Hello, and welcome to the Kaverns & Kobolds Klub!
In this thread, I, the dungeon master, will be honing my skills in hosting a third edition dungeons and dragons adventure over an online medium, with a team of four promising adventurers who embark on a a treacherous quest. On their adventure, our heroes will encounter magic, monsters, tragedy, treasure, traps, and much much more. Will they survive the ordeals I've prepare for them? The dice shall decide their fates.
Our story takes place around a small mining village known as Duvik's pass:
Duvik’s Pass is a small town nestled within one of the few valleys that cross through the Serpentcoil Mountains. It has long been a waystop for travelers and adventurers seeking to rest aching limbs and drown painful memories within her gates. Moreover, it has also gained attention recently as a potential power in the area’s commerce, due to a discovery of substantial silver deposits buried in the mountains nearby. Over the past three years, the men of Duvik’s Pass have burrowed into the ground seeking the wealth therein. Able-bodied folk from neighboring villages flocked to the town, hoping to lend their strength within the mines and garner some share of the prize. A wide variety of creatures may have had their own reasons to cross these mountains, but it was the smell of silver that drew the nose of a certain merchant-wannabe some time before our story takes place.
Schlomo Goldsteinbergwitz Jr. was a young goblin who travelled across this region some six months ago. The goblinoid came from a rather prestigious family of (((merchant))) Archivists in a far away region, and like all in his family, he had a nose for silver, the silver of Duvik's pass. Schlomo Jr. had only just finished his bar mitzvah and unpacked his presents when he got wind of a the prospects that'd been dug up in the promising town, and so he made off towards those very mountains, taking a dozen of his uncle's irreplacible bank notes with him. Infuriated, his uncle, Harold Goldsteinbergwitz, placed a heavy bounty on the theif's nose, prosising a reward of 4,000 gold pieces to whoever could bring back the young prospector, alive.
It's for this reason that our heroes, to be described, have gathered in Duvik's pass. Each of these young lads happened to pick up wind of the bounty as they were crossing the mountains. They've traveled far for the chance at fortune, perhaps even bumping into eachother once or twice along the way. The four cloaked figures enter the town at different entry points, stopping and asking less-than-friendly commoners for directions that may lead them to their fortune. To call the townsfolk unfriendly would be an understatement, as each of our four cloaked heroes would find brutally clear as they make frustrated ill attempts to communicate with the locals. The entire town seems to be on-edge, paranoid, and almost hollow in some ways. Our four unnamed heroes would find that the promising village of Duvik's Pass isn't all it was cracked up to be, at least not since a grim misfortune that had befouled the town long before their arrival.
Hope and industry of Duvik's Pass turned to despair and potential ruin with the advent of the Burning Plague four months ago. It began quietly enough, with the miners returning home from their work at nightfall complaining of blistering sores and an unbearable thirst. Shortly thereafter, the town’s livestock was decimated by an unknown illness and her crops began to wither. The elders of Duvik’s Pass declared that the well water had been soured by an unknown disease, but by then the Burning Plague had already begun claiming the young and the sickly. To make matters worse, the last few men still strong enough to plumb the wealth of the mine have yet to return from their last endeavor. The townsfolk know not what happened to their loved ones; they continue to await the return of their missing sons and husbands, while praying for an end to the sickness that continues to spread within their home.
Needless to say, few of the despairing commoners have anything nice to say to the cloaked strangers traveling about the town looking for clues to the whereabouts of the goblin merchant; some turn away in disgust, others point in various directions, some even throw rocks, but most of them just shrug in ignorance. Frustrated and annoyed, the four cloaked figures eventually find themselves marching across the town in the same general direction; they shuffle awkwardly alongside one another, trying and failing to avoid eye contact, perhaps vaguely aware of their common prospects. Together, willingly or not, the haphazard squad make their way to the town's largest pub and community center: The Old Plot Hole Inn. One by one, they squeeze past each-other through the doors of the tavern.
1307 replies and 75 files omitted.
>>119976First of all, Isla closes the door when all the party present is out of the room, wanting to avoid any more sneaky crossbow shots from behind.
Then she turns to the party, panting slightly.
"Damn traps..."
The Mess Hall goes dark as two of the cloaked figures succeed in shooting out Kiara's lantern and Lucy's lamp, which they sadly forgot to take with them as they left the room.
>>119976Kiara visibly relaxes once and stops playing once the others have made it back into the room
>>119978A pity that's not where I said she would set it, but w/e
>>119979Tossing her viola in no particular direction, she draws an arrow and nocks it.
>>119977Lucy Sighs
"I Think we're gonna need to head back to town."
>>119977As she closes the door, she hears sniffing and exasperated cheering.
>"Viktory!">"Enemy repelled!">"Kaptain give medals for valor.">"Kobold masterrace!"The four figures rejoice, surprised to have made it this far.
