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Kaverns & Kobolds: A Level 1 Adventure
Anonymous
1q3x9
?
No.118395
118425
Hello, and welcome to the Kaverns & Kobolds Klub!
In this thread, I, the dungeon master, will be honing my skills in hosting a third edition dungeons and dragons adventure over an online medium, with a team of four promising adventurers who embark on a a treacherous quest. On their adventure, our heroes will encounter magic, monsters, tragedy, treasure, traps, and much much more. Will they survive the ordeals I've prepare for them? The dice shall decide their fates.

Our story takes place around a small mining village known as Duvik's pass:
Duvik’s Pass is a small town nestled within one of the few valleys that cross through the Serpentcoil Mountains. It has long been a waystop for travelers and adventurers seeking to rest aching limbs and drown painful memories within her gates. Moreover, it has also gained attention recently as a potential power in the area’s commerce, due to a discovery of substantial silver deposits buried in the mountains nearby. Over the past three years, the men of Duvik’s Pass have burrowed into the ground seeking the wealth therein. Able-bodied folk from neighboring villages flocked to the town, hoping to lend their strength within the mines and garner some share of the prize. A wide variety of creatures may have had their own reasons to cross these mountains, but it was the smell of silver that drew the nose of a certain merchant-wannabe some time before our story takes place.

Schlomo Goldsteinbergwitz Jr. was a young goblin who travelled across this region some six months ago. The goblinoid came from a rather prestigious family of (((merchant))) Archivists in a far away region, and like all in his family, he had a nose for silver, the silver of Duvik's pass. Schlomo Jr. had only just finished his bar mitzvah and unpacked his presents when he got wind of a the prospects that'd been dug up in the promising town, and so he made off towards those very mountains, taking a dozen of his uncle's irreplacible bank notes with him. Infuriated, his uncle, Harold Goldsteinbergwitz, placed a heavy bounty on the theif's nose, prosising a reward of 4,000 gold pieces to whoever could bring back the young prospector, alive.

It's for this reason that our heroes, to be described, have gathered in Duvik's pass. Each of these young lads happened to pick up wind of the bounty as they were crossing the mountains. They've traveled far for the chance at fortune, perhaps even bumping into eachother once or twice along the way. The four cloaked figures enter the town at different entry points, stopping and asking less-than-friendly commoners for directions that may lead them to their fortune. To call the townsfolk unfriendly would be an understatement, as each of our four cloaked heroes would find brutally clear as they make frustrated ill attempts to communicate with the locals. The entire town seems to be on-edge, paranoid, and almost hollow in some ways. Our four unnamed heroes would find that the promising village of Duvik's Pass isn't all it was cracked up to be, at least not since a grim misfortune that had befouled the town long before their arrival.
Hope and industry of Duvik's Pass turned to despair and potential ruin with the advent of the Burning Plague four months ago. It began quietly enough, with the miners returning home from their work at nightfall complaining of blistering sores and an unbearable thirst. Shortly thereafter, the town’s livestock was decimated by an unknown illness and her crops began to wither. The elders of Duvik’s Pass declared that the well water had been soured by an unknown disease, but by then the Burning Plague had already begun claiming the young and the sickly. To make matters worse, the last few men still strong enough to plumb the wealth of the mine have yet to return from their last endeavor. The townsfolk know not what happened to their loved ones; they continue to await the return of their missing sons and husbands, while praying for an end to the sickness that continues to spread within their home.
Needless to say, few of the despairing commoners have anything nice to say to the cloaked strangers traveling about the town looking for clues to the whereabouts of the goblin merchant; some turn away in disgust, others point in various directions, some even throw rocks, but most of them just shrug in ignorance. Frustrated and annoyed, the four cloaked figures eventually find themselves marching across the town in the same general direction; they shuffle awkwardly alongside one another, trying and failing to avoid eye contact, perhaps vaguely aware of their common prospects. Together, willingly or not, the haphazard squad make their way to the town's largest pub and community center: The Old Plot Hole Inn. One by one, they squeeze past each-other through the doors of the tavern.
1307 replies and 75 files omitted.
Scot Lass
TMvdl
?
No.119977
119981 119982
>>119976
First of all, Isla closes the door when all the party present is out of the room, wanting to avoid any more sneaky crossbow shots from behind.
Then she turns to the party, panting slightly.
"Damn traps..."
Kavern Master
1q3x9
?
No.119978
119979
The Mess Hall goes dark as two of the cloaked figures succeed in shooting out Kiara's lantern and Lucy's lamp, which they sadly forgot to take with them as they left the room.
Anonymous
fSrsF
?
No.119979
119980 119982 119984
>>119976
Kiara visibly relaxes once and stops playing once the others have made it back into the room
>>119978
A pity that's not where I said she would set it, but w/e
Anonymous
fSrsF
?
No.119980
119984
>>119979
Tossing her viola in no particular direction, she draws an arrow and nocks it.
Not a witch :(
eHral
?
No.119981
119984
>>119977
Lucy Sighs
"I Think we're gonna need to head back to town."
Kavern Master
1q3x9
?
No.119982
119984
>>119977
As she closes the door, she hears sniffing and exasperated cheering.
>"Viktory!"
>"Enemy repelled!"
>"Kaptain give medals for valor."
>"Kobold masterrace!"
The four figures rejoice, surprised to have made it this far.
>>119979
They are in the hallway, atm.
They may now discuss what to do next, although Lucy will need a bit of extra instruction since she's still deaf for the time being.
>>119979
She put it on the table, iirc.

