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Kaverns & Kobolds: A Level 1 Adventure
Anonymous
1q3x9
?
No.118395
118425
Hello, and welcome to the Kaverns & Kobolds Klub!
In this thread, I, the dungeon master, will be honing my skills in hosting a third edition dungeons and dragons adventure over an online medium, with a team of four promising adventurers who embark on a a treacherous quest. On their adventure, our heroes will encounter magic, monsters, tragedy, treasure, traps, and much much more. Will they survive the ordeals I've prepare for them? The dice shall decide their fates.

Our story takes place around a small mining village known as Duvik's pass:
Duvik’s Pass is a small town nestled within one of the few valleys that cross through the Serpentcoil Mountains. It has long been a waystop for travelers and adventurers seeking to rest aching limbs and drown painful memories within her gates. Moreover, it has also gained attention recently as a potential power in the area’s commerce, due to a discovery of substantial silver deposits buried in the mountains nearby. Over the past three years, the men of Duvik’s Pass have burrowed into the ground seeking the wealth therein. Able-bodied folk from neighboring villages flocked to the town, hoping to lend their strength within the mines and garner some share of the prize. A wide variety of creatures may have had their own reasons to cross these mountains, but it was the smell of silver that drew the nose of a certain merchant-wannabe some time before our story takes place.

Schlomo Goldsteinbergwitz Jr. was a young goblin who travelled across this region some six months ago. The goblinoid came from a rather prestigious family of (((merchant))) Archivists in a far away region, and like all in his family, he had a nose for silver, the silver of Duvik's pass. Schlomo Jr. had only just finished his bar mitzvah and unpacked his presents when he got wind of a the prospects that'd been dug up in the promising town, and so he made off towards those very mountains, taking a dozen of his uncle's irreplacible bank notes with him. Infuriated, his uncle, Harold Goldsteinbergwitz, placed a heavy bounty on the theif's nose, prosising a reward of 4,000 gold pieces to whoever could bring back the young prospector, alive.

It's for this reason that our heroes, to be described, have gathered in Duvik's pass. Each of these young lads happened to pick up wind of the bounty as they were crossing the mountains. They've traveled far for the chance at fortune, perhaps even bumping into eachother once or twice along the way. The four cloaked figures enter the town at different entry points, stopping and asking less-than-friendly commoners for directions that may lead them to their fortune. To call the townsfolk unfriendly would be an understatement, as each of our four cloaked heroes would find brutally clear as they make frustrated ill attempts to communicate with the locals. The entire town seems to be on-edge, paranoid, and almost hollow in some ways. Our four unnamed heroes would find that the promising village of Duvik's Pass isn't all it was cracked up to be, at least not since a grim misfortune that had befouled the town long before their arrival.
Hope and industry of Duvik's Pass turned to despair and potential ruin with the advent of the Burning Plague four months ago. It began quietly enough, with the miners returning home from their work at nightfall complaining of blistering sores and an unbearable thirst. Shortly thereafter, the town’s livestock was decimated by an unknown illness and her crops began to wither. The elders of Duvik’s Pass declared that the well water had been soured by an unknown disease, but by then the Burning Plague had already begun claiming the young and the sickly. To make matters worse, the last few men still strong enough to plumb the wealth of the mine have yet to return from their last endeavor. The townsfolk know not what happened to their loved ones; they continue to await the return of their missing sons and husbands, while praying for an end to the sickness that continues to spread within their home.
Needless to say, few of the despairing commoners have anything nice to say to the cloaked strangers traveling about the town looking for clues to the whereabouts of the goblin merchant; some turn away in disgust, others point in various directions, some even throw rocks, but most of them just shrug in ignorance. Frustrated and annoyed, the four cloaked figures eventually find themselves marching across the town in the same general direction; they shuffle awkwardly alongside one another, trying and failing to avoid eye contact, perhaps vaguely aware of their common prospects. Together, willingly or not, the haphazard squad make their way to the town's largest pub and community center: The Old Plot Hole Inn. One by one, they squeeze past each-other through the doors of the tavern.
1207 replies and 80 files omitted.
Not a witch :(
eHral
?
No.120283
120284
>>120280
Lucy heals herself.
Kavern Master
1q3x9
?
No.120284
120287
>>120283
She can still move during this turn. Would she like to?
Kiara
lDA4V
?
No.120285
120288
>>120281
What potion? I didn't get any. Quit metagaming my character.
LRHHY
?
No.120286
120288
[1d20 = 1]
>>120279
kobold arrows are pretty weak, they might do good against flesh but a bedroll is made of cotton and the tight weave should help slow the arrows down (google gambison), I hold my shield in the direction of the kobold and throw the bedroll over lucy. I then aim my crossbow up to the nearest one and fire
Not a witch :(
eHral
?
No.120287
120288
>>120284
She trys to take cover.
Kavern Master
1q3x9
?
No.120288
120289 120290
>>120286
It's not your initiative yet
>>120287
Lucy finds a man-sized stalagmite to hide behind. Roll 1d8 to see how much you heal.

Isla's turn

>>120285
Huh, it looks like you don't.
I could have sworn everyone had one.
Okay then, guard that last point.

eHral
?
No.120289
[1d8 = 2]
>>120288

LRHHY
?
No.120290
120291
[1d20 = 8]
>>120288
oops
Kavern Master
1q3x9
?
No.120291
120292
>>120290
Lucy heals herself completely, the bolts pushing themselves out of her flesh as her wounds close, fueled by the negative energy.
Friggin immortal witch.

Isla's turn
Scot Lass
TMvdl
?
No.120292
120293
>>120291
Isla jumps for cover to one of the stalagmites as she starts to swing her sling, firing at one of the kobolds.
[1d20+4 = 22]
<Ranged attack roll

She breathes heavily.
(Come on...)
Kavern Master
1q3x9
?
No.120293
120294
>>120292
I'll let her run for cover as a move action, shoot her sling, and then take a 5 foot step to return to cover.
Hit.
Roll damage
Scot Lass
TMvdl
?
No.120294
120295
>>120293
[1d4+2 = 4]
<Damage
Kavern Master
1q3x9
?
No.120295
120297
>>120294
oof
The kobold barks in pain as the stone projectile hits it straight on.
Another kobold drops it's weapon and goes prone, leaping to stabilize its dying comrade.
another follows suit, yapping frantically before another 'bold barks angrily at it.
Two more kobolds shoot down at Yeeck, failing to penetrate his armor.

