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Occupied Equestria: Day 4
Anonymous
xRY9C
?
No.79000
79002 79006 79010
Welcome to the latest thread of Occupied Equestria. Set six years after season 6, it presents an alternative history where Chrysalis chose a different approach to her second attack on Equestria. The Changelings have conquered half of Equestria, while an Equestrian splinter colony - soured to Princesses notion of harmony with all creatures thank to their dealing with griffins - Invaded and took the other half. In Baltimare and the Equestruan Southlands, the magic of friendship has weakened, as Communists, Changeling infiltrators, Fascists, gangs, and even ancient necormancers and dark gods threaten the city and the surrounding regions. This role play is based in large part upon the Equestria at War mod for Hearts of Iron 4, and uses D&d 3.5e mechanics.

In the latest episode, we are starting day 4. Ash is finally getting to sleep after dealing with foals that scarified animals to evil gods, Iron is disappointed to find that the only sex he is getting is in his dreams, Dark Star has declined to have sex, Onxy has discovered the joys of socialized medicine, I don’t know what Spark is doing, and Silver has discovered that when you don’t complete a quest, you don’t get paid for it
1864 replies and 43 files omitted.
Anonymous
e1p5T
?
No.80736
80748 80750
>>80726
Hello there!
>>80729
Well that's not very nice
Druid Dragon-Lion-Deer-Horse
9UYYI
?
No.80737
80738 80739
>>80732
Sister Ash finishes reposing all of the undead and sets them alight to cremate.
Then she rejoins the party, lighting up the cavern with her magical armor as she enters the area.
Iron
QY7ud
?
No.80738
>>80737
"Are you sure there are no other 'soul' jars in that well you set alight?" Iron cocks his head.
Anonymous
14HBa
?
No.80739
80740 80741
>>80732
"RAAAAAH!"
This is difficult, though not impossible. Clubbing them with wood probably would have done the same quicker

>>80731
With her smile and glowing eyes, she extends out her hoof, and shakes

>>80734
"You'd better"

>>80737
With two rooms cleared, Ash can see that there are... more rooms
Druid Dragon-Lion-Deer-Horse
9UYYI
?
No.80740
80743
>>80739
With more jars and ghouls?
Silver
G0ymC
?
No.80741
80742 80743
>>80739
Are her eyes actually glowing?
Iron OOC
QY7ud
?
No.80742
>>80741
Pretty sure they're glowing with greed and mischeviousness.
Anonymous
14HBa
?
No.80743
80744 80745
>>80741
Like, emanating light? No

>>80740
Spot check, listen check, specify which room
Silver
G0ymC
?
No.80744
80753
>>80743
Okie dokie.
Silver offers an awkward, semi-concerned smile in return.
9UYYI
?
No.80745
80746 80747 80753
[1d20+5 = 23]
[1d20+5 = 11]
>>80743
Idk which room to specify, so she just enters the first chamber she sees.
Caleb remains by her side, ever vigilant.
9UYYI
?
No.80746
[1d20+5 = 21]
[1d20+5 = 9]
>>80745
Rolling Caleb's checks
Iron
QY7ud
?
No.80747
>>80745
Iron follows Ash on her quest to torch the wells.
Shimmering Spark
u79o1
?
No.80748
80749
>>80736
I wander over to Onyx.
"How goes it bartender?"
Anonymous
e1p5T
?
No.80749
80751 80754
>>80748
"Just waiting for something interesting to happen"
Anonymous
EmVB9
?
No.80750
80752
>>80736
"Who pulled you out of the trunk?"
Shimmering Spark
u79o1
?
No.80751
>>80749
"I wish ponies wouldn't wish for such things. It never goes well."
Anonymous
e1p5T
?
No.80752
80757
>>80750
"Not you. thanks for nothing"
Anonymous
14HBa
?
No.80753
80756 80757 80758
>>80745
The door to the first room is entirely boarded up by wood.

