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BLOC.png
>BLOCgame
Anonymous
1e1f69e
?
No.136468
136492
>What is BLOC?
BLOC is a Cold War simulator where you are a third world country. As of now, MLPOL doesn't have an alliance. If there is interest, we can make one

>How can I join and bring glory to the board and horse pussy alike?
Go to https://oppressive.games/bloc/
Fill in the blanks.
Post your country name and region in this thread so we can invite you. Preferably we should be in the same region so we can protect each other if we'd be smaller.

Rumsod is a nigger when it comes to the layout, it should be fixed soon. It's been a while since a pone alliance has been in this game.

>Common mistakes:

>HURR DURR SHITTY INTERFACE
The game is supposed to be a cold war simulator involving more diplomacy than actual war.

>HURR DURR ITS BORING AND ONLY FARMING AND BUILDING UR NATION
This is true to some point due to the diplomacy, but a war always comes up sooner or later. Our objective would be to become the strongest alliance.
298 replies and 24 files omitted.
Anonymous
8f2f273
?
No.136885
136886
>>136883
>>136884
Getting universities will help with the research improvement loop.
If land is a concern reducing urban size could also be considered, but other things for fast building and gathering of stuffs would be nice.
Deponya
2dbc658
?
No.136886
136897 136918
>>136885
Also is a second spy worth it and if so what kind should he be?
Pones of Sunset
8f2f273
?
No.136897
>>136886
I have no idea. I've never played this game before. I'd assume it would be good to have a spy charging up, but without a stable country and stuff I don't know the correct usage of spys.
Ordo (Easternside2)
e2674ef
?
No.136917
> is a second spy worth
No unless you got big pile of cash which you have no where else to spend sure.
I have tried spy rush. It is just that spies relative to cost don't do much unless in very large numbers
Fund oppositon. Just hits approval which isnt that hard to raise
Arm rebels. Rebels are easy to deal with
Sabotage wells/mines. Well that is one mine or well gone sucks but nothing too great

Poisining food and mutiny unless fixed dont do anything

Terrorist attack just hits stability and to keep yourself from stab reset isn't hard if you got some cash

But there are a lot of places you can spend your cash first
Anonymous
1e1f69e
?
No.136918
>>136886
It depends. Your first spy should always be a spy hunter for your nation, to make sure that nobody is trying to sabotage anything or trying to reveal confidential information. Your second spy can be useful for any offensive wars where you're either trying to incite revolts or instability within someone's nation.
Anonymous
2dbc658
?
No.136920
I asked the Mercenaries and I was told it's okay to go after Prozadia. I'll attack him before this tick earns. Be wary, though, as despite the barrage of attacks he hasn't given up and still keeps his troops at an elite level.
Anonymous
2dbc658
?
No.136921
136922
My natural GDP hasn't been going up so I built a few more oil wells. I'll probably get some mines too to push that up. Unfortunately I cannot declare on Prozadia because that would make me a "vulture" and an "opportunist." Hopefully I don't need to wait long.
Anonymous
1e1f69e
?
No.136922
136923
>>136921
He must've already lost a war. You'd have to wait for around 1-3 days to attack
Anonymous
2dbc658
?
No.136923
136924
>>136922
Yeah one of the Mercenaries was wailing on him and I asked their leader if I could have a shot at it. It never hurts to ask! I'll try every turn until I get it. Interesting though that Prozadia formed an alliance with other newbies. Tbh I wouldn't be entirely opposed to him trying to join us, but he's not nor/mlpol/ice. By the way, look at our average growth in alliance statistics, we need to figure out a way to get that higher but sustainably.
Anonymous
1e1f69e
?
No.136924
>>136923
>By the way, look at our average growth in alliance statistics, we need to figure out a way to get that higher but sustainably.
If we balance out having a high natural GDP with an incredibly high number of military troops, the growth could be stable and sustainable, as if I recall growth is -1 per 20k troops.
Anonymous
e919b10
?
No.136925
>Unfortunately I cannot declare on Prozadia

just wait few days war lost protection will go away and you will be able to attack that sweat peace of meat. Unless that other MC guy won't finish him
Anonymous
8f2f273
?
No.136926
Somehow flip floped again from commie command markets to ancap town to benevolent dictatorship with money and stuff.
Also disappointed that selling all assets only gave 300k instead of the huge stated amount.
Deponya
8c51c33
?
No.136951
136952
My natural GDP is now only $200 million behind my current GDP thanks to oil well and mine investment last turn. I could boost it with more mines but I have enough raw materials for a university. Should I buy up enough oil (this time from someone able to provide) to build a university? I need a whopping 42 more oil which would take me 7 turns to produce on my own. Actually, I should be able to buy that much this turn if the price remains stable.

