Hello, and welcome to the Kaverns & Kobolds Klub!
In this thread, I, the dungeon master, will be honing my skills in hosting a third edition dungeons and dragons adventure over an online medium, with a team of four promising adventurers who embark on a a treacherous quest. On their adventure, our heroes will encounter magic, monsters, tragedy, treasure, traps, and much much more. Will they survive the ordeals I've prepare for them? The dice shall decide their fates.
Our story takes place around a small mining village known as Duvik's pass:
Duvik’s Pass is a small town nestled within one of the few valleys that cross through the Serpentcoil Mountains. It has long been a waystop for travelers and adventurers seeking to rest aching limbs and drown painful memories within her gates. Moreover, it has also gained attention recently as a potential power in the area’s commerce, due to a discovery of substantial silver deposits buried in the mountains nearby. Over the past three years, the men of Duvik’s Pass have burrowed into the ground seeking the wealth therein. Able-bodied folk from neighboring villages flocked to the town, hoping to lend their strength within the mines and garner some share of the prize. A wide variety of creatures may have had their own reasons to cross these mountains, but it was the smell of silver that drew the nose of a certain merchant-wannabe some time before our story takes place.
Schlomo Goldsteinbergwitz Jr. was a young goblin who travelled across this region some six months ago. The goblinoid came from a rather prestigious family of (((merchant))) Archivists in a far away region, and like all in his family, he had a nose for silver, the silver of Duvik's pass. Schlomo Jr. had only just finished his bar mitzvah and unpacked his presents when he got wind of a the prospects that'd been dug up in the promising town, and so he made off towards those very mountains, taking a dozen of his uncle's irreplacible bank notes with him. Infuriated, his uncle, Harold Goldsteinbergwitz, placed a heavy bounty on the theif's nose, prosising a reward of 4,000 gold pieces to whoever could bring back the young prospector, alive.
It's for this reason that our heroes, to be described, have gathered in Duvik's pass. Each of these young lads happened to pick up wind of the bounty as they were crossing the mountains. They've traveled far for the chance at fortune, perhaps even bumping into eachother once or twice along the way. The four cloaked figures enter the town at different entry points, stopping and asking less-than-friendly commoners for directions that may lead them to their fortune. To call the townsfolk unfriendly would be an understatement, as each of our four cloaked heroes would find brutally clear as they make frustrated ill attempts to communicate with the locals. The entire town seems to be on-edge, paranoid, and almost hollow in some ways. Our four unnamed heroes would find that the promising village of Duvik's Pass isn't all it was cracked up to be, at least not since a grim misfortune that had befouled the town long before their arrival.
Hope and industry of Duvik's Pass turned to despair and potential ruin with the advent of the Burning Plague four months ago. It began quietly enough, with the miners returning home from their work at nightfall complaining of blistering sores and an unbearable thirst. Shortly thereafter, the town’s livestock was decimated by an unknown illness and her crops began to wither. The elders of Duvik’s Pass declared that the well water had been soured by an unknown disease, but by then the Burning Plague had already begun claiming the young and the sickly. To make matters worse, the last few men still strong enough to plumb the wealth of the mine have yet to return from their last endeavor. The townsfolk know not what happened to their loved ones; they continue to await the return of their missing sons and husbands, while praying for an end to the sickness that continues to spread within their home.
Needless to say, few of the despairing commoners have anything nice to say to the cloaked strangers traveling about the town looking for clues to the whereabouts of the goblin merchant; some turn away in disgust, others point in various directions, some even throw rocks, but most of them just shrug in ignorance. Frustrated and annoyed, the four cloaked figures eventually find themselves marching across the town in the same general direction; they shuffle awkwardly alongside one another, trying and failing to avoid eye contact, perhaps vaguely aware of their common prospects. Together, willingly or not, the haphazard squad make their way to the town's largest pub and community center: The Old Plot Hole Inn. One by one, they squeeze past each-other through the doors of the tavern.
1207 replies and 73 files omitted.
The first to make it in is a rather athletic young lady, bounding towards the front of the squad and kicking through the doors like a marathoner, hat and cutlass in hand and ready for adventure. The girl is none other than our hero: Isla Allaway.
Our little explorer stands just over 5 feet tall, but what she lacks in height she makes up for with enthusiam, letting out a shout so loud and annoying it can only be that of a fantasy protagonist. The girl has the speed and litheliness of a fledgeling ninja warrior, her medium-length brown hair flowing behind her as she dashes to the scene.
The little hero, physically fit and trained and carrying herself with martial discipline, has traveled from afar to test her mettle and sate her hunger for adventure and self-perfection, chasing the path of Setting Sun. Her explorer's outfit and matching hat seem well-worn, having seen more than their fair share of weather since she first hopped off the ship all those months ago. The young martial artist makes her appearance.
>"[indignant grumble]"
>"That was fast!"
>"Rather cocky, ain't she?"
>"Look at the thighs on that one."
