Would anybody be willing to play Red Hand Of Doom if I ran it off this board?
One of the games I've been looking forward to playing has been cancelled, so I might have some extra free time in the next upcoming months, and I feel like running one of the adventures I have downloaded.
RoHD is a mid level adventure module that could be finished in a few weeks or a few months, depending on how well it can be organized. I'd be running it with third edition rules, with a few PF1e imports, using this board for logkeeping and dialogue, and perhaps using discord for voicechat or Roll20 for battlemaps, depending on who's playing.
That all depends on whether I can find players who would be enthusiastic though. I'm just looking to see if anyone on this server is interested enough for me to do it on here.
92 replies and 7 files omitted.
Probably don't have time but it does sound interesting.
>>132114Well, neither do I at the moment, but I will in a month or two.
Just wanted to see if anybody here might be interested in playing, before I went off to Roll20 to start a group there.
Seems like a neat idea, but I know next to nothing about 3.5. If I can learn it and have the time to do so in a month or however long, then I'd be willing to join in.
>>132102Also, since I didn't catch it until after checking the module itself out a bit, by 3rd edition you mean 3.5, or just flat 3?
I now have time so though I'm completely new to DnD I'd like to play
>>132116>>132118New players are welcome.
RHoD is a 6-12 level Campaign (it's a campaign, so finishing it will take a little bit of dedication), written for four inexperienced players who's builds/optimization don't deviate from the "classic" four-person party design.
It's why I'm asking here, instead of Roll20: partly because I know there's people here who'd like to play for the first time, and partly because because inexperienced players spare me the effort of having to scale-up some of the weak-sauce encounters.
However, if enough new players are interested. I might like to run a short-and-sweet adventure to get everyone acclimated with the edition. It's also to test mediums here, because I did a one-shot on this board before and I wasn't really satisfied with the speed game: to amend that I think I'd like to supplement it with a discord channel or a Roll20 group so that I can communicate with the players more easily, or just find a way to DM players on mythweaver.
I've got the Sunless Citadel one-shot adventure that I've been wanting to run for months, which is a one-shot meant for characters lvl 1-3. Interesting, exciting, highly-recommended and great for beginners. Ideally, it could be finished in a single session, but I predict it could be done in 2-3 sessions just because players are new and I'm not sure about how fast a game would take place on a chansite.
>>1321173.5e, with perhaps a few feats imported from PF1e if I'm feeling generous. 3.5e implies 3.0 content that hasn't been rewritten/errata'd.
>until after checking the module itself out a bitI'm going to ask you
politely not to read anything else about the module. Even I've been putting off reading it for the past 2 years because I was hoping I would get to play it. I've read it now, and I intend to run it.
>>132120Don't worry, I didn't actually read anything other than whatever blurb google decided to put as the first result for the search. I mean, who would do that, just read ahead in a module and spoil it all for when they play? Wouldn't that just defeat the purpose?
>>132126Just making sure, because it's better to establish it now than later. RHoD is considered to be one of the better modules in 3.5e, and just googling it will lead you to countless adventure logs of past DMs.
I may as well give a clue into what the adventure is bout though. Here's the Wikipedia plot:
>Red Hand of Doom follows a group of adventurers who have entered the Elsir Vale, a thinly populated frontier region. The party discovers a massive hobgoblin horde that is fanatically devoted to the dark goddess Tiamat and led by a charismatic warlord (final boss). To stop the horde, players have to muster the inhabitants of the Vale, battle hobgoblins, giants and dragons, and defeat an overwhelming enemy.So basically, an evil cult of dragon-worshiping goblins rallying to destroy the world as we know it.
Obviously, Hobgoblins are going to be the major enemies in this game. It's a generic D&D module, that can be dropped into just about any setting
(including Equestria, or so I've read, but I'd have to look into that first...); I'll make final assessments for the setting after I see if I can get four dedicated players participating.
The game would heavily feature war, goblinoids, dragons and dragonbloods, Spawn of Tiamat, and more. There would be plenty of monsters as well as armies of humanoids and monstrous enemies. I'd allow most core 3.5e books, and even setting-specific content from forgottenrealms and eberron, as well as some dragon magazine content on a case-by-case basis. I'll decide on third party and pathfinder content once I if enough people want to actually do this.
The game would start at lvl 5, and player characters could expect to be lvl 10 by the end of it.