Looks like a lot of others are saving up for a factory so oil is hard to get. We really need to establish a trade deal with someone in the Middle East who can sell us oil regularly. I don't want to have to go through the exchange and waste so much money.
Anonymous
1e1f69e
?
No.136952
136954 136957
>>136951
I'll take some money out of the alliance bank for you. I'll look for providers from the middle east. Some nations excel in oil
Deponya
8c51c33
?
No.136954
>>136952
No need, I'm rolling in cash but I wanted to find a cheaper option. I'm going to build a university now regardless.
Deponya
8c51c33
?
No.136956
Proud to announce that the University of Deponya is now open for business! That's +8 research each turn so I recommend you all get one as well. I'll be saving up for another factory because universities do in fact use up MG every turn.
Deponya
467ace0
?
No.136957
>>136952
I've noticed that specialization makes it possible to take advantage of mines in South America/Africa, oil wells in Arabia, factories in Asia and research in Europe (I don't know what North Atlantic or Oceania are counted as). If we were a big alliance it would be more efficient to spread ourselves across the world, but with our size we made the right choice.

We ought to come up with a full development plan, not just on an individual basis but for our whole alliance due to our different advantages. For example, maybe a couple of us should focus on research, one or two on MG/weapons, and another on raw materials. At the current price of $2600k for 50 research each university increases your budget by an average of $728k per turn, assuming you sell 50% of your research.
Getting to the ideal position of having several universities and factories each would take prohibitively long and be increasingly expensive.

Militarily I finally reached "Second World War surplus" and I recommend everyone gets there too as it'll help avoid looking weak. Getting enough weapons to reach "Korean War surplus" will take extremely long unless we mass-produce our own weapons or buy them in bulk. Prozadia is still in my sights and I'll attack at the first opportunity.
Deponya
467ace0
?
No.136958
Update: managed to snag a war with Castile in Central Europe. Maybe I should have used my airforce first because I took 7k casualties and used four weapons. Hopefully I can get some good territory out of this.
Deponya
8c51c33
?
No.136960
136973
Victory in Castile! Unfortunately I didn't grab as much land as I would've wanted as someone managed to capital-march a minute before I did at the beginning of the turn, but good gains regardless. At the same time I got the Nike factory which is a huge boon and pushed my natural GDP above my actual GDP!

Now that I have two factories is it worth getting a small navy? I'm not using my MG for much else and it could be helpful, plus it would make me an actual admiral.

I've pondered this over and it's not feasible for all of us to run a university/research setup because we'll need a lot of weapons and importing all of them is doubtful. The way constructions scale is that universities, factories, and weapons factories become exponentially more expensive when one of them is built. Someone should focus on getting factories and weapon factories. My particular goal is three factories and two universities. Thoughts on this?
Anonymous
ed99a58
?
No.136973
136975
>>136960
I'd go ahead and get a small navy to start the process. Having a blue water navy (51 ships) is extremely important for late game wars. Allows you to attack anybody in the world. It's best to start saving up now.
Also, I think that layout is great. I'll focus on getting unis and wep factories
Deponya
467ace0
?
No.136975
136977
>>136973
>I'll focus on getting unis and wep factories
My point was that each of us should specialize in either unis or weapon factories. Universities take up 1 MG a turn which is 1 factory, while wep factories take 2 MG a turn or 2 factories to run one. That means, unless you want to import really expensive MG, you have to have at least as many factories as unis and twice as many factories as wep factories.

