Hello, and welcome to the Kaverns & Kobolds Klub!
In this thread, I, the dungeon master, will be honing my skills in hosting a third edition dungeons and dragons adventure over an online medium, with a team of four promising adventurers who embark on a a treacherous quest. On their adventure, our heroes will encounter magic, monsters, tragedy, treasure, traps, and much much more. Will they survive the ordeals I've prepare for them? The dice shall decide their fates.
Our story takes place around a small mining village known as Duvik's pass:
Duvik’s Pass is a small town nestled within one of the few valleys that cross through the Serpentcoil Mountains. It has long been a waystop for travelers and adventurers seeking to rest aching limbs and drown painful memories within her gates. Moreover, it has also gained attention recently as a potential power in the area’s commerce, due to a discovery of substantial silver deposits buried in the mountains nearby. Over the past three years, the men of Duvik’s Pass have burrowed into the ground seeking the wealth therein. Able-bodied folk from neighboring villages flocked to the town, hoping to lend their strength within the mines and garner some share of the prize. A wide variety of creatures may have had their own reasons to cross these mountains, but it was the smell of silver that drew the nose of a certain merchant-wannabe some time before our story takes place.
Schlomo Goldsteinbergwitz Jr. was a young goblin who travelled across this region some six months ago. The goblinoid came from a rather prestigious family of (((merchant))) Archivists in a far away region, and like all in his family, he had a nose for silver, the silver of Duvik's pass. Schlomo Jr. had only just finished his bar mitzvah and unpacked his presents when he got wind of a the prospects that'd been dug up in the promising town, and so he made off towards those very mountains, taking a dozen of his uncle's irreplacible bank notes with him. Infuriated, his uncle, Harold Goldsteinbergwitz, placed a heavy bounty on the theif's nose, prosising a reward of 4,000 gold pieces to whoever could bring back the young prospector, alive.
It's for this reason that our heroes, to be described, have gathered in Duvik's pass. Each of these young lads happened to pick up wind of the bounty as they were crossing the mountains. They've traveled far for the chance at fortune, perhaps even bumping into eachother once or twice along the way. The four cloaked figures enter the town at different entry points, stopping and asking less-than-friendly commoners for directions that may lead them to their fortune. To call the townsfolk unfriendly would be an understatement, as each of our four cloaked heroes would find brutally clear as they make frustrated ill attempts to communicate with the locals. The entire town seems to be on-edge, paranoid, and almost hollow in some ways. Our four unnamed heroes would find that the promising village of Duvik's Pass isn't all it was cracked up to be, at least not since a grim misfortune that had befouled the town long before their arrival.
Hope and industry of Duvik's Pass turned to despair and potential ruin with the advent of the Burning Plague four months ago. It began quietly enough, with the miners returning home from their work at nightfall complaining of blistering sores and an unbearable thirst. Shortly thereafter, the town’s livestock was decimated by an unknown illness and her crops began to wither. The elders of Duvik’s Pass declared that the well water had been soured by an unknown disease, but by then the Burning Plague had already begun claiming the young and the sickly. To make matters worse, the last few men still strong enough to plumb the wealth of the mine have yet to return from their last endeavor. The townsfolk know not what happened to their loved ones; they continue to await the return of their missing sons and husbands, while praying for an end to the sickness that continues to spread within their home.
Needless to say, few of the despairing commoners have anything nice to say to the cloaked strangers traveling about the town looking for clues to the whereabouts of the goblin merchant; some turn away in disgust, others point in various directions, some even throw rocks, but most of them just shrug in ignorance. Frustrated and annoyed, the four cloaked figures eventually find themselves marching across the town in the same general direction; they shuffle awkwardly alongside one another, trying and failing to avoid eye contact, perhaps vaguely aware of their common prospects. Together, willingly or not, the haphazard squad make their way to the town's largest pub and community center: The Old Plot Hole Inn. One by one, they squeeze past each-other through the doors of the tavern.
1207 replies and 63 files omitted.
>>120942The runes are written in a convoluted mixture of Orcish, Abyssal and Draconic, but Lucy can read it clearly with her cantrip. They begin to glow faintly as she reads them.
Roll a Will Save
>>120945The pillar does
not turn her brain to mush by forcefeeding her 6 gorrillion years of orcish history.
Lucy is able to tell the the statue is a monument to Gruumsh One-Eye, the patron deity of the orcs.
At the top of the pillar, a line reads:
Gather and breed, and your numbers shall flourish.Rise up in hordes and seize that which is rightfully yours.Raid. Kill. Conquer.Followed by several eons worth of runic script that would take a high DC Decipher Script check to understand (you're welcome to try, it's a class skill for you), pertaining to a clan of orcs who inhabited these mountains for centuries: The Ice Orcs known as the Tornclaw People.
