Hello, and welcome to the Kaverns & Kobolds Klub!
In this thread, I, the dungeon master, will be honing my skills in hosting a third edition dungeons and dragons adventure over an online medium, with a team of four promising adventurers who embark on a a treacherous quest. On their adventure, our heroes will encounter magic, monsters, tragedy, treasure, traps, and much much more. Will they survive the ordeals I've prepare for them? The dice shall decide their fates.
Our story takes place around a small mining village known as Duvik's pass:
Duvik’s Pass is a small town nestled within one of the few valleys that cross through the Serpentcoil Mountains. It has long been a waystop for travelers and adventurers seeking to rest aching limbs and drown painful memories within her gates. Moreover, it has also gained attention recently as a potential power in the area’s commerce, due to a discovery of substantial silver deposits buried in the mountains nearby. Over the past three years, the men of Duvik’s Pass have burrowed into the ground seeking the wealth therein. Able-bodied folk from neighboring villages flocked to the town, hoping to lend their strength within the mines and garner some share of the prize. A wide variety of creatures may have had their own reasons to cross these mountains, but it was the smell of silver that drew the nose of a certain merchant-wannabe some time before our story takes place.
Schlomo Goldsteinbergwitz Jr. was a young goblin who travelled across this region some six months ago. The goblinoid came from a rather prestigious family of (((merchant))) Archivists in a far away region, and like all in his family, he had a nose for silver, the silver of Duvik's pass. Schlomo Jr. had only just finished his bar mitzvah and unpacked his presents when he got wind of a the prospects that'd been dug up in the promising town, and so he made off towards those very mountains, taking a dozen of his uncle's irreplacible bank notes with him. Infuriated, his uncle, Harold Goldsteinbergwitz, placed a heavy bounty on the theif's nose, prosising a reward of 4,000 gold pieces to whoever could bring back the young prospector, alive.
It's for this reason that our heroes, to be described, have gathered in Duvik's pass. Each of these young lads happened to pick up wind of the bounty as they were crossing the mountains. They've traveled far for the chance at fortune, perhaps even bumping into eachother once or twice along the way. The four cloaked figures enter the town at different entry points, stopping and asking less-than-friendly commoners for directions that may lead them to their fortune. To call the townsfolk unfriendly would be an understatement, as each of our four cloaked heroes would find brutally clear as they make frustrated ill attempts to communicate with the locals. The entire town seems to be on-edge, paranoid, and almost hollow in some ways. Our four unnamed heroes would find that the promising village of Duvik's Pass isn't all it was cracked up to be, at least not since a grim misfortune that had befouled the town long before their arrival.
Hope and industry of Duvik's Pass turned to despair and potential ruin with the advent of the Burning Plague four months ago. It began quietly enough, with the miners returning home from their work at nightfall complaining of blistering sores and an unbearable thirst. Shortly thereafter, the town’s livestock was decimated by an unknown illness and her crops began to wither. The elders of Duvik’s Pass declared that the well water had been soured by an unknown disease, but by then the Burning Plague had already begun claiming the young and the sickly. To make matters worse, the last few men still strong enough to plumb the wealth of the mine have yet to return from their last endeavor. The townsfolk know not what happened to their loved ones; they continue to await the return of their missing sons and husbands, while praying for an end to the sickness that continues to spread within their home.
Needless to say, few of the despairing commoners have anything nice to say to the cloaked strangers traveling about the town looking for clues to the whereabouts of the goblin merchant; some turn away in disgust, others point in various directions, some even throw rocks, but most of them just shrug in ignorance. Frustrated and annoyed, the four cloaked figures eventually find themselves marching across the town in the same general direction; they shuffle awkwardly alongside one another, trying and failing to avoid eye contact, perhaps vaguely aware of their common prospects. Together, willingly or not, the haphazard squad make their way to the town's largest pub and community center: The Old Plot Hole Inn. One by one, they squeeze past each-other through the doors of the tavern.
1307 replies and 55 files omitted.
[1d20+3 = 12]>>118637Close enough. They're only 10 feet away.
>"He just shoot us?!">"I no see him before.">"He with man?">"Man try crush him earlier though."Because he's the only character in the party who's sheet says that he speaks draconic.
