Welcome to the latest thread of Occupied Equestria. Set six years after season 6, it presents an alternative history where Chrysalis chose a different approach to her second attack on Equestria. The Changelings have conquered half of Equestria, while an Equestrian splinter colony - soured to Princesses notion of harmony with all creatures thank to their dealing with griffins - Invaded and took the other half. In Baltimare and the Equestruan Southlands, the magic of friendship has weakened, as Communists, Changeling infiltrators, Fascists, gangs, and even ancient necormancers and dark gods threaten the city and the surrounding regions. This role play is based in large part upon the Equestria at War mod for Hearts of Iron 4, and uses D&d 3.5e mechanics.
In the latest episode, we are starting day 4. Ash is finally getting to sleep after dealing with foals that scarified animals to evil gods, Iron is disappointed to find that the only sex he is getting is in his dreams, Dark Star has declined to have sex, Onxy has discovered the joys of socialized medicine, I don’t know what Spark is doing, and Silver has discovered that when you don’t complete a quest, you don’t get paid for it
1864 replies and 43 files omitted.
>>80726Hello there!
>>80729Well that's not very nice
>>80732Sister Ash finishes reposing all of the undead and sets them alight to cremate.
Then she rejoins the party, lighting up the cavern with her magical armor as she enters the area.
>>80737"Are you sure there are no other 'soul' jars in that well you set alight?" Iron cocks his head.
>>80732"RAAAAAH!"
This is difficult, though not impossible. Clubbing them with wood probably would have done the same quicker
>>80731With her smile and glowing eyes, she extends out her hoof, and shakes
>>80734"You'd better"
>>80737With two rooms cleared, Ash can see that there are... more rooms
>>80739With more jars and ghouls?
>>80741Pretty sure they're glowing with greed and mischeviousness.
>>80741Like, emanating light? No
>>80740Spot check, listen check, specify which room
>>80743Okie dokie.Silver offers an awkward, semi-concerned smile in return.
[1d20+5 = 23][1d20+5 = 11]>>80743Idk which room to specify, so she just enters the first chamber she sees.
Caleb remains by her side, ever vigilant.
>>80745Iron follows Ash on her quest to torch the wells.
>>80748"Just waiting for something interesting to happen"
>>80736"Who pulled you out of the trunk?"
>>80749"I wish ponies wouldn't wish for such things. It never goes well."
>>80750"Not you. thanks for nothing"
>>80745The door to the first room is entirely boarded up by wood.
The door to the second room is... well, it looks like the wood has been shaken and dislodged, though it clearly once existed
There are no hostiles
immediately>>80744"Shall we go examine more rooms?"
[1d20+5 = 10][1d20+5 = 18]>>80753Sister Ash put her year to the door of the first room and listens more closely, her dog mimicking her movements, like some kind of cartoon sidekick.
>>80753"Yea lets go."
>>80752"well you know, i didnt want to hurt you."
>>80753Silver nods, lighting up his horn so they least have
some light while they search.
>>80756Iron is close behind. "I should be able to break down the boards if you need to, unless you plan to set it on fire."
>>80757>>80758Alright, that was the first two rooms on the left. There was a third room on the left, as well as at least two more that can be seen further down the hall which Ash has already taken an interest in, and is listening in to. There is another hallways, smaller, that branches off on the right on the opposite side of the third room
>>80756Growling. Slightly distant
>>80760Silver turns to his new pegasus companion. "Sister Ash has those two doors down there, so how about we take this other hallway, see if there is anything interesting."
[1d20+5 = 15][1d20+5 = 11]>>80759>>80760"... There's something behind here... Possibly trapped for some time.." Sister Ash says after a few seconds.
"It would be safer to investigate with the rest of the party. For now, I'd like to check that one." She says, pointing a hoof towards the damaged door, and walking in its direction.
She draws closer to the doorway and listens down the hall.
>>80762>Further down the hallwayIt would be safe to say that the monsters spotted earlier have not come close. It would not be safe to say that they ceased existing
>>80761"We can"
As they go further down, the see a hallway that spans at least 30 feet and into a larger room. This room is unique from every single other room in the entire catacombs: it has natural light coming in. The time is near noon
>>80764Sister Ash takes her chances and slowly proceeds into the room, Caleb moving in front of her, moving defensively.