unis, factories and wep factories are all "urban buildings" and building one increases the cost of the next one regardless of type. For example, I have two factories and one university, and to build a new uni/factory/wep factory would cost 350 raw materials, 175 oil and 10 MG.
Let's say you followed through and got 1 uni and 1 wep factory. To not run imports on MG you would need 3 factories, making a total of 5 urban buildings. I don't know how much that would cost but it would be really expensive, all for a mediocre output of both goods. It's best to specialize in one or the other, like my setup for unis or a more expensive one for weapons. Two weapon factories would need 4 factories which makes 6 urban buildings, a bit more expensive than the aforementioned mixture but you have twice the amount of valuable weapons.
Anonymous
ed99a58
?
No.136977
136978
>>136975
True. I'll focus on weapon facs then. Are you going to focus on unis?
Deponya
467ace0
?
No.136978
136979
>>136977
Yes, I'll focus on universities both for the income and for the research. It'll be good for MG production because of the added bonus. For example, if I have 2 research upgrades to manufacturing and three factories, then even if I have two unis I'll still be getting a surplus of 1.6 MG per turn. I don't know what the other two will specialize in.
Anonymous
ed99a58
?
No.136979
136980
>>136978
Also there is an added bonus for the alliance of getting +1 research for every university in your alliance. Maybe you and Pones of Sunset could focus on getting unis while me and Sirocco could focus on weapons, or me and Pones. Whichever one works.
Deponya
467ace0
?
No.136980
>>136979
>Also there is an added bonus for the alliance of getting +1 research for every university in your alliance.
Well, I can see why alliances try to get as big as possible, lol. When a big alliance has 40 universities that's a really big difference.
Anonymous
8f2f273
?
No.136982
136985
Nordica in scandinavia is open for war. Only has land and a few mines and oil.
Anonymous
e919b10
?
No.136983
136985
>Nordica in scandinavia is open for war
> Nordica is west nation

You lose a bunch of relationship points
Deponya
467ace0
?
No.136985
136986
>>136982
The actual minute after I went to sleep…
Thanks for the heads-up, though.

>>136983
Relationship points are temporary. Land and GDP is forever.
Anonymous
5783fe1
?
No.136986
>>136985
Your most important relationship is always with the you of the future, and your theoretical future children.
They should grow up in a land with more land and GDP.
Anonymous
8f2f273
?
No.136990
Currently only has 2k troops left
Anonymous
467ace0
?
No.136991
136992
Lucky me, got "General of the Army" event. Army, Air Force or "Special Projects" (chemical weapon progress)?
Anonymous
5666895
?
No.136992
136994
>>136991
Air force would be the most useful
Deponya
467ace0
?
No.136994
>>136992
Good choice, I now have an air force on par with the most powerful Mercenary players near us (I did the smart move of getting planes from the USA then clicking the button). However, expanding it any more would require either 65 relationship points or a whopping 43MG. I'm not sure how you're expected to get enough in the late game.

I secured a trade deal with Womanhood exchanging research for $2600k. Contact this player and ask for this deal before sending your research.

Livonia has been inactive for 87 hours. I think that means it's mechanically impossible to attack him now, but had I seen this sooner it could have been possible to declare on him without getting in trouble with Invictus.

Checking nations in neighboring regions is annoying but I suppose it's the reason some players managed to get >30,000 square km. That, or some shenanigans with concessions. I still don't quite get the meta.
Deponya
77f9ecd
?
No.136996
137005
Got an offer of $8400k for 150 research from Nirvana. I don't have that on me at the moment but if any of you do it's the best rate in the game at the moment. I'm still leery of giving Mercenaries research because they are the most powerful potential threat nearby.
Pones
8f2f273
?
No.137005
137007
>>136996
Speaking of Nirvana, they sent an invitation to join the Mercenaries.
I'm just here for the funsies, so I'm sticking with everyone here.
Deponya
77f9ecd
?
No.137007
>>137005
Same but it might be just be a copypasta to expand their alliance. I don't know their opinion of us but they probably consider us half-decent and are aware we could maybe swing the balance if a regional conflict breaks out. On the flip side, if we were to ever fight against Mercenaries even on behalf of a powerful ally we would be quickly overwhelmed. Probably best to maintain a cordial relationship and politely ignore the invitation.

