A D&D RP game based on My Little Pony, and the Hearts of Iron 4 mod Equestria at War, featuring an Equestria where the Princesses have been deposed, and Equestria is split between Changelings and a former Equestrian colony
Thus far, Dark Star has joined the fascist faction, and is taking on a job to assemble a team to stop a Communist cell. Onyx is no longer being detained, Ash has sort of joined a nunnery, Iron has joined the Waterside gang as a loanshark, Brie is still being edgy, and a new unicorn has joined. All are ready to reconnoiter the Docks.
1295 replies and 46 files omitted.
>>70644I'm not going for it. It does not really add that much. I'll stick to the fighter class only. Maybe I just transfer the dumb dex skills I picked up and put them into intimidate, if that's possible.
>>70645No need to rush. We're all still fleshing out our characters.
I finally picked muly feats, and I think I've decided on skill set I'm satisfied with.
I took Augment Summoning, so that my summons can take a few more bullets before going down. I also took Fiery Burst, so that I'd have something to do on rounds where I'm not casting spells and so that I can reserve them. The injuries I took with that Dire Wolf were a factor in that decision: I was juggling riorities on how I could keep the two ponies from getting injured and not completely kill the wolf at the same time, all without wasting spells; in the end, I lost half my hit points and two of my most powerful spells for the day because I wasn't worrying about my characters safety and taking the first chance to attack.
>>70646I'm only missing one feat for the Earth pony bonus feat, which I think I know where I can put it.
>>70647Guess I will post the changes to my sheet here, I guess.
Increase intimidate by 3
Substracted all points in dex based skils (Hide, Move Silently and Balance to be exact)
Selected earth pony bonus feat
There, that's it really
Sister Ash snaps out of her flashback, and decides to look for Ollie.
>>70653Also, can she see the boat/docks from where she is?
>>70654Uh, I think the GM won't respond until everyone is here, so take some extra time to think out your actions.
>>70655I'm just presetting my actions. Trying to think of what information my character has, and what I can do.
Tbh, I have no idea wtf I'm doing.. Now I find myself blowing up buildings at random to see what works.
>>70659Guess that's why you blew up the trucks before, then.
>>70646>I also took Fiery Burst, so that I'd have something to do on rounds where I'm not casting spells and so that I can reserve them>Without wasting spellsNow hol' up. "Fiery Burst" is intended to be a way to turn an otherwise lame fire spell into a way of inflicting a reasonable amount of damage at a distance. It is
not intended to be a free flamethrower with infinite ammo, no weight, no vulnerable fuel tanks, perfect accuracy, and much better damage die than a firearm. Fiery Burst works kind of like the Paladin's Smite Evil in 5e - you've got to trade a spell to use it.
>>70648Noted
>>70660She actually didn't blow up the trucks. She blew up a stack of gasoline drums
[1d20+6 = 18]>>70630Pic
>>70654You can't exactly see the docks itself because of the angle she's at. What she can see looking through the door is several ponies taking out crates and putting them in a pile. She can see the reflection of lights on the seawall and.... is that another truck?
Also,
Rolling for Blue Skies
>>70661Oh wow. I don't even know why she did that unless you are controlling the kirin into speeding up the mission since we were fumbling about without a rouge.
>>70664Nice number, is that multiple crits?
[3d6 = 14][1d8 = 7]>>70664Well that was just wrong. Trying again
>>70663She was blowing up crates of guns, and the trucks were close enough to be in danger from secondary explosions
Since gasoline drums don't have enough oxygen to explode directly >>70661It's a one of the "reserve" feats, from the Complete Mage: it works as long as you have one of those spells necessary to use it left for your daily spells; it doesn't say anywhere in the description that the spell is consumed. That class of feats is meant to give wizards a fallback ability that deals minimal damage, but can be used so ong as they haven't used up all of heir spells.
I can replace it if you don't like that though.
>>70666The satan trips are true for this one.
Question, are you going to post if Shimmering Spark's effort to throw the tank out the building to hit the advisor mare? And what about my efforts to close the distance between me and the griffon advisor? Are both of these actions halted until the players controlling Dark Star and Shimmering Spark arrive? What about
>>70634 with new character creation if previous ones die off?