Alright, it looks like I've got some Anons on this site that seem to be actually interested, which means I can summon the motivation to prepare the game. I might make a discord server to hammer things out and establish communications between myself and potential players. I intend to play in part on this site though. I'm going to experiment and see if I can find some Sunless Citadel maps on roll20.
Anyone who's interested, feel free to keep posting to this thread.
https://discord.gg/nuNgK5cAlright, I made a discord server for voicechat, if anyone would like to enter. It's still under construction, but I figured I'd post it while I'm still plotting out how to run the game on this medium.
There's no rush to join the server at this stage. I'm still going to post all important information here. I'd just like the option to DM interested players.
I've counted four interested players. That's enough to run this game with. My minimum is four, and I'm unwilling to go over six.
Can I get a head count of everyone who is still interested?
>>132143still here, dunno about the other guys
>>132146There's no hurry. I'd join at like to get the new players together so I could get a one shot going.
I've got the Sunless Citadel for new players. It could be a lvl 1-3 adventure that could be finished in a session or two, depending on how easy you guys are to organize (which I intend to test).
>>132254
Well, I had intended to start about a month after I had four players, if or when that ever happens, so take your time.
>>132255Sure, I won't promise anthing. I ain't dealing with failed promises again. However, I am intrested but, you know, we will see if I got the time for it.
>>132285Well, I made this thread just to see
if anyone was interested in playing this adventure that I've wanted to
play run for a while. Since I'm not really on a schedule, I'm fine to wait however long it take, if it happens at all. I've already read the material, so I'm really just waiting for a party and
stubbornly putting it up on this little board community instead of roll20. I'd prefer if I got to at least contact interested players sooner than later though.
>>132315I'm still thinking. I'm very tempted. It would be fun but I wonder if I'll be able to it. I'll think some more. .
>>132465Well, you're welcome to take your time. I'm not going to start until about a month after I have about 4 dedicated players, if that ever happens. So far I see maybe ~3-ish interested players, although nobody has clicked the link I posted.
Since I'm bored, I think I'll copy-paste the first draft of my 3.5e houserules I've been typing up:
I'm pretty liberal when it comes to published 3.5e content. I'd even be willing to accept some setting-specific content from Forgottenrealms, Eberron, Ravenloft or Dark Sun, although that may change when I decide what setting to drop this map in.
Dragon/Dungeon magazine articles need an extra step of approval, but I'm okay with most of it.
I'm generally opposed to Homebrew. I might houserule some things myself, but don't try to ask me for things that someone else wrote.
Although this would run on 3.5e, I can be convinced to allow certain third party material, or even rules imported from PF1e.
The campaign uses several rules from Heroes Of Battle, but I don't think I'm going to allow the leadership feat as of now, although I could be convinced. If I decide to allow leadership, all Commander Auras and teamwork strategy bonuses will be available to players and their followers as usual.
The Heroics spell is hereby added to the Bard and Warmage spell lists.
I encourage all participating players to optimize and tinker with their character builds, and I'm open to allow whatever materials are necessary to build the exact kinds of characters you want. I will approve characters upon creation, and guide new players with building their PCs. Optimization is by no means necessary in this low-crunch game though.
Optimization must be within reason though: no infinite damage loops, or unlimited stat increases.
I reserve the right to retroactively buff or nerf any character for whatever reason I deem to be appropriate, should the need arise. I don't expect it to happen though.
Sorcerers and all spontaneous spellcasters gain Arcane Preparation as a bonus feat. Note that this allows a Sorcerer to prepare a spell ahead of time for the sake of evading the full-round-action cost for metamagic, including quicken spell. This is based on a recommended UA houserule.
For those who insist on playing Paladins, you may select either Dynamic Priest (Charisma for spells) or Serenity (Wisdom for everything else) as a bonus feat at lvl 1, even if you do not meet the prerequisites.
ACFs from all official books are allowed, with the exception of the Pugilist Fighter's "Shake It Off" ability; all other class features of the Pugilist are allowed.
Since Mystic Ranger is a playable ACF in this game, the Stalker Of Kharash class may advance spellcasting as a mystic ranger, provided you have at least one mystic ranger level.