>"She a wild one, I'll tell ya' that."
>"Damn foreigners."
>"Oh look, fresh meat for the beasts.."
>"[lecherous whistle]"
Next to enter the scene in a more discrete but just as extravagant fashion is our next hero: Kiara Teagan. She dances into the pub gracefully, her gypsy-style entertainer's outfit decorated of shiny copper coins, and she twirls into the room giving a note from her exquisite viola as she enters. Ms. Teagan radiates a pompous aura of culture and privilege, but also of of lady who knows how to defend herself, as the longsword sheaved at the hem of her dress would show. Indeed, the woman has had plenty of experience looking out for herself after spending so many months alone, having recently fled from a turf war with a rival gang, smuggling thirty two gold pieces away with her in her tambourine. Her charisma and skill is unmatched, for she is indeed a powerful Bard, a jack of all trades, and a talented individual with the uncanny power to draw magic from soul.
>"Ey, that one's a looker now."
>"She's still got all o' her teeth."
>"What a nice tune."
>"Must be one o' those travelin' minstrels. Wait till she finds out this town is flat broke."
>"I know her type, gypsy! They'll steal the shirts of your backs."
>"[lecherous whistle]"
A small and disheveled figure scurries behind her into the tavern, discreetly as can be. Is it a possum? A dog? An Iguana? It's none other than our third hero: Rhyd the Kobold.
Despite being a lowly Kobold, he is indeed an ideal specimen of his kind, even if being unfortunate enough to be a dragonblood born without the gift of sorcerery. He is quick as a lizard can be, and fierce to boot, his orange scales shining with a coppery speckled hue. He hold his bow in hand, looking either way for anyone who may seek to rob him of his precious treasure.
A little thing about this Kobold that makes him unique is the way he so furtively a small object in his claw. Rhyd is a thief; no, not a rogue, or a burglar, but a thief who has managed to steal the most precious treasure of them all: power. The purple gem he clutches in his right hand gives of a faint glow; it is a a precious dragonshard that he risked life and limb to obtain, unable to resist the beckoning call of the mystical arcane in a moment of opportunity. It is a gem stolen from the hands of the powerful Eldritch Knights who serve the goddess of magick in a far away land, the Shooting Star Rangers, and Rhyd has traveled a great distance to outpace his chasers, reveling in his pilfered magick, relying on his unmatched stealth to escape the his devoted trackers.
Indeed, the gem proved to be a treasure work the risk, for in the months since he first found it Rhyd has grown into a powerful Mystic by studying the arcane symbols that glow within the gem. Already, he's learned to conjure up orisons from the forces of nature, and has even learned to master every one of the Wizard cantrips inscribed in the gem. Drawn to the the prospects of the mine line a moth to light, our tiny hero embarks on what may be a fortuitous quest.
>"Is that a stray dog?"
>"Ew, it's one o' those filthy mange-rats."
>"That reptilian must've got some bollocks, just waltzing in 'ere like that.."
>"Do dem kobolds even 'ave bollocks?"
>*loads crossbow*
And last, but not least, walks in our fourth hero: Lucy Malkavian.
Well-endowed in both breast and soul, the gloomy, pale, raven-haired girl arrives in the tavern almost ominously, her haunting presence hanging in the air around her. The blood of ancient creatures flows through her veins, and her family's crest shine boldly on her being. The tiny iron arcane signet seems to shine boldly, as if brimming with arcane power; it seems to stand out on the young lady, contrasted by the dirty rags she wears, that may have once been a rather expensive Gothic dress at one point. A vengeful and fearsome aura haunts the young lady's being, her arcane might too great to contain in her otherwise nonthreatening body. If you find the courage to stare at the mysterious girl for long enough, you might notice ominous noises emanating from her, or red-purple sparks crackling in the air where she walks.
>"That's a witch, if I've ever seen one."
>"A pretty one though."
>"Look at that rack!"
>"Don't look at 'er, you'll be cursed."
>"You reckon she's the one who poisoned the well?"
>"[yet another lecherous whistle]"
One thing that these four ragtag young lads have in common is the peculiar swagger they carry themselves with. It's the attitude of someone perhaps vaguely aware of their own demigod-like stats; the aura of a hero.
Having traveled from far away lands, some chased-away, some hunted, some escaped, some just wishing to explore, the four characters have no home, or any real place to which they can safely return to. They are all of a peculiar occupation: a line of work some like to call murder-hobo "adventurer".
And so, their story unfolds.
Players are free to respond now.
The kobold hurries to the bar, and jumps up on a stool. He orders in a thick, hissy reptilian accent.
"One ale please."
With a spirited gait, Allaway saunters over to the counter, sitting a chair. She waves her hand at the bartender with a smile
"Give meh a good ol' whiskeh, lad."
>>118419The bartender, a old, seasoned man with a gray mustache and an eye patch, seems confused for a moment as he stops washing polishing his glass, before he leans over the counter and sees the smol reptile.