The light from their armor illuminates the space 60 feet ahead.
>>80755You pass for now. Would you like to roll again?
>>80765It looks much the same as the first two. Except... there is
some wood covering the well
She can hear growling
>>80764"Wow, this one is not as terrible as the last few rooms."
>>80768And thus we are going to die.
>>80768Big yellow eyes glow at the end of the hall
>>80769"You want to look around?"
It's almost like an open area
>>80764Silver looks up to see if the well is above him.
>>80768Just had to push your luck... >>80767Growling from the well, orfrom the room?
[1d20+7 = 18]>>80768YOU WERE THE CHOSEN ONE OYNX
>>80773"Yea, ill take a look around."
Spot check
>>80775"And that is why. What do you see?"
I ready my hoofgun... as useless as it is.
>>80773>>80775Did I say "big pair of yellow eyes"? My apologies. Two more pairs of yellow eyes open, for three pairs total. Onyx may want to ask the assistance of some others
>>80776It comes from the Hallway Ash has been working on. In fact, Ash, is closer to the eyes than Onyx. It appears there was something down that hallway after all
>>80777Full description for Silver and Dark Star shortly
>>80781>>80776Iron, being next to her, sees the three pairs of eyes. "We may want to back away, Ash."
[1d20+6 = 15]>>80781Fuck.
Ash takes a step back and readies her club with the Total Defense standard action, Caleb does the same.
What does it look like?
Also, may as well make a lore check to identify it (free action).
>>80780"Oh."
>>80781"Is this place a tunnel straight to Tartarus or something?"
>>80781But onyx was following the stallion gang™
[1d20+6 = 23]>>80782Sister Ash is already retreating.
"Th-that shield may be helpful right now.." she stutters
>>80786Iron retreats with her, albeit slower due to his heavy armor.
>>80787Sister Ash just gets behind him to use his shield as cover, Caleb looking around it, ready to AoO anything that passes the shield.
Sister Ash starts muttering something in Druidic.
>>80786"I do not think it will be that useful right now, unless I become bait for those things."
>>80788Iron, following her movements, sets his shield up as full cover in front of Ash.
>>80777>>80774>>80774Silver can see when he enters this room that there is indeed an opening at the top of the room. It's kind of a vault shape, maybe 20 feet tall at the tallest. There is an opening that... yes, seems like a well opening. Immediately beneath it is an opening that looks like an actual well, so that placing a pale down it may result in drawing up actual water, assuming of course, that is what is down there. On the far side of the room, away from where the hallway entered, is a raised stone... thing. Looks like an altar or something. There are a few items of fabric hanging up on the walls. These are entirely faded, so who could say what they once had on them. The walls are very big granite bricks. On the left side, and closer to where the three entered, is a few things. First, a skeleton. This one has more fur on it than the others, and has a part of a jacket with more modern clothing on it. It is smaller than any skeleton seen thus far, more foal sized. It's fur looks ripped. Both of it's rear legs seem to be broken, and it looks like it was facing towards the wall. The wall itself is also note worthy, as it looks like several bricks on the wall have been dislodged by unknown forces, one of which seems to have a cavity behind it. Besides the small skeleton are two things. A rifle, although it looks like a toy, and in its hooves, a locket
>>80786>>80785>>80784Roll for initiative
[1d20+3 = 4][1d20 = 19]>>80789"I can't leave until those shamblers are reposed.." sister Ash stutters as she tries to find conviction
Then she returns to her chant
>>80791The one with the bonus is Caleb
>>80794"Alright, I will hold." Iron prepares himself, shield in tow.
>>80791>>80774"i've seen enough. we need to find out what happend to that Bastard Curwhinny. and if hes still alive we need to smoke him."
>>80791Silver hangs his head, offering a silent prayer for the dead foal. He trots up to it to take a look at the locket. Perhaps there's something left to show who might have owned it at one point.