What sticks out the most though are the red runes on the far side of the pillar, glowing brightly. They're written in Abyssal moreso than orcish. The markings were carved by
the Shaman Jakk Tornclaw, as a prayer to Gruumsh to Smite Down the "weak ones" who inhabit these valleys. They also tells the story of the fate of the Tornclaw Clan:
The pillar tells the tale of Jakk of the Tornclaw clan, an Ice Orc shaman who sought vengeance upon the people of Duvik’s Pass for an old wrong. It was ten years ago that Jakk saw his tribe slain by the humans of the valley. The young Jakk was one of the few of his clan to survive a concentrated effort by the militia of the Pass to eradicate the threats nesting in the mountains above. The Tornclaw were made up of savage barbarians and powerful shamen, but they were outnumbered, out-maneuvered and eventually destroyed by the human militias that stormed the mountains after a grueling and bloody war. Jakk, only a fledgling adept at the time, managed to escape the carnage with his life and several relics of his faith, at the cost of his pride and glory knowling that his brethren were no more. Jakk stored the treasures of The Tornclaws' faith in one of the clan's secret temples and wandered the mountains alone, wallowing in grief for his people, and shame in not having died in battle with his brothers.As the years passed, Jakk devoted his life to watching the men of Duvik’s Pass and their efforts, and preparing his revenge. His prayers to Gruumsh One-Eye, the God Of Vengeance, gave him resolve as he watched the “weak ones” steal the riches that should have been his clan’s. After the god revealed to him the secret of the Burning Plague, Jakk used his newfound power to infect the springs feeding the town’s wells as well as the other creatures dwelling within the mines and across the mountains. He bided his time, watching from the shadows as his plans slowly came to fruition.Yet all had not gone as planned. Gruumsh, being a harsh deity who values strength above all things, had decided to test his disciple. Jakk had contracted the Burning Plague himself and had, despite his prayers, not been able to escape its grip. Although he grew near to death, the shaman would not rest until all of the peoples of the valley are laid low. He maintained his encampment by the springs below the earth, continuing to reinforce their corruption awaiting another sign to prove himself to his lord.
Lucy can also see the glyphs begin to fade from their statue, their glow having dimmed ever since the shaman was felled.
It seems as though the cause of the curse that ravaged this land has been defeated, or at least from what she can make out.
There's more to be read, but she'd need a decipher script check to make out the messages in the orcish runes and surrounding paintings.
That means y'all can leave.
[1d20+4 = 21]>>120947>>120946Lucy tries to make out the script
>>120949Nice check.
Time to make up some orcish history.The paintings around the caverns describe many centuries of orcish history. The orcs of the surrounding mountains revere caverns such as this one to have been created by Gruumsh, so that his people would always have a place of refuge after battle. One such painting describes their lord poking holes into the mountains with his mighty spear. The paintings suggest that several such sacred kaverns exist in this region.. but none of them are really precise in location. The Tornclaw were a clan of adepts who practiced in and guarded these kaverns, until their fall 10 years ago.
The Tornclaw were allegedly descendants of the first humanoids to have inhabited this region. The glyphs and paintings describe their god shepherding the Ice Orcs from the mystical "white lands". They were herders, raiders, and nomads, and they both hunted and venerated the white dragons who followed them from their old homeland. Their violent but intimate connection to the dragons was so deep that over the eons they became more dragonlike themselves, turning frosted white with silver hair and icy blue eyes. The Tornclaw themselves were only one tribe of many, but perhaps the furthest south-dwelling of all of the Ice Orcs who made the pilgrimage. They had good relations with most of the surrounding Orc clans of the mountains, trading, hunting, and even fighting alongside each other at times. They too shared an eternal jihad against the elves of the forests beyond the valleys, and the far side of the cave is dominated by a battle scene that depicts orcs, elves, humans, goblins, dwarves and dragons of various color in an all-out brawl.
A diminutive, one-eyed fish nibbles one of isla's fingers (dealing no damage), the peculiar creature seemingly having suffered no ill effects from the waters that just moments ago seem foul enough to force saving throws.
>>120952Lucy takes a moment to appreciate their history.
Is the spring that was poisoned near the kavern?
>>120954The waters in the pool surrounding the statue run off in various connections, trickling away into cracks to small to squeeze through.
Another part I forgot to mention was that the Tornclaw revered elemental water. They considered these springs in particular to be sacred, because they were connected to the groundwater across the mountains.
The water was visibly contaminated just moments ago, but cleared as Jakk drew his last breaths.
>>120955Lucy walks over to isla and tries to drag her out of the kavern along with yeeck
>>120957Isla is conscious and can move on her own freely.
Yeeck, i'm going to decide is barely conscious too, because reasons.
>>120958Ah i didnt realize she was awake.
Lucy Takes the Shrunken heads off the ork's corpse and then looks around for anything that was hidden in the kavern by the ork
A few weird mushrooms, those weird eyeless fish, cracks and chasms too narrow to squeeze through, lots of silver leaf on the cave paintings (don't bother scraping, it's thin as heck), more paintings, unintelligible runes... not much else here.