Yeeck's turn.
Kavern Master
1q3x9
?
No.120296
120297
I'll have Yeeck know that he may use his tower shield for cover, if he aims it upward diagonally.
There are also plenty of rocks and columns big enough to hide behind.
LRHHY
?
No.120297
120298
[1d20 = 19]
>>120296
>>120295
I do the thing I said before
Kavern Master
1q3x9
?
No.120298
120299
>>120297
I'm going to assume your crossbow was pre-loaded
Looking at your dex, and racial bonus to killing kobolds.. it hits.
Roll to confirm threat, and roll damage too.
LRHHY
?
No.120299
120301
[1d20 = 13]
>>120298
literally no point to owning a crossbow that isn't loaded
LRHHY
?
No.120300
120302
[1d8+2 = 7]
shit wrong die
Kavern Master
1q3x9
?
No.120301
>>120299
Now roll damage
Kavern Master
1q3x9
?
No.120302
120303
>>120300
You don't apply dex to damage, but that shot still drops the kobold.
Pretty well too, you did more than twice its hp..
Another kobold drops prone in an attempt to stabilize its dying ally.

And then, a kobold points towards him menacingly, and a bolt of blue light flies past him, frost slicking the stone ground beside him.

Kiara's turn.
Kiara
lDA4V
?
No.120303
120304 120305
>>120302
Kiara takes a move action to draw an arrow, and stabs herself in the throat
Kiara
lDA4V
?
No.120304
>>120303
I warned you
Kavern Master
1q3x9
?
No.120305
>>120303
le sigh
Kiara coup-de-grace's herself in despair, dealing 6 damage to herself. She fails her fortitude save and dies.

The kobold rejoice, the one who shot the ice-beam cackling evilly.
Kavern Master
1q3x9
?
No.120306
120307
Being that Yeeck is now the only target without cover, two kobolds fire at him.
Ooooh, one misses, but the other confirms a critical hit, and deals 10 damage... He is now at one HP.
Lucy's turn
Not a witch :(
eHral
?
No.120307
>>120306
Lucy loads a sling.
Kavern Master
1q3x9
?
No.120308
120310
Lucy takes a suitable-sized stone from the ground and loads her sling, as a full-round action.

Isla's turn.
Kavern Master
1q3x9
?
No.120309
120310
Oh, yeah, Isla is at 2 HP now.
Scot Lass
TMvdl
?
No.120310
120311
>>120309
>>120308
Isla reloads her sling with another bullet as a full round action.
Kavern Master
1q3x9
?
No.120311
>>120310
Sling loaded.
Isla is at 3 HP now, as the vigor potion begins to reconstruct her body.
It was worth the investment.

Meanwhile the kobold rolls again to stabilize its ally.
Succeeding, it reloads its crossbow, with a relieved whimper.
The next isn't so lucky, clumsily fumbling with their only med pack. It whimpers desperately as its comrade bleeds out.

Another kobold takes a shot at Yeeck, its bolt bouncing harmlessly off of his shield.
Yeeck's turn. He's at one HP.
Kavern Master
1q3x9
?
No.120312
I got mixed up. Isla never took her potion.
Kavern Master
1q3x9
?
No.120313
File (hide): 9E82C06AE881FB4CA71C45663C67B4B6-3022152.mp4 (2.9 MB, Resolution:854x480 Length:00:00:31, you_fool.mp4) [play once] [loop]
you_fool.mp4
A red kobold laughs sadistically, after seeing a PC drop. It cackles so loud it breaks out into a rather nasty coughing fit, followed by a sneeze.
Video related.

It looks rather worriedly at the two kobolds who dropped already though, rummaging through its bag and barking more orders at its allies.
LRHHY
?
No.120314
120315
[1d8+2 = 9]
I run for cover behind a stalagmite and wonder where it all went wrong
Kavern Master
1q3x9
?
No.120315
Seeing as how Yeeck's player thought he had cover while he was attacking, I'm going to negate that last crit and pump his HP up to 8.
>>120314
He succeeds.

A kobold assists its ally in stabilizing the downed comrade.

The red kobold snaps its claws and casts a spell.
... to no avail, seeing as how Lucy is already Deaf...
Kavern Master
1q3x9
?
No.120316
120317
Two kobolds hold back readied actions, preparing to snipe the first PC to retreat from cover.

Lucy's turn.
She feels a strange ringing in her ears.
eHral
?
No.120317
120318
[1d20+2 = 11]
>>120316
Lucy throws a rock at the one that io giving orders
Kavern Master
1q3x9
?
No.120318
>>120317
Alright.
Lucy uses her 5 foot step to retreat from cover, and hurls her sling as a standard action.
and misses
The two kobolds with readied actions fire back at her
And both miss
Kavern Master
1q3x9
?
No.120319
120321
Lucy can use her remaining move action to return to cover
Kavern Master
1q3x9
?
No.120320
120322
Isla's turn
Not a witch :(
eHral
?
No.120321
>>120319
She returns to cover
Scot Lass
TMvdl
?
No.120322
120324
>>120320
Isla, now aware there's a vague branch of command, decides to focus her bullet throwing to the red lizard giving out orders, moving out of cover to hurl one at it and quickly returning to cover.
[1d20+4 = 10]
<Ranged attack roll
Kavern Master
1q3x9
?
No.120323
>"Get bullied, stinkymans!"
>"No mess with kobold klan!"
>"Kobolds fight, and kobolds win!"
>"Kobold masterrace!"
Four of the remaining kobolds bark down, in draconic.
Kavern Master
1q3x9
?
No.120324
>>120322
Luckily, the kobolds with readied actions all used up their action on Lucy.

Three more kobolds take aim. The next creature to retreat from cover may not be so lucky...
LRHHY
?
No.120325
120326
[1d10000 = 9697]
I set a nuke and take out all the kobold
Kavern Master
1q3x9
?
No.120326
120327
>>120325
It's your turn, but you forgot to put "nuke" in your inventory.
LRHHY
?
No.120327
120328
[1d10000 = 8256]
>>120326
I sit patiently and start praying to my god since leaving cover will kill me from the inifnite kobolds surrounding us in unfathable ways that must resemble an escher print
Kavern Master
1q3x9
?
No.120328
>>120327
A decent course of action.
Another kobold lets out a frustrated bark and takes aim.