Since nobody had local knowledge as a trained skill, nobody was able to distinguish the enemy combatants. Rhyd is able to distinguish 4 kobolds, ambiguous gender.
One of them loses a crossbow to complete the round.
And hits Isla.
4 damage.
The party is at a standoff with 4 enemies, who have a home-field advantage. Let's start the next round tomorrow.
[1d20+3 = 10]>>118638Actually, strike that.
I neglected to consider my prior assertion that the kobold was prioritizing the spooky boi right in front of it.
It aims, Sir Bones gets an AoO misses, Sir Bones narrowly misses with his scimitar, the kobold fires into Bones's eye sockt, and bounces around harmlessly because it doesn't penetrate his DR.
Isla has only taken 2 damage this round.
>mfw considering if adding the caltrops and marbles to this encounter at the last minute should count as a CR-increasing trap, or if I should just treat it as a consequence of the thunderstone trap
A few inconveniently-placed marbles and caltrops really do make a world of difference at this level. Fucking kobolds.
Alright, we didn't get as far as I hoped last night, but I'm still free today.
All players please tell me if/when you'll be available today. I really want to get through this adventure.
>>118639Isla takes out a javelin from her sack, aiming at one of the unknown combatants, hoping to at least do some damage after rushing to her current position.
[1d20+2 = 7]<Ranged Attack Roll/Javelin
>>118645The javelin embeds itself in the mine wall.
The creature responds with a shot of its own.
And hits.
Isla takes a crossbow bolt and takes 4 damage
Kiara's turn.
She's retreated to the doorway. Is she still aiming the lamp inside?
>>118647Sets the lamp down facing the kobold table.
Steps
outside the doorframe, so she has full cover.
"Fall back you knobs, you're gonna get turned into cheese!"
IF she has available action, she's gonna start playing an invigorating tune - Inspire Courage
>>118648Kiara uses her special ability:
Inspire Courage!All allied combatants receive a +1 morale bonus on attack and damage rolls, and a +1 bonus to saves vs charms and fear.
An enemy takes a full-round action to shoot the unattended lamp.
.... and crit fails, the lamp somehow seeming brighter, and the creauture letting out a frustrated yap as it fiddles with its unloaded crossbow.
[1d4 = 3]>>118650Lucy casts Cause fear on the kobold that shot her
>>118651Is that a 1d100 roll? (i can't tell on this computer)
>>118652It's not. Seems to be a 1d4
>>1186521d4 rounds, so its afraid for 3 rounds
[1d100 = 81]>>118653>>118651Okay rolling for spell failure, because deafness
>>118656The creature fails its save and is now frightened.
However, since it has nowhere to flee, it fights.
and misses.
Rhyd's turn
Rhyd is't here, so we'l have to pause for a bit.
Arrows are a good choice when you don't know what's going on!
Shoot the enemies!
[1d20+8 = 15]
>>118660That darn table.
Miss.
Return fire
Return shot also misses.
sorry, now it was me who was distracted>"Orange? We no have orange.">"No klan. Stranger!">"Leader say hold line!">"Fire!"
>>118661Isla decides that her attempts to rush down her opponents is not going so well, moving to the nearest table, flipping it over and hiding behind it to provide partial cover from all the pesky arrows that keep hitting her mark, grunting along the way as a full round action.
(My luck is not on my side. Bloody 'ell.)
>>118662Alright, that no roll is necessary for that.
Isla wises up and flips the southeast table, turning it into an improvised cover panel."
Her peculiar stance makes her seam almost invisible as she moves, before she disappears behind the flipped table.
>"[Konfused Kobold noises]She is now prone, experiencing all of
The kobold who Lucy frightened with her spell reloads his krossbow and fires.
It hits.
Lucy takes 2 damage.
>>118665Maintain song
and cover
>>118666She'd have to move at least 5 feet back for that, since the northwest table has a direct line of fire with the doorway.
I'm gonna assume she does.
A kreature fires at Lucy.
And makes a kritikal hit, but doesn't konfirm.
The Witch takes 2 damage, and is now at one (1!) HP.