Evidently, Jakk hasn't hidden anything in this particular kavern, aside from his immediate equipment.
Not even any rations on him: he guy was wasting away, spending his every waking moment hexing the waters.
Oh yeah, and the blue barrier-thing vanished in a few minutes.
The zombies haven't responded though.
>>120960Isla stretches while still floating on the lake as she opens her eyes.
"That felt horrible," she comments as she glances around the area.
>>120963The "demon" is laying on its back across the kavern, with its head cut off and its scaly armor slowly disintegrating.
Lucy is currently reading the pillar, her eyes glowing and muttering strange tongues as the prophetic glyphs feed her information.
Yeeck is visibly wounded, but twitches somewhat. He raises a thumbs up to signify that he's okay.
The water seems a lot cleaner than when she stepped in it, it's gone from murky red to crystal clear. The temperature is pleasant.
A diminutive, one-eyed fish nibbles at one of her legs, apparently having suffered no ill effects from the recently corrupted waters. A few others swim about the pool, their singular eyes breaching the surface of the pool, seeing clearly in the dim blue light from the luminous moss in the kavern.
>>120964She breathes a sigh of relief.
"Thank goodness. Maybe that'll stop this plague thing."
Isla glances at herself, knowing she's floating on the water with her clothes on.
"Ah, bugger."
She looks to the edges of the lake for a place to leave the clothes to dry for a bit.
>>120965There are a few stalagmites near the walls of the kavern that might work for that, maybe 15-20 feet away.
The kavern's floor is otherwise sculpted bare, with no obstacles or interposing structures, other than the statue on the pillar.
>>120966Lazily swimming over to the stalagmites, she proceeds to drop her goods in a small pile as she starts to take off her clothes slowly, starting from her boots to her chest, sneaking a wary glance to try and hide her privates with a spare arm if she can manage.
After that, she finds a comfortable spot at the edge of the lake neck-level deep as she gives a small sigh.
>>120967The stalagmites were near the walls outside the pool, but I'm going to just put a couple sticking out of the hot-springs. There's a few smooth rocks in the pools too.
Yeeck is all but KO. Lucy is the only immediate humanoid that might see her, and shes barely dressed herself. The pillar is big enough to provide total cover, even if the angry one-eyed god statue looks a bit unnerving, staring down judgmentally at the mortals who killed his ordained priest.
It's really not a lake, persay but a subterranean spring, the pool being 30-35 feet across, it's deep enough to submerge completely in at its deepest point. It runs off in a small creak across the kavern and branches off into a small hole.
The water is is pleasantly warm, getting hotter at its deepest point. She feels almost refreshed by the purified springwaters.
A few more one-eyed fish swim about lazily, their pale pink bodies gliding through the clear waters, their enlarged pectoral fins almost making them look like diminutive angels.. or demons. They recoil slightly as she lights her torch, their singular eyes dilating in the increased light, but they go back to swimming peacefully in a few moments unaccustomed to visitors in their little sanctuary.
>>120968While the statue itself is kind of unnerving for her from how there could be a second demon lurking in the statue, waiting to jump out, she figures they would have jumped both at once instead of trying to get the jump on them after one of his buddies died.
She looks in the water, a bit curious of what's in it aside from fish, as the pleasant heat coats her body, an arm trying to poke one of the fish out of curiosity.
(This is way better than a lake or pond.)
>>120969There doesn't seem to be much visible to her in the dim torchlight but rock and a bit silt, the fishes only visible near the surface of the pool.
They circle the statue, seemingly roused from hibernation now that the waters have cleared.
Poking a fish is going to require a touch attack, lol.
>>120970[1d20+4 = 13]<Touch Attack roll
>>120972She frowns, seeing the fish as a little time sink as she relaxes and waits for her clothes to dry.
Her finger tries to touch another fish.
[1d20+4 = 17]<Touch attack
>>120973The fish is poked.
It blinks and wriggles in distress and tries to swim away, darting off into a deeper zone where the torchlight does not reach, albeit rather slowly.
>>120974She giggles.
"Nice."
Putting her head in the water, she seeks for something of note under the water.
>>120975Some movement near the bottom, although nothing she can make out, lacking low-light vision.
>>120976Isla, being the adventurous, reckless human that she is, disregards the lack of visibility as she attempts to swim to the bottom, exploring her surroundings with her touch.
>>120977The pool's deepest point is near the base of the statue, isla can feel the force of hot water gushing from a hole, fish swimming around it, seemingly picking at detritus.
She cannot swim to the bottom and hold the torch at the same time.
There's two rocks that look like they might hold a torch if she wanted to set it down though.
Meanwhile, I'm going to have Chef leave the room with the rats and explore the next tunnel, since that's what he wanted to do. He notices the springed pitfall trap, and carefully balances around the side of the hole. He comes up to a vast cavern, dimly illuminated by glowing fungus.