>>70667My SRD for reference:
http://dnd.arkalseif.info/feats/complete-mage--58/fiery-burst--1123/index.htmlIt's in essence a feat that grant so access to a supernatual ability so long as the mage still has spelks in his/her reserve. It works like those psionic feats that onlyou work so long as you still have a certain number of power points leat
>>70665That's just me not entering the dice field correctly. The actual numbers are in
>>70666. It's 21 with a good amount of luck - plus 1 for Point Blank shot. That's what a level 5 rogue can do with a light crossbow on an unsuspecting target less than 30 ft away
>>70667Why would it require you to have a fire spell prepared to cast it if it didn't consume a spell? And it's like 3d6 damage at level 5. I think that's as good as our fighters do, except they can miss and they have to close the distance. A druid who has no spells or wildshape shouldn't be superior in fighting capability to a fighter at the fighter's best.
>>70669You can make a new character if your character dies, but I would prefer that players not get their characters killed by recklessness
>>70628Alright, I'll respond to this
"Have faith in your comrades, pony. We are being joined by more creatures from the mill"
>>70671Iron inspects if he can push the griffon to the water, where ponies would not be able to be as effective either with melee or ranged attack. "I feel that the police is coming already. I have seen them at the tavern near here! We need the hooves!"
>>70672He could probably push the griffon off of the dock and into the water by a push to his left.
"The police are coming, that is why we must hurry!"
>>70673Okay, now you can put it on pause, cause I need some thinking to do before I commit.
>>70671Well, I could replace it if you wanted.
To me, simply casting the spells is a better option in most serioussituations, because they do more damage at every level than the fiery burst does.
Produce flame is first level: it does 1d6+5 and kets the caster throw balls of fire for ten minutes.
Flaming Sphere is second level and lasts one round per level and can be directed as a move action every round.
Call Lightning lasts for several rounds and can do up to 3d10 damage, before considering the effects of metamagick.
The burst power requires that I intentionally hold back and reserve spells (hence the name) at each level for me to actually be able to use it: it useful for killing insects and not blowing important slots on random encounters, but doesn't help with the situations I actually prepared said spells with, so not op inot my opinion. I just thought it'doesn't be especially reliable for a Druid.
It's all your decision to make though. Just let me know if it's a thumbs down, so I can replace it.
>>70675*I thought it would be especially reliable for a druid
Darn mobile posting medium...
Alright lets see, shit had just blown up and now the commie is gone.
I would ask how this could get worse, but then I'd only roll ones.
>>70677Redclaw is still here, but he's making it for the boat.
Marecuse apparently had no intention of staying and fighting with her comrades.
>>70677Indeed
>>70678Marecuse was changing clothes and loading her gun
>>70679Ah, I thought she was escaping.
>Changing clothesSounds like we're dealing with quite the showoff.
[1d20+5 = 7]>>70678Woah there, don't scare me like thatIron decides to tackle the griffon into the water. Rolling strength to see if I take him with me.
>>70680Lists includes like 17 different kinds of handguns, 18 different longarms, 3 heavy weapons, and flamethrowers, plus some other stuff.
>>70682Oh dear...
>Tfw can't see it, so can't react.>>70662Sister Ash trys her luch and approaches the ponies loading the guns slowly, trying to make out where they're carrying them.
Dark Star says "Come on spark. we gotta go after her."
>>70686That being, she tries to see past the building.
I'm just trying to see wheretge rest of the party is, tbh.
>>70687then he heads out the door
>>70687"Right... but where did our other friend go off to?"
>>70682Rolling Opposed strength check
>>70681Imagine you are KGB. You are dressed in full officer's uniform to impress your new students. But then, you have to have a shootout with the police. Would you wear your Soviet Officer's uniform, or would you dress up like a mafia boss of the city you are in? Choose wisely, because the wrong choice may result in your operation being discovered
>>70686She can see that they are stacking them and preparing to put them in the back of trucks. There are two of them there, one of which might be one of the ones she saw earlier, and another which clearly is not
>>70692I feel you
>>70694RIP the roll. What does Onyx see?
>>70694Nah fam, don do dat, itsa fine. pretend he was not paying attention
>>70694I still think she's a just doing it to look cool.
Ponies don't even need clothes: they wear them for glamour. I see right through her.
>>70696why did i read this in jar jar binks's voice?
>>70698CANNOT UN-HEAR
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
[1d20+4 = 5]>>70694Forgot the dice
>>70695Behind him is firery balls of fire that are firery, as well as liquid fire that is spilling on the floor. In front of him the two ponies drop their crate, and many run away. They later come back to get that crate. Besides that, in front of him is a large warehouse with an open door, and it spans several hundred feet each direction. Far to both his left and to his right are open, shall we say, roads
>>70696I still don't trust Palpantine taking emergency powers
>>70703All glory to the dice gods!