The door to the second room is... well, it looks like the wood has been shaken and dislodged, though it clearly once existed

There are no hostiles immediately

>>80744
"Shall we go examine more rooms?"
Anonymous
14HBa
?
No.80754
80755
>>80749
Roll a D20
e1p5T
?
No.80755
80766
[1d20 = 16]
>>80754
Plz don't die Onyx
9UYYI
?
No.80756
80759 80760
[1d20+5 = 10]
[1d20+5 = 18]
>>80753
Sister Ash put her year to the door of the first room and listens more closely, her dog mimicking her movements, like some kind of cartoon sidekick.
Anonymous
EmVB9
?
No.80757
80760
>>80753
"Yea lets go."
>>80752
"well you know, i didnt want to hurt you."
Silver
G0ymC
?
No.80758
80760
>>80753
Silver nods, lighting up his horn so they least have some light while they search.
Iron
QY7ud
?
No.80759
80762
>>80756
Iron is close behind. "I should be able to break down the boards if you need to, unless you plan to set it on fire."
Anonymous
14HBa
?
No.80760
80761 80762
>>80757
>>80758
Alright, that was the first two rooms on the left. There was a third room on the left, as well as at least two more that can be seen further down the hall which Ash has already taken an interest in, and is listening in to. There is another hallways, smaller, that branches off on the right on the opposite side of the third room

>>80756
Growling. Slightly distant
Silver
G0ymC
?
No.80761
80764
>>80760
Silver turns to his new pegasus companion. "Sister Ash has those two doors down there, so how about we take this other hallway, see if there is anything interesting."
9UYYI
?
No.80762
80763 80764
[1d20+5 = 15]
[1d20+5 = 11]
>>80759
>>80760
"... There's something behind here... Possibly trapped for some time.." Sister Ash says after a few seconds.
"It would be safer to investigate with the rest of the party. For now, I'd like to check that one." She says, pointing a hoof towards the damaged door, and walking in its direction.

She draws closer to the doorway and listens down the hall.
Iron
QY7ud
?
No.80763
>>80762
Iron follows.
Anonymous
14HBa
?
No.80764
80765 80769 80774
>>80762
>Further down the hallway
It would be safe to say that the monsters spotted earlier have not come close. It would not be safe to say that they ceased existing

>>80761
"We can"

As they go further down, the see a hallway that spans at least 30 feet and into a larger room. This room is unique from every single other room in the entire catacombs: it has natural light coming in. The time is near noon
Druid Dragon-Lion-Deer-Horse
9UYYI
?
No.80765
80767 80772
>>80764
Sister Ash takes her chances and slowly proceeds into the room, Caleb moving in front of her, moving defensively.
The light from their armor illuminates the space 60 feet ahead.
Anonymous
14HBa
?
No.80766
80768
>>80755
You pass for now. Would you like to roll again?
Anonymous
14HBa
?
No.80767
80776
>>80765
It looks much the same as the first two. Except... there is some wood covering the well

She can hear growling
e1p5T
?
No.80768
80770 80771 80772 80773 80774 80777
[1d20 = 1]
>>80766
Sure
Anonymous
EmVB9
?
No.80769
80773
>>80764
"Wow, this one is not as terrible as the last few rooms."
Druid Dragon-Lion-Deer-Horse
9UYYI
?
No.80770
>>80768
Rest is pastrami.
Shimmering Spark
u79o1
?
No.80771
>>80768
And thus we are going to die.
Iron
QY7ud
?
No.80772
>>80765
Iron still follows.
>>80768
Well, you've just caused a big stir and the perfect excuse to kill off your character. Let's see what happens
Anonymous
14HBa
?
No.80773
80775 80777 80781
>>80768
Big yellow eyes glow at the end of the hall

>>80769
"You want to look around?"