A ghost of her ancestor warns her that it may be time to run for cover and maybe try to use her unlimited self-healing ability.
>>118667Lucy uses ray of enfeeblement on the kobold that just shot her
>>118670>wasting more precious spell slots when ur at 1 hp and in direct line of fireNigger, what did I just say?
>>118669>>118671>1 hpOOF
Lucy takes cover behind the table isla flipped over
>>118672That's a move action.
Would you like to heal yourself with your unlimited negative energy, with your standard action?
>>118676As lucy puts her hand to her breast, her otherworldly power repairs her body. Crossbow bolts push themselves out of her flesh, and her wounds close.
Another
Also, I should've said this earlier, but Isla would've had to drop her torch to flip that table without provoking any actions from the enemies.
Lucy can still hold onto her lamp though.
Another kreature shoots at Rhyd, who is the only combatant in the room without cover.
A bolt that would've gone for Rhyd's heart is just barely blocked by his armor.
His turn.
>>118678The kobolds ducks for cover as well, casting guidance on himself.
>>118679Alright.
Due to his size and slight build, Rhyd can use the table as cover without falling prone.
>"Shoot life elf!">"No krossbow.">"Manstink!">"No klan!"The last kobold holds back its initiative, in a readied action.
>>118681Now that Isla is finally away from constant bolt fire, picks up her torch while prone if possible and waits in her position.
"These lads are impenetrable," she says
>>118682>"Manstink!">"Wimps!">"Kowards!">"Kobold masterrace!"The creatures shout various insults in their dog-like language.
Another creature readies an action, holding back its initiative.
Kiara's turn.
Alright, Kiara's back, but we lost Rhyd.
I'm gonna pause, probably for the night.
>>118683I recognize that shitposting type
"Yououghta"
"Canyoubemoreofaknob?"
"AFUCKINGHUMAN"
"Thisjokeisold,letsgobacktothebar"
Sorry
>>118686>"Dat knome?!">"Worse than man!">"Dirty knome!">"Leader say krush da knomes!"
>>118687"..."
"..."
"AFUCKING...wtfarethose?Theylooklikelizards,butIdon'tknow,Isupposetheycouldbekoboldsbuttheirmarkingsare..."
"Shutup.Pleaseexcuseus."
>>118688>"Redhat bad!">"Stinky knome!">"Knome weak! Leader strong!">"No knomes in klan kavern!"
Kiara, frustrated, wounded, demoralized, and a bunch of other adjectives cries "You blazing pile of orc-trash, fall back!"
Konsidering the fakt that Rhyd neglected to add his racial bonus to his search chekk and might've aktually made that chekk if he were paying attention (which I may have noticed earlier if he made a mythweaver's sheet like I asked), I'm going to exploit this unexpekted standoff to give away a little bit of the meta knowledge I might have used to reward the party for noticing th trap and using stealth to sneak up on the kobolds.
The four(4) smol sniffling kloaked kreatures seem almost surprised to have lasted this long (no roll is necessary to sense this bit), their tiny noses poking out from behind their improvised kover, twitching and sniffling, not unlike rats. They yip and yap and bark at one another in their primitive drakonik dialect.
>"W-w-we hold the line! Kaptain right!"
>"Only four mans? Man-klan no storm us already?"
>"Diggermans gone. Maybe klan-mans have kold too?"
>"Diggermans dumb. Let stinky gobbo be kaptain."
The kreatures kakkle sadistically, chattering various spiteful and misanthropic insults in their squeeaky, high-pitched voices about ear-mans, food-mans, drink-mans, the redkap menace, and the "smelly" and "foolish" hoo-mans.
>"Hoo-mans so silly! Why gobbo lead diggermans if gobbo no man-klan?"
>"Gobbo koward. Make poor diggermans klamber around gobbo. No kunning like kaptain."
>"Mans is also STINKY!"
>"Mans stink. Spread manstink to kobold klan.." *kertchoo!*
>>118690The kruel and kowardly kreatures kakkle in response, reveling in their primitive and sadistic ways. Kiara kan't understand their language, but somehow she gets the message loud and klear...
