Hello, and welcome to the Kaverns & Kobolds Klub!
In this thread, I, the dungeon master, will be honing my skills in hosting a third edition dungeons and dragons adventure over an online medium, with a team of four promising adventurers who embark on a a treacherous quest. On their adventure, our heroes will encounter magic, monsters, tragedy, treasure, traps, and much much more. Will they survive the ordeals I've prepare for them? The dice shall decide their fates.
Our story takes place around a small mining village known as Duvik's pass:
Duvik’s Pass is a small town nestled within one of the few valleys that cross through the Serpentcoil Mountains. It has long been a waystop for travelers and adventurers seeking to rest aching limbs and drown painful memories within her gates. Moreover, it has also gained attention recently as a potential power in the area’s commerce, due to a discovery of substantial silver deposits buried in the mountains nearby. Over the past three years, the men of Duvik’s Pass have burrowed into the ground seeking the wealth therein. Able-bodied folk from neighboring villages flocked to the town, hoping to lend their strength within the mines and garner some share of the prize. A wide variety of creatures may have had their own reasons to cross these mountains, but it was the smell of silver that drew the nose of a certain merchant-wannabe some time before our story takes place.
Schlomo Goldsteinbergwitz Jr. was a young goblin who travelled across this region some six months ago. The goblinoid came from a rather prestigious family of (((merchant))) Archivists in a far away region, and like all in his family, he had a nose for silver, the silver of Duvik's pass. Schlomo Jr. had only just finished his bar mitzvah and unpacked his presents when he got wind of a the prospects that'd been dug up in the promising town, and so he made off towards those very mountains, taking a dozen of his uncle's irreplacible bank notes with him. Infuriated, his uncle, Harold Goldsteinbergwitz, placed a heavy bounty on the theif's nose, prosising a reward of 4,000 gold pieces to whoever could bring back the young prospector, alive.
It's for this reason that our heroes, to be described, have gathered in Duvik's pass. Each of these young lads happened to pick up wind of the bounty as they were crossing the mountains. They've traveled far for the chance at fortune, perhaps even bumping into eachother once or twice along the way. The four cloaked figures enter the town at different entry points, stopping and asking less-than-friendly commoners for directions that may lead them to their fortune. To call the townsfolk unfriendly would be an understatement, as each of our four cloaked heroes would find brutally clear as they make frustrated ill attempts to communicate with the locals. The entire town seems to be on-edge, paranoid, and almost hollow in some ways. Our four unnamed heroes would find that the promising village of Duvik's Pass isn't all it was cracked up to be, at least not since a grim misfortune that had befouled the town long before their arrival.
Hope and industry of Duvik's Pass turned to despair and potential ruin with the advent of the Burning Plague four months ago. It began quietly enough, with the miners returning home from their work at nightfall complaining of blistering sores and an unbearable thirst. Shortly thereafter, the town’s livestock was decimated by an unknown illness and her crops began to wither. The elders of Duvik’s Pass declared that the well water had been soured by an unknown disease, but by then the Burning Plague had already begun claiming the young and the sickly. To make matters worse, the last few men still strong enough to plumb the wealth of the mine have yet to return from their last endeavor. The townsfolk know not what happened to their loved ones; they continue to await the return of their missing sons and husbands, while praying for an end to the sickness that continues to spread within their home.
Needless to say, few of the despairing commoners have anything nice to say to the cloaked strangers traveling about the town looking for clues to the whereabouts of the goblin merchant; some turn away in disgust, others point in various directions, some even throw rocks, but most of them just shrug in ignorance. Frustrated and annoyed, the four cloaked figures eventually find themselves marching across the town in the same general direction; they shuffle awkwardly alongside one another, trying and failing to avoid eye contact, perhaps vaguely aware of their common prospects. Together, willingly or not, the haphazard squad make their way to the town's largest pub and community center: The Old Plot Hole Inn. One by one, they squeeze past each-other through the doors of the tavern.
1307 replies and 80 files omitted.
>>120179"They thought I was a kobold"
>>120178I didn't really bother to calculate how many hit points the table had, but it took 11 rounds for Yeeck to get back to health.
>>12018111 rounds = just over a minute. Depending on the thickness of the wood, and being as though its not on a fire, the oil would go out before the table crumbled.
[11d6 = 39]>>120182Well, I'm going to list it as no longer burning then. It took 1d6 damage per round, so...
>>120183Which is more HP than most of the statted objects I have.