"So- *cough* so would I.." He grumbles back, in such a tone that Rhyd can't tell means he's out or he just doesn't want to serve him, punctuated by a rather nasty snort.
>>118395>>118412Lucy whistles back
>>118421The bartender opens a half-full jug and pours it into the glass that
looks clean.
"Grog. That's what we got." He grumbles, as he slides the glass towards her.
>>118425[visible confusion]
The commoner turns around and moves away.
Kiara exaggerates the sway in her hips as she walks lithely toward the counter. She leans provocatively (but 'innocently') against the counter looking for the keeper. "Hello?"
>>118427She Smiles as she walks over to the bar and sits down.
"One Red Wine please~."
>>118427Isla looks a little perturbed by the lack of proper alcoholic beverages fit for a woman of her caliber, catching the glass out of courtesy.
She peers inside the glass, examining the contents through smell and vision.
>>118423"Ah! Hello good sir, I was wondering if you had any rooms available!" She smiles sweetly.
>>118430The bartender stifles a cough and swivels his good eye towards her.
".. What?" he groans
>>118432This just draws a wistful chuckle from him, and he looks down at another dirty glass.
>>118433It doesn't smell appetizing.
>>118436"Ya, plenty o' rooms open, since the last half dozen tenents gone dropped dead. The sheets 'll kill ya though."
>>118442Isla recoils slightly over the sight, but decides she's no coward.
She dutifully drinks up the grog in one go without hesitation.
>>118445Time to die~[1d20+2 = 22]<Fortitude against below average alcohol
>>118427>>118423"Then I'll take a grog as well."
He looks suspiciously at the three lassies now around him, clutching at something under his robe.
>>118442"Oh thank
heavens. I can't remember the last time I slept in an actual bed." She seems relieved, and pulls out a pouch. "How much please?"
>>118442"Something funny?"
She smiles at him
>>118449The brave ninja warrior fears no grog.
>>118450The Bartender grunts indignantly, but pours him a glass.
[1d20+7 = 17]>>118451Before the Innkeeper can answer, she adopts a started and dismayed look. She opens the pouch and pours the contents out onto the counter; except nothing pours out. "Oh no!" she exclaims, putting her hand into the pouch and putting her finger through the bottom of it. "All my money is gone!"
(bluff check for all this btw)
"I wonder if you'll allow me to play you a tune?" she asks sheepishly hopeful.
(this is all a ruse of course, a very practiced one)
>>118455He grabs it, eyeing it before taking a chug.
Fort save time.
[1d20+3 = 14]
>>118451The bartender looks up at her exasperated that the cazy lady is even considering laying her head in this cursed town.
He seems ready to shout some angry when.
>>118458His expression immediately softens with the music. A lone tear falls from his remaining eye, which he wipes away immediately.
".. Well, if ye
insist, it'd be five silvers a night. No, make it two silvers. Not like there's any business these days..."
Then he leans in
"Tell ya what, lassie, for your own good, ye'd be better off sleepen out in the woods with the beasts than here in Duvik's Pass. The Plague be nestin' 'ere, and there be no sign of it gettin' any better."
>>118459:3
He swallows it. It's not very good.
>>118460"But mister, I heard that the plague was from contaminated water, not from beds,..."
>>118460>>118458Alright, I fucked up that last comment. Sorry, mutitasking. Thought that was a perform check.
>>118460The Plague comment makes the (Not a witch)'s perk up
"A Plague? what type of plague?"
>>118460He suppresses a gag as he chokes it down, his scale-ridge-that-isn't-an-eyebrow raising at the comments of a plague
>>118462Improvising.
>>118461"The water, grain, the soil, the air, the bloody cheese, even our blimey sweat is blighted by that pestilent plague!" The old man cries as he pulls a handkerchief from his dirty shirt and coughs harshly into it
>blood>>118463"It'd be no normal plague, lassie.." The old man says.
"I know cursed earth when I smell it, and this town stinks! Gods have mercy!"
[coughing fit]
"Maybe it was the mines. Maybe the boys disturbed somethin' down there.. Or maybe the gods thought to judge us for how gratuitously we spent the riches from the silver mountains. This half the town has a foot in the graveyard, and our last boys still haven't gotten back from their prospecting trip. I worry some beast gottem, or worse..." The man moans
>>118465Rhyd's eyebrow is really raising now at the mention of mines and prospectors.
"Where were they last seen?"
[1d20 = 13]>>118465Kiara's face grows somber as the men relate their replies. Without a word, she conjures a viola, and draws her bow across it in song.
Performance check. +4 music, +4 dance, +4 tumbling, and +4 dex/cha (remove any modifiers at will)
>>118466"Last time I saw my son he was headin' up to the mines with the last of the young men who weren't too sick to move. 'Miner's pride', he called it.. That was wore than two weeks ago, and nobody's heard of 'em since.." she old man says with a sniffle
>>118465"these boys you are talking about. they went down into the same mines?"