The red Kobold throws down a object into the middle of the room.
Magical (but not too magical) darkness fills the room, swallowing the torchlight.
all vision except for darkvision is obscured by the spell, meaning only Yeeck can see.

Several other kobolds forfeit their turns for readied actions, preparing to rain hell down on the next idiot who leaves cover.
Kavern Master
1q3x9
?
No.120329
A kobold laughs evilly in draconic
>"AHAHAHAHAHAA! Stinky mans no see with no light. Kobold masterrace!"
Kavern Master
1q3x9
?
No.120330
120331
Lucy's turn
Not a witch :(
eHral
?
No.120331
120332
>>120330
Lucy Draws her scythe
Then she Readies an action.
Anonymous
1q3x9
?
No.120332
120334
On second thought, it's midnight...

This encounter is one of the party's major hurdles. If you get past this one, the rest will be much more straightforward.

I have tomorrow off; could we push this off until tommorow? I know this was supposed to be a one-shot, but it seems as though it's going to take longer than I thought..
>>120331
What action does she ready?
Not a witch :(
eHral
?
No.120334
>>120332
An attack.
>could we push this off until tommorow?
Sure.
Kavern Master
1q3x9
?
No.120335
Alright, I'm going to cut it here.
Hopefully, we can finish this game tomorrow.
Then maybe I can have some time to figure out a new approach to encounter design, since this module was evidently a bit too gygaxian for some player's liking.. Also, it's taken way too long to finish..
Kavern Master
1q3x9
?
No.120336
We'll finish this game as soon as Lucy's player wakes up.
Kavern Master
1q3x9
?
No.120337
Okay, now we play as soon as another player gets back..
Now I'm second-guessing if we could finish this module tonight..
Kavern Master
1q3x9
?
No.120338
120339
It's Isla's turn, when her player gets back
Scot Lass
a9xv7
?
No.120339
120340
>>120338
Isla puts her hat on the blunt end of her javelin, trying to lure out some shots from enemy kobolds by slowly moving it out of cover.
She uses her sense motive abilities to gauge if they're being fooled, as well as other possibly exploitable tidbits of the enemy.
[1d20+7 = 25]
<Oh yeah, it's big brain time.
Kavern Master
1q3x9
?
No.120340
120341 120344
>>120339
Ah, I see you have mastered the art of the 10-foot pole.

Isla finds that the lessons in Draconic that her parents made her sit through
Despite their evident advantage, the kobolds seem desperate. She hears once whimpering something along the lines of "mans kom to finish us off", before being silenced by a louder barking sound that orders him to fall back in line. Even in their strange dialect, Isla can make out feelings of fear, worry, and despair among the kobolds; the creatures making whimpers and whines not unlike cowering puppies.
By the sounds of it, one of them is clearly the leader, and that voice seems more desperate than any of the others. It orders its subordinates to "hold the line; buy klan time", in frantic barks.

Roll bluff to see how many kobolds shoot the hat.
Scot Lass
a9xv7
?
No.120341
120342
>>120340
Oh boy.
[1d20 = 12]
<Bluff-u
Kavern Master
1q3x9
?
No.120342
120343 120345
>>120341
Good enough.

Several kobold snipers shoot the hat as it pokes out, expending their readied actions.
Isla, however, cannot tell how many kobolds took the bait, due to the fact that her torch is no longer providing her with light in this magical darkess.

Yeecks turn.
He was able to witness several kobolds shooting through the hat.
The darkness does not obscure his darkvision, it being a technique used to kill creatures who could not kill in the dark.
He can see the darkness grow thicker around a small object on the ground, within move-action distance. He may move while readying his tower shield for cover, if he wishes.
Kavern Master
1q3x9
?
No.120343
>>120342
* could not see in the dark
Kavern Master
1q3x9
?
No.120344
>>120340
>Isla finds that the lessons in Draconic that her parents made her sit through
*weren't so useless after all
LRHHY
?
No.120345
120346
[1d10000 = 2754]
>>120342
I scurry for the object with my sheild as cover
Kavern Master
1q3x9
?
No.120346
120347
>>120345
It's a small stone object, unappealing other than the smol skull carved into it.
LRHHY
?
No.120347
120348
[1d20 = 17]
>>120346
roll for insight?
Kavern Master
1q3x9
?
No.120348
>>120347
As he wraps his fingers around it, he sees the torchlight return around him. He can intuit that the spell can be suppressed if the object is stowed away.
A smol "reeeeee" emanates from the caverntop.
None of the earlier archers attack him, evidently having forfeited their turns trying to shoot Isla's hat.

Another creature readies an action.
Another creature barks an incoherent draconic phrase, punctuated by an echoing "SNAP">
Isla takes 1 sonic damage, and is now staggered. She needs to make a Fortitude Save.
Kavern Master
1q3x9
?
No.120349
120350
Two more creatures ready actions.

It's Lucy's turn. She can see again.
Not a witch :I
eHral
?
No.120350
120351
>>120349
Lucy loads her sling again.
Kavern Master
1q3x9
?
No.120351
120352
>>120350
Good idea.

Isla's turn.
She needs to roll a fortitude save, and is currently Staggered (0 HP)
Scot Lass
a9xv7
?
No.120352
120353
>>120351
[1d20+2 = 17]
<Oh boy. I feel faint from all the previous good rolls. Going to SLUMBER
Kavern Master
1q3x9
?
No.120353
>>120352
Isla avoids being deafened by the sonic attack.
Kavern Master
1q3x9
?
No.120354
120355
More creatures ready actions.

It is Yeeck's turn
LRHHY
?
No.120355
120356
[1d20 = 15]
>>120354
I pocket the stone and retreat to safety with lucy
Kavern Master
1q3x9
?
No.120356
>>120355
Yeeck finds plenty of cover behind the stone pillar next to lucy

More creatures ready actions, and i need to step out for 20-30 minutes (sorry)
Kavern Master
1q3x9
?
No.120357
Back

One of the kobolds shouts a strange draconic slur as it casts a spell. A bolt of light flies down from the ledge and Strikes Isla, dealing 2 Force damage.
She is at -1 HP and unconscious. The potion she took automatically stabilizes her, and continues to heal her even when at negative HP.