[1d20+1 = 21]
Chef goes the opposite way that he went the first time. Heading into the main room of the mine, and then going right instead of left.
>>120979Depending on whatever it is you just tried, it probably succeeded.
What do you do?
[1d20+1 = 8]>>120980Chef is attempting to find the guy he came here for. Where is Chef currently located?
>>120981The guy he came here for was the dead goblin he saw near the entrance.
He found the Banker's Stamp, but no bank notes.
He's located in the main mine, as illustrated in
>>120244Cables hang from the upper groto leading to a ledge, and Chef can see another tunnel on the far side of the kavern.
>>120982Chef investigates this newfound tunnel that he spied.
>>120983The tunnel is dark, long and runs downward, a sickening stench hangs in the air as he marches downwards.
At what appears to be the halfway point, he finds a dead, mutilated kobold, and an empty sack.
The tunnel ahead appears to lead into a larger cavern at the edge of his darkvision. The air is hot and humid, and the smell is atrocious.
Now, does he enter the tunnel? Is he sneaking or searching?
>>120984>>120985Chef rubs his hands and loots the kobold. He then sneaks farther ahead.
>>120987The kobold has already been looted, it seems. It's bag has been slashed open. All that's left on it is a dirty set of leather armor.
>>120988He takes the leather armor and sneaks further into the tunnel.
Rolling move silently
>>120990The tunnel is littered with corpses and shambling rats. The air is thick, the stench of decay is unbearable, and he finds it hard to breath.
If there were any creatures in this room, they haven't responded to him.
There's another tunnel ahead. A faint blue light glows at the end of it.
[1d20+1 = 3]
Rolling a will save to see if he has the balls to press forward.
>>120995I mean, he's not subject to a fear effect, but he might not want to stay in this room for too long...
Roll Fortitude
I'm probably going to stop doing these on-board announcement things. I'm preoccupied with exams, and I can reach you all on discord much more easily.
As for the adventure, there's really not left of this saga other than getting back to town to get your rewards and level up, and maybe introduce a couple plot devices. spoiler. It's kind of a shame this thing dragged out over the coarse of a month, but I guess it just couldn't be helped; life happens.
As for the KKK... idk what to make of it. I did learn quite a bit from this """""""""""""one-shot""""""""""""", but it really depends what the group thought. After the party wraps up, I'd gladly explore any ideas for games you would like in the respective channel. I've kept content preparation on the backburner, but I really would rather wait until Rhyd's player is finally free again so we could all play together. I feel kind of bad for leaving him out, since i picked this module with him in mind.
I was aiming to keep the entirety of this adventure on the board for archiving purposes and my own personal taste, but I could go ahead and move it to discord now if you would prefer it. A couple players expressed discomfort in playing on the site, and I'm suspecting that perhaps this might not be the best medium for a high-speed game... Still, I find it comfy.
It looks like it may be quite a while until we have every player present. Exam seasons are a bitch. Because of that I think I'm not going to DM anymore plot-based modules for a while, since I'd rather have the whole group together when we finally have the time; I've got plenty of site-based content prepped if players would like to explore the region in the next month or so though. It depends what the rest of you would like to do; I'm pretty burnt out from college though.
Chef is free to continue through the tunnels until he bumps into the party. Lucy has read everything I'm willing to let her decipher without being able to speak Orcish. Yeeck can walk, and will probably continue to be alive in the time being, in case his player gets his life back together (good luck, m8). He'll follow the party out of the kavern when they decide to leave.
Pic unrelated
Alright, I'm off of work. Hopefully I can DM Rhyd's arch later, if his player finds the time.
I know I already made the RP arch on the server, and this medium has been agonizingly slow, but could we just get to the outside of the cavern before switching? I wanted to keep this adventure on one thread.
I'll note that Chef's psicrystal, since i rolled its perception, would alert him of the presence of passive creatures in the charnel pit (it's the zombies). I'm going to just shove him into the next tunnel sneaking, because I don't feel like running the encounter for the second time, and also because they'd tear him to pieces without a chance.
The first thing he sees before him is a monolithic statue of a fearsome one-eyed god in the center of a pool of running water. Blue moss illuminates the room so that he can see the entire kavern with his low-light vision.
Two bare humanoid legs seem to be sticking up out of the pool.
Also, Chef has not designated his psicrystal's personality type. He'll have to decide sooner or later.
>>121347Chef attempts to identify whether the legs are masculine or feminine while hiding in the shadows. I will roll the hide check shortly.
>>121349>identify a creatureRoll knowledge (local).
This is common knowledge, so you can make an intelligence check.
..... And I have to step out for 20 mins..
[1d20+4 = 8]>>121350Rolling knowledge (local).
[1d20+10 = 20]
Rolling hide.
>>121352Gee, the psicrystal make all the difference.