>>118468"The mines.... If you would be willing, would you point me on this path later? I would reward you for the trouble."
He rakes his hand inside his robe, and the familiar clink of coins can be heard.
>>118467Routine performance.
A few of the commoners, mostly old men and women, seem decently impressed, more encouraged by the strange woman's attempts to lift their spirits.
Six of the old men toss silver coins towards her, accompanied by winks that might make her uncomfortable, were she not used to it.
>>118469"ya, dey all work together. The mine's up in the mountains."
>>118470The man points in the general direction of the nearest mountain.
"That way. Follow the trail."
>>118453She drinks the grog with no fear, shaking out of her trance.
(I gotta stop me daydream.)
>>118471>>118470>>118469Isla listens intently at the conversation of mines, the plague and other tidbits, shuffling her seat closer.
"Sound like ye lot want tae go to the mines, eh?" she whispers to the other two inquisitve folk next to her.
>>118471She smiles faintly and picks up the coin. She goes to each of the men and gives them their coin back. "Thank you all, but its not necessary. I'm sorry for your troubles, but I'll do what I can to lift this,... curse(?). When I get back, then I'll give you a real performance." She half smiles, half frowns, bows, and leaves the tavern.
>>118471>>118473"Yea i was thinking about heading over there."
>>118471He nods
"Thank you sir"
Rhyd gets up and runs out the door, a single gold coin left on the bar where he sat.
>>118473The retired miner stifles another cough
"If I were young, I would'a hiked up dere to investigate it meself, plague or no plague.. My knees aren't what dey used to be though.." he says grimly
This comment is followed by a rather harsh coughing fit, the tissue almost completely red now.
>>118474"Be careful now, lassie. Dis town may be cursed to de abyss, but there be savages in those mountains. I reckon they may've had a run-in up our boys." The seasoned miner warns, his single milky eye shooting brief but murderous glance at the cloaked creature below him.
>>118475[grunts and nods]
>>118476[grumbles and nods]
>>118475>>118476Isla at first looked dumbfounded at the small folk running off somewhere, turning to the other, more receptive woman.
"Aye, me too."
>>118477She looks at the bartender with pity, deciding to set 3 gold coins on the table.
"Here, lad. Thank ye for the drink."
>>118475He turns back at the female stranger with similar goals.
"Name's Isla, lassie. You came for the stories too, aye?"
Assuming that Kiara knows which way to the mines, she sets off there keeping her eyes peeled and her ears open for signs of trouble.
The kobold steps outside and gains his bearing before setting of towards the mines...
As quickly as a small ass kobold with a short stride can.
>>118478The Bartender doesn't seem at all hesitant to accept the 3 gold pieces for the mediocre and possibly unclean drink.
It's almost as if the town has run out of potable water.>>118480Alright
Are y'all ready for some dungeoneering?
>>118478Lucy Extends her hand to shake
"The Name is Lucy. I Did i heard there was a problem in town. i stopped by to see what was going on."
Alright, so the our ragtag band of heroes needed surprisingly little motivation to delve headfirst into
certain doom adventure. They may have different reasons to explore the mines, but nevertheless, they share a common goal as they steadily make their way up into the mountains.
>>118481Roll Survival
>>118484Oh boy, a skill I can use!
[1d20+7 = 9]
>>118485....
Would anybody like to roll Aid Another?
>>118482Allaway nods at the bartender, giving him a thumbs up, before turning at the woman next to her.
Soon I shall join the speedrunners.>>118483She spins her body towards her rapidly, quickly extending her arm to shake the hand offered.
"Aye, me too," she answers with a grin. "Want tae go to the mines together? I would like sum company that is not a bunch of dismissive twats."
(I bet that goblinoid is there.)
>>118486>>118485So it's one of THOSE campaigns now is it?
>>118488"Its always better to have company. lets go."
>>118485[1d20 = 12]<Trying to help
>>118490She nods, standing up and going to the mines.
Would anybody else like to roll to walk up the hill?
>>118491>>118493Nevermind. That one is good enough.
Let me find my notes.
Alright alright, hearing noises behind her, Kiara ducks into bushes to wait and see who is following, only to realize its those other three. She steps out as they approach, tl;dr "Hi, I'm Kiara. Nice to meet you!"
>>118495"Hi that's a nice tambourine you have. My name is Luy"
>>118498Kiara looks confused at the viola she's still holding (but would probably vanish any time now). "Nice to meet you Luy."
A cool breeze drifts down from the towering peaks of the Serpentcoil Mountains as you behold the entrance to the caverns. The frost-rimed ground is littered with tools, picks and shovels, some of which protrude from soft banks of snow. A single darkened shaft leads into the depths of the mine ahead. The dirt path beneath its wooden support structure is covered with stone debris, a few pieces of which occasionally glint with the slightest hint of ore. No light issues forth from the tunnel. Burnt-out torches are strewn across the floor, their brackets torn from the shaft walls. Behind you, the worn road leads back through the crags to the valley below. Aside from the quiet whistling of the wind, complete silence fills the small clearing within the mountains.The tunnel is 15 feet wide and 10 feet tall.