>>119979They are in the hallway, atm.
They may now discuss what to do next, although Lucy will need a bit of extra instruction since she's still deaf for the time being.
>>119979She put it on the table, iirc.
>>119974Roll another survival check
>>119981She pants slightly.
"Aye... We're not cut out fae this."
>>119980>>119979Isla looks at Kiara's actions intently.
>>119982She sighs.
"Damn things..."
>>119984"These creatures are craftier than I expected. They won't catch ME unaware again,...."
Everyone feel free to keep talking. I'm going to take 10 minutes to eat a sandwich.
>>119984"Maybe we can find someone else to help us there?"
>>119987"Stand clear of the door. I've got an idea." Once everyone is clear of the line of sight of the door, Kiara stands to the side of the door (should have total cover) and reopens the door. She pulls one of her spare oil flasks out, un-stoppers it, spends a round preparing it with a fuse.
>>119989Isla does as instructed, walking directly away from the door by 10 feet, watching with interest.
>>119989Lucy Moves back and then whispers
"What is that?"
>>119991"These little faggots aren't the only ones who play dirty," Kiara says, holding up a tindertwig (match)
>>119988Yeeck successfully follows the trail up the mountain.
It gets colder as he climbs, and he notices several other sets of footprints appearing in the frost.
Meanwhile, in the kavern, the PCs may be startled to hear a subtle whoosh as pic related manifests behind them.
>>119994*Holds my hammer high* I HUNT!
>>119995Isla jumps as she sees the spider thing.
"Oh fer crying out loud."
How close behind them is this thing?
Sorry, rolling dice
The giant blue Nope lunges out and grabs Rhyd with its jaws, in a fearsome swoop that would have hit even if he were not flat footed. The beast vanishes as quickly as it came, it's earie blue body dissolving into ethereal mist, taking Rhyd with it...
And just like that, he's gone.
No initiative. The surprise round ended as soon as it began.
>>119997Right behind them. The motherfucker jaunted in as a free action, grappled, and left as a move action. Rhyd is nowhere to be seen.
Also, check'em
>>119998Kiara blinks a few times and returns to preparing her molotov coctail.
You know where I'm going with this right? Once its ready, she'll use the tindertwig to light the fuse and throw it at the kobold's overturned table.
>>119998>>119999Isla blinks profusely as a shiver crawls up her spine.
"Oh."
Checked. >>120000Supposing that Kiara was not distracted by the giant spider that just took one of her allies out of the blue, she could hear some scurrying, as the kobolds push tables around, put away the damaged lamp and reset caltrops, before they suddenly become silent once more.
>>119998Lucy stands there jaw slightly agape
"D-Do we go after it? To save the Little guy?"
>>119996Yeeck's kobold-murdering endeavor leads him to the front of an open mineshaft in the mountain.
A cool breeze drifts down from the towering peaks of the Serpentcoil Mountains as you behold the entrance to the caverns. The frost-rimed ground is littered with tools, picks and shovels, some of which protrude from soft banks of snow. A single darkened shaft leads into the depths of the mine ahead. The dirt path beneath its wooden support structure is covered with stone debris, a few pieces of which occasionally glint with the slightest hint of ore. No light issues forth from the tunnel. Burnt-out torches are strewn across the floor, their brackets torn from the shaft walls. Behind you, the worn road leads back through the crags to the valley below. Aside from the quiet whistling of the wind, complete silence fills the small clearing within the mountains.The tunnel is 15 feet wide and 10 feet tall.
It is entirely unlit.
>>120003Isla grabs Lucy's shoulder and shakes her head.
"That thing will probably kill us all if we tried, lass."
She turns her neck to Kiara's attempts at anti-lizard arson.
>>120003She's free to try, if she can figure out wtf even happened.
As of now, the party is down to 3. They will be outnumbered by even the smallest encounter they've faced thus far.
Oh, and i guess anyone with ranks in the skills can roll knowledge (arcana) or knowledge (the planes), to understand wtf they just saw.
>>120004*darkvision bitch*
Kobold Slayer marches in shield and hook hammer drawn ready to slay kobolds*
>>120007The brave gnomish warrior marches into the dark, down a 120 ft tunnel, littered with smashed lamps and broken pickaxes.
Eventually, it opens up to a 25 by 25 foot room described in
>>118522 >>120010Kiara peeks into the room. What does she see?
>>120010I yell out banging my hammer on my shield
"KOBOLDS COME OUT TO PLAYYYYY!"
>>120008With a check like that Lucy may have once heard of an infamous magical creature called a "phase spider", known for its teleportation ablities.
>>120011The little shits worked quickly.
Roll a strength check.
>>120012Roll a listen check.
>>120013Have i heard anything about it specifically?
>>120014Yeah, you know of its teleportation abilities, supposedly possessing the power to travel between spaces, but you'd need a higher check to know specifics.
