Hello, and welcome to the Kaverns & Kobolds Klub!
In this thread, I, the dungeon master, will be honing my skills in hosting a third edition dungeons and dragons adventure over an online medium, with a team of four promising adventurers who embark on a a treacherous quest. On their adventure, our heroes will encounter magic, monsters, tragedy, treasure, traps, and much much more. Will they survive the ordeals I've prepare for them? The dice shall decide their fates.
Our story takes place around a small mining village known as Duvik's pass:
Duvik’s Pass is a small town nestled within one of the few valleys that cross through the Serpentcoil Mountains. It has long been a waystop for travelers and adventurers seeking to rest aching limbs and drown painful memories within her gates. Moreover, it has also gained attention recently as a potential power in the area’s commerce, due to a discovery of substantial silver deposits buried in the mountains nearby. Over the past three years, the men of Duvik’s Pass have burrowed into the ground seeking the wealth therein. Able-bodied folk from neighboring villages flocked to the town, hoping to lend their strength within the mines and garner some share of the prize. A wide variety of creatures may have had their own reasons to cross these mountains, but it was the smell of silver that drew the nose of a certain merchant-wannabe some time before our story takes place.
Schlomo Goldsteinbergwitz Jr. was a young goblin who travelled across this region some six months ago. The goblinoid came from a rather prestigious family of (((merchant))) Archivists in a far away region, and like all in his family, he had a nose for silver, the silver of Duvik's pass. Schlomo Jr. had only just finished his bar mitzvah and unpacked his presents when he got wind of a the prospects that'd been dug up in the promising town, and so he made off towards those very mountains, taking a dozen of his uncle's irreplacible bank notes with him. Infuriated, his uncle, Harold Goldsteinbergwitz, placed a heavy bounty on the theif's nose, prosising a reward of 4,000 gold pieces to whoever could bring back the young prospector, alive.
It's for this reason that our heroes, to be described, have gathered in Duvik's pass. Each of these young lads happened to pick up wind of the bounty as they were crossing the mountains. They've traveled far for the chance at fortune, perhaps even bumping into eachother once or twice along the way. The four cloaked figures enter the town at different entry points, stopping and asking less-than-friendly commoners for directions that may lead them to their fortune. To call the townsfolk unfriendly would be an understatement, as each of our four cloaked heroes would find brutally clear as they make frustrated ill attempts to communicate with the locals. The entire town seems to be on-edge, paranoid, and almost hollow in some ways. Our four unnamed heroes would find that the promising village of Duvik's Pass isn't all it was cracked up to be, at least not since a grim misfortune that had befouled the town long before their arrival.
Hope and industry of Duvik's Pass turned to despair and potential ruin with the advent of the Burning Plague four months ago. It began quietly enough, with the miners returning home from their work at nightfall complaining of blistering sores and an unbearable thirst. Shortly thereafter, the town’s livestock was decimated by an unknown illness and her crops began to wither. The elders of Duvik’s Pass declared that the well water had been soured by an unknown disease, but by then the Burning Plague had already begun claiming the young and the sickly. To make matters worse, the last few men still strong enough to plumb the wealth of the mine have yet to return from their last endeavor. The townsfolk know not what happened to their loved ones; they continue to await the return of their missing sons and husbands, while praying for an end to the sickness that continues to spread within their home.
Needless to say, few of the despairing commoners have anything nice to say to the cloaked strangers traveling about the town looking for clues to the whereabouts of the goblin merchant; some turn away in disgust, others point in various directions, some even throw rocks, but most of them just shrug in ignorance. Frustrated and annoyed, the four cloaked figures eventually find themselves marching across the town in the same general direction; they shuffle awkwardly alongside one another, trying and failing to avoid eye contact, perhaps vaguely aware of their common prospects. Together, willingly or not, the haphazard squad make their way to the town's largest pub and community center: The Old Plot Hole Inn. One by one, they squeeze past each-other through the doors of the tavern.
1307 replies and 79 files omitted.
[1d20 = 19]>>120074>>120073I turn and point at the big tiddie goth girl
"why are you hiding, make with the kobold slaying, don't look at me in that tone of voice"
>>120076Nope, apparently the lizzers took it with them wherever they scurried off to.
Isla's javelin is gone too.
Further inspection reveals that there's nothing in this room besides half-eaten food, caltrops, broken crossbow bolts, and a pot of soup.
The table is still on fire, and continues to burn.
The greasefire dies down overtime, but still smolders on the stone floor.
[1d20 = 5]>>120080the fire isn't a kobold so I let it do it's thing as I walk to the door to the north
[1d20+3 = 16]>>120080rolling search to find any foot prints
>>120082What was that roll for?
The door is locked.
>>120083All over the place. Apparently there were a lot of them here at some point.
[1d20 = 15]>>120084I pull my crowbar out again and star beating the door with it
"Open this door you overgrown salamanders I'm gonna cut your dicks off!"