It is entirely unlit.
Rhyd's darkvision allows him to see 60 feet into the tunnel with no end in sight.
>>118495>>118496>trying this hard to split the partyNigger, did I not tell you that she only left within moments of the rest of the group?
Kiara veers off the road 5 steps ahead of the group and nearly walks off a cliff, only to be caught by Isla and set back on the path.
>>118499>>118498Reeeeeee my C key is broken slightly
>>118500>>118499Thank you, GM.Isla is confused at Kiara's accident.
"Lassie, ye trying tae kill yerself or something? Come on."
With that, she goes back to search a bunch of usable torch near the entrance of the mine.
[1d20+2 = 18]<Search roll for torches
>>118500He pauses at the entrance, staring down the tunnel and breathing a sigh of relief
"ahh, the mines"
>>118500Kiara unhooks a bullseye lantern from her pack and lights it with flint and steel.
>>118502"I would have been fine. The Teagans tell me I have the blessing of Fharlanghn!" She smiles brightly.
>>118502Lucy pulls out her flint and steel.
>>118502The torches are burnt-out, a few broken lanterns litter the area, but Isla can attempt to make a torch out of what's left.
Roll an untrained craft check (1d20+int)
Her search also reveals that the wooden supports to the tunnel are chipped and torn, as if having been damaged by something recently.
>>118504Her lantern clearly illuminates 60 feet of the tunnel, and just
barely hints at a cavern at then end of it's shadowy illumination 60 feet past that.
>>118505>>118503Lucy and Rhyd's inhuman vision allows her to see in the lantern's faint light that a room opens up into a room 120 feet ahead, but they cannot see into the room.
>>118506The lantern's light lets Rhyd know "oh shit, there are people here
"Hello, are you looking for the prospectors as well?
>>118506"I don't see anything." she says, strapping a buckler to her left arm.
>>118507"Oh hello little lizard, yes we are."
>>118505>>118506Isla attempts to craft a makeshift torch with a grimace
"Shite. Somebody just came here."
She turns to her female acquaintance with a smile at seeing her bring out the flint and steel.
"Help me out here."
[1d20+2 = 19]<Building torches? Reminds me of childhood.>>118504She looks at the minstrel with worry.
"Alright, lassie."
>>118511"Oh silly me."
She pulls out a lantern as well and hands it to Isla
>>118507Rhyd's Wisdom score is high enough for him to have been vaguely aware of the people who's been traveling within a few yards of him for the past few hours. He actually had to follow Isla to get to the top.
>>118511Isla successfully makes a couple handheld torches, pouring oil from the broken lanterns onto the burnt-out torches to make them last.
Her search in the illuminated area reveals a smelly red blotch near the damaged wooden shaft
(it's blood)We medieval slang nao.>>118512You packed
one lamp, you do not have one to give away.
You also don't have shoes, because you neglected to buy any set of clothes. The rags (commoner's outfit) are on-the-dungeon.
>>118510"I'm not a lizard! I'm a kobold!"
>>118513>>118512>>118514Isla grins to himself.
"Now that's more like it."
But seeing the blood make her frown.
"That is not good."
He turns to the group.
"We have someone either injured or dead in there, lassies. Have yer eyes open."
>>118515The kobold grumbles
"I'm a lad"
He prepares his bow as stands at the entrance.
Lucy's feet, wrapped only in strips of cloth for protection, have been bleeding throughout the last quarter of the trip, getting ugly black and blue sores from the abuse they've taken.
Lucy however, like it's second nature, clicks her heels together and hums as her blistered feet return to their pale but healthy complexion.
Fucking witch.
Alright, who's heading into the dungeon first?
>>118513Yea i was giving her the lantern i packed.
Lucy sighs as she steps on a rock that stabs her in the foot.
>>118514She pats his head if he lets her
"Sorry little one."
>>118515That's worrisome, what will the town do without miners? they didnt look to be in the best of shape."
>>118516She glances back at the kobold.
"Sorry, lad."
>>118518"There is far worse than no miners back at the town," she comments.
>>118517Since I believe I have the highest reflexIsla enters the dungeon first.
>>118519He grunts and swiftly follows her.
>>118519Lucy enters behind Isla
The Bard hasn't responded, so i'm just going to shift her ahead a little until... :3
Alright, the tunnel is wide enough for 3 hoo-mans and one slight-build kobold to walk side-by-side, so I'll have y'all walk in, with one torch, a lamp, and a bullseye lantern to guide your way.
The tunnel opens into a small, roughly rectangular chamber. Scattered chunks of silver ore surround an overturned pair of wooden carts. The lower half of what appears to be a body juts out from beneath one of the cart’s edges. It shows no signs of movement. Dried blood is smeared across the northern wall in several places. Exits lead to the west and the east.