>"Gonna kry?">"Gonna pee yer knickers?">"Maybe krap and kum?">"Stinky mans no kill kobold klan! Kobold squad hold the line!"I kouldn't resist.The kreatures all have their little krossbows kokked with readied actions. Their kowardice is klear even behind their hooded kloaks, but they don't seem nearly as desperate or frantik as they did when the party first entered the room.
>>118711Reminder that only Rhyd speaks the drakonik language (Lucy still hasn't posted languages though). If you want to exploit this info, you need to kommunikate in kharakter.
The Kaverns & Kobolds Klub will assemble again next weekend.
In the meantime, I'm going to deal with meatspace strife, and prepare some original content as my take on the consequences of these four (4) puny Kobolds managing to hold the party off for so long, while their komrades kontinue to expend the useful treasure in the dungeon to set more traps :3
>"Yes, I put all of my skill ranks into Knowledge (Dungeoneering), Profession (Miner), and Craft (Trapmaking).How could you tell?"
Sadly, it seems as though the next KKK meeting may have to be delayed, due to prior scheduling contraints of a key player that could not be avoided.
The adventure shall resume as soon as I'm able to organize everypony to play on the same day.
The next KKK meeting shall assemble Saturday of next week. All players please clear your schedules.
Unless there's a disaster, or we figure out how to play earlier.
>adventurers when the cavern starts speaking draconic
The next KKK meeting shall assemble on this board on Saturday at 10:30 AM (EST).
Unless I can get everypony online tomorrow?.
Be there or be square.
To remind our heroes where we left off:
Kiara is in the hallway beside the room, benefiting from total cover. She is currently using her only use of her Inspire Courage ability to buff the party; her buff provides +2 to attack and damage rolls, because i neglected to correct that she doesn't actually qualify for the feat that lets her do that at this level (to be fixed later, but okay for this encounter). She left her lantern on the northeast table.
She is wounded, and has called to her allies to fall back.
Isla is prone on the ground behind the southeast table that she just flipped over, rolling in some dirty food that was spilled all over the place. While prone, she benefits from near-complete cover. Though prone, I'll rule that this position doesn't
She is also wounded, has lost her javelin, and is perhaps currently regretting her decision to not own a crossbow...
Lucy decided to imitate Isla, and is spooning her. She has used up 3 spell slots today, and might have to go melee for the rest of the adventure, since she also doesn't own a crossbow.
She has been wounded twice, but has been able to heal her body with her unlimited pool of negative energy. Fucking immortal witch.. She is still deafened as a result of the thunderstone trap though.
Rhyd subsequently joined the pile. Due to his smol size and Slight Build trait (making him count as tiny whenever favorable) he can use the table as total cover if he crouches, and one half cover standing. He may have trouble shooting from this position though.
He is also the only character who would have recognized that these 4 smol creatures shooting at the party are kobolds, being the only character fluent in their draconic language. They've noticed his orange color in the dim light and have determined that he is in fact not one of their clan. They didn't shoot at him on the surprise round, but I wouldn't count on that now..
If he wants to communicate any of this knowledge to the rest of the party, he can attempt to speak over Kiara's violin music during any creatures turn as a free action.
The 4 kobold's have held back their initiatives and prepared readied actions, crossbows loaded and ready.
It is Isla's initiative.
There may be some delays, due to unexpected blips in a certain player's schedule...
It looks like we might have to cancel... I can't DM this dungeon with only 3 active players (it's more dangerous than it looks), and only 1 has shown up thus far (the one I considered to be most likely to sleep through it; thank you for exceeding my expectations).
One player has announced that he is being dragged off against his will to do random bullshit later today, and two other players have not responded to repeated pinging...
Maybe we could've crammed a couple hours in if everyone were present, but it looks like we're not doing it after all.
Let's try to aim for:
10:30 EST TOMORROW
This time
Please be sure to inform any and all parties who may interfere of your scheduled plans.
I am disappointed...
>>119692Okay, scratch that. A party member has church at that time.
We'll meet whenever I can get everypony together.
Newsflash, another delay, and possible cancellation...
One of the players has been dragged out to do random bullshit again; and another player has evidently become depressed by unrelated drama, because said player abruptly signed off and has not responded yet...