>>120015The door doesn't budge
>>120017Almost got it
>>120017>>120011"I Think our little friend is gone for good. that was a Phase spider."
>>120019Isla groans slightly as the door doesn't seem to budge.
"I figured from how easy it ate him, now could you help with this door? These little lizard things blocked it with stuff."
>>120019"F. Can you help us with this door?"
>>120016You year a subtle draconic screech to the west, before silence.
Lucy, Isla and Kiara are entitled to Listen checks
>>120023Where does that +3 come from?
>>120022*runs to the west screaming like a madman*
>>120023Sorry, I haven't had any caffine today...
Kiara hears shouting to the east of the tunnel.
>>120025Nevermind, i forgot you're still deaf.
>>120028Lucy notices a sharp ringing in her ears, but she's still deaf for now.
She does see a smol armored figure charging towards her from the east though.
>>120029>>120020Lucy grabs isla by the shoulder and points at the figure
>>120026Yeeck sees 3 figures in the tunnel.
Tall, visibly humanoid, armed, and maybe female?
>>120030>>120029>>120031Isla turns around, trying to see what's coming towards them.
(What is she on about?)
>>120032A smol figure in leather armor charges forward with a pickaxe.
>>120031I run up to them and look them up and down
"You're not kobolds, have you seen any kobolds?"
>>120034"A gnome? Greetings!" Kiara says in gnomish.
>>120033>>120034>>120036Isla points to the door behind her, making sure to cover Lucy in case things get hectic.
"There are some behind this door, lad. Four o them, in fact."
She glances at the door.
"Door's stuck, though."
>>120035"I am a gnome and you are not a kobold"
>>120036*glances over at the hiding girl*
>>120037*pulls out a crowbar*
"Not for long"
>>120038Roll a str check.
Anyone interested can roll to aid.
>>120039>>120038Isla nods, before helping the gnome.
[1d20+2 = 13] >>120040Fail
I'm going to assume you guys are going to take 20 on this.
After a minute or two of pushing, a wooden bar snaps, and the PCs successfully push through the barricade behind the sealed door.
>>120044I kick the door the rest of the way open and throw a torch in
"WAKE UP YOU LITTLE SHITS IM HERE TO SLAY YOU"
The room appears as described in
>>118614 >>118601 , except that the tables are all over the place
>>120046He is greeted with silence.
>>120046Isla jumps in surprise.
"Watch your step, lad! They have marbles and caltrops on the floor!"
Nothing greets Yeeck as he enters the room.
I need to know who enters and in what order.
>>120048"Good point" I say before I chuck a container of oil in after my lit torch
>>120049Isla definitely doesn't enter the room this time, deciding to ready her sling and taking cover behind a wall, awaiting the moment a kobold tries to jump Yeeck with a crossbow bolt.
[1d20+3 = 14]>>120048Kiara throws her molotov at the furthest overturned table
>>120050Did you just set the room on fire?
The oils splatters all over the stone floor, setting the place on fire.
>>120052She'd need to enter the room to do that.
>>120051Lucy is still hiding behind isla
>>120054yes. yes i did.
"Kobolds receive no quarter" I say as I draw my crossbow
[1d20+3 = 23]>>120054The room is 25x25. Alchemists fire (which governs oil flasks as splash weapons) has a range increment of 10'. That means an 11 (-2 because of the range) lands.
>>120056Nothing responds.
The grease-fire makes an awful smell as it burns, mixing with some soup that's been spilled all over the stone floor.
>>120061Too bad that was an unintended reroll.
My point stands though
[1d20 = 20]>>120060>>120060I slowly and carefully walk into the room, avoid possible caltropes and marbles
>>120059I'm going to let you do it just because it's a 20.
She hits the table on the far side of the room.
estimates table hardnessIt takes fire damage, and begins to burn.
>>120064With her next available action, Kiara re-nocks her bow, and readies an attack.
>>120063He successfully steps around the caltrops, indicating experience in dealing with kobolds.
I'm going to have you roll a reflex save to avoid catching fire though.
>>120067I don't recall you entering the room, but that would have been enough to walk through the greasefire without your pants lighting up.
Nothing responds.
So far, no kobolds have shown themselves.
PCs are free to explore the room, if they wish. There's caltrops everywhere and a greasfire in the middle of the room though.
[1d20 = 12]>>120066I try to avoid the fire as I look around for kobolds
"I was told there were kobolds here"
>>120070That ceck probably wouldn't have succeeded with the kobold's monstrous hide bonuses, but Yeeck feels that if there were kobolds in this room, they probably would have attacked him by now.
>>120071She doesn't see very much interesting besides a pot of foul-smelling soup beside a dimly lit fireplace.
Also, there's a door to the north, if I didn't make that clear earlier.
>>120073Is her lantern still there? Its all metal, so even if shot and disrupted, it should still be serviceable