We're looking a a 25 by 25 foot space here.
Still completely unlit.
>>118522Kiara removes a large sack from her backpack and begins to grab reasonably-sized chunks of silver and stuff the sack with them.
>>118522"Oh my Lord," she whispers.
She rushes over to the lower half of what appears to be a body, inspecting it closely.
[1d20+2 = 20]<Search roll (Yes. Another one.)
>>118524For that she'd have to take off her buckler and put down her lantern. Does she wish to do that first?
>>118526Lucy uses Detect Magic on the inside of the mine
>>118526Can she absently hand off the lantern to the closest party member?
>>118522>>118524I'll also note that most of the ore is under the cart.
>>118525Dammit.
Isla otices a suspicious line attached to the cart, rigged to some point in the ceiling. Disturbing the body or the cart will pull the line.
>>118527Is she "using" it, as her 1/Day SLA, or is she "casting" it out of a 1st level slot?
>>118528Only if they have a free hand.
>>118529the 1st level slot
>>118529>>118528>>118527>>118520Isla, being a perceptive gal, figures that this may be a trap.
"Lassies, do not disturb the body or the cart. It seems to be rigged tae something."
She points at the line at the ceiling.
>>118530e_e
Lucy uses one of her precious 1st level spell slots to determine that there is no discernible magic aura in this area, or at least nothing stronger than signet brooch.
She can concentrate on the spell for up to one minute, but she wouldn't be helping anybody.
>>118522The kobold seems more at ease in the mine. He walks over to inspect the cart and body.
>>118533"Do not move the cart or body, lad. I figured it's a trap for greedy twats," she comments to the kobold.
>>118533e_e
You gotta pay attention, m8... or else i gotta assume that your PC wasn't paying attention either..
Rhyd ignores Isla's warning and greedily scurries over to the cart.
You get one (1) search check.
>>118536Fail.
The kobold nudges the cart with his wee lil' arms, pulling the line and triggering the trap.
BANGEverybody's going to have to roll a fortitude save.
>>118537Oh great.[1d20+2 = 20]<Fer Fuck's Sakes, lads.
>>118538Pass
>>118540Pass
>>118541Pass
>>118539Fail.
Everybody but Lucy can hear the reverberating "..-ANG.. -AND.. ANG..!" echo throughout the dungeon as the results of the thunderstone trap send chills down their spines and leave a ringing in their ears.
>>118539Lucy, however, cannot hear anything at all. She's been struck deaf.
>>118540You technically get a trapmaking roll to recognize that that was a thunderstone trap, but it doesn't really matter at this point.
>>118542Kiara draws her sword
>>118542>>118540Isla rubs her ears in annoyance after the loud bang, glaring at the kobold, before shaking her head, walking over to the exit to the west with her torch, stopping right at the end to see if something approaches from the darkness.
(Fer fuck sakes', these lads are gonna get me killed.)
>>118542Lucy can only sigh in annoyance
and then says
"I'm Deaf."
Rhyd winces before drawing his arrow, glancing around for anyone that could be coming.
Rhyd's search check also tips over the cart and reveals a dried-out goblinoid corpse.
By the legendary nose on his face, it can be none other than the husk of Schlomo Goldsteinbergwitz Jr., dressed in a tattered uniform that distinguish him as the (((acting chief))) mining engineer of the crew. How he got that position, nobody knows. He lies in a mess, his spidery arms greedily clutching hold onto the pile of silver ore, even in death.
He is obviously the victim of foul play, having suffered several puncture wounds to the chest and neck area.
Anybody with a suitable Heal mod can roll the skill to find out more.
>>118547"What is that thing?"
Lucy says louder than she normally talks
>>118548Rollin' spot
[1d20+6 = 14]
>>118551You don't see anything.
Anybody want to roll to poke the Jew corpse?
[1d20+3 = 22]>>118549Listen check
>>118550>>118547>>118554Shaking her head, she goes back to Lucy. On her way to meet the deceased Schlomo, her eyes widening.
"No way."
She gets closer to the corpse of Schlomo, deciding that taking an identifying item of his should be good to collect the bounty.
>>118555You don't hear anything in this immediate area.
Anything you may have heard would probably be either too far away, or masked by the reverberating echoes.
>>118556Roll Heal (1d20+Wisdom)
>>118557[1d20+3 = 17]<Poking a dead body is fun.
>>118558Isla determines that Schlomo has symptoms akin the Plague as she would've heard about in town, and determines that he's been dead for about two weeks.
As she looks closer, she notices some crude broken crossbow bolts that Schlomo seemingly died from.
Everybody is free to gather ore now. There is nothing else of value in this room.
To the West, is an exit tunnel that leads 30 feet, shining a light or looking with darkvision reveals a door at the end of it.
To the east, there's tunnel that slopes downwards to who knows where.
Oh, somebody can roll search if they want a clue of wtf happened in this chamber.
>>118561Rolling search cause of curiosity.