Why would anyone involve themselves in crap that makes them so unhappy, in their free time?
>>119904
Kiara innocently continues playing her viola, pretending to not have heard anything amiss.
>>119916All I am saying is don't start shit by badmouthing me like in
>>119875
>>119917I'm not even going to bother unhiding that.
Go away.
Hopefully, we can play as soon as our last player gets back, if they do.
Sorry we couldn't have a game-day today, but maybe we can get through this encounter tonight.
Let's try to plan ahead a bit better in the future.
Oh, nevermind... That player has been dragged off yet again..
Well, this weekend has been a letdown, but it couldn't be helped.
I'm free to play whenever the group is ready, although I'd need to push aside college stuff to make it work during the week, which means I need a schedule. Everyone remember to DM me when you're available.
Aright, it looks like once again we have players busy with unexpected shit today. Shit happens; it can't be helped.
Seeing how this is a one-shot, I can delay it for as long as it takes to get to the one day where we can finally finish it. It was only supposed to take one day to begin with, but lasted longer because I spent way too long typing and retyping the intro.
I'm sure one of these days we'll get together so y'all can finally conquer this dungeon, but for now it looks like we'll have to leave it at this stalemate (with the kobolds winning, lol). Until that fateful day, I guess I could try to prepare some original content, for the lot of you to enjoy.
I've got a lot of important stuff this week, but i'd push it all aside if I can be certain that all four could be available on any day of the week (Tuesdays and Thursdays are hard though).
Until next week, klansmen.
>>119926I'll keep an eye out, it'll happen eventually
It also seems as though a player i busy next week, o the KKK may not meet again for a while, unless we miraculously manage to play this week.
I'm busy all wee, but technically free on Wednesday, Friday, and evenings.
pic unrelated
Ah, here's a related one:
I technically have the day off, but I have to study a lot.
On the slim plausibility that y'all have a couple free hours, I'm down to finish this one encounter. Ping me if you find the time.
Alright, there has been a change of plans. We'll be continuing the thread, but sadly, one of our players is unable to play.. On the bright side, another player has agreed to play, so I've got the right number of players to not-TPK the party so easily.
We'll continue where we left off.
All present players please post to show me you're ready.
>>119958I am here and ready to slay any and all kobolds
*Viola playing intensifies*
We're waiting on two players.
It's Isla's initiative though, so she may attempt an action.
She's prone, a couple squares away from the door, which is open.
>>119961Isla decides to pull the table back, trying to move her cover back to the door the party entered the room, hoping the other two follow)
(Bloody Tartarus.)
Note: I want to keep the other two covered characters as she pulls the table back to the entrance. No leaving them coverless.
>>119962She would have to forfeit cover and stand up to move the table.
She could crawl to the door at half her speed, if she wants to, she gains partial concealment while doing so.
Note that the table is big enough and positioned so it provides partial cover to anyone crawling out of the room.
>>119963>>119964Ah, that's good to know.
If that's the case, Isla simply crawls out of the room.
>>119965Alright, I'm going to treat that as a Withdraw, full-round action.
A crossbow bolt wizzes over her head as she leaves.
Kiara's turn.
>>119959*attacks random tree in the mountains that resembles a kobold*
>>119967Yeeck, the random
murder hobo wandering warrior makes his way across the mountains.
roll survival
>>119966Kiara continues the onslaught of musics
>>119969Kiara continues playing her viola in the hallway
>"Man no fight?">"Dat music?">"Why play music nao?">"silly mans">>119970Yeeck notices a familiar set of footprints on the path pointing up the mountain.
Lucy's turn
>>119970Would he like to follow them?
>>119972She crawls out after isla.
>>119972"A KOBOLD!"
*begins running after the tracks*
>>119973With a full round action, the fledgling necromancer retreats from the room, crawling on her hands and knees.
She narrowly avoids stepping on the caltrops and broken glass that litter the room.
Rhyd follows shortly after, receiving a similar treatment from the kobold firing squad.
>"manstinker!">"Traitor!">"Koward!">"Get bullied, loner!"Two crossbow bolts fly past his head, to no avail.
All PCs have made it to the hallway.
What do you do?