It's almost like an open area
Silver
G0ymC
?
No.80774
80791 80797
>>80764
Silver looks up to see if the well is above him.
>>80768
Just had to push your luck...
Anonymous
e1p5T
?
No.80775
80778 80781
>>80773
>Halberd readys
Druid Dragon-Lion-Deer-Horse
9UYYI
?
No.80776
80781 80782
>>80767
Growling from the well, orfrom the room?
EmVB9
?
No.80777
80781 80791
[1d20+7 = 18]
>>80768
YOU WERE THE CHOSEN ONE OYNX
>>80773
"Yea, ill take a look around."
Spot check
Shimmering Spark
u79o1
?
No.80778
80779 80780
>>80775
"And that is why. What do you see?"
I ready my hoofgun... as useless as it is.
Iron
QY7ud
?
No.80779
>>80778
Remember to use some spells. It's going to be a tough fight.
Anonymous
e1p5T
?
No.80780
80784
>>80778
"Those eyes down there"
>Points
Anonymous
14HBa
?
No.80781
80782 80783 80784 80785
>>80773
>>80775
Did I say "big pair of yellow eyes"? My apologies. Two more pairs of yellow eyes open, for three pairs total. Onyx may want to ask the assistance of some others

>>80776
It comes from the Hallway Ash has been working on. In fact, Ash, is closer to the eyes than Onyx. It appears there was something down that hallway after all

>>80777
Full description for Silver and Dark Star shortly
Iron
QY7ud
?
No.80782
80786
>>80781
>>80776
Iron, being next to her, sees the three pairs of eyes. "We may want to back away, Ash."
9UYYI
?
No.80783
[1d20+6 = 15]
>>80781
Fuck.
Ash takes a step back and readies her club with the Total Defense standard action, Caleb does the same.
What does it look like?
Also, may as well make a lore check to identify it (free action).
Shimmering Spark
u79o1
?
No.80784
80791
>>80780
"Oh."
>>80781
"Is this place a tunnel straight to Tartarus or something?"
Anonymous
e1p5T
?
No.80785
80791
>>80781
But onyx was following the stallion gang™
9UYYI
?
No.80786
80787 80789 80791
[1d20+6 = 23]
>>80782
Sister Ash is already retreating.
"Th-that shield may be helpful right now.." she stutters
Iron
QY7ud
?
No.80787
80788
>>80786
Iron retreats with her, albeit slower due to his heavy armor.
Druid Dragon-Lion-Deer-Horse
9UYYI
?
No.80788
80790
>>80787
Sister Ash just gets behind him to use his shield as cover, Caleb looking around it, ready to AoO anything that passes the shield.
Sister Ash starts muttering something in Druidic.
Iron
QY7ud
?
No.80789
80794
>>80786
"I do not think it will be that useful right now, unless I become bait for those things."
Iron
QY7ud
?
No.80790
>>80788
Iron, following her movements, sets his shield up as full cover in front of Ash.
Anonymous
14HBa
?
No.80791
80792 80793 80794 80795 80797 80798
>>80777
>>80774
>>80774
Silver can see when he enters this room that there is indeed an opening at the top of the room. It's kind of a vault shape, maybe 20 feet tall at the tallest. There is an opening that... yes, seems like a well opening. Immediately beneath it is an opening that looks like an actual well, so that placing a pale down it may result in drawing up actual water, assuming of course, that is what is down there. On the far side of the room, away from where the hallway entered, is a raised stone... thing. Looks like an altar or something. There are a few items of fabric hanging up on the walls. These are entirely faded, so who could say what they once had on them. The walls are very big granite bricks. On the left side, and closer to where the three entered, is a few things. First, a skeleton. This one has more fur on it than the others, and has a part of a jacket with more modern clothing on it. It is smaller than any skeleton seen thus far, more foal sized. It's fur looks ripped. Both of it's rear legs seem to be broken, and it looks like it was facing towards the wall. The wall itself is also note worthy, as it looks like several bricks on the wall have been dislodged by unknown forces, one of which seems to have a cavity behind it. Besides the small skeleton are two things. A rifle, although it looks like a toy, and in its hooves, a locket