Kavern Master
1q3x9
?
No.119983
119988
>>119974
Roll another survival check
Scot Lass
TMvdl
?
No.119984
119985 119987
>>119981
She pants slightly.
"Aye... We're not cut out fae this."
>>119980
>>119979
Isla looks at Kiara's actions intently.
>>119982
She sighs.
"Damn things..."
Anonymous
fSrsF
?
No.119985
>>119984
"These creatures are craftier than I expected. They won't catch ME unaware again,...."
Kavern Master
1q3x9
?
No.119986
Everyone feel free to keep talking. I'm going to take 10 minutes to eat a sandwich.
Not a witch :(
eHral
?
No.119987
119989
>>119984
"Maybe we can find someone else to help us there?"
Kobold Slayer
LRHHY
?
No.119988
119994
>>119983
[1d20 = 11]


Anonymous
fSrsF
?
No.119989
119990 119991
>>119987
"Stand clear of the door. I've got an idea." Once everyone is clear of the line of sight of the door, Kiara stands to the side of the door (should have total cover) and reopens the door. She pulls one of her spare oil flasks out, un-stoppers it, spends a round preparing it with a fuse.
Scot Lass
TMvdl
?
No.119990
>>119989
Isla does as instructed, walking directly away from the door by 10 feet, watching with interest.
Not a witch :(
eHral
?
No.119991
119993
>>119989
Lucy Moves back and then whispers
"What is that?"
Kobold Slayer
LRHHY
?
No.119992
*screams in draconic*
Anonymous
fSrsF
?
No.119993
>>119991
"These little faggots aren't the only ones who play dirty," Kiara says, holding up a tindertwig (match)
Kavern Master
1q3x9
?
No.119994
119996
>>119988
Yeeck successfully follows the trail up the mountain.
It gets colder as he climbs, and he notices several other sets of footprints appearing in the frost.
Kavern Master
1q3x9
?
No.119995
119997
Beasts_PhaseSpider.png
Meanwhile, in the kavern, the PCs may be startled to hear a subtle whoosh as pic related manifests behind them.
Kobold Slayer
LRHHY
?
No.119996
120004
>>119994
*Holds my hammer high* I HUNT!
Scot Lass
TMvdl
?
No.119997
119999
>>119995
Isla jumps as she sees the spider thing.
"Oh fer crying out loud."

How close behind them is this thing?
Kavern Master
1q3x9
?
No.119998
120000 120001 120003
KlutzyElasticArctichare-size_restricted.gif
Sorry, rolling dice
The giant blue Nope lunges out and grabs Rhyd with its jaws, in a fearsome swoop that would have hit even if he were not flat footed. The beast vanishes as quickly as it came, it's earie blue body dissolving into ethereal mist, taking Rhyd with it...
And just like that, he's gone.
No initiative. The surprise round ended as soon as it began.
Kavern Master
1q3x9
?
No.119999
120001
>>119997
Right behind them. The motherfucker jaunted in as a free action, grappled, and left as a move action. Rhyd is nowhere to be seen.