Lucy can roll opposed, if she wishes.
[1d20+10 = 16]>>121360The +3 hide makes me nut. This is not an action.
>>121362Ur hide check is reduced to 16. Xp
[1d20 = 20]>>121347Lucy pulls Isla's head out of the water.
>>121360Spot.
Isla is simply exploring the small lake for any noteworthy nooks and crannies at the deepest the pond will go.
>>121365You notice some fatass goblin trying to check out Isla's feet by the poolside.
The pulling would require a grapple check. She could just tap her.
Yeeck snores in the corner.
>>121366The hot water flows from a small, narrow hole. She can't see anything, but she thinks she can feel some movement deep down.
>>121368Chef continues hiding. He clutches his psi crystal while continuing to attempt to identify if the feet belong to a male or a female.
>>121368Not her feet!Isla, curious, starts to tap the rockbed at random, trying to feel the movements a bit better.
[1d20+4 = 20]
Rolling knowledge
>>121371Close inspection of Isla's feet reveal that the logs belong to a female of the human subtype, most likely human.
>>121370She thinks she can hear a subtle humming sound.
>>121372Chef continues hiding. He sits criss-cross applesauce style while in the shadows.
>>121372(Strange,) she ponders as she tries to listen in closer.
[1d20+7 = 21]<Listen Check
>>121373Te only shadow is the shadow of the statue. A torch is wedged between the rocks by the upside down legs.
>>121374Like... static? It's a sort of humming, crackling sound.
>>121375With a blubbed woe, she decides that's enough deepdiving for now, opting to pull her head out of the surface.
>>121375Chef waits outside the entrance of the room in an attempt to continue hiding.
>>121368"What the fuck are you doing (((GreenSkin)))?!"
>>121376Roll spot
>>121377He sees a bunch of motherfucking zombies with pickaxes looking right at him.
None make moves to attack though.
>>121378Actually, it's blue.
Oh wait, Isla doesn't need to roll. Lucy alerted her of the goblin behind her.
>>121379Chef runs back into the room while screaming in horror. He cowers in the far side of the room while crying.
Isla can she a fat, blue goblin, at the edge of the pool, right behind her.
Yeeck's snoring shakes the kavern.
>>121382Startled by both Lucy screaming about green skinned people and the blue goblin in front of her, she jumps slightly, briefly exposing her chest before sinking back to head level.
"Oi! What are ye doin' 'ere, lad?!"
>>121381Alright, pretty much everyone in the room is completely aware of the screaming blue goblin.
Yeeck, however, is too tired to give a shit, racial jihad be damned.
>>121383The goblin continues to scream and cry. Snot bubbles out of his nose as he sinks to his knees and bows to the party, "Please don't k-kill me! I d-d-don't w-wanna d-die! I d-d-don't w-w-wanna d-dieee!"
>>121383Isla can feel a slight tingling in her legs, although she can't really tell if its from the water or from shock at this point.
>>121385>>121386Shivering from the feel and the fat goblin, she deems it necessary to step out of the water, covering her bits with her arms.
"Fine! Look away fer a bit!"
Is there anyplace Isla can hide from most of the prying eyes?
Okay, Discord is being shitty today, so I'd prefer if you asked all these meta questions on the thread.
>>121387There's the statue. It's big enough for an ogre to hide behind.
>>121388Grabbing her hopefully clean parts, she takes them and hides behind the statue, trying to dry herself up and get dressed.
>>121389Considering that she was soaking in the pool for about 15-30 minutes while Lucy was reading the glyphs, she's probably cleaner than she's ever been in years, or at least since she started traveling alone.
>>121385Does he grovel too?
>>121390He grovels as well.
>>121390I meant her clothes, but that's good, too.
Not to mention I screwed up the wording.Hopefully dry enough to wear clothes comfortably, she dresses herself with her equipment.
>>121391Do it in-character.A big scary witch looms over him, her torn, dirty rags covered in blood.
The naked ninja darts behind the statue, seeming to disappear into shadows momentarily due her peculiar stance.
Her clothes are still damp but she can wring them out enough to be wearable down the mountain.
Lucy, if you have stuff to say, say it on the board, because Discord isn't working for me. It's been on-and-off all day.
>>121393The fat goblin sweats a little as his crying and snotting continues. "P-please d-d-don't kill me, s-scary p-pretty witch lady!" He screams while grovelling.
>>121395I'm going to change his debuff to Shaken, just because of his flaw.
It would be a shame if somebody spammed intimidate on him...
The zombies continue to linger at the tunnel entrance, but they do not advance through. Their tortured moans echo in the hallway.
But they don't match the cacophony of Yeeck's absurdly load snoring Xp
>>121393>>121395She wrings her clothes, still hidden behind the statue.
"Quit yer crying!" she shouts out.
[1d20 = 3]<Accidental Intimidate roll
>>121399The goblin continues to cry and scream.