>>70682Redclaw seems to trip over a bump in the wooden planks when he tries to maintain balance. He spreads his wings to try to glide down, but falls anyways into the water. He first looks back angrily at Iron, then looks worried, looks to the seawall, and ducks his head under the water
>>70707Am I in the water with him?
Fuck. I'd send a shark after him,if only I could see him...
Not a member of the game, just here to comment on how I think you guys broke through the bump limit again.
>>70701Sister Ash is no longer confident she's helped anyone so far, and decides to move past the building in hopes of finding Ollie or Blue or the party or anyone she recognizes.
>>70711That happens every so often. We'll slide in a bit.
You're welcome to join if you want.
>>70707Iron, not wanting to let his prey escape, decides to take off all of his armor and jump into the water after him. If he thinks he can escape he is very wrong.
>>70715*Accutally just the bear armor, wolf armor should be ok.
>>70714I would, if I wasn't completely lost as to what's going on in the story, or if I had the slightest idea on how to play any sort of D&D-style game
>>70718>Lost in what's going onYou send me both..
You're welcome to start anytime though.
>>70712>Move past the buildingWhat does this mean? There are many directions she could go
>>70708Redclaw just barely raises his eyes above the water, and raises his rifle up above the water so that he is aiming down the sights. He looks to the seawall, then the dock, then every single direction around him
>>70717Shimmer was bitching about that so we may as well redo the scene
>>70718I am in nearly the same boat. I don't play often and I don't understand the basics, but I like to have a good time with anons. You should try it.
>>70720Which area did she see the lights selecting off of the water in?
Fuck it, maybe I should just melt some trucktires...
>>70719>>70721Might try it out. I'll see if I can't come up with at least a half-decent character. If any other Anon had something I can read to help me with the basics, or could post a quick rundown on the main backstory, that would be great.
[1d20+6 = 20]>>70720Iron just jumps into the water
which I asssume I did not jump before he could surface was because I had taken off my armor, puts some power attack goodness, giving 4 extra damage and strikes with the bladed gauntlets.
>>70722She is now next to the loading dock. While this whole area is referred to as "the docks" she is in an area of concrete on the shore which is next to a dock that extends out into the water, and has a ship moored on it
>>70723I should also mention that, despite being here for a few months, I still have no clue as to how to do all the fancy dice stuff in the email slot.
>>70726You just type in the Email field:
Dice (how many dice)d(how many sides)
For example: Dice 1d20
>>70727Can you take the dice roll I did for the jump then? I'm somewhat gimping myself because in fairness I have 7 points in jump, but seeing the result makes me favour this. You can accept it, right?
>>70726Try it now, on here, see if it works!
>>70729It took me a long time as well. Not to mention countless times of leaving it in the field on the next posts. It's all good.
>>70730Yes, that we could say is a fine jump next to him, and we could even count it as his swim roll
>>70725Sister Ash still has no idea wtf she's doing, but remembers there's one this she absolutely knows she has to do.
"Ollie! Where are you?"
>>70737You can attack him. He seems to be under the impression that you threw him in the water because the police were shooting at the docks
>>70738He is not by the trucks. At least, he isn't responding if he is by the trucks
>>70739Are there any ponies in the immediate vincinity that could see her?
>>70740From behind the trucks? That's a definite maybe. from in front of the trucks? Well, they might look after something gets their attention, but they wouldn't see what is done to the trucks
>>70741How close together are the trucks?
>>70742Well to see that would depend on how close she is to the trucks and what angle she's looking at them, now wouldn't it?
>>70743I'm sorry. I'm at a loss to know where the heck anything is..
Sister Ash runs back to the soup kitchen, to see if Ollie is there.
>>70744I'll make a map, and in any case I need to pause progress until we resolve the rolling mill incident
"Ollie?! Ollie?! Where are you?!" The confused ex-nun shouts as she gallops through the streets
>>70739Can I submerge his head underwater without rolling anything other than strength, then? I want to knock him unconscious without taking off the spiked gauntlets and I can go underwater with him since I'll have the breathing edge since I was not pulled down suddenly.
>>70748He's not expecting you to attack him, so you might be able to flank him with a grapple.
Plus, since he's holding a rifle instead of a knife/sword, no AoO for him.
>>70748Hmmm, I think normally there would be a grapple check. Maybe if the only thing you do is push his head under you can do strength alone, but you wouldn't have a grapple
>>70749Plus his flight feathers are now wet, and that cuts his chances of escaping by quite a bit.