The following feats are free for all characters (including monsters):
>Combat Expertise
>Improved Shield Bash
>Precise Shot
>Quick Draw
>Somatic Weaponry
>Two-Weapon Fighting
>Weapon Finesse
Note that this allows you to pick up Improved [Maneuver] without the Int prereq and Weapon Finesse at lvl 1 even if you haven't good BAB.
I'm doing this mainly to address the feat tax menace. If you would gain any of these feats as the result of a class feature, you may instead select any Fighter Bonus Feat for which you qualify.
In Addition, all creatures gain Additional Favored Class as a bonus feat. This is my way of ignoring the stupid multi-classing rules.
PCs may take up to two flaws and two traits.
I do not wish to DM for more than 6 players at once.
If you see an ACF, variant rule, or houserule in any core book, Unearthed Arcana or Dragon Magazine that you would like to play, you may petition me to allow it in the game, possibly even after it's started.
Truenamer is banned for being stupid, complicated, and impotent unless it's abused to break the item economy. All other classes in the Tome Of Magic are approved though (Binder and Shadowcaster are pretty great. Check them out).
It goes without saying that most classes, feats, ACFs, spells, and other content from core 3.5e is acceptable.
If you wish to play a "godless" Cleric, you are still subject to certain roleplaying and mechanical restrictions that you would have been subject to if you worshipped a deity (you do not necessarily get to pick-and-choose domain combinations cuz muh creed). I will privately elaborate this topic if anybody wishes to play such a character.
Clerics who worship Elements may employ rules based on Dark Sun's Elemental Spheres. In addition, certain Clerics who worship gods who grant the Earth, Water, Fire, Air or Sun domains may make use of those domains. You are still subject to the roleplaying restrictions of your element and your deity.
Since I use The Complete Champion, players may be mechanically rewarded for having consistent spiritual outlooks and fulfilling roleplaying goals that would earn them the favor of their deity or church. If you wish to exploit this mechanic, I would recommend writing off part of your starting equipment in tithes to your church, because you may not get any other opportunity to pay them.
Although I've been waiting on putting this game in a definitive setting, I'm somewhat flexible with Pantheons, following guidelines in Deities And Demigods; I can allow a Cleric of a Grayhawk deity in a Forgottenrealms setting, or vice versa.
I use the WoTC website expansion for Kobold traits, so if you were interested in playing one, check it out. (gain 2 claw attacks, a bite attack, weapon familiarity with Greatpicks, Pickaxe Proficiency, and the Slight Build Trait, as well as Greater Draconic Rite Of Passage).
Any Exalted Cleric who wishes to take a Vow Of Poverty (NOT recommended. Even Pistis Sophia knows it sucks) may carry a wooden holy symbol in exchange for their simple melee weapon. Note that clubs, slings, and quarterstaffs are free.
Anything that comes from Kingdoms Of Kalamar is banned.
I'll decide on the point buy number after I'm certain that enough people are interested. It's going to be high though, since I want MAD martial characters to thrive SAD alongside casters. With that in mind, make any kind of character you want.
Btw to mitigate misunderstandings, I'm the guy who used tor above.
Will read this later and give you my input for what its worth. It might very well be just, a thunbs up or thunbs down though. Don't expect a long response because I don'tthink I have so much to offer when it coems to dnd commentary.
>>132596So long as I don't have a complete group, all these are just a draft.
You're welcome to make comments/suggestions/requests. If you have any questions just ask.
>>132597I have read the post now.
If I play, I'll probably play a half-man-half-pig named Nöff-Nöff. He should be a barbarian wielding a scythe.
>>132607Oh, I forgot to mention. I should have large belly and love beer. He is also a very cheerful character.
>>132607>Barbarian with a scythePatrician fighting style. Scythes are some of my favorite weapons for barbarians.
I'd also strongly recommend trying a couple levels in Crusader or Warblade, if you intend to play a martial character.
>half-man-half-pigThere are a couple ways to stat this. There's anthropomorphic animals (which I would rather avoid); a certain depiction of Orcs; wereboars... I will get back to you on that.
>>132595While I'm houseruling:
Replacement feats:
Cerulean Fortitude, Cerulean Reflexes, and Cerulean Will may be used as a prerequisite for any feat, prestige class or special ability that requires Great Fortitude, Lightning Reflexes, or Iron Will.
Improved Toughness may replace toughness for any prerequisite that requires it.
Centaur Trample may be used to replace the Trample feat for any prerequisite (not sure if there are any), if taken by any centaur or Tauric creature (yes, they are allowed).