[1d20+3 = 15]
>>118559>>118551>>118550>>118541Isla sees with worry the plague ridden kobold, standing up.
"We are not alone. He was taken out with a crossbow. Died two weeks ago, from the smell."
She coughs once from it, before remembering Lucy has no hearing, beckoning with her hand to look at the body while holding the least broken crossbow at hand.
Isla takes a closer look at the goblin.
(We may need to take the corpse for the bounty prize.)
>>118560Kiara sets the lantern down facing easy, and begins stuffing her sack with the goods
>>118562I'm also gonna let you take 10 on profession (miner) to determine that this area served as a commons area for sorting, weighing, cataloging, and shipping out ore.
There look like there may have been signs of a struggle in this room. smashed lanterns, broken pickaxes, a few splotches of blood. It appears as though Schlomo is the only body though.
>>118563Roll Sense Motive
>>118564Roll Bardic Knowledge
>>118565[1d20+7 = 16]<Sense Motive
>>118566Isla begins to feel some doubt as to whether or not the notoriously-stingy Goldsteinbergwitz clan would be very willing to compensate her for the delivering the corpse of the deceased goblinoid.. without the prized bank notes, which do not appear anywhere on the body.
In the meantime, there's some one on the ground that looks like it
could be valuable. Only a miner can judge its actual worth though.
>>118567Kiara begins to feel the same thing.
>>118568Isla shrugs, before picking it up and stuffing it in one of her sacks, making sure there's some for the rest of the group.
>>118563Lucy walks over to Isla with a curious look on her face
"What is that green thing?"
Alright, I'm gonna assume everybody spends time loading their pockets with possibly-valuable rocks.
So, what now? I've described both exit tunnels. Which way do y'all go?
>>118570She drags her free finger along her throat, followed by gurgles to a feigned dead expression.
>>118571I vote West.
It is now that i notice that some of you didn't list the weights for your equipment...
There's a lot of shiny rocks here.
>>118573I'll just take 20 pounds worth of rocks.
>>118574You cannot tell the exact weight of the rocks, unless you have the skill.
You shouldn't be encumbered though.
>>118573Lucy takes a pocketful
>>118575Darn. Can Isla feel the shift from light to medium load?
>>118573Kiara fills her burlap or equivalent sack and shifts it near to the exit of the room
>>118575Rhyd takes a simple sample, hoping he can come back later.
>>118572I vote west as well
>>118577Forget what I said about weight. Don't worry about it.
>>118579You can roll profession (miner) to appraise the rocks, if you want.
Alright. Y'all head west and see a door.
Who goes first?
I need to crop a map. Please sort yourselves out until then.
>>118581Appraise the rocks you say?
I like rocks
[1d20+9 = 16]
>>118581Thanks.
Isla pipes up.
"Alright, lassies... and lad," she pipes up.
"I say we go to the West, with me at the front. Anyone of ya has any other opinions 'bout it?"
>>118583Lucy looks at her with a Confused expression
And Shrugs.
>>118582The chunks of silver ore can be salvaged and are worth 200 gp.
Sorry. Trying to eat a hotdog.
The party has gone west, buy who goes first?
>>118585Isla, cuz she a brave and honorable lass.
>>118586You see a door.
What do you do?
>>118585Kiara is holding back with the 'flashlight'. She sheathes her sword and pulls out her bow (stringing it if necessary).
>>118587Isla checks the door with her eyes, looking for any traps before getting near the door, from what happened last time.
[1d20+3 = 14]<I better not be fooled twice
>>118585His eyes go wide as he stuffs it in a pocket.
"Keep ahold of that ore, you'll want it"
>>118588I'm gonna need you to be precise in which hand is holding the buckler, the lantern, the bow, and the arrow.
>>118589If that's a search check, she doesn't see anything that stands out on this side of the door.
>>118590"I figured from how shiny it was, but thank ye, little drake," she smiles at the kobold.
>>118591She tentatively places her ear on the door, trying to listen for anything on the other side of the door.
[1d20+7 = 10]<Why does my class doesn't have spot as a class skill?
>>118591Left
-Buckler, Lantern
Right
-Bow
No arrow drawn yet
>>118592She does not hear anything.
>>118594Thinking there is nothing to worry about, Isla slowly opens the door.
>>118595I'm gonna assume the rest of the party is just a couple squares behind her.
The large door is not locked, and opens easily. The PCs may enter, if they wish.
>>118596The lizard slips between legs and into the room
>>118596Lucy is in the middle of the party
>>118596Kiara goes through the door
>>118597Isla is shocked to feel the lizard swoop inbetween her short legs, jumping a little as he passes through.
"Oi!" she calls out to the little guy. "Don't ye pass through me legs."
>>118596With another shake of her head, she enters the room as well.
>>118597Racial preference aside, Rhyd cannot help but notice that Isla has
very nice legs.
>>118599Alright, I'm gonna assume she goes first, followed by Lucy, followed by Isla and Rhyd (occupying the same space).