Also I don't know how alliance power scaling works in the mid- and late-game so I'm worried about us becoming irrelevant. Trade deals may be the key to this and a priority should be finding someone we could buy oil from. It's going to be about ten turns until I can build another factory but I (as will each of us) will need oil for the shortfall. In case you haven't noticed research is big in demand so we could get a favorable rate of oil-to-research in exchange for an exclusive contract of trade, for example with Pirates MMP. If no one else will handle that bit of diplomacy I could do that.

Another thing in regards to our neighbors: I am constantly checking Prozadia's status because I'm afraid of three people declaring war on him before I can. It may (or may not) be possible to have an agreement where Prozadia is the exclusive conquest of /mlpol/ in exchange for something else.
Anonymous
8f2f273
?
No.137038
Just succeeded in marching the capital. 2000 land from conquest isn't bad, but the loss of some troops isn't great.
Anonymous
8f2f273
?
No.137039
137043 137044
Nordjøen https://oppressive.games/bloc/stats.php?id=15412
Is eastern aligned and can be declaired war on. Has enough weapons to be second world war surplus, 20,000 troops. Poorly trained, and a meger airforce. However he is online, and not away.
1 factory, 2 oil wells, 3 mines.

Overwhelming firepower of
5,000 standard troops vs 75,000 good troops and an airforce leads to no losses.
Anonymous
8f2f273
?
No.137040
He has 22,000 troops now.
Anonymous
77f9ecd
?
No.137043
>>137039
Joint strike! I just declared war.
Deponya
77f9ecd
?
No.137044
137046
>>137039
Attack him now, he has 9000 troops! Hurry before two other people declare on him!
Anonymous
8f2f273
?
No.137046
137048
>>137044
Just joined. He has 3k troops left atm. As soon as the turn changes one of us has to attack before the other guy marches the capital.
Deponya
77f9ecd
?
No.137048
137049
>>137046
Good work. I'll try but keep in mind that he'll try to be first too. Hopefully you can try as well.

Also, keeping ~80k troops at elite training has got to be ridiculously expensive to the point it's holding back your economic development. I've been maintaining my training around level 50 but even that's pricy. Elite training probably is only worth it if a major war is about to break out, and as for being able to afford it that's what the alliance bank is for.
Anonymous
8f2f273
?
No.137049
137050 137060
>>137048
I just maintain at a high good. Just increased training to make sure I didn't loose anymore troops after I declaired war this time.
Also I learned how spys work. They loose all infiltration points when sent to another country.
For me right now it's about 1800 to 2000 to train (maybe once every two to three turns). Not too bad all things considered. Plus the maintaince costs to keep a high developed nation to ward off enemy spy actions.
My most limiting factor is land to make sure I keep a good food rate of maybe overkill levels, and to ensure I don't deplete all my oil too fast.

>as for being able to afford it that's what the alliance bank is for.
Ah. Good to know.
My current setup needs more land before I can really grow alot more rapidly. So I think I'm at a soft cap for right now.

I don't really know a whole lot about the game, or any metas. So early game, and mid game and late game advice is always appreciated.
Anonymous
5666895
?
No.137050
137052 137060
>>137049
I'll go ahead and open up the alliance bank to anyone that needs it instead of having you ask.
Yeah currently you don't have to train it to elite, just enough to keep it standard. We have to have high troops in order to compensate for being a smaller alliance. Currently working on the tech level and might enable weapons trade in the future.
Right now we basically have to use research to our advantage and lessen the amount of land that facs and other things use, or double their production by 10%. Usually when things get this rough is when wars have the potential to start happening between smaller/medium-sized alliances, over basically anything. I'd just continue building up navy, tech, and airforce if you can.
Anonymous
8f2f273
?
No.137052
137053
>>137050
>just enough to keep it standard.
Got it.
Can normal factories make ships? Or is it a combination of both or just weapon factories.
Anonymous
5666895
?
No.137053
137054
>>137052
When there were no weapon factories, it was just normal factories allowing you to make ships. Now it's just a combination of both weapon factories and normal factories.
Anonymous
8f2f273
?
No.137054
>>137053
Thanks
Anonymous
8f2f273
?
No.137055
137056
Oh the other guy left the war. Someone can join in now if anyone wants to.
Anonymous
5666895
?
No.137056
137057
>>137055
Can't, they recently lost a war. I don't think anybody new can join.