If you would gain any of the above feats as the result of a class feature, you may select its relevant replacement feat instead, so long as you meet the prerequisites.
For core "replacement feats", see:
https://forums.giantitp.com/showthread.php?593785Later 3.5e books flirted with this concept. I'm adding clauses to a few more to address the feat tax menace, and make this game a bit more meldshaper friendly.
Monks gain Weapon Focus at lvl 1 for free, just so that they aren't utter crap at lvls 1-5 (ffs, just play swordsage instead, they're fun). I'm only doing this because I gave paladins something.
City Brawler Barbarians may gain Weapon Focus (unarmed Strike), in exchange for their regular two-weapon fighting with unarmed strikes.
ACF chaining is permissible. If you don't know what that is, it's not that important.
Just to make it clear, Tauric Creatures count as centaurs when using lances. They may ignore Mounted Combat and Ride skill prerequisites for Ride-by-Attack, Spirited Charge, or any other riding feat, but they may be limited by their anatomies.
Due to the starting level (5-6, depending on number of players), playing a centaur with several RHD may be tricky when combined with LA, but I may be willing to make accommodations based on the PGtF's guide to "lesser" races, so characters with High RHD and LA, so you can start out smaller and progress to full power as you level.
I allow Level-Adjustment Buy-off mechanics, from Unearthed Arcana. This meants that if you play a level-adjusted race, you will not be required to be at lower level for the entire game.
>>132611>Scythes are some of my favorite weapons for barbarians.Huh, and here I thought I was being original-ish. Appearently not.
>>132620Quadruple damage on crits and capacity to trip makes them desirable for high-strength characters.
Now, do you want any special particular abilities for being half-pig?
>>132622>scytheMmm, okay. So there are actaully spåecific states involved with such a weapon. I memer thought of it as cosmetics.
>pigNah, I have nothing like taht in mind. Maybe he can eat almost anything?
>>132623Are you satisfied with a refluffed Water Orc then?
Food shouldn't be that big of a problem, and if it is you'll probably pass any fortitude save to eat something rotten.
>>132625Alright.
This game will start at lvls 5-6, depending on how many players; PCs will be able to enter their desired prestige classes upon the first level up, so if you have a desired build or prestige class (Frenzied Berserker, Eye Of Gruumsh, Orc Warlord, Primeval, Runescarred Berserker).
You have plenty of time to think about it.
Since orcs are a race I consider to be somewhat underpowered, I use water orcs to replace them (same as orc, but +2 Constitution). I also give them Weapon Familiarty with Orc Double Axes. In addition, an orc counts as a half-orc for taking ACFs (Barbarian, paladin, Druid). These traits together make them about as powerful as humans.
This is actually grandfathered from another game I played.
>>132595>>132619>>132628Until further notice, this is the end of all houserules.
There's plenty of revisions I'd like to make to 3.5e classes, but I need to stop myself from rewriting the game entirely.
Yeah, I'll be able to play in this.
>>132632That's great. Do you have a character in mind?
>>132118>>132116If you two are still alive/interested, now would be a good time to say so. You don't need to be ready, but I'd like to know who's in.
Once i'm confident I have four players (or at least 3 enthusiastic ones), I'd like to get the party together and try to get the beginners acclimated with a one-shot before the RHoD game begins.
>>132633A one shot? You never mentioned that
>arguing with the GM be like >>132634I did earlier in the thread:
>>132147>>132120It's not really necessary, but I figured if there are people new to the game I'd let them try short lvl 1 adventure first.
It would also be to test mediums. I'm not entirely sure how much of this I want to play directly on the board, because I really would prefer a game with decent speed. Perhaps roll20, foundry, or discord could help with the combat parts so it doesn't take too long and ruin immersion.
>>132633Don't worry, I'm still alive and in the discord. Have been for a while, just don't have much to say. Also
>character ideastentative human cleric of Bahamut, if that works
>>132741Human Cleric of Bahamut is great. Surely a character who would have the best motivations to
If you ever wish to gain the Dragonborn Template through the Ritual Of Rebirth, I'll allow you to change your base Race to Complacent Human, to get +2 to one ability score in exchange for the lost bonus feat.
If you have any specific questions regarding character creation, feel free to ask me either here or in DMs.