Lucy or Isla can make relevant checks to see why the zombies haven't stormed in yet, but they'd have to get closer to do so.
>>121399Chef automatically fails his opposed check and is now Frightened, his debuff increasing with the river of gooy green snot pouring down his chubby cheeks.
>>121401>>121400With an aggravated sigh, she finishes putting on her stuff, walking towards the goblin.
"Stop it, already! Yer hurting mae ears!"
[1d20 = 9]<Accidental Intimidate roll
>>121402The goblin looks at her with wide eyes. Excitement and terror dance across his eyes before he curls up into the fetal position and begins to quietly sob while physically shaking.
>>121402chef becomes Panicked, and is compelled to flee back towards the tunnel.
... Only to run back, in fear of the zombies that greet him.
[snot intensifies]
>>121403I warned you the danger of stacking fear effects.. Better to experience it for the first time now, and not when an orc or hobgoblin NPC is doing it.
>>121405This was always my intention.
>>121404Chef is now
cowering. He loses his dex bonus to AC in addition to taking a -2 penalty to AC, and he can take no actions other than to beg for his life.
He can still communicate though, because I feel like it.
>>121404>>121405With a frustrated sigh, Isla walks to where the goblin ran off to, being sure to notify Lucy and Yeeck.
>>121408He's right in front of her.
The goblin is all but helpless, although not enough to coup-de-grace. He has blue skin, and is dressed in dirty rags. A large sack and a backpack are strapped to his sides.
>>121406Beg harder, gobbo!
>>121409Isla glances up to see the zombies who don't seem to be interested in them.
She waves her hand to them.
"Hello, rotters. Mind givin' this lil' lad sum space?"
Lucy player is having sort of a rough time, so I'm going to move her along while Chef attempts to introduce himself.
The spooky witch looms over the goblin for a few minutes, before she gets bored and turns to see if she can salvage some less-dirty rags from the dead orc in the corner.
>>121411The goblin, compelled by his debuff, crawls away slowly, leaving a slug-like trail of slime in his wake.
>>121412With a sigh, she simply walks around the goblin, standing on the other end, impeding his crawly escape towards the zombies.
"Ooh," she says with a deadpan expression. "I'm spooky human. I'll eat ye so ye better crawl to the lake."
The Wrags that the Orc was wearing are the remains of Ceremonial Clerical robes; maybe they were masterwork at some point, but they've clearly not been well taken care of over the past 10 years... They are red, as is traditional for champions of Gruumsh. The symbols are blotched out enough so Lucy could wear them without standing out.
Thy're certainly better than the 1 cp peasant's outfit she's currently wearing. They even come with sandals.
>>121413I'm going to let the gobbo's player respond
>>121410The goblin rolls onto his back and lifts his shirt- presenting his soft tender belly to the tall scary woman as a wolf would do with another when submitting to it. "P-please don't k-kill me! I c-c-can be useful! W-would mistress like to s-spit on me, b-beat me up, o-o-or st-step on me!? I'm j-j-just a little worm not e-even w-worth the effort of k-k-killing!" He shouts while breathing heavily.
Fucking discord.
What i meant to post in the #graveyard is that y'all still haven't properly looted the orc.
>>121415Scruching her face in disgust, she takes a step back.
"Crawl to the lake, would you? Yer makin' me uncomfortable."
The goblin crawls into the lake to wash himself.
(LMAO)
>>121415Living up to the character, I see. Nice work.
>>121419Am I playing him well? Lol.
>>121418With a shiver of second-hand embarrasment, she looks at him go before turning to the zombies.
>>121418The gobbo crawls to the edge of the lake and defiles the Pool Of Sacred Tears.
>>121420Very goblin-like.
>>121418>>121420He can hear a faint buzzing sound, as he sticks his face in the water.
>>121423He pulls himself out of the water after wiping away the snot on his face.
This is the part where you introduce yourselves.
Lucy's player has been prevented from doing so because reasons, so pretend she's in the conversation. Her player is still lurking.
>>121426I got the message.Isla, seeing the zomboes aren't reacting much, turns to walk back to the lake area, glancing at the goblin creature.
>>121427You can roll a sense motive check, if you want.
You'd need a high DC though, since they're mindless creatures.
>>121428I'll give it a shot
[1d20+7 = 23]<Sense Motive roll
The zombies are well aware of her presence, swiveling their heads towards her with sickening [cracks], but do not make motions to attack.
The gruesome automatons fixate their heads towards the previous tunnel once more, ready to attack anything that enters the cavern.
Lucy can infer that the mindless zombies, capable of processing only the most basic commands, were programmed to attack whatever entered the cavern, but perhaps not what was leaving it...
*Isla can infer
Or Lucy, this is her area of expertise
With a curious rise of one of her eyebrows, Isla pokes one of the zombies.
>>121432Yeah, that's a step to far.