All remaining archers ready shots, ready to attack the next creature who forfeits cover.
Kavern Master
1q3x9
?
No.120358
It is Lucy's turn
Kavern Master
1q3x9
?
No.120359
Well, shit.
It seems as though Isla never posted on the thread that she was about to drink her potion.
She said so elsewhere though, so I'll have her do it.

I'm going to skip over Lucy, because of the 3 minute rule, and the fact that there's little she can do RN without facing a firing squad.

The remaining creatures on the ledge are in position to take their turns at a predetermined opportunity.

Yeeck's turn.
LRHHY
?
No.120360
120361
[1d20 = 6]
I grab lucy and drag her under my shield as I walk towards the forward exit, my shield covering us both from the kobold
Kavern Master
1q3x9
?
No.120361
120362
>>120360
Lucy is conscious and at full HP. He'd have to grapple her if he wants to drag her.

Your shield isn't exactly big enough to cover you both, but Lucy's position provides her with full cover.
LRHHY
?
No.120362
120364 120366
[1d20 = 11]
>>120361
I'm taking her by the hand like a gentleman who wants that good cush, plus I'm using my bed roll as a makeshift gambison to help cover
Kavern Master
1q3x9
?
No.120363
Point being, you can't take someone else's turn for them.
You may attempt to communicate that to Lucy (she is currently Deaf), for her to act on her turn.
Kavern Master
1q3x9
?
No.120364
120365
>>120362
Are you going to try to tell her what you're doing, or are you just grabbing her?

Just FYI, she can kill you with one touch, so think wisely.

Lucy? You get an AoO, but you can use that action to refuse.
Not a witch :I
eHral
?
No.120365
120366
>>120364
Lucy Goes with yeeck
Kavern Master
1q3x9
?
No.120366
>>120362
>>120365
Normally, I'd make Yeeck roll bluff to communicate a joint action, but I don't feel like it rn.
Yeeck and Lucy may move together on Lucy's turn.
Yeeck's tower shield is small sized and cannot accommodate cover a medium sized creature from attacks raining from above.
The bedroll... I'm going to consider that partial soft cover.. It's not exactly a shield.
The far tunnel is at a distance that would take Lucy two move actions, or Yeeck 3 move actions to traverse.

A kobold barks an order, and both Yeeck and Lucy can see all the remaining archers pointed directly at them.

Another bolt of light zooms down past the cover, and strikes Lucy between the tiddies.

She takes 2 force damage. A sadistic cackle emanates from the top of the groto
>"AHA! Only two mans left. Klan fight, and klan win! Ready fire!"
Kavern Master
1q3x9
?
No.120367
All of the archers ready shots.

Lucy is at 6 HP.
Lucy and Yeeck may move together now.. If they're confident in using their large pillow as a shield..(It's only a tiny shield-bonus to AC. It's a gnome-sized bedroll.
Kavern Master
1q3x9
?
No.120368
120369
Are they going to go forward with this plan, or not?
Lucy's turn, btw
eHral
?
No.120369
120370
[1d20+2 = 18]
>>120368
Lucy Slings a rock at the kobold that looks like the leader.
Kavern Master
1q3x9
?
No.120370
120371
>>120369
To do that, she'd have to forfeit cover. She can see 6 archers aiming right at her.

Does she use her 5 foot step, or her move action to leave cover?
Not a witch :I
eHral
?
No.120371
120372
>>120370
The 5 foot step.
Kavern Master
1q3x9
?
No.120372
>>120371
.....
She misses him, barely. The rock only grazes one of his horns.

All 6 of the archers use their readied actions to snipe her.
Only one of them hits though, and deals 4 damage.
Lucy is at 2 HP now.
It's Yeeck's turn. Lucy may still move with him, but she may only take a single move action.
She's at very low health.
>"AHAHAHA! Silly man!" The red kobold shouts, as it readies itself to finish her with a spell
Kavern Master
1q3x9
?
No.120373
120375
I'll note that there's a few more stalagmites halfway to the tunnel that could still provide cover.

IT's technically still Lucy's turn. Yeeck readied his action to move with her.
Lucy could move 30 feet, and the movement would cost Yeeck two move actions, or a single full-round retreat action.

If Yeeck looks up, he could see that all of the snipers spent their shots on Lucy.

Isla returns to consciousness as the potion brings her to 0 HP.
Kavern Master
1q3x9
?
No.120374
Yeeck's move
If his player does not respond soon, I might have to apply the 3 minute rule, since he did not announce he was stepping away.
LRHHY
?
No.120375
120376
[1d20 = 17]
>>120373
I pick lucy up and run with her to the nearest exit and assume I make it because I have a high srength and the exit can't be that far away
Kavern Master
1q3x9
?
No.120376
120377
>>120375
You cannot pick up Lucy at your size.
She's a big girl, for you.

Even if you could, you'd be moving at like 5 feet per action.

However, you can use two move actions in conjunction with Lucy's single move action to get to a Stalagmite closer to the other tunnel.

Roll Listen, if you want to hear the Kobold's hushed chirps in response to this peculiar action.
LRHHY
?
No.120377
120378
[1d20 = 20]
>>120376
>>120376
I do the thing you just said
Kavern Master
1q3x9
?
No.120378
>>120377
A natural 20 with +2 Racial bonus lets him hear all 7 distinct voices.
He can hear the kobolds chatter amongst themselves
>"What dey doing?"
>"Why dey go there? We here."
>"Redkap no kome kill klan?"
>"Redkap always kome to kill klan."
>"Maybe they skout for Man-klan. Danger!"
>"Only two left, we charge?"
The last one is the Red Kaptain
"NO charge. Let Demon finish them..."
The other 6 whimper in fear at this, klutching their krossbows, readying shots towards the tunnel.
Kavern Master
1q3x9
?
No.120379
120381
Isla's turn.
She has regained consciousness, and can hear additional information if she rolls.
Kavern Master
1q3x9
?
No.120380
120381
She can roll Sense Motive as well.
Scot Lass
a9xv7
?
No.120381
120382
>>120380
>>120379
She slowly cracks one of her eyes open, relieved to be out of the death zone.
Laying on the ground, she tries to infer more information on the kobolds through hearing while pretending to be still down for the count.
[1d20+7 = 9]
<Sense motive
[1d20+7 = 10]
<Listen
Kavern Master
1q3x9
?
No.120382
120384
>>120381
At this distance she does not hear very much, nor can she infer from the barking what the kobolds are planning.

