One of the games I've been looking forward to playing has been cancelled, so I might have some extra free time in the next upcoming months, and I feel like running one of the adventures I have downloaded.
RoHD is a mid level adventure module that could be finished in a few weeks or a few months, depending on how well it can be organized. I'd be running it with third edition rules, with a few PF1e imports, using this board for logkeeping and dialogue, and perhaps using discord for voicechat or Roll20 for battlemaps, depending on who's playing.
That all depends on whether I can find players who would be enthusiastic though. I'm just looking to see if anyone on this server is interested enough for me to do it on here.
137 replies and 24 files omitted.
So you want me to rebuild my character using the PHBII rules?
Anything else that i need to change because i'm gonna start now.
No, I meant I would let you rebuild if you weren't satisfied after the first session.
Alright i get you now, i shouldn't take to long to finish. Insert ejaculation joke about finishing here.
Did you say that these traits are home brew before?
Yeah, those traits are homebrew.
If you want mechanical traits, take them from this list.http://www.d20srd.org/srd/variant/buildingCharacters/characterTraits.htm
You may have up to two.
Cosmetic personality traits are not necessary to list.
Okay i took "Focused" and "Honest" do i need to change anything else or is that it?
What about the flaws?>Fearless>Animal attraction
I chose "Beastly" and "Love of Nature"
Is it just 2 or how many?
Well i believe i have finished then.
Here's the sheet again in case you want to scan through it.
I still see those traits/flaws.
You probably don't want the athletic feat.
Take Natural Spell as your 6th level feat; every druid takes it.
You didn't select any equipment. The handbook I posted as items you might want.
Also, please share it with me. My Mythweavers tag is ThatGuy72. Once you share it with me I can edit it.
I sent you a friend request.
Share the sheet with me.
It should be in the upper right hand corner.
Can you specifically state what i have to do?
I have made the sheet public already, do i need to do something in your profile or what the fuck?
I feel like a goddamn boomer.
Sorry i don't get it, it's not (You) but the fucking shit behind preparing this.
Sorry, Internet has been choppy.
In the upper right corner of the sheet while you're editing it, there should be a "share" button, right next to the Save button. I want you to click that button and enter my username into the name field for which is says who to share it with, that will make me a co-owner of the sheet.
Sharing your sheet with me will allow me to edit it, so I can help you through the process.
I'm going to make some changes; nothing serious though. I'm just going to brush it up so that it's ready for tomorrow.
Yep i'm fine with that, do whatever you want with it.
Okay, I built your Druid in a way that made sense to me, in consideration for what you wanted. You should be able to get through the first session with this. It's mostly a summoner build with some feats devoted to buffing your companion.https://www.myth-weavers.com/sheet.html#id=2284670
If you don't like it you can change it later.
I also built your horse.https://www.myth-weavers.com/sheet.html#id=2295497
Technically only an elf should be able to have a Valenar Warhorse, but I'm feeling generous. I'll let you change this into an Asperi when you reach lvl 7, if you so desire.
I gave you a spare Wilding clasp because I can't promise you'll be able to find another one in the future. You'll be glad you had it later.
I get the feeling you don't really know how to prepare spells yet, so I took the liberty of preparing a list for the first session.
Orisons>Create Water>Detect Magic>Stench>Guidance>Light
1st level (5)>Entangle>Traveller's Mount>Produce Flame>Lesser Vigor>Wall Of Smoke
2nd level (4)>Alicorn lance>Barkskin>Kelpstrand>Flaming Sphere
3rd level (3)>Call Lightning>Sleet Storm>Plant Growth
Note that any of your spells can spontaneously be converted into Summon Nature's Ally spells of the same level. You have Augment Summoning and Ashbound, so your summons will always be useful, even if you're not sure about your regular spells. It's one of the reasons why Druids are so easy to play.https://www.d20srd.org/srd/spells/summonNaturesAllyI.htm
For the sake of your character motivations, let it be established that you're going to enter the game already knowing the party, having adventured with them once before. You're on your way because a talking cat has heard of a treasure hidden in the Witchwood, and you're the best woodsman he knows to guide him along the way.
You've also heard rumors of a great and powerful Druid who lives in these parts. Being a Druid yourself, you know that Druids can be fiercely territorial, but you know the Orc is a a reliable meatshield so you decide to take up the journey anyway.
I also lowered your age to lvl 35, since 69 would impose venerable age penalties. You're also only lvl 6, so you've still got plenty of life to live.
I swapped out your Resist Nature's Lure ability for the Athasian Druid's continuous speak with Animals, because quite frankly there aren't that many fey enemies in this game.
Here's a more complete list of those summons.https://dnd-wiki.org/wiki/SRD:Summon_Nature%27s_Ally_I
The level of monster you can summon is equivalent to the level of spells you convert.
I would have liked to start today... but I haven't heard back from Brozal.
Bro, I really need that sheet...
It should be good to go now.
Okay, then we can begin as soon as Chad's player arrives.
contemplates running the first encounter with only two players
Fuck it. Nothing will be spoiled if the two of you die horribly in the first encounter.
Did you have to change the age? What are the penalty's for that age?>>133939I have never used discord before and i don't have it on my computer, i would rather not use it.>>133940>>133941
I'm starting to feel as if i will keep being late.
What time of the day are you usually free? Because i have got into a sleeping schedule where i am awake for most of the night and sleep in the day, it happens all the time when i have nothing to do, maybe we should start at night rather than in the afternoon but if you cannot do that then i don't think i will be able to play, sorry for wasting your time.
We are playing right now. Want to join?
Sure, i might as well try.
Do i just jump in?
Your horse has a 90 ft speed. Ride in and cast something.