The zombie, one of the miners, lacking sophisticated object permanence, mistakes her for an intruder and swings at her with its pickaxe.
...And misses.
Then Lucy steps into the room and rebukes them all for as long as it takes for the plot to advance, while Yeeck gathers the rest of the shaman's loot in his bag for the party to kill each-other over later.
>>121433Isla jumps back, looking at Lucy with a sheepish smile.
"Sorry, lass."
>>121434Lucy looks like she about to respond before a cave frog hops into her mouth, distracting her.
>>121435Straining to hold a giggle, she walks back to the lake, beckoning Lucy to follow.
She looks at the goblin thing, wondering what sort of being is he.
The goblin seems to have calmed down a bit. He's still hyperventilating, but has composed himself more. "Wh-who are y-you?" He asks to the party.
>>121437"Name's Isla, lad," she responds. "Feelin' better now?"
If y'all don't mind, I'm going to advance things a little bit with some meta knowledge. There's nothing else in this room of interest except for whatever was making that buzzing sound earlier, so if you'd like to leave and introduce yourselves later, you're free to go.
>>121436Lucy runs around randomly trying to dislodge the frog from her tongue, managing to stumble in the general direction Isla was pointing her too.
Local knowledge is a class skill for you, so i'm going to let you roll it untrained to identify this humanoid.
>>121437The Witch is distracted by a frog in her throat. Ask again some other time.
>>121438"Y-yes. My n-name's Chef-f. I c-came here to find b-bank notes."
>>121440"You too?" Isla asks. "I haven't seen a sliver of it either, but there were sum fancy rocks."
>>121441"I d-d-didn't find a-anything." The goblin says.
>>121443Roll bluff with a -2 Penalty
[1d20+2 = 5]
Rolling bluff
Isla, your opposed check, just for courtesy.
>>121447The little shit is lying. He's a lying liar lying out of his lying hole.
He totally found something.
>>121448>>121445"Ya mind bein' honest with me, lad?" Isla responds. "I'd rather you'd be honest."
[1d20+2 = 12]>>121449I m-may have found some st-stuff. A-all I have is this half-eaten cheesewheel." He says while producing a half-eaten cheesewheel from his backpack.
Rolling bluff.
>>121450Opposed
[1d20+7 = 17]<Sense Motive
>>121451>>121450He found something alright. Something worth hiding.
>>121450>>121452"Cut the lying, ye moneygobbler!" Isla shouts. "Tell the truth!"
[1d20+2 = 18]>>121453The goblin cowers while showing her what's in his bag.
>>121454I could have sworn he had a few etra weapons.
The dead kobold had a crossbow and a shortspear, btw.
>>121455>>121454With a sigh, she looks at the goblin.
"Good. That is all I needed to see. Thank you."
She pauses.
"Who are you?"
[1d20+2 = 7]>>121456"Ch-chef."
>>121456Do you take his stuff?
>>121457>>121458Good alignment forbids me of that.With a nod, she holds out a hand to shake.
"Isla."
>>121454Oi, you forgot the golden brooch with the jade inlay, and the 3 pieces of moss agate.
>>121459I wouldn't have said so, but if you insist..
>>121460Don't leave those behind. They're worth taking.
Do y'all want to leave, or do you want to look at whatever's buzzing in the pond? I want this adventure to be over.
[1d20+2 = 18]>>121464I wanna leave the dungeon.
>>121459"Ch-chef."
>>121465Good. There's no treasure left in this mine.
>>121464I vote leave as well.
Alright. The party leaves. Lucy rebukes the zombies at bay for Yeeck to smash and/or push past.
The only unexplored area s the kobold camp, which Isla, upon climping there out of curiosity, find a trap door leading to a room filled with absolutely nothing, since the kobolds ransacked the place on their way out.
Nothing kills them as they make their way out of the mines, and they're free to go home down the mountain. They should be in town before sunset.
Whoever's leading, roll survival
[1d20+1 = 11]
Rolling survival to try to be helpful.
>>121470rolls diceChef is attacked by a fucking eagle, bigger than he is.
Roll an opposed grapple check.
"KYAAAAAAAAAAAAAAAAAAAAAA!!!" cries the raptor
Also, everyone roll initiative, since this thing actually has a chance to carry him off.
[1d20-4 = -9]
Rolling to not die from a frickin bird. Lol.
>>121472>>121473>>121471I leave for dinner for 10 minutes.[1d20+5 = 7]<Initiative
>>121475Fail, the eagle manages to lift his fat ass off the ground and begins to carry him off, at reduced speed albeit.
It lifts him about ~30 feet in the air, carrying him away from the trail, towards the cliff.
"KYAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!" Another eagle responds, swooping in
>>121476Tat's alright. We can get back to this later. Take your time to eat.
[1d20-4 = -1]>>121477Chef attempts to hold onto the bird for dear life while screaming and pissing his pants.
Rolling grapple.
>>121478Roll initiative.