What do y'all do next?
There's a tunnel to the east, and then there's the tunnel y'all came from.
"Might as well go that way" Kiara offers, pointing east
>>120186Sorry
You came from the west tunnel.
You entered the mine through the South tunnel.
The east tunnel is unexplored.
>>120186>>120187Isla nods with a weary sigh.
"I hope there's no more lizard things."
I'm also going to need a marching order, regardless of which path you take, because reasons.
>>120190"The Teagans used to say that 'Hope is the first step toward... something bad. I don't remember how it exactly goes."
Just tell me who goes first, second... and third, and last..
>>120192And Kiara is NOT leading because apparently she left her lantern on the table instead of just inside the doorway like I specified.
>>120194She can fuel a torch with one of the several broken lamps littered about the floor.
>>120192"That's a nice metaphor."
>>120195I stand up and put away my bedroll and blanket
>>120195Are any of them serviceable? Kiara has 1 more flask of oil
>>120192She chuckles slightly as she rubs her temple.
"Fair enough."
>>120197She looks at the recently cured gnome warrior, unpacking his things.
"Aye, care tae go first, lad? I sure dun want tae steal yer kills against these kobold folk."
>>120198No, they've all been smashed, perhaps intentionally by creatures who knew that they had an advantage when fighting in the dark.
There's still oil in a few of them that could be poured onto a torch though.
Anctually, didn't you have Mending? You could try casting that, but all of the lamps in the mine have been broken.
There's also a few broken pickaxes if you want a club, or a torch.
>>120199I lift my hook hammer and tower shield
"sounds like a plan, keep the light on my back and out of my eyes, I have darkvision so you'll just blind me"
I've got Yeeck headed in first.
I need to know who's moving immediately after him though.
>>120201She gives him a thumbs up.
"Aye, I'll keep that in mind while I'm behind ye."
>>120200>mendingNope
>>120202Kiara will follow, arrow nocked
The eastern tunnel leads down a slope.
When the party is 40 feet down the slope leading from the lobby, the incline suddenly becomes much steeper. A soft blue luminescence glows in the distance farther down the ramp.
>>120206Well, do you proceed, or would you like to make some rolls?
>>120207Are you implying an absence of passive spot and listen checks?
I'm going to wait on Yeeck's player, since he's feeling sick.
Both Yeeck and Kiara need to make Reflex saves.
[1d20 = 15]
*march march march*
Lucy too, now that I look at it
>>120213Yeeck falls into a 20 foot hole as the ground crumbles beneath him.
>>120214Kiara narrowly avoids falling into the same hole, tumbling back with a backflip.
>>120216Down she goes.
>>120217Kiara readies to fire at anything coming from down the hall (ready attack)
[1d20 = 6]>>120217I grab lucy so she doesn't hit the ground
>>120217Isla readies her sling in case something comes.
>>120218Nothing comes up the tunnel.
She can roll a Bardic knowledge check rn, if she wants.
Yeeck takes 6 fall damage.
Lucy takes 7 damage.
>>120221Lucy is barely holding on to consciousness.
[1d20 = 17]
can I give lucy my healing potion??
>>120223You might want to save that for yourself, because...
>>120222You can heal yourself with your touch attack, as usual.
[1d20+1 = 16]>>120221*sigh* Since it pertains to something that might come to mind in context, sure. For future reference, since it might be contextual, you can just say 'roll check'. If its knowledge (meaning the character knows it) its obtuse to suggest rolling a check.
>>120225Kiara can tell that the trap has been freshly dug.
[1d20 = 7]
"Lucy get on my back" I say indicating
I pull out two daggers to climb the wall with
>>120227That was bardic knowledge?Search, to determine the constraints of the trap
Assuming PCs have some rope, or take a while to take 20 on their climb checks, they can eventually get themselves out of the pit.
Yeeck is at 3 HP.
>>120225It was originally supposed to be a craft (trapmaking) check, or profession (miner) check, but I figured Bardic knowledge counted. I picked this when I thought we'd have a kobold in the party, in which case it could have revealed a bit more about 'bold lore.
>>120229It takes him a few minutes, but he gets out.
Isla has some rope. I'm going to take the liberty of assuming she helps Lucy out.
The tunnel ahead opens up into a large cavern.
Would the PCs like to proceed?
>>120233Kiara has 50' of rope. What about the trap?
[1d20 = 17]>>120233yes I want to kill kobolds
And by the fact that the trap is freshly dug, Kiara can infer that kobolds have definitely been here..