[1d20+6 = 19]>>80792>>80793>>80794When it steps into to the light, they see what it is: A skeleton with tiny amounts of scale and furs, with animated yellow eyes. A very large quadruped with a horned head, a head with fangs, and a head with carnivorous teeth
>>80797"I agree. Let us see what we can find here, then we shall meet up with others."
[1d20+6 = 8]>>80799Rolling knowledge (free action) to identify the creature
>>80802This is what I get for being impatient and Rolling twice...
>>80803Eh, it's okay. You'll not suffer the brunt of it if you either stay behind the shield or run away.
>>80799Can i roll a listen check to hear the skeleton?
>>80800"the only thing i saw was the foal..."
>>80805Silver points to the apparent cavity behind the loose bricks. "Check behind there."
Shimmer wins first move
>>80798>>80797The locket contains the image of a mare, is made of silver on silver chain, and seems to be very old, with the image on the inside being painted
Search of jacket pockets?
>>80803Yes it is
>>80805Go ahead and try
>>80806The cavity absolutely looks like it could have had something in it. Actually... it does, although it looks empty in part. There is a book
[1d20+3 = 19]>>80807I guess I better go all out with Scorching Ray. And there is three of them? Target the only closest to Iron and Ash so they can have a slight chance of surviving.
[1d20-1 = -15]>>80807Might as well.Search: Silver rummages through the pockets of the jacket to see if he can find anything of value.
>>80809Skellies should have lower AC than those ghasts with 21 AC.
>>80808Dark Star picks up the book
[1d20+5 = 20]>>80809"RAH!"
Hit. Rolling reflex save
>>80810Copper pellets, a letter, a receipt, really deteriorated candy
>>80812Good enough to hear
something>>80813Thick, with humble leather bindings
>>80809I believe it takes half damage, so roll damage
sh's turn
>>80814"What is this?" Silver takes a look at both the letter and the receipt.
>>80814>>80816"Did you guys hear that? what was that noise?"
>>80815Just checking, how many monsters are visible?
>>80818Oh... so that's 4 damage dealt... That sucks.
[1d20+3 = 14]>>80817Listen: "Noise?" He perks his ears up to see if he can hear any more.
>>80820No, 8. He only rolled half as many dice as she should have.
>>80822Ah, nevermind. It's ok damage I suppose.
>>80819Ash's turn
>>80816Letter:
"Little Alabaster, be safe and have fun on your uncle's farm this summer. Don't give them too much hassle while we are in Canterlot, or else we'll have to come down there, and you know your father will not like that. Try to be safe when playing around the forests and the lake. And be very careful when trying to hunt with that air rifle you got last Hearth's Warming: you could shoot your eye out.
Love, Bridle Mason
Receipt: three saltwater taffies and two pieces of gum purchased at the Nortside candy store for 30 cents, dated June 18, 939
>>80819one
>>80821Like a roar from the other hallway
>>80824He makes a mental note to either set fire to the foal's remains or to find a good time to bury them. As for the roar...
>>80817>>80824"Star, Skies, get behind me. We will go see what is matter." Silver readies his rifle and grabs his tower shield for the first time since buying it, using it as cover as he slowly makes his way back towards the other hallway.
[1d20+4 = 24]>>80824Sister Ash takes another 5 foot step back behind Iron, still fighting defensively behind cover.
She handles Caleb as a move action, commanding him to take the Total Defense action, and guard her.
She attempts to Telekinetically bludgeon the monster with her flaming torch/club.
Attack roll, defensive fighting penalty already taken into account.
[1d20+4 = 21]>>80826Wow
Rolling to confirm threat
>>80826Nice one! Roll that confirm!
>>80827This one's in the bag with these rolls.
>>80827>>80827Hit right in one of the heads. Roll double damage
[2d10+1 = 11]>>80827Confirmed.
Rolling damage for a critical from a greatclub, plus 2 fire damage.
>>80831Should have been 12 damage, but I mistyped.
>>80832No, I rolled 2d10.
>>80833Huh, don't you do double damage when critting? So if you roll 12 damage, you do 22 damage, only doubling the club damage itself.
[1d20+10 = 13]
The skeleton gives a roar - with no throat nor lungs
It charges directly for the nearest target, and tries to bite down with its jaw