>>120084"More than three have been here."
>>120085Success, he breaks halfway through the door.
Whatever is behind it remains silent.
Roll again to finish the door.
[1d20 = 16]>>120088I put my crowbar away and pull out my crossbow, before I go to kick it in the rest of the way
>>120090What's left of the door is kicked to the side easily.
A draconic voice barks something:
>"Company, fire!"What's your flat-footed AC?
>>120068Shit, you're right.
>>120069Isla walks carefully along the edges of the room, trying to follow the others, standing next to the door's wall with a bullet on her sling, ready to fire at anything she can see.
>>120093Yeeck is greeted by a volley of crossbow bolts.
He takes two, then 2, then 6, then 6 points of damage, drops, and is now at -1 damage.
He is now
dying.
Alright, surprise round over, now everyone roll initiative, except for Yeeck who is unconscious.
Anybody around can attempt to stabilize him.
Sorry yeek...
You've got at least 9 rounds before you're actually dead though.
Also, to anyone who saw, which is everyone, there's a lot more kobolds in the next room than there were in this one.
6 crossbow bolts flew past Yeeck before the last one dropped him.
Meanwhile, the table continues to burn.
I still need Kiara's initiative
Okay, got it written down.
Scurrying emanates from the next room, as the kobolds try to make the best of their homefield advantage, holding back their initiative with readied actions.
Kiara's turn. It's a low-light environment, but the burning table makes it easy to see within this room.
Alright, I'm going to steer kiara out of the way of immediate harm and keep her arrow knocked.
No kobold responds, evidently waiting for PCs to get closer so that they can snipe them.
Camping little shits...
Lucy's turn.
*continues bleeding out*
x.x
>>120105Lucy summons a skeleton and commands him to Drag yeecks back into the room
>>120107As the skeleton appears, 5 creatures fire at it, 2 of which bounce off of its body, unable to penetrate its damage reduction.
Where does he drag him? One side of the room has a burning table. The middle of the room has an active greasefire.
I'll allow the skeleton to drag the gnome 30 feet.
Actually, I'm just going to assume its the northwest corner.
Isla's turn. She may cross the room to stabilize Yeeck, if she wishes.
>>120109He drags him right next to lucy
>>120111Lucy is still outside the room.
Sure, I'll let him go there. I'm not even going to bother with the logistics of avoiding the greasefire.
>>120110Shaking her head at the possibility of getting shot yet again, she simply readies her sling in case a kobold tries to enter the room.
(This place is too hard to pierce.)
>>120114Whatever's in the room evidently doesn't want to come out.
All remaining creatures within the room prepare readied actions, whispered barks emanate from the dark room.
The table continues to burn, and is beginning to smoke up the place.
>>120113Roll fortitude
>>120118You are so lucky stabilization rolls don't crit..
Yeeck takes one point of damage, and is now at -2 HP as she bleeds from his multiple crossbow wounds.
Everything in the room that had higher initiative than Kiara prepares a readied action.
I put her at the southeast corner, so I'm going to have her roll to stabilize Yeeck
Kiara fails miserably to stabilize Yeeck, and he continues to bleed out, squirting blood all over the place.
Another creature shuffles about, in the room as it prepares a readied action, plausibly loading a weapon, or putting it's claw on the trigger to a trap.
[1d20 = 5]>>120121Lucy moves over to yeeck to try and help him
Heal check
>>120122Fail.
Yeeck's blood squirts all over her already-dirty clothes.
[1d100 = 93]
x.x
*spurt spurt*
>>120125With a sigh, she abandons her overwatch, deciding to give stabilizing the gnome a shot.
[1d20+3 = 4] [1d100 = 43]>>120130Whups
>>120129Fail.
The creatures in the room shuffle about as they plan their next move, at a tone and distance that only a high-DC listen check could make out.
Everything in the room prepares a readied action.
The fire spreads across the table, and it begins to crumble.
I'm gonna roll to see if Yeeck stabilizes on his own.
[1d100 = 32]>>120131Yeeck is now at -3 HP, and still dying.
Some blood squirts on Isla, to her dismay.
Since everything is readying an action, I'm going to let all of you roll 1d20+Wis. I'll use the highest roll as the primary skill check, and every check above 10 after that as an aid roll.
>>120134Success.
Isla stabilizes the strange gnome. He is now stable, and unconscious at -2 HP.
The burning table crumbles, filling up the room with smoke.
Everyone roll a fortitude save.
[1d20 = 7]
x.x
*dreams of killing kobolds*
>>120137[1d20+2 = 12]<Fort saveIsla huffs in frustration.
(This place is a deathtrap.)
>>120138As the gnome begins to breath again, he begins to choke.
In fact, everybody at the entrance of the room begins to choke as the burning table crumbles.
>>120139Theres not that much smoke, and your at the entrance of the room, so I'll let that one pass.
Kiara leaves the room, getting away from the smoke.