Alrght, now to find my description... Ah, there it is:
This large, square room houses four long wooden tables, each with a bench on either side. On top of the tables lie a number of wooden bowls and eating utensils. In the southeast corner of the room, a small stewpot steams over a fireplace carved into the floor. A pungent odor hangs in the air. The table furthest from the door is flipped over.
Sorry for the wait.
And now, the surprise round. Buckle up motherfuckers.
Kiara feels a projectile wiz towards her, which would've gone for her face, if not for the buckler attatched to the lantern.
But then feels another one go straight for her stomach...
Lucy feels another one embed itself into her leather vest, just narrowly missing her tits.
Another flies by Isla, and doesn't even come close.
Kiara has taken 4 damage. Roll Initiative.
>>118602[1d20+5 = 25]<Time to see if my brain is fast
>>118606-4, cuz deafened
>>118604Initiative doesn't crit, but she's still going first.
A desperate, high-pitched chatter resounds across the room, the ambushers yapping that Isla doesn't understand (sorry, Isla, if you don't list your languages, I lave to assume you don't speak any.
>>118605Rhyd finds that, to his luck, Isla's athletic thighs managed to provide him with total cover during the surprise round. A feat only possible due to high Slight Build trait.
>>118608Skinny for the win!
>>118609Thicc thighs save lives.
>>118607>>118608AlrightIsla attempts to spot the attackers that just shot at both her and her current companions, feeling the kobold under her.
(Fer fuck sakes. Yer lucky we're being ganged upon, wanker.)
[1d20+3 = 19]<cries in non-class skill
>>118611Fail.
Whatever is holding the line back there is damn quick. She didn't even get a glimpse of it, or how many there are, or what weapon it just fired.
Isla still has a full round of actions
I just realized i forgot to upload my pic. This is what the room would've looked like before the enemies flipped the table.
>>118612Reeeeeee. So close.(Ah bollocks. Can't see the wanker.)
>>118613She decides to try her best to close the distance between where the shots came from and herself, hoping she stumbles onto the crossbow wielding foe as a move action.
(I'm going tae gut yer sorry arse, mongrel.)
Sorry, kobold. The legs are moving away.
>>118616[1d20+8 = 23]<I hope I don't trip into a chair and break my neck
>>118617Isla manages to spot and carefully maneuver around the caltrops and marbles scattered all over the floor, but is now completely flat-footed.
She may use her remaining move action to make another spot check
>>118618Drat. Shouldn't have rushed. Cmon Isla, you can do it!Isla curses to herself, attempting to spot the enemies again.
[1d20+3 = 6]<I hope my eyes can see
>>118619Sorry, can't even give you partial info for that.
She does notice a smol crossbow aimed at her though.
And...
She takes two damage
Kiara's turn.
It hits her in the leg.
>>118620Kiara is falling back outside the angry room
>>118621Alright, that's a move action.
She can attempt a heal check to fish the bolt out of her navel if she wants.
>>118623Good enough.
Kiara manages to pull the rusty bolt out of her belly button, feeling relief in that it didn't hit any vital organs.
Another bolt wizes past her, hitting the door beside her head.
Lucy's turn.
Lucy's faggot is gonna take a bit..
[1d100 = 42]>>118624A burst of Smoke and Fog appears around Lucy
as she uses summon undead 1
Dammit, Lucy
Alright, she said that she wanted to cast a spell that takes a full-round action so-
>>118626She successfully pronounces the verbal components for her spell, despite being deafened.
The undead you summon appear in a burst of smoke and fog. The vapor swiftly dissipates, but you can't shake the impression of screaming faces in the cloud's tendrils.A first level human warrior skeleton appears in the middle of the room, unaffected by the caltrops and awaiting orders.
pic related.
>>118627The skeleton moves immediately after hr initiative and is considered to be telepathically under her command. What does she order?
Come on, Lucy, at least finish your round.
>>118628To Slaughter the crossbowmen
>>118630It's a mindless creature that lasts exactly one (1) round. You're going to have to be more specific with it's actions.
>>118631to attack the crossbowmen that shot isla
[1d20+3 = 5]>>118632Attack as in charge?
Fuck it. Sir Bones charges valiantly, attacking one of the creatures, which only has partial cover, with his ancient scimitar.
>>118633Annnnnnd swishes.
His charge was not in vain though, for the panicked creatures behind the table bark in horror before focusing fire on him.
One shoots him, and misses, the shot going straight through his ribcage.
Rhyd's turn
>>118634Rhyd takes aim and hopes this arrow will find it's mark.
Rolling to shoot.
[1d20+8 = 14]
>>118635Good shot, but no cigar.
The shot narrowly misses a creature's head, it only escaping by the benefit of partial cover.
At this point, Rhyd hears some more panicked yapping from across the room..
Roll Listen
[1d20+3 = 8]
Oh fuck it. I feel like I have to roll for him.