She can tell that the crossbows are not aimed at her though, if she opens one eye and looks. The Red kobold readies his claws as he acts out the somatic components for a spell.

Yeeck's turn. That last move was on Lucy's Turn.
Since Lucy attacked last turn, he'd have to wait until her next action to move with her.
LRHHY
?
No.120383
120385
[1d20 = 9]
I huddle down until lucy is ready to move
eHral
?
No.120384
120385
[1d8 = 7]
>>120382
Lucy Heals herself and then heads towards the stalagmite closest to them.
Kavern Master
1q3x9
?
No.120385
120386
>>120383
Good call.
The Kobold, who was about to finish off Lucy, fires its Magic Missile at "The Redkap Menace" instead.
OOf, max damage (5), with all of the fury of Kurtulmak: that definitely would have killed her.
It brings him down to 3 HP.
THe Red kobold barks in frustration as the bolt fails to kill him, realizing that he let his hatred get the better of him and made a strategic mistake (low Wisdom)
>>120384
She needs to wait until after Isla's turn, but that'd bring her back up to full health.

Isla's turn. She regains another point of HP.
It seems as though the kobolds haven't noticed her; as they aim their crossbows at the stalagmite that Lucy and Yeeck are behind.
Scot Lass
a9xv7
?
No.120386
120387
>>120385
Isla remains playing dead, trying to get some intel from the kobold menance.
[1d20+7 = 23]
<Listen
[1d20+7 = 20]
<Sense Motive
Kavern Master
1q3x9
?
No.120387
120388
>>120386
Kiara can hear the kobolds chattering among themselves. She's closest to the ledge and can hear most of their cacophonic barks, but they pay her no heed, taking her for dead.
She can tell that the kobolds are wholeheartedly frightened and unwilling to fight to the death, but also quite desperate and resolute. They seemingly fear retribution from "the man klan"; and cower at the mention of "The Demon". Their leader barks orders not to let the "scouts" get away, and to hold the line for when the "next wave" arrive.
The kobolds archers, in turn, all ready their shots at that stalagmite, ready to execute Lucy and Yeeck as soon as they leave cover. He orders them to hold their fire until "the redkap and the hoo-man" forfeit cover.
Even the leader reloads his own crossbow, muttering to himself in frustration.
Scot Lass
a9xv7
?
No.120388
120390
>>120387
Isla decides to slowly and gently pick up a rock, throwing it into the opposite end of the room in an attempt to distract the kobolds for the turn, while still trying to keep up the guise of being dead.
Kavern Master
1q3x9
?
No.120389
Lucy spent her turn Healing

Yeeck may move, if he Wishes.
He'd have to spot to know how many 'bolds are aiming at them, but he can safely assume several are.
Kavern Master
1q3x9
?
No.120390
120392
>>120388
That's going to require a bluff check
Kavern Master
1q3x9
?
No.120391
Lucy is at full HP again
Scot Lass
a9xv7
?
No.120392
120393
>>120390
[1d20 = 10]
<Oh boy, hope this works.
Kavern Master
1q3x9
?
No.120393
>>120392
Nah
The kobolds are once again aware of Isla's presence.

Yeeck's turn. If he wishes to spend his turn behind cover, he may. He is at low HP.
Isla's rock-throw informed him that she is still alive and conscious.
Kavern Master
1q3x9
?
No.120394
120396
Yeeck has passed 3 minutes, so I'm going to assume he spent his time trying and failing to communicate with the deaf Lucy.

The red kobold raises its hand to fire off another missile at Isla and...
Only a smol blue spark flies out..
He barks in dsmay, before readying his crossbow.
Another archer readies it towards Isla.

Lucy's turn
LRHHY
?
No.120395
120397 120405
[1d20 = 3]
I'm trying to move to the door constantly with lucy if she doesn't come I don't move so our movement is dependent on her

Not a witch :I
eHral
?
No.120396
120397
>>120394
Lucy reloads her sling.
Kavern Master
1q3x9
?
No.120397
>>120395
There is no door
HE would have to wait until Lucy's turn to move, if he wants to move with her.
He may use his shield for cover, but Lucy would be uncovered if she moved.
>>120396
...And Lucy spends her full-round action reloading her sling. Sorry Yeeck.
Kavern Master
1q3x9
?
No.120398
120404
Isla's turn
Kavern Master
1q3x9
?
No.120399
120401
Isla is at 3 HP now.

Just FYI, y'all can communicate in-character, if y'all want to wait together. You're in shouting distance. It's only Lucy who is Deaf.
Kavern Master
1q3x9
?
No.120400
Isla may wait a few rounds to get back to full health. If she wants her allies to know that, she may say so.
Not a witch :I
eHral
?
No.120401
120402
>>120399
Can lucy see isla?
Kavern Master
1q3x9
?
No.120402
120403
>>120401
The moss provides low-light illumination, so Lucy can see that Isla is indeed alive an conscious, biding her time as the potion closes her wounds.
Not a witch :I
eHral
?
No.120403
120404
>>120402
"Isla! Back Here!"
Scot Lass
a9xv7
?
No.120404
120405 120407
>>120398
Isla, knowing she's too far away to rejoin the group without getting penetrated further, prepares her sling

And with that, she tests her luck by shooting at the red kobold with her sling before dashing back to cover, hoping not many penetrations happen to her.
[1d20+4 = 12]
<Ranged Attack Roll.
>>120403
"I'm pinned!" she shouts back. "I can't move to ye!"
Not a witch :I
eHral
?
No.120405
120406
>>120395
>>120404
"What did she say?"
LRHHY
?
No.120406
[1d20 = 6]
>>120405
mimes "I can't move to ye"
"shit that's right :c"
Kavern Master
1q3x9
?
No.120407
120408
>>120404
Fail
The red kobold, and another kobold, shoot back.
She takes 4, then 3 damage, and is at -4 HP.
She's automatically stabilized, and recovers one more point this round.