Also fail.
He takes 2 nonlethal damage.
[1d20+3 = 18]
Rolling initiative
>>121480Alright, but he just made his check trying to escape the grapple.
The other eagle just circles overhead, cawing to its mate.
Lucy's turn.
[1d20+3 = 12]>>121481Can I attempt to punch it in tue balls/vagina, or poke out it's eyes?
>>121482He has to win a grapple for that
Which he fails, lol
Okay, Lucy's player is still feeling intimidated, so I'm going to have her load her sling.
Yeeck tries to shoot it.
And fails, because he doesn't have precise shot..
Isla's turn.
>>121484Isla fires at the eagle flying away with the fat goblin with her newly acquired crossbow.
[1d20+4 = 15]<Ranged Attack Throw
>>121485Due to the fact that she's shooting into the melee, that fails to hit.
The eagle struggles to carry Chef's fat ass further away from the trail.
He can roll an opposed grapple. to slow it down.
[1d20-4 = -16]>>121486Rolling grapple. Chef is having a panic attack.
[1d20-4 = -11]>>121487NATTY 20, BAAAYBEEEEE
Chef knocks the eagle unconscious with a lucky punch.
>>121487Chef manages to escape the raptors grasp before its able to carry him to the cliff.
Now roll tumble, to see how hard he falls.
>>121488Nope. He fell out of its grasp and is now falling from a considerable height.
Roll tumble
[1d20+3 = 15]>>121489>>12149 →Rolling tumblre
>>121491I'm going to treat this as a deliberate jump
He takes 5 nonlethal damage, and 4 lethal damage from the fall. He is now staggered.
He is at 1 HP.
The other eagle swoops at him, but seems to be unwilling to take on the group.
The two eagles fly off, in search of some less heavy prey.
[1d20+3 = 10]>>1214921 HP, with 7 non-lethal. He's KO'd.
The PCs managed to make it halfway down the mountain before the bird attack.
I'm going to be nice and not make them roll again to survive the rest of the trip.
>>121493He's just staggered. He'll survive, so long as he doesn't malign any cats that might scratch him.
I'm gonna give Chef 75 XP for the escape.
The PCs make it to the town.
What's the first thing they do?
>>121496Isla decides to ask the locals about the plague, particularly who were the first ones that got infected.
[1d20+3 = 8]>>121496Chef wants to buy a prostitute.
>>121497Well, if you want to look for information, the best place to go would be the Plot Hole Inn.
*Enter party, arriving through the gates*
The one-eyed bartender looks up.
"Oi, would'ya lookit dat. The rascals made it down from the mines." he says, putting down the dirty glass he was polishing
Then his expression turns morbid.
"So.. what became o' our boys?" The old man says
>>121498I'm assuming that was a diplomacy roll?
>>121498I accidentally left the dice on. It's cool if you just do fade-to-black with the hooker.
>>121499It wasn't, but I am assuming you would have me make a bluff check to get the likely human hookers to fuck him.
>>121500A peasant barmaid slaps him, knocking him out nonlethally.. (sorry, it was a crit before i even read that message)
>>121499"Dead," Isla utters. "There was some strange stuff happening in there, with little dragons and a big, blue muscular thing."
She turns around to see Chef, pointing at him.
"Like that, but double my size."
https://www.youtube.com/watch?v=3IUew6G9bg0This is Chef getting yeeted by the barmaid. I'll just wait for him to wake up from the KO lol.
>>121503The old man looks deeply sad, but the way he shakes his head makes it obvious that he expected so much.
".. damn savages..!" He growls
".. Anyway, 'tanks fer givin' it a look.. I woulda' been up there meself, if it weren't for these old knees of mine.." The
Orcs don't actually look like Goblins.
And Jakk was white, not blue.
>>121504lmao
Yeeck walks in behind Isla, with his bag full of junk.
As he moves forward, something seems to catch the old man's eye.
"No.. It can't be..!" he gasps, reaching a shaky arm out across the table pointing straight at Yeeck's bag.
"I'd know dat pike anywhere. That'd be da rod of the Tornclaw!"
The other peasants loitering in the inn seem to be perturbed by the old man's outcry, giving him confused looks.
The bartender turns to Isla.
"Say, young lassie, what in blue blazes did you see up there?"
>>121506"There was a big statue of... sumthing," Isla mutters. "I think it was tae same thing that attacked us, tae white orc. It chanted pretty dicey stuff."
>>121507The old man seems shocked, then confused, then exasperated. Isla doesn't need a check to sense a flurry of emotions washing across the old man's face: Disbelief, horror, anger, guilt, fear, confusion.. it's all there.
He lifts a shaky finger
"Ten years ago.. That very spear took my eye.." he mutters
"I never would'a thought the last of 'em would'a still been crawling around these mountains after all these years." He says, lowering his head
>>121509"Who?" Isla ignorantly asks, cocking her head.