Also, check'em
Anonymous
fSrsF
?
No.120000
120002
>>119998
Kiara blinks a few times and returns to preparing her molotov coctail.
You know where I'm going with this right? Once its ready, she'll use the tindertwig to light the fuse and throw it at the kobold's overturned table.
Scot Lass
TMvdl
?
No.120001
>>119998
>>119999
Isla blinks profusely as a shiver crawls up her spine.
"Oh."
Checked.

Kavern Master
1q3x9
?
No.120002
>>120000
Supposing that Kiara was not distracted by the giant spider that just took one of her allies out of the blue, she could hear some scurrying, as the kobolds push tables around, put away the damaged lamp and reset caltrops, before they suddenly become silent once more.
Not a witch :(
eHral
?
No.120003
120005 120006
>>119998
Lucy stands there jaw slightly agape
"D-Do we go after it? To save the Little guy?"
Kavern Master
1q3x9
?
No.120004
120007
>>119996
Yeeck's kobold-murdering endeavor leads him to the front of an open mineshaft in the mountain.
A cool breeze drifts down from the towering peaks of the Serpentcoil Mountains as you behold the entrance to the caverns. The frost-rimed ground is littered with tools, picks and shovels, some of which protrude from soft banks of snow. A single darkened shaft leads into the depths of the mine ahead. The dirt path beneath its wooden support structure is covered with stone debris, a few pieces of which occasionally glint with the slightest hint of ore. No light issues forth from the tunnel. Burnt-out torches are strewn across the floor, their brackets torn from the shaft walls. Behind you, the worn road leads back through the crags to the valley below. Aside from the quiet whistling of the wind, complete silence fills the small clearing within the mountains.
The tunnel is 15 feet wide and 10 feet tall.
It is entirely unlit.
Scot Lass
TMvdl
?
No.120005
>>120003
Isla grabs Lucy's shoulder and shakes her head.
"That thing will probably kill us all if we tried, lass."
She turns her neck to Kiara's attempts at anti-lizard arson.
Kavern Master
1q3x9
?
No.120006
120008
>>120003
She's free to try, if she can figure out wtf even happened.
As of now, the party is down to 3. They will be outnumbered by even the smallest encounter they've faced thus far.

Oh, and i guess anyone with ranks in the skills can roll knowledge (arcana) or knowledge (the planes), to understand wtf they just saw.
Kobold Slayer
LRHHY
?
No.120007
120009 120010
>>120004
*darkvision bitch*
Kobold Slayer marches in shield and hook hammer drawn ready to slay kobolds*
eHral
?
No.120008
120013
[1d20+6 = 24]
>>120006
Rolling knowledge arcana
Kobold Slayer
LRHHY
?
No.120009
march.gif
>>120007
forgot pic
Kavern Master
1q3x9
?
No.120010
120011 120012
>>120007
The brave gnomish warrior marches into the dark, down a 120 ft tunnel, littered with smashed lamps and broken pickaxes.
Eventually, it opens up to a 25 by 25 foot room described in >>118522
Anonymous
fSrsF
?
No.120011
120013 120019
>>120010
Kiara peeks into the room. What does she see?
Kobold Slayer
LRHHY
?
No.120012
120013
>>120010
I yell out banging my hammer on my shield
"KOBOLDS COME OUT TO PLAYYYYY!"
Kavern Master
1q3x9
?
No.120013
120014 120015 120016
>>120008
With a check like that Lucy may have once heard of an infamous magical creature called a "phase spider", known for its teleportation ablities.
>>120011
The little shits worked quickly.
Roll a strength check.
>>120012
Roll a listen check.
Not a witch :(
eHral
?
No.120014
120018
>>120013
Have i heard anything about it specifically?
fSrsF
?
No.120015
120017 120018
[1d20+1 = 18]
>>120013

Kobold Slayer
LRHHY
?
No.120016
120022
>>120013
[1d20 = 5]

Scot Lass
TMvdl
?
No.120017
120018 120019
>>120015
Rolling to assist Kiara.
[1d20+2 = 9]

Kavern Master
1q3x9
?
No.120018
>>120014
Yeah, you know of its teleportation abilities, supposedly possessing the power to travel between spaces, but you'd need a higher check to know specifics.
>>120015
The door doesn't budge
>>120017
Almost got it


Not a witch :(
eHral
?
No.120019
120020 120021
>>120017
>>120011
"I Think our little friend is gone for good. that was a Phase spider."
Scot Lass
TMvdl
?
No.120020
120030
>>120019
Isla groans slightly as the door doesn't seem to budge.
"I figured from how easy it ate him, now could you help with this door? These little lizard things blocked it with stuff."
Anonymous
fSrsF
?
No.120021
120025
>>120019
"F. Can you help us with this door?"
Kavern Master
1q3x9
?
No.120022
120026 120028
>>120016
You year a subtle draconic screech to the west, before silence.