>>120233I suppose.
Isla's current mood is wary, though. If this keeps up she's going to have lizard nightmares.
>>120239Good :3
Alright, Are we continuing with the previous marching order, or would y'all like to mix it up?
>>120240Keep current. Isla at the back.
>>120240Assuming no one died, yeah I'm planning on maintaining the marching order, arrow nocked
>>120240at the front so I can kill kobolds
I start smacking the ground in front of my with my tower shield so I can find potential traps
Yeeck is going to want to be cautious. He's at 3 HP, and any shot could kill him.
As for the cavern ahead:
This enormous cavern extends upward for at least 100 feet, climbing high into the bowels of the mountain. Glowing blue-green lichens creep across the rough walls and man-sized stalagmites protruding from the ground in this area, their faint light growing and then diminishing again every few seconds. The illumination occasionally highlights small flecks of silver, which glitter in the face of the great western wall of the cave. Several cables hang down from the edge of a wide hollow within that wall. The hollow penetrates deep into the west face of the cavern and begins about 20 feet above where you stand. The air here feels cool and damp.
Something like this
You've reached the main mine.
drinks my potion of healing
>>120247Do you do that before, or after you enter the kavern?
Lesser vigor heals more hp, but takes longer to heal.
>>120244"We can assume that we don't have the element of surprise, and unless they have superior numbers, they're gonna wait for us."
Kiara says, maintaining a ready position, pointed toward their progressive front, but scanning as they go.
>>120249Good idea.
>"FIRE!"A voice barks in draconic, from above the party.
A few seconds after Isla enters the room, hail of crossbow bolts rains down on the party, from the upper ledge of the groto.
2 bolts fly past Yeech, and then another grazes him on the cheek, dealing 1 damage.
Kiara blocks one with her buckler, but then another hit her her the arm and deals 4 damage.
Lucy takes one hit, and then a confirmed crit that deals minimum damage, taking 4 damage total.
Isla takes 6 damage from a shot, and then another flies past her.
Surprise round over. Everyone roll initiative,
>>120251I seem to recall saying something about passive spot checks. Should I assume I failed?
>>120252yeah shouldn't we be doing spot checks for that? I almost died again
Kiara and Isla are both at 1 HP.
Yeeck is at 12
Lucky is at 4.
If they feel a bit overwhelmed, they might want to know that the giant stalagmites in the room could provide up to total cover from the direction where the arrows came from.
>>120252Yeah, the little motherfuckeers get +9 to Hide, plus cover. I rolled her check just out of courtesy.
Everyone roll initiative, so i can have it while we pause for homosexuality
I need Kiara's initiative
[1d20+7 = 23]
Rolling for Kiara
Got it written down.
Kiara goes first.
Se can run for cover as a move action, if she wishes. She'd still have time to take her potion, which she really, really, really might want to do soon..
>>120268Kiara identifies one of them and casts Daze
Desperate and frantic barking echoes from above, the several other voices bark in response.
>"Mans find; vllage come. Hold the line!">>120269She's too far away to target them with Daze.
In fact, she can't even see them past the ledge.
>>120270Actually, she can see them, barely. They're not in range for short-range spells though.
[1d20+3 = 7]>>120270e_e
Well gee, I guess I'll just hide. Oh wait, nevermind.
Kiara fires an arrow at one, assuming she can see any, since its obviously stacked against the party
>>120272Bla bla, go ahead and kill me. No tears were lost from this
farce game
>>120272I'm only going to ask this once.
Are you sure you want to do that?
Because what she can she is a lot of crossbows aimed at her from the ledge albeit, most of them aimed at the gnome.
[1d20 = 3]>>120275I use my turn to actually see what the fuck is going on
>>120274Apparently I was stuttering when I said "pause". Apparently I was stuttering again when I said "fire". IDGAF anymore, just go with it nigger
Okay, Kiara stays where she is and lops an arrow off.
>>120276You can see an indeterminate number of kobolds shouting angrily down at you from the cavertops.
Two of them shoot arrows down, focusing fire on the gnome, because that's what kobolds do.
They scream down at him in draconic
>"Dirty redkap! Die!">"Eat steel!"One bolt flies by him, the other bounces off of his shield.
>>120278Relax, you're not dead yet, but you might be if you don't take that potion and find cover before the lizzers drop the gnome.
Or you could keep shooting, it's an option. You have a pretty clean shot at the frontline.