>>80786
>>80785
>>80784
Roll for initiative
e1p5T
?
No.80792
80799
[1d20 = 14]
>>80791
>Sigh
u79o1
?
No.80793
80799
[1d20 = 20]
>>80791
Initiative
9UYYI
?
No.80794
80796 80799
[1d20+3 = 4]
[1d20 = 19]
>>80789
"I can't leave until those shamblers are reposed.." sister Ash stutters as she tries to find conviction
Then she returns to her chant
>>80791
The one with the bonus is Caleb
QY7ud
?
No.80795
[1d20 = 17]
>>80791
I'll roll for funsies.
Iron
QY7ud
?
No.80796
>>80794
"Alright, I will hold." Iron prepares himself, shield in tow.
Anonymous
EmVB9
?
No.80797
80800 80807
>>80791
>>80774
"i've seen enough. we need to find out what happend to that Bastard Curwhinny. and if hes still alive we need to smoke him."
Silver
G0ymC
?
No.80798
80807
>>80791
Silver hangs his head, offering a silent prayer for the dead foal. He trots up to it to take a look at the locket. Perhaps there's something left to show who might have owned it at one point.
14HBa
?
No.80799
80801 80802 80805
[1d20+6 = 19]
>>80792
>>80793
>>80794
When it steps into to the light, they see what it is: A skeleton with tiny amounts of scale and furs, with animated yellow eyes. A very large quadruped with a horned head, a head with fangs, and a head with carnivorous teeth
Silver
G0ymC
?
No.80800
80805
>>80797
"I agree. Let us see what we can find here, then we shall meet up with others."
Iron OOC
QY7ud
?
No.80801
>>80799
Seems it's:
Shimmer
Ash
Skelly
Iron
Onyx
9UYYI
?
No.80802
80803
[1d20+6 = 8]
>>80799
Rolling knowledge (free action) to identify the creature
Druid Dragon-Lion-Deer-Horse
9UYYI
?
No.80803
80804 80807
>>80802
This is what I get for being impatient and Rolling twice...
Iron OOC
QY7ud
?
No.80804
>>80803
Eh, it's okay. You'll not suffer the brunt of it if you either stay behind the shield or run away.
Anonymous
EmVB9
?
No.80805
80806 80807
>>80799
Can i roll a listen check to hear the skeleton?
>>80800
"the only thing i saw was the foal..."
Silver
G0ymC
?
No.80806
80808
>>80805
Silver points to the apparent cavity behind the loose bricks. "Check behind there."
Anonymous
14HBa
?
No.80807
80809 80810 80812
Shimmer wins first move

>>80798
>>80797
The locket contains the image of a mare, is made of silver on silver chain, and seems to be very old, with the image on the inside being painted

Search of jacket pockets?

>>80803
Yes it is

>>80805
Go ahead and try
Anonymous
14HBa
?
No.80808
80813
>>80806
The cavity absolutely looks like it could have had something in it. Actually... it does, although it looks empty in part. There is a book
u79o1
?
No.80809
80811 80814 80815
[1d20+3 = 19]
>>80807
I guess I better go all out with Scorching Ray. And there is three of them? Target the only closest to Iron and Ash so they can have a slight chance of surviving.
G0ymC
?
No.80810
80814
[1d20-1 = -15]
>>80807
Might as well.
Search: Silver rummages through the pockets of the jacket to see if he can find anything of value.
Iron OOC
QY7ud
?
No.80811
>>80809
Skellies should have lower AC than those ghasts with 21 AC.
EmVB9
?
No.80812
80814
[1d20+7 = 16]
>>80807

Anonymous
EmVB9
?
No.80813
80814
>>80808
Dark Star picks up the book
14HBa
?
No.80814
80816 80817
[1d20+5 = 20]
>>80809
"RAH!"