Lucy, Isla and Kiara are entitled to Listen checks
fSrsF
?
No.120023
120024 120027
[1d20+3 = 21]

Kavern Master
1q3x9
?
No.120024
>>120023
Where does that +3 come from?
eHral
?
No.120025
120027
[1d20 = 13]
>>120021
"Sure."
Kobold Slayer
LRHHY
?
No.120026
120031
run.gif
>>120022
*runs to the west screaming like a madman*

Kavern Master
1q3x9
?
No.120027
>>120023
Sorry, I haven't had any caffine today...

Kiara hears shouting to the east of the tunnel.
>>120025
Nevermind, i forgot you're still deaf.
eHral
?
No.120028
120029
[1d20 = 20]
>>120022
Listen
Kavern Master
1q3x9
?
No.120029
120030 120032
>>120028
Lucy notices a sharp ringing in her ears, but she's still deaf for now.

She does see a smol armored figure charging towards her from the east though.
Not a witch :(
eHral
?
No.120030
120032
>>120029
>>120020
Lucy grabs isla by the shoulder and points at the figure
Kavern Master
1q3x9
?
No.120031
120032 120034
>>120026
Yeeck sees 3 figures in the tunnel.
Tall, visibly humanoid, armed, and maybe female?
Scot Lass
TMvdl
?
No.120032
120033 120036
>>120030
>>120029
>>120031
Isla turns around, trying to see what's coming towards them.
(What is she on about?)
Kavern Master
1q3x9
?
No.120033
120037
>>120032
A smol figure in leather armor charges forward with a pickaxe.
Kobold Slayer
LRHHY
?
No.120034
120035 120036 120037
goblin3.jpg
>>120031
I run up to them and look them up and down
"You're not kobolds, have you seen any kobolds?"
Anonymous
fSrsF
?
No.120035
120038
>>120034
"A gnome? Greetings!" Kiara says in gnomish.
Not a witch :(
eHral
?
No.120036
120037 120038
>>120034
>>120032
Lucy gets behind isla
Scot Lass
TMvdl
?
No.120037
120038
>>120033
>>120034
>>120036
Isla points to the door behind her, making sure to cover Lucy in case things get hectic.
"There are some behind this door, lad. Four o them, in fact."
She glances at the door.
"Door's stuck, though."
Kobold Slayer
LRHHY
?
No.120038
120039 120040 120042
>>120035
"I am a gnome and you are not a kobold"
>>120036
*glances over at the hiding girl*
>>120037

*pulls out a crowbar*
"Not for long"

Kavern Master
1q3x9
?
No.120039
120042 120043
>>120038
Roll a str check.
Anyone interested can roll to aid.
Kobold Slayer
LRHHY
?
No.120040
120041 120043 120044
>>120038
[1d20 = 7]

Kobold Slayer
LRHHY
?
No.120041
>>120040
+2 btw
Scot Lass
TMvdl
?
No.120042
120045
>>120039
>>120038
Isla nods, before helping the gnome.
[1d20+2 = 13]

eHral
?
No.120043
[1d20+1 = 14]
>>120039
>>120040
Rolling to assist
Kavern Master
1q3x9
?
No.120044
120046
>>120040
Fail

I'm going to assume you guys are going to take 20 on this.
After a minute or two of pushing, a wooden bar snaps, and the PCs successfully push through the barricade behind the sealed door.
fSrsF
?
No.120045
[1d20+1 = 12]
>>120042
Also assisting
Kobold Slayer
LRHHY
?
No.120046
120047 120048
>>120044
I kick the door the rest of the way open and throw a torch in
"WAKE UP YOU LITTLE SHITS IM HERE TO SLAY YOU"
Kavern Master
1q3x9
?
No.120047
The room appears as described in >>118614 >>118601 , except that the tables are all over the place
>>120046
He is greeted with silence.
Scot Lass
TMvdl
?
No.120048
120050 120052
>>120046
Isla jumps in surprise.
"Watch your step, lad! They have marbles and caltrops on the floor!"
Kavern Master
1q3x9
?
No.120049
120051
Nothing greets Yeeck as he enters the room.