I have a couple questions:
1.) How far in the future, compared to the events in the show, does this story take place in?
2.) How long ago was it when firearms became widely available in this universe?
>>70752These are questions I would like to be clarified as well.
>>70749Before I go wasting a roll here, do I use the grapple check or the strength check to start the grapple?
>>707521. Round about five to six years from the beginning of season 7, with the the key differences being that Chrysalis never tried the infiltration she did at the end of season 6, and so Thorax never ousted her and the skittlebugs thing never happened. The friendship school was not as successful as desired
2. Many decades, the technology level is round about interwar to early WW2. The universe here is based on a mod to Hearts of Iron 4 called "Equestria at War"
>>70754Grapple is base attack plus strength bonus
[1d20+10 = 28]>>70756Got itDeciding there is little time before he realizes that it's a ruse and possibly feel threatened, he starts a grapple with Redclaw, dealing nonlethal damage, while dragging him down into the water.
>>70758There is no such thing as overkill.
>>70757Redclaw must believe this is some sort of way to keep him out of the view of a passing police vessel, because he does not resist in the first few seconds
>>70761Kek. Stupid birdbrain.
Hey, that that might open up a window to pin him.
>>70761Iron keeps dragging him down and away from the docks and tries to look for any shores or small rocks where both can stand for a fair fight with the griffon. He's not about to kill him like this.
He'll have a fair fight.
>>70755Well, that clarifies some things for my character's backstory. So, now for my third question as a complete nub to D&D-style games: what do I need to put down in my character's character sheet?
>>70764*Of course, if I can pin him, I'll take it.
>>70765You start by rolling stats.
Then you pick a race and class.
Your class will determine your skills, which you allocate to match your character's abilities.
>>70767This is the SRD I use most often. It has all of the core material.
https://dnd-wiki.org/wiki/SRD:System_Reference_Document >>70747Do I find Ollie in the Soup Kitchen?
>>70765Class
https://www.dandwiki.com/wiki/SRD:ClassesRace: My Little Pony races
And roll for ability points. Six different 4d6's, with the lowest roll for each 4d6 tossed out
>>70770I need to figure out what happened to Marecuse first
>>70771Mind explaining about rolling for abilities, and what each ability does?
I'm sorry. I'm a complete nubcake. >>70773I'll gladly help you allocate what stats you want for what class you wanna play.
>>70772Sure
Abilities represent, well, the natural abilities of the character
Strength. Your strength affects your ability to land attacks that do damage on opponents in melee combat, and also how much damage you do when an attack lands. You also need a minimum strength to use certain ranged weapons, and the ability is used for some skills like jumping and climbing
Constitution. Constitution represents a character's toughness. It affects the number of hitpoints a character has, as well as the "fortitude" saving roll, which is used when there are magical attacks on the body
Dexterity. Dexterity represents your character's ability to move around swiftly and how good they are at moving limbs and such. This affects your ability to land attacks with a ranged weapon. It also affects skills like move silently and hide. Further, it affects you reflex saving role against area of effect spells and breath weapons, like fireballs and dragon's fire
Charisma. This represents a character's force of personality. This score is used by palaldins for class abilities like divine grace, by clerics for turning the undead, by sorcerer's for casting spells, and affects skills like diplomacy and intimidation
Intelligence, Intelligence represents a character's logical and abstract reasoning faculties. This score is used by Wizards for casting spells, and it affects the number of skills a character has. It affects skills like forgery and use magic device
Wisdom. Wisdom represents a character's intuitive grasp of situations, and affects skills like sense motive and Listen. It is used by clerics and paladins to cast spells. It is also used for the will saving throw against mind affecting spells.
>>70773>>70775Hey GM, remember that second character I told you about before? Don't know if the stats are too OP for this game, mind if you take a look?
Strength 10 (+0)
Dexterity 19 (+4)
Constitution 12 (+1)
Intelligence 13 (+1)
Wisdom 13 (+1)
Charisma 20 (+5)
>>70776It's a pegasus character, keep that in mind.
>>70776>>70777A 20 and a 19 are mathematically impossible with a 4d6 drop the lowest roll system
>>70778That is why I told you the char is a pegasus. I read that they get +2 dex and a choice between +2 chr or wis I think. Also I allocated the extra stat increase to dex as well
>>70776>19>20You must have done something wrong. The highest you can get is 18, and that's with a perfect roll.
