>>113024Oh come on. I remember distinctly when a certain rogue attempted to attack a certain NPC unicorn Cleric, only to have her knife slip right through (with no saving throw) because said Cleric had warded itself with Sanctuary. I also remember the time when another Healbot schizophrenic elf had used Sanctuary on itself because it wasn't allowed to participate in the melee.You're just being anal about this. It's really starting to piss me off now.
This is common sense RAI, and unquestionable RAW. The description for touch says nothing about not touching yourself, at all. Touch range spells are spells that can be cast on creatures within touching range. A spellcaster, even the one casting the spell, is a creature in range.
Do you really think that Clerics can't use Cure Light wounds on themselves because the range is touch? Video game adaptations let paladins and clerics use all their healing tools on themselves. Clerics have healed themselves in D&D CRPGs going back to Pool Of Radiance.
Then there's just about every low-level spell you see on the list of typical potions (potions have to be touch range spells), like Darkvision, Jump, Mage Armor, Endure Elements, Spider climb, etc. Do you really think that one of those spells effect the caster?
The Description for Permanency says that Darkvision (touch Range) is one of the few spells that can be made permanent on a creature. Not only does it say that it can be made permanent, but that the caster can
only make it permanent on himself; so it'd be absurd for them to say that if the caster couldn't first cast darkvision on himself as a touch range spell.
Then there's mage armor: a touch range creation spell that gives an armor bonus to AC equivalent to a chainshirt, that does
not stack with actual armor. If a spellcaster couldn't cast Mage Armor on himself, what good would the spell be? It's not useful for creatures already proficient in light armor. It'd certainly make being an Abjurant Champion suck if they couldn't use Mage Armor on themselves.
Do you think that Paladins get Resist Energy (touch) to
only protect other party members from dragonfire, instead of using it on themselves to tank the attack? Do you think that they get Eagle's Splendor to increase another party member's Charisma, instead of using it to buff their own Charisma-based class features?
How is a Druid supposed to melee damage a creature with X/magic DR if he can't cast Magic Fang (yet another touch range spell) on himself?
Do you think that Assassins get Jump, Spider climb, Nondetection, or Pass Without A Trace for the sake of using said spells on
anyone but themselves?
If you're going to bitch about what my character does, at least get it right. It's quite frankly none of your business. If you think this is okay, why don't you show me your character sheet so I can point out any of the questionable rule interpretations there?