I need to know who enters and in what order.
Kobold Slayer
LRHHY
?
No.120050
120053 120054
>>120048
"Good point" I say before I chuck a container of oil in after my lit torch
Scot Lass
TMvdl
?
No.120051
120055
>>120049
Isla definitely doesn't enter the room this time, deciding to ready her sling and taking cover behind a wall, awaiting the moment a kobold tries to jump Yeeck with a crossbow bolt.
fSrsF
?
No.120052
120054
[1d20+3 = 14]
>>120048
Kiara throws her molotov at the furthest overturned table
Kobold Slayer
LRHHY
?
No.120053
>>120050
[1d20 = 12]

Kavern Master
1q3x9
?
No.120054
120056 120059
>>120050
Did you just set the room on fire?
The oils splatters all over the stone floor, setting the place on fire.
>>120052
She'd need to enter the room to do that.

Not a witch :(
eHral
?
No.120055
>>120051
Lucy is still hiding behind isla
[dice 1d20]
Kobold Slayer
LRHHY
?
No.120056
120060
>>120054
yes. yes i did.
"Kobolds receive no quarter" I say as I draw my crossbow
dice 1d20
Kobold Slayer
LRHHY
?
No.120057
120058
test
LRHHY
?
No.120058
[1d20 = 5]
>>120057

fSrsF
?
No.120059
120061 120064
[1d20+3 = 23]
>>120054
The room is 25x25. Alchemists fire (which governs oil flasks as splash weapons) has a range increment of 10'. That means an 11 (-2 because of the range) lands.
Kavern Master
1q3x9
?
No.120060
120063
>>120056
Nothing responds.
The grease-fire makes an awful smell as it burns, mixing with some soup that's been spilled all over the stone floor.
Not a witch :(
eHral
?
No.120061
120062
>>120059
Nice!
Anonymous
fSrsF
?
No.120062
>>120061
Too bad that was an unintended reroll.
My point stands though
LRHHY
?
No.120063
120066
fire.jpg
[1d20 = 20]
>>120060
>>120060
I slowly and carefully walk into the room, avoid possible caltropes and marbles
Kavern Master
1q3x9
?
No.120064
120065
>>120059
I'm going to let you do it just because it's a 20.
She hits the table on the far side of the room.
estimates table hardness
It takes fire damage, and begins to burn.
Anonymous
fSrsF
?
No.120065
>>120064
With her next available action, Kiara re-nocks her bow, and readies an attack.
Kavern Master
1q3x9
?
No.120066
120067 120070
>>120063
He successfully steps around the caltrops, indicating experience in dealing with kobolds.

I'm going to have you roll a reflex save to avoid catching fire though.

Scot Lass
TMvdl
?
No.120067
120068
>>120066
Fair enough, I suppose.
[1d20+6 = 22]

Kavern Master
1q3x9
?
No.120068
120092
>>120067
I don't recall you entering the room, but that would have been enough to walk through the greasefire without your pants lighting up.

Nothing responds.
Kavern Master
1q3x9
?
No.120069
120071 120092
So far, no kobolds have shown themselves.
PCs are free to explore the room, if they wish. There's caltrops everywhere and a greasfire in the middle of the room though.
LRHHY
?
No.120070
120073
[1d20 = 12]
>>120066
I try to avoid the fire as I look around for kobolds
"I was told there were kobolds here"
fSrsF
?
No.120071
120073 120075
[1d20+2 = 11]
>>120069
Search check
Kobold Slayer
LRHHY
?
No.120072
sorry that's +2
Kavern Master
1q3x9
?
No.120073
120076 120077
>>120070
That ceck probably wouldn't have succeeded with the kobold's monstrous hide bonuses, but Yeeck feels that if there were kobolds in this room, they probably would have attacked him by now.

>>120071
She doesn't see very much interesting besides a pot of foul-smelling soup beside a dimly lit fireplace.
Kavern Master
1q3x9
?
No.120074
120077
Also, there's a door to the north, if I didn't make that clear earlier.
eHral
?
No.120075
[1d20+3 = 19]
>>120071
Rolling to assist.
Kiara
fSrsF
?
No.120076
120078
>>120073
Is her lantern still there? Its all metal, so even if shot and disrupted, it should still be serviceable