>>70779Pegasi, in this system, get -2 con and no stat bonuses. Except, obviously, they can fly
>>70775Alright. I'm not sure I have even a single six-sided die lying around IRL, so should I just make the rolls in a post?
>>70774That would be rather useful, thank you. So far, I'm thinking Fighter for the character I have planned.
>>70782Oh. Well that kinda sucks. Knew it was too good to be true for this char to be here. I'll return the dex and chr back to original values and put the extra point in CHR
>>70783You can. the email field will limit you to three rolls of 4d6, so you will have to make two posts. On each 4d6 roll, drop the lowest number, and add the other 3
>>70786And now here comes the point where I ask how does one make multiple dice rolls in the email field.
Just type "dice 4d6", and make 6 separate posts.
Are we still playing tonight? I wanna know what happened to Ollie.
>>70789I think the new player will be taught how to create a character with the GM's help so I'm guessing what happened to me will happen: Game stops until the newcomer grasps character creation.
>>70787Just type in each dice roll
"Dice 4d6 4d6 4d6"
>>70789I need to know what happened to Marecuse. We'd need both Dark Star and Shimmer online to resolve that first [4d6 = 19][4d6 = 19][4d6 = 17]>>70791Got it. Here goes nothing.
>>70789>>70790Yeah, I'm sorry 'bout all of this.
>>70794>>70793Your scores are 16, 17, 16, 9, 16, 7
>>70793You're good. We don't mind at all.
>>70793>>7079416, 16, 16, 9, 16, 7
Damn. That's pretty great.
>>70793>>70794So, 16, 17, 16, 9, 16, 7. Not the best stats in the world, but not actually bad for the character I've got in mind either.
>>70799What did you have in mind exactly?
>>70799They're actually pretty awesome stats.
My highest stat was 16, and the second two highest were 13.
>>70801A unicorn raised by an Earth pony father. Very stunted magical abilities, but strong, and trained in the Earth pony wars of fighting.
>>70803*ways of fighting
I need to proofread more.
>>70803That's not a bad idea. While I don't intend to follow the alignment system religiously, what alignment are you thinking of? I mean, how do you intend to play the character?
>>70806True Neutral. He would like to be good, sure, but with his occupation he can't afford to pick and choose the jobs handed to him.
>>70808"Ollie?! Ollie?!" The Kirin mare screams, now visibly freaking out
>>70805Told you. It happened to me. It's bound to happen to him too.
>>70810*insert a "dab upon the haters" while standing behind a furnace here*
>>70812Remember the first thread, how I disrupted the roleplay then?
>>70809It's a pretty fighter friendly setting anyways
In the background of the series, Equestria has recently concluded The Great War. Many able bodied ponies - not all - were drafted for it. Most never returned, still being held as prisoners of war or as "disarmed enemy combatants." Where was your character in the Great War? Just a thing to think about for backstory
>>70810I want to know if Marecuse with her submachinegun will be heading that way first
>>70814Didn't we already resolve that?
>>70796 >>70814Actually helps fill in my character's backstory a bit.
Alright then.
While Shimmer and Dark Star were looking for acetylene tanks, the ponies on the rolling mill floor exited the building in mass. Marecuse - and Marecuse alone - stayed behind as she carefully took off her Stalliongradian officer's uniform, and replaced it with a white button shirt, red tie, and Black Jacket.
Shimmer pulled an acetylene tank from the first floor storage room, up the second floor, through the control room and then up on onto the central gangway, dragging it the 150 feet to the end. His plan: to drop the tank on Marecuse and crush her, and then to detonate the gas if that did not work.
Marecuse, however, finished her dressing some seconds before, taking out a drum magazine and loading it into her PPSh-41 before leaving out the door. Shimmer dropped the tank, but just missed her. She looked back at the dropped tank, then ent on her way when she figured the explosion next door must have dislodged it
>>70810She runs back through the warehouse and through the door she came through. One little - well, not so little - problem. The way she came is now a towering inferno that has a new explosion every minute. She came through the liquid goods warehouse... now how to get back?
>>70814So, what's the current setting?
>>70819"Spark move the tank the Red got away. Were going after her."
>>70820Currently in a anti-commie raid. Tasked to kill two advisors and disrupt current operations. Something exploded inside a warehouse and now the commies are panicking, now evacuating before police arrives.
>>70819Don't forget my pin and further dragdown and away from the docks to Redclaw. I want that bird unconscious, not dead.
>>70821"Ok. But where is our other friend?"