It seems as though coup-de-graces cannot be made at this range, so only a single kobold readies an action to shoot her when/if she "comes back from the dead" again, while the others ready their shots at Lucy and Yeeck.
eHral
?
No.120408
120409
[1d20+2 = 20]
>>120407
Lucy slings a rock at ome of the underlings.
Kavern Master
1q3x9
?
No.120409
>>120408
I told you she'd get sniped...
5 kobolds fire back the moment she leaves cover
Lucy takes 3 crossbow bolts to the chest. taking 4, then 4, then 3 damage.
She is at -3 hp and is now dying
That roll would have hit, but she never got to make it.

Isla is passed out, and returns to -2 HP

Yeecks turn. Since Lucy is right beside him, he may drag her back to cover and stabilize her if he wishes, without losing cover.
Kavern Master
1q3x9
?
No.120410
All remaining archers who haven't spent actions this round take aim at the rock where Yeeck is.
LRHHY
?
No.120411
120412
[1d20 = 17]
I try to save lucy
Kavern Master
1q3x9
?
No.120412
>>120411
Yeeck successfully removes both the crossbow bolts and stops Lucy's bleeding. She breaths.

All remaining archers before Yeeck's initiative take aim at his hiding Spot.
Isla gets no turn because she's unconscious, now at 2 Hp, and stabilized.
Kavern Master
1q3x9
?
No.120413
Yeecks turn. Not much he can do.
He'd need to roll spot to tell if Isla is still alive at this distance.
Kavern Master
1q3x9
?
No.120415
Actually, I guess since you can't coup-de-grace at 60 ft away, Yeeck could try to go closer to the other tunnel, while dragging Lucy at half speed, using his tower shield for cover. It'd take him a few rounds to get there though.
LRHHY
?
No.120416
120417
[1d20 = 16]
I do the thing that'll save lucy :c
*drag drag*
Kavern Master
1q3x9
?
No.120417
>>120416
He gets about 10 feet, Lucy's being twice his weight.
Multiple crossbow bolts bounce off of his shield to no avail. The red kobold barks in frustration: either Yeeck is out of range of its spells, or its out of spell slots.
Kavern Master
1q3x9
?
No.120418
120420
Isla is unconscious for two more rounds.
I'm going to put this round on repeat, Isla gaining 1 HP for every 10 feet Yeeck drags Lucy.

Isla returns to consciousness at about the same time Yeek enters the mouth of the next tunnel. She can vagely make out his shadow slipping away in the dim light.
Kavern Master
1q3x9
?
No.120419
120420
Isla's turn. She is at 0 HP, the potion will continue to heal her for a few rounds.Maybe this time she might want to wait until she's at full health before she moves.

She can roll perception checks, if she'd like
Scot Lass
a9xv7
?
No.120420
120421 120422
>>120418
>>120419
She slowly halfopens an eye to see her incidental companions.
(Bollocks.)
She remains playing dead, obviously not wanting to try to fight back yet.
Scot Lass
a9xv7
?
No.120421
120422
>>120420
She tries to take stock of her surroundings, as well as the enemy's current mood.
[1d20+7 = 8]
<Sense Motive
[1d20+7 = 25]
<Listen
[1d20+3 = 16]
<Spot
Kavern Master
1q3x9
?
No.120422
>>120420
Alright. I think it'd take her 7 (?) rounds to get to full health, less than a minute.
She may make rolls to examine her surroundings.

Yeeck has made it to the tunnel, and benefits from total cover.

>>120421
She can't tell what the kaptain has said, but she sees one kobold pointing its crossbow at her for a while.

Two more kobolds drag the wounded kobolds to the back of the camp.
Three kobolds aim towards the tunnel to finish him off if he tries to come back.
another 3 aim towards the tunnel where the party came from.
One looks like it's about to crawl down one of the caples to loot Kiara's corpses, before the red 'bold slaps it and barks at it to treat the wounded.
LRHHY
?
No.120423
[1d20 = 8]
I check to see if I can do anything for lucy now that I've made it to safety
Kavern Master
1q3x9
?
No.120424
120426
>"Stinky redkap. Demon finish..."
The Red kobold grumbles, at a distance that only Isla an hear.
>"Manklan find us. Klan squish soon."
>"We leave?"
>"We leave now, manklan kill us."
>"Komrades down.. Blood no stop.. kold getting worse.."
>"Too many kasualties. Hold the line."
>"No like this kavern.."
>"Miners squishy, sliver pretty.. too easy.."
>"Bad juju.. Kavern kursed.."
>"Gaurd komrades, ghost snatch bodies.."
>"Me skared..."
Kavern Master
1q3x9
?
No.120425
120426
After 20 seconds, the kobold aiming at Isla gets bored, and turns back to help the red kobold with something at the back of the camp.
There are currently 3 kobolds with crossbows pointed at the spot from which the party came, and one pointed at the unexplored tunnel. The red kobold is out of sight.
Scot Lass
a9xv7
?
No.120426
120429
>>120424
Isla ponders internally as she keeps her dead act.
(Demon? Here? Are they talking about the spider thing?)
She can't help but sweat a little from knowing this information.
(Is that why they're scared? Maybe I could speak tae them?)
A shiver runs up her spine.
(I hope that ghost doesn't snatch meh before I can get the chance...)
She remains still until fully healed.
>>120425
(No kobold aiming at me. Good.)
She glances around for any sign of still being watched.
[1d20+3 = 5]
<Spot
Kavern Master
1q3x9
?
No.120427
The tunnel stretches down further than Yeeck's darkvision can see.
He sees some unidentified object about 40 feet down though.
LRHHY
?
No.120428
[1d20 = 2]
I take a quick rest
Kavern Master
1q3x9
?
No.120429
120433
>>120426
She's not being aimed at, but there are 3 kobolds on watch, pointed at either tunnel, seemingly afraid of whatever might come from either of them.
They seem focused, but she'd need to roll stealth to not be noticed immediately if she moved.
Kavern Master
1q3x9
?
No.120430
120433
Isla's torch has gone out. It's a low-light environment, and she can only vaguely see the entrance to the next tunnel.
LRHHY
?
No.120431
120432 120433
[1d20 = 14]
*instant communication*
isla remain calm im coming to get you
Kavern Master
1q3x9
?
No.120432
>>120431
.....
The kobolds are alerted by this.
One of them steps away from the other tunnel and points their weapon at his
Scot Lass
a9xv7
?
No.120433
120434
>>120429
>>120430
>>120431
Isla, for her part, does so, trying her best to figure out her surroundings in the offchance she can move, particularly to avoid being taken by this spider demon thing.
(Bollocks. This is going tae take a while.)
She glances at the lizards.
(Maybe I could try sum diplomacy, but how can I appear non-threatening tae them?)
She looks at her clothed form.
(I may have tae discard meh stuff.)
Kavern Master
1q3x9
?
No.120434
120439
>>120433
Interesting.
Go on.
The kobolds seem to be focused on the tunnels, shivering and kowering as they ready their lil krossbows.
LRHHY
?
No.120435
120436 120437 120438
[1d20 = 1]
*blue scadoo we can tooo* as I sneak back to where isla lies without lucy
Kavern Master
1q3x9
?
No.120436
>>120435
....
Kavern Master
1q3x9
?
No.120437
>>120435
What's your AC again?
Not a witch :I
eHral
?
No.120438
>>120435
Nooooooooooooooo
Scot Lass
a9xv7
?
No.120439
120441
>>120434
Isla ponders for a bit before letting out a short exhale as she crawls back to cover, fearing she may attract the ghost before the gnome can reach her.
>"Hello! Would you little dragons hear me out?!" she shouts out to the little camp.