The starting ECL will be 6
Characters use 36 points and the point buy system to calculate stats (minimum 7):
https://www.myth-weavers.com/pointbuyI hope to begin next month.
>>132747We could do a one shot in as little as a week, if new players are ready.
I know the Sunless Citadel like the back of my hand.
>>132747Note that 36 points is a high power array, because the PCs are supposed to be the heroes of this story. I was going to make it 40, but I decided that my houserules were already way too generous for this module (they are a draft).
The starting gold is 13,125 gold pieces. I'd normally prefer you not spend more than 2,300 gp on one item, but if you have something that really suits your character, go ahead and buy it. Magic and mundane items from all legal 3.5e sources are permissible, with some exceptions.
Note that this adventure has travel in it: Buy a mule.
To calculate HP, take the average for your HD (2 for d4's, 3 for d6's, 4 for d8's, 5 for d10's and 6 for d12's) with max HP on the first dice, then add your Con modifiers as usual. I just prefer average HPs to rolled hit points.
>>132749>>132607>>132118>>132741And to new players especially, I'd like to do that one shot as soon as you guys can, so that you all can learn the rules at low level before the game next month. It's not necessary that the one shot happen at all, since RHoD isn't that hard, but i'd like to get it together soon anyway to test the game pace on this chansite medium.
Some confirmation of continued interest would be appreciated.
The oneshot, if it occurs, would be a lvl 1 game, with a starting gold of 125 gp, with 36 points to distribute for stats.
Policy on enchanting unarmed strikes? If so, I want to put wounding onto their unarmed strike, and speed onto my gauntlets. Might flip through the Magic Item Compendium to see if there are more choice enchants. For the sake of argument, a body turned into a weapon is a weapon. Removing the bone and making a sword from it would be the same as simply having the bone in the body. It shouldn’t logically change anything to remove the bone and carve it into a sharp stick when it comes to magical enhancement. Also unarmed is inherently weaker than being armed(for good reason too), so mechanically it should balance out fine.
>>132756Nah, that would mean doubling-up weapon abilities with minimal costs increase, which is a gimmick reserved to archers in d&d.
Unarmed Strikes are not manufactured weapons, let alone masterwork weapons: unless you are Warforged, they cannot be enhanced as normal weapons.
They may gain permanent enhancement bonuses with Greater Magic Fang, but are then subject to dispelling.
I
might allow some whacky enhancements following Dragon #395's guidelines for Body modifications, which would involve embedding pieces of metal into your fists that would normally make it difficult to use gauntlets. Don't know it off of the top of my head, and I'm not sure I'd approve it yet, but take a look:
https://thetrove.net/Books/Dungeons%20&%20Dragons/Magazines/Dragon/351-400/Dragon%20Magazine%20-%20359.pdfEach fist must be surgically modified separately, costs twice as much as a masterwork gauntlet or spiked gauntlet, and each must be magically enhanced separately.
Gauntlets are manufactured weapons and can thus be enhanced as normal. If you use a magical gauntlet, you may apply those magical bonuses to your unarmed strikes, provided that you attack with that fist.
I could be convinced to allow the Ancestral Relic feat to apply to an unarmed strike and ignoring the masterwork prerequisite, but in that case it would still only apply to one fist.
I'm going to be writing an essay today, so I won't be responding to any more questions until this evening.
>>132752I very busy but perhaps I would be able to do a one-shot at least. That would be fun, however, I really doubt I'll have time for the goblin slayer campaign, sorry.
So, yeah, but I'll try for the oneshot thing. That sounds like it won't be too much of a time investment.
>>132769That's alright. I'd be glad to have you.
I was planning to run The Sunless Citadel to get the newer players acclimated with the rules of the game, and to test this board as a medium for gaming (vs Discord, Roll20, Foundry, etc), to see just how much of it I want to do directly on the chansite without sacrificing game speed.
If you've got a discord, I'd encourage you to click this link for scheduling/character-building (won't expire):
https://discord.gg/BkxcjTWIf not, you don't really need to. Just make a lvl 1 Orc Barbarian, with 125 gp in starting equipment, and calculating ability scores using the point buy system with 36 points.
If you have any questions, you can ask me on this thread, or in DMs.
I would like to establish a starting date for next month, as well a start for the one shot. I've got enough players with completed characters, although the door hasn't closed yet for new players.
I need to know when everything is free.
Next month I start classes, but I'll be free on weekends, and at least two days of the week.