I run down the stairs to collect the tank.
>>70825Nou, I want my 1v1 against the birb
>>70827Told you character constraints would cause problems if I want my character to be consistent.
>>70824"Im Not Sure where he got off to. hes probably somewhere Close by."
[1d20+10 = 13]>>70820Equestria was conquered by two nations. The Changeling Empire, with brute force, numbers, new technology, and changeling infiltration tactics came en masse from the East. Shortly there after, a nation known as New Mareland invaded. They are a former Equestrian colony on the continent of Griffonia, and under stress from a chaos in Griffonia in the wake of the fall of the Griffonian Empire, and a Great Depression the Princesses have failed to address, opted for a Fascist government of Pony Nationalism that advocates imperialism over Griffons. They made sort of a landgrab while the main armies of Equestria were distracted, and are objectively a weaker power. Equestria was ultimately split down the middle between the Changelings and New Mareland, with the Changelings getting all of the Crystal Empire as well.
This series takes place in South East Equestria in an area occupied by New Mareland. The political party of New Mareland, as well as the local fascists, are the Black Hooves. Many, perhaps most Equestrian ponies hope for the return of the princesses. They are called Restorationists, and they are kept in line by reminding them that any power vacuum would just result in the Changelings invading. Many other ponies want to install a communist state, following the example of the breakway Equestrian province of Severyana, now called Stalliongrad
This game starts in the relatively southern city of Baltimare. The city is a hotbed of communist activity, and the Blackhooves are weaker here than in most other places
>>70823Redclaw realizes the intent is hostile and counter grapples. You must roll to maintain the grapple
>>70830I want to say yes, but running through a shitload of burning Gasoline is kind of a step beyond [1d20+10 = 12]>>70831Iron attempts to maintain the grapple.
How does he have a 10 in grapple if he has 4 strength. Also remember. I want him unconscious. >>70831*+4 bonus strength I mean
Also not funny dice.
>>70831She'd do gladly if it were to save a foal who was in danger.She'd lose what's left of her clothes though"Oh no, oh no, oh no, oh no…!" The Kirin mares mautters. She trots in place frantically, seeing that the fire has spread far further than she had anticipated.
Then she takes a deep, long breath.
>>70834The dice gods demand blood!
>>70833I can't get over how damned funny these dice rolls for the bird fight have been
Anyways, it looks like Redclaw breaks away, and swims to the surface, using his wings to help swim
>>70837but tznech isnt the blood god
[1d20+10 = 20][1d20+5 = 10]>>70838Iron, somewhat angered by his prey escaping, uses his swim skill to reach the birb and regrapples again.
>>70831This is what I've got so far. Anything I'm missing? I'll probably also see if I can't make a drawing of my character sometime later.
Name: Silver Sword
Race: Unicorn
Sex: Male
Alignment: True Neutral
A middle-aged, battle-scarred mercenary, the only son of a Stalliongrader blacksmith. Uninterested in politics, his only focus is on his next/current job, and those who pay him. And with the current turmoil in Baltimare, he has made his way there to look for more work to do.
Class: Fighter
Abilities:
Strength - 16
Dexterity - 17
Constitution - 16
Intelligence - 7
Wisdom - 16
Charisma - 9
Weapons:
Steel Greatsword
>>70840Does that even work? Also, cheeky way to add a point in grapple attack. Last time his strength was checked it had a bonus of 4. How does he have a 10 in grapple?
>>70836As her panic grows, the ex-nun's fur begins to shift from cedar to gray, until it quickly turns jet black.
"..Mother, forgive me..." she cries, biting back tears as she charges through the flames.
"Ollie!? Where are you?!'
[1d20+10 = 28]>>70840Redclaw gets an attack of opportunity. He swipes at Iron with his talons
>>70842You add your base attack bonus as well
>>70841Now you need to place your skills, which the GM should tell you how many you have. I think you'll have maybe 12 or less to distribute.
>>70845Figured. Anyone have any suggestions for good skills?
>>70849For a Fighter?
Jump, Intimidate, Handle Animal.
>>70849Spot and listen are pretty good to have.
>>70849I say go for strength skills since you're going for a fighter. Any skills that don't align with the class get only half the benefit of the skill. Aka go for jump, swim, intimidate and other skills that a fighter can take advantage of fully.
>>70851Those aren't class skills for fighters.
>>70852Check a wiki in D&D 3.5 and it will tell you.
>>70853He could still take them though they are very useful.
>>70853Yes they are. Look at the wikipage