Kavern Master
1q3x9
?
No.120440
Since it's technically Isla's turn first, I'm going to let her do her less-suicidal before I roll to see how many holes Yeeck gets shot full of.
Kavern Master
1q3x9
?
No.120441
120444
>>120439
>"How man still alive?!"
The kobolds bark, aiming their crossbows at her rock, conveniently forfeiting their free shot at Yeeck, who might want to turn around right now.

A red kobold pokes its head past the ledge, its golden eyes glowing and its crawls crackling with sparks as he holds the charge for a spell.
>"Hmmmph, you speak just like a silver..."
It barks at its komrades to keep their shots ready, some at the tunnels, some at Isla.
It doesn't fire yet though. It's saving its slot.
Kavern Master
1q3x9
?
No.120442
That's its way of saying "keep talking"
LRHHY
?
No.120443
120445
[1d20 = 13]
I investigate the tunnel abaondoning the idea I previously had but did not go through with
Scot Lass
a9xv7
?
No.120444
120445
>>120441
Isla hums for a bit, a little relieved no shots had been fired at her yet.
>"I believe there has been a misunderstanding between us due to tense circumstances."
She breathes in a little.
>"I have a small deal between you and me, little dragon: I transport shiny rock from dead woman to you as a token of trust between man and little dragon."
A pause
>"Sound good, yes?"
Kavern Master
1q3x9
?
No.120445
120446 120447
>>120443
You see a kobold halfway down the tunnel.
It's either dead, or damn good at pretending.

>>120444
Trips of circumstantial bonus.

The red kobold snarls
>"M'dok understand.. Manklan send you..!"
You don't need to roll to see that he is very, very afraid, by how much he's shivering.
LRHHY
?
No.120446
120448
[1d20 = 10]
>>120445
I chuck a hammer at him with my warhammer ready
Scot Lass
a9xv7
?
No.120447
120449
>>120445
Isla breathes in
>"Manklan did not send me to do anything to little dragons. I simply came here for a bounty on goblin thief. No little dragon business."
She stops for a second.
>"I see you are afraid of demon. Maybe I can help with it in exchange for safety?"
Kavern Master
1q3x9
?
No.120448
>>120446
He's 60-70 feet away. Don't bother.
Kavern Master
1q3x9
?
No.120449
120450 120452
Psst. "manklan" means the village. It thinks the villagers have come to exterminate them for killing the miners.
>>120447
One of the kobolds seems to chuckle at the mention of the goblin, before the red leader snaps at it.
>"Hmmmph, you go down there, you die. Try if will."
The kobold replies, evidently glad to just get rid of her.
Kavern Master
1q3x9
?
No.120450
>>120449
His archers haven't let go of their aim though...
Kavern Master
1q3x9
?
No.120451
120453
Yeeck may investigate the kobold, if he wishes
Scot Lass
a9xv7
?
No.120452
120454
>>120449
Isla seems a litte surprised at the answer, trying to gauge the kobold's current mood.
(Maybe I can convince 'im of pointing meh where it is?)
[1d20+7 = 17]
<Sense Motive

She tries prodding a bit.
>"What do you mean by demon, little dragon?"
LRHHY
?
No.120453
120454
[1d20 = 2]
>>120451
I try my best to not walk into a trap
Kavern Master
1q3x9
?
No.120454
120455 120460
>>120452
Desperate, worried, unsure, confused, visibly weakened. It seems its not as touch as it seems, and certainly unwilling to lose more kobolds.
>"The Demon... This kavern haunted. kurse eat away at body. Wounds no klose. Shivers no stop. Four komrades die.. bodies disappear when not looking.."
The kobold says, looking behind its shoulder nervously as it recalls the tale, shivering feverishly.
"Beast no seen, but heard. Komrade go down to to skout; skreams shake whole kavern.."

>>120453
It's not a trap (surprisingly), just a dead kobold.
It's in bad shape, something really tore into it, blood and entrails dragged up the tunnel behind it. It seems to have been reaching into its bag before it died.
LRHHY
?
No.120455
120457
[1d20 = 1]
>>120454
insight!
Kavern Master
1q3x9
?
No.120456
The other kobolds whimper in unison, shivering and sniffling as they recall the events.
Kavern Master
1q3x9
?
No.120457
120458
>>120455
The kobolds claw is in a bag.
Would you like to loot it?
LRHHY
?
No.120458
120459
[1d20 = 5]
>>120457
I lightly kick the bag to check for a trap but not break anything in it
Kavern Master
1q3x9
?
No.120459
>>120458
The bag rolls.
It doesn't explode, or bite him, or shoot poisoned darts.
Scot Lass
a9xv7
?
No.120460
120461 120462
>>120454
Isla nods to herself, unsure on staying on this death trap.
(That sounds rather shiver-inducing. Fuck's sake.)
>"Do you want to leave this place?"
She tentatively exposes a hand up.
Kavern Master
1q3x9
?
No.120461
120463
>>120460
She is not shot.
Most of the kobolds have re-positioned their bows towards the tunnels, only the red kobold pointed at her, ready to to shoot her if she tries anything funny.
It seems as though its decided only to shoot her if she tries to attack or retreat to the last room. She is otherwise free to move about the kavern, if she dares.