>>120141Lucy reaches into her backpack and pulls out a potion, she brings it to yeecks lips and tilts his head back to make him drink it.
its a cure light wounds potion >>120142I told you Lesser Vigor was better...
Roll 1d8+1 to see how much HP he heals.
The kobolds continue to chatter from their improvised camp, plotting their next course of action.
Barking, yapping, and a suspicious growling emanates from the far room, but PCs are too far away to hear unless they roll god-tier listen checks.
Fuck it. I'm just ruling that Cure Light Wounds potions don't exist in my setting, and there's no reason why Lucy would carry one, since it's poison for her.
Yeeck takes a potion of lesser vigor, and stabilizes immediately, and then recovers 11 HP over the course of 11 rounds.
>>120145Oops...
Lets go with the lesser vigor, since that's the more favorable outcome.
The vigor potion puts Gnome at 9 HP, awake.
Smoke has filled the room.
The smoke is slightly oppressive, but not thick enough to be a hazard to anyone outside the room on either side.
>>120141*I shoot up and look around, seeing lucy I smile and pat her on the head*
"Thank you, now I can kill more kobolds"
I move to the exit without standing too high to avoid being a target*
>>120149Isla gets out of the smoke filled room from the door Kiara left through, not wanting to die needlessly for a bunch of lizards.
>>120150You're already at the southeast exist.
>>120150>>120151Lucy follows behind them.
>>120152then I guess it wont take long will it
I make sure the girls all get out ok, counting
>>120154The gnome, in his kobold-slaying experience, knows that taking on this many kobolds at once is inadvisable when they have the home-field advantage
Like a gentleman, he escorts the ladies back to the lobby room.
Meanhile, on another plane...
Nothing of interest happens on the way to the lobby room.
Everyone is wounded, except for Lucy.
t looks like I've once again failed to finish this adventure in one afternoon, like I planned to...
I'm going to have to stop for now. Hopefully we can finish the module this evening, when Kiara's player gets back.
I pause for a moment to listen for enemies and then turn to ask everyone for a rest so we can heal up
>>120159The kobolds get cocky and chatter loudly to eachother as the PCs leave the room.
roll listen
>>120162Fail, but I'm gonna post this banter anyway.
>"Mans fall bakk! Kobold masterrace!">"Dat Redcap?! Kill now!">"We charge?">"Kaptain say hold the line tho">"Kaptain not here though..">"No kobolds stay in line!">"Mans kome back, we finish just like smelly redkap">"Smelly smoke.." *koughs*>"We leave, they kill us, kobolds hold the line." >>120162I forgot that he has a racial bonus, so he hears it.
He also makes out a suspicious snarling coming from that room that makes him second-guess charging in blindly.
All of this is stuff he would have heard before retreating.
[1d20 = 3]>>120165I find the safest point of saftely and move myself and others towards the safe
>>120166There are no immediate threats available in the lobby room, although he can be sure that all of the kobolds in the kavern are working round the clock to make the PCs miserable in the next encounter.
I'm going to have to go eat soon.
[1d20 = 1]
I drape a blanket around lucy and lay out a bedroll for a nap
z.z
>>120168"Thanks. sorry you almost joined the dead."
>>120169"It's cool, I would just be among the legions of kobolds I've slain so I can kill them again"
>>120170"I Actually worship the raven queen."
>>120171I worship Baravar Cloakshadow, he'd let me kill kobolds til the world ends and the hells extinguish
>>120172"oh wow. tell me some more about that."
>>120173well oddly enough though I worship him, most every other gnome thinks im too wild to be a "true follower" see he's a god of illusion and deception and I kick in doors yelling 'I'm here to slay kobolds and eat slated pork, and im all out of pork' which they feel is in direct contradiction. however I've seen his miracles work before, I've been standing surrounded by fifty kobold all looking right at me and they saw nothing, though I am not a cleric, his blessings have still kept me alive that I might slay more kobold."
>>120174She looks impressed by his story.
"What Kind of Miracles have happened?"
he looks over at her and stretches
"Well lets see... this one time there was a bunch of kobold who had dammed a river so they could divert it into thier cave system, a nearby town was going to starve without it. I climbed the dam and set a fireball scroll, cost me every gold I had, while I was setting it a group of kobold walked right past me, they looked and one said "What a weird rock" before they walked on. when the dam blew every kobold was drowned."
"Then this one time I was in a cave system, I had nothing but my armor and a hat on when I walked into a cafeteria of kobold. I was about to draw my sword and star killing them off when one of them said, 'oh look a new guy, get ready for war' and went back to eating. I took the opportunity to walk straight up to the pot of soup and pour poison in and walked right back out. nothing short of a miracle"
It looks like Kiara's player is back.
Y'all can decide what you want to do next now.
>>120119Yeeck is a gurl?
>>120131It would take way longer for a table to burn to crumbling,...
>>120176"That's incredible. did they not attack you while you were walking out?"