Hit. Rolling reflex save

>>80810
Copper pellets, a letter, a receipt, really deteriorated candy

>>80812
Good enough to hear something

>>80813
Thick, with humble leather bindings
Anonymous
14HBa
?
No.80815
80818 80819
>>80809
I believe it takes half damage, so roll damage

sh's turn
Silver
G0ymC
?
No.80816
80817 80824
>>80814
"What is this?" Silver takes a look at both the letter and the receipt.
Anonymous
EmVB9
?
No.80817
80821 80825
>>80814
>>80816
"Did you guys hear that? what was that noise?"
u79o1
?
No.80818
80820
[2d6 = 8]
>>80815
Damage
Druid Dragon-Lion-Deer-Horse
9UYYI
?
No.80819
80824
>>80815
Just checking, how many monsters are visible?
Iron OOC
QY7ud
?
No.80820
80822
>>80818
Oh... so that's 4 damage dealt... That sucks.
G0ymC
?
No.80821
80824
[1d20+3 = 14]
>>80817
Listen: "Noise?" He perks his ears up to see if he can hear any more.
Druid Dragon-Lion-Deer-Horse
9UYYI
?
No.80822
80823
>>80820
No, 8. He only rolled half as many dice as she should have.
Iron OOC
QY7ud
?
No.80823
>>80822
Ah, nevermind. It's ok damage I suppose.
Anonymous
14HBa
?
No.80824
80825 80826
>>80819
Ash's turn

>>80816
Letter:

"Little Alabaster, be safe and have fun on your uncle's farm this summer. Don't give them too much hassle while we are in Canterlot, or else we'll have to come down there, and you know your father will not like that. Try to be safe when playing around the forests and the lake. And be very careful when trying to hunt with that air rifle you got last Hearth's Warming: you could shoot your eye out.

Love, Bridle Mason

Receipt: three saltwater taffies and two pieces of gum purchased at the Nortside candy store for 30 cents, dated June 18, 939

>>80819
one

>>80821
Like a roar from the other hallway
Silver
G0ymC
?
No.80825
80839
>>80824
He makes a mental note to either set fire to the foal's remains or to find a good time to bury them. As for the roar...

>>80817
>>80824
"Star, Skies, get behind me. We will go see what is matter." Silver readies his rifle and grabs his tower shield for the first time since buying it, using it as cover as he slowly makes his way back towards the other hallway.
9UYYI
?
No.80826
80827 80828
[1d20+4 = 24]
>>80824
Sister Ash takes another 5 foot step back behind Iron, still fighting defensively behind cover.

She handles Caleb as a move action, commanding him to take the Total Defense action, and guard her.
She attempts to Telekinetically bludgeon the monster with her flaming torch/club.
Attack roll, defensive fighting penalty already taken into account.
9UYYI
?
No.80827
80829 80830 80831
[1d20+4 = 21]
>>80826
Wow
Rolling to confirm threat
Iron OOC
QY7ud
?
No.80828
>>80826
Nice one! Roll that confirm!
Iron OOC
QY7ud
?
No.80829
>>80827
This one's in the bag with these rolls.
Anonymous
14HBa
?
No.80830
80836
>>80827
>>80827
Hit right in one of the heads. Roll double damage
9UYYI
?
No.80831
80832 80833
[2d10+1 = 11]
>>80827
Confirmed.
Rolling damage for a critical from a greatclub, plus 2 fire damage.
Iron OOC
QY7ud
?
No.80832
80833
>>80831
So it's 22 damage?
Druid Dragon-Lion-Deer-Horse
9UYYI
?
No.80833
80834
>>80831
Should have been 12 damage, but I mistyped.
>>80832
No, I rolled 2d10.
Iron OOC
QY7ud
?
No.80834
80838
>>80833
Huh, don't you do double damage when critting? So if you roll 12 damage, you do 22 damage, only doubling the club damage itself.
14HBa
?
No.80835
80837
[1d20+10 = 13]
The skeleton gives a roar - with no throat nor lungs

It charges directly for the nearest target, and tries to bite down with its jaw