>>132756To follow up on Anon's request here, I would like to point out without spoiling the plot that high-level spellcasters are scarce in this setting, and NPCs available for item creation and spellcasting services are going to be even scarcer. I would not count on always being able to craft/buy the precise item for your characters, or have NPCs cast specific spells 100% of the time. The PCs are meant to be the heroes of this story; lvl 20 Wizards won't always be available for hire.
As stated in
>>132752>The starting gold is 13,125 gold pieces. I'd normally prefer you not spend more than 2,300 gp on one item, but if you have something that really suits your character, go ahead and buy it.I'm ignoring my normal standards for Item level for the purpose of PCs being able to come into the game with ample class-specific equipment. If you have something you want that you can afford, I'd recommend buying it now.
However, you don't need to be worried about equipment too much. I've read over the material and confirmed that it has more than enough treasure, particularly stat-enhancing items, to fuel this adventure.
I also have methods to swap-out standard loot for conveniently-placed, character-specific equipment, so be good boys. >>132769Anon, if you get your PC made we can do the one shot as early as next weekend.
I'm really excited to DM this game. It's a nice adventure that I've dreamed of playing for a while, and reading over the material it doesn't disappoint.
I'm hoping to begin some time in the beginning or end of next month. All participating players have mostly finished their sheets for their first characters, lol.
>>132860I'll try to have it done in like the next few days. It really shouldn't be too hard since have crafted a lv1 character once before.
>>132868If you have any trouble I could help you out.
In fact, I made a sheet just to keep track of it myself.
https://www.myth-weavers.com/sheet.html#id=2280346I'll alter it once you present yours.
My crusader is pretty much done aside from a few minor details. I'm good to go. This post is more of a bump than anything else.
>>132869I will try to make my character tomorrow if all goes well today.
I would be willing to play if there's not enough players, how many players are there that are going to play this?
My character would be some kind of sorcerer.
>>132894Sorry for the delay. I've been busy all week.
We've got plenty of space in the game; currently three dedicated players. A Sorcerer or other arcane spellcaster would actually fit the party perfectly, considering the evident lack of AoE-capable blasters.
>>133028Yeah i'm down to play given that
i am a sorcerer.there have also been a lot of 4's and everything is sort of being revealed now the moon is mine. >>133031Great.
Do you mind describing your character?
If you'd like to DM me, there's a permanent discord link in this thread.
>>133033Some sort of wizard that has mastered the 4 elements and is skilled in them.
I think all the number 4's are the numbers that were referring to me as i had a fire before the new moon and i have been trying to learn the 4 elements i will add more background as time goes on.
Nice digits, even more repeating numbers.
I don't think i will use the Discord, for obvious reasons.
>>133035A Wizard is different from a Sorcerer, but that's great too.
If you have any questions about the game or want some pointers for character creation, feel free to ask at any time.
>>133036>character number is 2280309 >your 3rd post in the thread>and your ID ends in 9 >>133037>A Wizard is different from a Sorcerer, but that's great too.Hmm, yeah i think i want to be a wizard now that i think about it.
I will ask questions in case i get confused.
>your ID starts with 7 >your post ends in 7 >>133039Wizards are generally more powerful, yeah.
>>132102>>133037The way I see it
any character can ruin a game
a lot of incompetent DMs will see a player trying to skip over parts of his story as a personal attack, so when the Cleric casts a Divination spell to learn info the characters are meant to get from talking to people that skips parts the DM put thought-effort into.
hey guys
in such a "cleric tries to get info using magic" situation, should the DM let it happen, say "your spell fails", or give the player bad info on purpose with no obvious hints that the info is bad?
>>133052>in such a "cleric tries to get info using magic" situation, should the DM let it happen, say "your spell fails", or give the player bad info on purpose with no obvious hints that the info is bad?I'm probably not the best person to talk about this since i'm not really that into DND but i will say we should we stick to the original rules so we don't confuse ourselves, i don't want everything that a wizard/cleric or whatever they can do be changed as i am interested in my first campaign, if something does skip interesting parts of it then i won't use them as it's the lazy man's choice.
>>133052That meme was moreso just a general
endorsement of statement about arcane magic.
I've skimmed though most relevant Cleric spells 1-6. This game should only be threatened to go off rails with eventual access to 5th level spells, but I wrote contingency plans for that.