I will let you guys play tonight, i'll see if i want to play the next time it starts, it's a bit overwhelming reading through the thread and deciding what to do, i barely know what's happening so i don't want to interrupt and make a distraction.
Sorry but i think i need to understand the game first before i start, i have never played any role playing games like this before and i am not confident in my ability to play this.
Well, I would really like it if you clocked in as early as possible tomorrow so you could save those two from the encounter I had to pause...
As early as you can manage. I would like to start before noon.
Okay i'll try snooze soon.
If anyone wants to make changes to their characters, let me know before the next session. I'd prefer characters be finalized before the start of day two.
While the rest of the party heals up and recovers from the hydra encounter (I'm assuming you breath for just a few minutes), Jorr appears to be cutting off chunks of the hydra's carcass and tossing them to his dogs.
He eventually makes his way over to remains of the wagon, lifting it up with a heroic strength check and revealing the partial skeletons of what Jorr declares to be goblinoids, wearing ruined ruined remains of their armor. One shiny bit stands out though.
"~Heeey!" the woodsman says with a smile, yanking off what appears to be a still-shiny breastplate from a goblin champion.
"Mithril, if I'm right. Good stuff." He says, placing the fancy piece on the bridge
Jorr offers to lead the way for the party for the rest of the way until Vraath Keep (unless anyone else objects to the scout doing the scouting), which he says he hopes should be just one or two days away.
It's currently 11-12-ish, right after the hydra fight.
I encourage any of you to discuss potential plans in dialogue between sessions. We'll play Friday or even this weekend, and maybe actually get through a good portion of the game, Pelor help us.
Crap. I posted that in the wrong thread...
I'm this >>136200 →
So, yeah. I don't know anything about RHoD (preferred alignments / classes / races?), or your schedule. Never played 3e. I guess I can RP whatever, but would prefer something without extensive bookkeeping, so no Wizard. I'd probably go with Ranger, if that fits well.
Also, I'm just very new to all of this, and I mean your online campaign specifically. Are you planning to run it on this board completely? Because it looks like you do, judging by that other thread. In fact, that is the main reason I inquired about joining in the first place.
Anyway, throw some explanations, instructions and links at me and if everything works out I'll come up with some short backstory and motivation.
>>136204>Are you planning to run it on this board completely?
I had planned on running it on the board, but if I can get all of the players in my discord server we could voicechat and speed the game up quite a bit:https://discord.gg/DUjdpyF>preferred alignments
Preferably good, or at least nonevil. Need a motivation to stop the bad guys.>I don't know anything about RHoD
Basically, there's a bunch of goblins rallying to take over the world, and you need to stop them. You get to fight goblins, dragons, giants, devils and all other sorts of monsters.>your schedule
Mostly weekend, when we can play.>ranger
I encourage you to try Mystic Ranger if you're going that way. It's much better, imo.http://srd.dndtools.org/srd/classes/baseCore/ranger.html#mystic-ranger>classes
Most legal dnd 3.5e classes.>without extensive bookkeeping
If you're looking for something simple/easy, Dragonfire Adept is a good one: simple, fun, and flavorful for this campaign.https://dndtools.net/classes/dragonfire-adept/>races
Again, most legal 3.5e races.
To get a grasp of third edition, please look at the player's handbook:https://thetrove.is/Books/Dungeons%20&%20Dragons/3rd%20Edition%20(3.x)/D%26D%203.5e%20Core/Player%27s%20Handbook%20%28Premium%20Edition%29.pdf
I'll answer any of your questions as they come up.
There's also a list of houserules in this thread.
If you get your character done in less than a week, I could introduce you as soon as next session.
Looks interesting.>Mostly weekend, when we can play.
The schedule question was more meant as a "dude, when are you awake?". I'm on the other side of the planet here, so it's already a task to align myself with this, even on weekends. I can do it though (I'm awake now after all), just some general idea would be nice. Your timezone, and exactly how soon do you want to start and how late are you willing to continue. So I can plan ahead.>There's also a list of houserules in this thread.
Right. Should've had the common sense to check the thread, but will do.>If you get your character done in less than a week, I could introduce you as soon as next session.
So far I got:
Elf (mystic)ranger, chaotic good. Religion is the corresponding chaotic good god of elves, Corellon Larethian, I think I spelled that right. He probably has a name, but I have a week to come up with one.
Elves live a long time, and tend to not give a shit. But even among them, there are societies that care even less. Wars go away if you just wait for while and don't insist on pathing your way through a battlefield. Armies, villages, governments come and go, and there is not much of a reason to care deeply about them if you already live innawoods. But when this guy looks at the goblin hordes, he can't help but think that they might just have a permanent effect on everything they touch if they're not stopped in time - including the forest he calls home. He tried to make them see the situation the way he does through exhausting and drawn out debate, but he was never good at that stuff anyway. When he left to find a solution to this problem some of his peers would not even think twice about, their reaction, unsurprisingly, was a half-hearted: "Meh."
stats: 10 / 18 / 15 / 14 / 8 / 12
He's not very tactful or eloquent, but he shoots arrows real good. Luckily, when it comes to goblins, shooting seems to be the best solution.
Whadd'ya think? Willing to go with your changes if you think some other ways would be more appropriate.
To clarify: The dude is a bit assburger-y, hence the 8 WIS. Was debating dropping to 7. The 14 INT is there to support the spellcasting part of the equation. Like, if a slightly retarded Star Trek vulcan could be an elf, he would be this elf.
That was my thinking anyway, but I could be going about it the wrong way.
Yeah, that works.
I'll get back to you later today and make you a Mythweavers sheet.
Okay, it looks like we're going to have a Gray Elf Wizard and a Fire Elf Ranger next session.
>two Int-based elves
>tfw Faerie Mysteries Initiate exists