Oh, and there's a dead bard, if you wanna loot that.
Kavern Master
1q3x9
?
No.120462
120463
>>120460
The kobold does not respond
Roll sense motive
Scot Lass
a9xv7
?
No.120463
120464 120465
>>120461
Isla tentatively steps out of her cover, walking slowly to the dead bard.
(I'm sorry, lass. I hope yer hubris will be lifted on whatever afterlife ya believed in.)
She cautiously checks her contents, looking particularly for shiny rocks for the kobolds.
>>120462
[1d20+7 = 26]
<Sense Motive roll
Kavern Master
1q3x9
?
No.120464
120472
>>120463
The kobold seems to be unwilling to leave the relative safety of the mine, but might be convinced, if it means cutting losses for its comrades
Kavern Master
1q3x9
?
No.120465
120472
>>120463
Isla strips Kiara of all of her valuable, leaving the dead bard ass-naked with her throat slit on the mine floor.

She may keep speaking while she does so, or she could just leave down the tunnel the gnome went down.
LRHHY
?
No.120466
[1d20 = 7]
I go through the dead kobolds shit
Kavern Master
1q3x9
?
No.120467
120469
Yeeck, meanwhile finds:
>A dagger.
>A longspear (or a regular spear, for a medium-sized creature)
>11 gp in silver pieces
>A light crossbow, with 7 bolts
>A med pack, with 7 uses left.
>2 vials of some icky green goo.
Kavern Master
1q3x9
?
No.120468
The kobold is wearing simple leather armor. Not as good as his studded leather.
LRHHY
?
No.120469
120470
[1d20 = 10]
>>120467
sweet next chance I get I'm gonna try to use that med pack on lucy
Kavern Master
1q3x9
?
No.120470
>>120469
Lucy is already stabilized, and won't wake up naturally for a while.
Kavern Master
1q3x9
?
No.120471
120473
Roll craft (alchemy), if you want to identify the goo.
Scot Lass
a9xv7
?
No.120472
120474 120475
>>120465
>>120464
I'm feeling bold.
After looting Kiara from her stuff, she turns to the red kobold, taking a step closer to the campsite
>"I believe we may come to a solution for both of us if we work together."
She clears her throat.
>"Has any of your attacks wounded this creature?"
LRHHY
?
No.120473
120474
[1d20+1 = 17]
>>120471
craft?
Kavern Master
1q3x9
?
No.120474
120476
>>120472
The kobold gives an disgruntled snarl
>"we no stupid. If skout no return, we no risk loss."
Two more kobolds aim crossbows at her, ready to shoot her if she takes even one more step towards their camp.
>>120473
+2 racial bonus
It's alchemical healing paste: A primitive concoction, made by an arcane alchemist who was unable to brew true healing potions. It can be smeared on wounds as a full round action to close them and restore HP.
Evidently, the kobold was trying to reach for this in its dying moments, but sadly, it died beforehand, and the paste wouldn't have put his organs back...
Kavern Master
1q3x9
?
No.120475
120476
>>120472
The kobolds do not respond to her offer, but don't shoot her either.

Sorry, so long as they've got the advantage against her, this'll take a diplomacy check.
Scot Lass
a9xv7
?
No.120476
120477
>>120474
>>120475
Isla stops herself in her tracks, pouting.
>"Yet you believe staying in the demon's den is a good idea?"
She raises her arms up as she kneels.
>"Either you must learn the enemy and defeat it or leave the cavern. Otherwise, the looming threat of losing your compatriots will remain. Either from the demon or lack of substinence."
She pauses
>"You want your brothers and sisters to survive this ordeal, correct?"
[1d20 = 4]
<Diplomacy roll.
Kavern Master
1q3x9
?
No.120477
120479
>>120476
The kobolds raise their crossbows at her.
>"Go die with redkap, manstink."
The red leader snarls, gesturing towards the tunnel.
The other kobolds look ready to shoot.
Kavern Master
1q3x9
?
No.120478
I think we'll cut it for tonight.
I meant to start this a lot earlier today, but it wasn't to be.
The PCs have made it to a (relatively) safe point.

The kobolds haven't made swiss out of Isla yet, but they might if she continues to stand out in the open alone. She's free to join Yeeck though.
Anonymous
kt/rj
?
No.120479
120480
>>120477
Isla pauses, unsure of leaving with just her life.
She pulls out a block of silver ore from her person after being multiplied from looting the dead bard.
>"Maybe you can have this delivered to your camp? I heard at least some of the little dragons want to have this shiny, precious rock."
Anonymous
1q3x9
?
No.120480
120481 120482
>>120479
The kobold narrows its golden eyes, reaches into a pocket on it's cloak, and reaches out another, larger, chunk of unprocessed ore.
>"M'dok no like games.. Go, or be squish now!"
It barks, gesturing to the tunnel that the "Redkap" came through.

Evidently, it didn't take the bait for whatever Isla is trying to do. Its comrades stand still, aiming their crossbows at Isla to see if she tries any more tricks.
They haven't shot her yet though, roll Sense Motive if you want a snippet of insight.

Also, Kiara left all of her ore near the entrance of the mine.
Kavern Master
1q3x9
?
No.120481
>>120480
*"redkap" left through
Anonymous
kt/rj
?
No.120482
120483
>>120480
[1d20+7 = 17]
<Sense Motive roll
Isla still has her own little silver ore pieces to offer though, although they seemed uninterested judging from their own reserves.
Kavern Master
1q3x9
?
No.120483
120484
>>120482
The kobolds just want her gone, but are afraid to just shoot her, lest she down another one of them in returned fire (they're squishy).
A few are shuffling around in the back if the camp, evidently in a hurry to prepare some operation that she can't make out.

They seem unlikely to attack unless she stays for too long or gets closer.
The Red Leader gestures to the tunnel Yeeck went through.
Anonymous
kt/rj
?
No.120484
120485
>>120483
Isla pouts a little, knowing deep down these lizard folk need help, even though they just shot her a lot with bolts.
She nonetheless turns to the tunnel that was pointed at, pondering on stuff to say but ultimately coming up with nothing, eventually deciding to follow what the red kobold had offered to her at crossbow point,
(Bugger. They can't survive down 'ere but I can't pierce their stubborn nature. I may visit these lizards when I have something worthy to give 'em.)