>"your spell fails"That's a lazy way of doing it, because that means denying a PC the chance to use their own class features. I just give my NPCs mechanical counters that any reasonable evil army would have. Potions Of Conviction, Obscure Object Scrolls, Nondetection, etc.
>the DM put thought-effort intoWell, I didn't actually write this adventure. I'm just DMing it because I always wanted to play it myself and it looks like this is the only way.
>>133070>we should we stick to the original rules so we don't confuse ourselvesThis.
If I were that worried about spellcasters messing up the game, I'd just ban teir 1 classes. I didn't do that because I'm not that worried.
I posted in the server that I was going to cancel this weekend's oneshot because of meatspace ordeals, but it looks like I might have some time tomorrow afterall.
However, I haven't heard back from SwedeAnon for his character, and I'm questioning if the one-shot was even necessary, since most of the participating players seem to have an adequate understanding of the rules. If people want to do it, the material is ready and I have the rest of today and tomorrow to run.
I'm going to be very busy for the next 2-3 weeks, but I'll be making all the necessary preparations to run next month.
>>133052I need a description of your character, and a sheet.
I'd prefer it in the context of a Mythweaver's sheet, since that makes it much easier for me to manage.
>>133075I would be able to play.
My character is a human magician and has a STR of 14
DEX of 7
CON of 14
INT of 17
WIS of 8
CHR of 8
I'm currently working on a myth weaver sheet.
>>133076That's great.
It sounds like the rest of the party aren't prepared though... Might be a bit late to start.
How experienced are you with d&d 3.5e/PF1e? Do you really want to do a one-shot first, or are you fine with just doing the adventure next month?
This campaign isn't anything too hard. I just kind of wanted to do the one-shot earlier, because The Sunless Citadel is another adventure I myself would have liked to play.
>>133077If you could share it with me, that'd be appreciated.
My Mythweavers tag is
ThatGuy72. >>133078I have never been a part of any DND campaign but i do know some of the rules, in other words i am a noob, we can do the one-shot whenever since i am pretty much always free for anything.
I'm still working on the sheet but i will post it here when i have done.
>>133079I'll give you some pointers and say that you should probably swap dex with Str. Str is your dump stat, and Dex is useful defensively and for initiative.
Unless of course you want to be a gish, like a Spellsword or Abjurant Champion, in which case you'd still want dex, but would also want Strength.
>>133080https://www.myth-weavers.com/sheet.html#id=2284670Does this seem alright? Tell me if i should add anything or change something.
>>133081It says I don't have permission to view. You probably made it a private page.
Sorry for the delayed response. I've been spending all morning trying to pay for classes.
>>133086>14 Str>13 Dex>14 Con>17 Int>8 wis>4 ChaFirst of all, as a human, I have no clue how you reduced your Cha to 4. Cha may be a dump stat for Wizards, but it's still useful (Enchantment, Planar Binding, etc), or at least more useful than Str. Same goes for Wis. Having an Odd number in Dex isn't useful, and you should either increase it to 14 or leave it at 12.
I use the Point Buy System for stats. Use the Mythweavers calculator to determine your stats, using 36 points:
https://www.myth-weavers.com/pointbuyThe stats you listed come up to 29 points.
I don't know what "Mage Plate" is, but Wizards aren't normally proficient in armor of any kind. It appears to be a homebrew item, not official material.
Mage Armor is a spell that you can learn. Being unarmored
You also didn't list the spells in your spellbook, which is arguably the most important part of your character.
You didn't select feats either. As a human, you should have at least two at lvl 1. Four if you select two flaws.
You didn't specify if you were a generalist or specialist wizard either.
If you'd prefer to be a generalist, I'd recommend the Domain Wizard ACF, since it gives you a bunch of bonuses with no prohibited schools.
http://dnd.arkalseif.info/classes/domain-wizard/index.htmlA perk of playing 3.5e is that everything has been done before. Handbooks are your friend:
https://rpgbot.net/dnd35/characters/classes/wizard/https://www.enworld.org/threads/treantmonks-guide-to-wizards-being-a-god-in-d-d-3-5-treantmonklvl20-cantripn-tsuyoshi-dan2.471542/http://dictummortuum.blogspot.com/2011/09/wizards-handbook-part-one-attributes.htmlI'm just going to warn you that Wizard may be the stronngest class, but it's also a bit extra complicated if you don't know the rules. I trust you can learn it quickly, but I just wanted to give you a heads up.
If your goal is to play a mage that blasts armies with fire/ice/lightning, might I suggest playing a Dragonfire Adept? It's like a sorcerer, but it uses breath weapons and invocations instead of spells. It's simple-yet-potent mechanics make it very good for beginners.
https://molivero.com/dndtools/USRD/Druid is also rather simple and easy to play too. Good hit points, good melee, a beefy animal companion, and reliable summons so that you never waste spell slots.
https://molivero.com/dndtools/USRD/Mechanics aside, tell me more about your character in particular. What do you hope to be capable of doing in this game (reminder that wizards can do ANYTHING). What niche would you like to fill in the party? What goals does your character have? Buffer? Blaster? Summoner? Diviner? Scout? Stealth Expert? Minionmancer? Gish/Melee fighter?
>Broadsword called Mare's Bane and has Epona engraved into the handleAre you hoping to play a Gish Character (as in, a character who uses both magic and spells)? If so, you'll want to be a multiclass character with prestige classes such as Eldritch Knight, Spellsword, Jade Phoenix Mage, or Abjurant Champion, or alternatively play a Duskblade.
I'd atually prefer you try to work on a lvl 5 character first, so I can see the beginning manifestation of what your desired character build is.
I'm also probably going to rule that in this setting, Epona is a variant name for Ehlonna, as several other d&d gods nave alternate names in the Celtic Pantheon. You may worship her under that name if you wish, and if you pay tithes I'll give you ranking membership in the Assembly Of Balance.
>>133089Alright i will think about it and change the things you listed.
>>133091If you have any questions don't be shy to ask.
Also, if you're interested in playing an Elemental Wizard, Wu Gen may be a doable alternate base class.
Since Wu Gen doesn't have very much splatbook expansion, I rule that they can lean most Wizard spells that have type or energy descriptors that match their elemental masteries.
>>133092I'm thinking of maybe trying the druid.
Do i need to learn spells as one or do i only have access to divination and animals?
>>133093You have access to all of the spells on the druid spell list, but you prepare a limited number of those spells per day.
The nice thing about Druids is that no matter how bad you are at preparing spells, you'll always be useful because you can convert any of them into ever-useful summons.
>>133094The Druid Spell list isn't as expansive as the wizard or Cleric spell list, but it's still the third most powerful spellcaster in the game. Druids are naturally some of the best summoners, and they get a variety of animal-themed buffs that allow them to fight effectively in Wildshape, as well as some elemental elemental blasting spells in addition to divination and healing utility.
They also get a powerful Animal Companion, which can be as strong as a Fighter or Monk of equal level if built correctly.
>>133094>>133095Yeah i think i want to try the druid, are all of the spells already learned or do i need to find a druid scroll or something?
I forgot to ask but what are the best scores for a druid? STR, CON, DEX, etc.
>>133099Druid just needs charisma, wisdom, and intelligence.
>>133099Wisdom should be your highest ability score, followed by constitution.
Strength and Dex are your dump stats: Wildshape makes them irrelevant.
Intelligence is always useful, although not super necessary. Charisma is situationally useful, but even less so than int.
>>133100>>133101I'm working on the character as i type.
I should be finished before morning.
>>133104Some of those traits and flaws are Homebrew. I don't do Homebrew material.
Select flaws from here:
http://eberronunlimited.wikidot.com/flawsLove Of Nature and Beastly might be good for you.
You don't need to list your spells. Just show me your list if spells on a daily basis in-game.
You should also make a sheet for your Animal Companion. A Riding Dog is the best animal at low levels.
I'm going to be working Saturday, btw.
>>133105Which traits and flaws are homebrew and which are not?
How do i make a sheet for a horse?
I am gonna name myself after my character from now on in this thread.
>>133106>>133104I feel like kind of a jerk because I haven't been giving you the sane doting attention I've been giving some of my other new players... I'm sorry, but I've been registering for classes and it's been taking up a lot of my time and energy.
I'll reserve a day to help you build a character. In the meantime, try reading this very well-written Druid Handbook.
https://docs.google.com/document/d/1YcZrU_D9k8e422LHd9RJ705WJ0-IzFkdES_A-C38_1o/edit#Everything you need to know about playing a 3.5e druid. I've used it many times before.