BLOC is a Cold War simulator where you are a third world country. As of now, MLPOL doesn't have an alliance. If there is interest, we can make one
>How can I join and bring glory to the board and horse pussy alike? Go to https://oppressive.games/bloc/ Fill in the blanks. Post your country name and region in this thread so we can invite you. Preferably we should be in the same region so we can protect each other if we'd be smaller.
Rumsod is a nigger when it comes to the layout, it should be fixed soon. It's been a while since a pone alliance has been in this game.
>Common mistakes:
>HURR DURR SHITTY INTERFACE The game is supposed to be a cold war simulator involving more diplomacy than actual war.
>HURR DURR ITS BORING AND ONLY FARMING AND BUILDING UR NATION This is true to some point due to the diplomacy, but a war always comes up sooner or later. Our objective would be to become the strongest alliance.
>>137049 >For me right now it's about 1800 to 2000 to train (maybe once every two to three turns). Not too bad all things considered. You have to look at it from an opportunity cost perspective, as that much money will easily cover the cost of a new mine or well. Also keeping literacy high and healthcare reasonably high isn't as expensive.
>My most limiting factor is land to make sure I keep a good food rate of maybe overkill levels, and to ensure I don't deplete all my oil too fast. I'm at a slight deficit for food and the only way to avoid that without fielding a small army is wrecking your economy. Food is cheap and I don't mind importing it. As for oil, it's secondary to mines but I like to build a new well now and then; prospecting is comparatively getting cheaper.
>>137050 >Usually when things get this rough is when wars have the potential to start happening between smaller/medium-sized alliances, over basically anything I'm more concerned over the love triangle of Pirate MMP/Sovereign League and Invictus, as Sovereign League has a MDP with both super-powers. If they go to war which side will Sovereign League align itself with? I'm not afraid of Invictus regionally but it clearly has more good players and is likely to win a global war, in which case they would come after us.
The medium-sized alliances like Mercenary Corps, Reavers, Chicago Outfit, and ESFe are essentially allied with each other and I don't see them going to war. We could conceivably win a regional war against any of them singularly (based on geography) but not likely two of them combined. Mercenary Corps will always cast a long shadow and we must avoid war with them because they could clap us at any point.
Also remember that you're allowed to declare on members of alliances if they've been 60 hours offline. You have to be quick though because you can't attack after 72 hours.
>>137060 There's only one potential target: in seven hours Fehu will become eligible for attack. I don't know if I'll be online then but you can go ahead without me (make sure it says 60 hours offline before declaring war!)
>>137063 Turns out whenever a country peaces out its army bounces back to ~7000. I shouldn't have used both means of bombardment because I'm stuck in the war for another turn. Oh well.
So I declared war on Fehu because he's 60 hours offline and to be safe I notified Nirvana. Unfortunately I was (and still am) on a phone call and, with my attention divided, I clicked on "declare war" instead of "send." Besides incredibly embarrassing I'm afraid of being curbstomped so I immediately apologized and sent reparations. I hope I didn't screw everything up…
>>137068 It's okay, but I had to provide 50 research for a white peace. You're free to attack Fehu and I recommend doing so before others get in on the action.
Attacked with 85,000 troops vs his 27,000 elite only lost 1,000 troops and he lost 11,000. I think I have to recover the reputation to get more weapons for a while.
>>137072 Same. As big an impact as to my research and to my pride is how my international/American reputation has sunk because of a mistaken declaration. After these and Prozadia (whenever he becomes eligible for attack) I'll lay off conquest for a while.
I'll be "double-tapping" Fehu both for practice and because the guy with the Swiss flag wants the first capital march and I want to deny that to him. That's a lot of GDP to take.
We need to coordinate. The Swiss guy is online and although he can't get a capital march himself, he may wait for one of us to get Fehu's numbers down enough so he can get the biggest bounty. Hold off on attacking just yet until we figure out a strategy.
The swiss guy can't capital march unless one of us weakens the army even more. The amount of troops he has isn't enough. The I can take out 10k troops in one shot, he could maybe take 6-7k troops, I'd guess the capabilities would lie somewhere around that area, but playing it safe would be better.
>>137078 He could take out 2k troops with his navy (I think, unless if it's 1k per ship), and another 2k with his airforce if the mission is successful. That means if we leave the troop numbers as 9000 or less he can likely capital march. Neither of us could capital march this turn solo, but one of us can do so after the other wears down the military. However, this takes some time and if there is any gap between our operations he could snipe the first capital march. Even if we succeed, one of us goes first and the other is last.
>>137081 I'll get it first and I'll share some of the loot (raw materials, oil, and whatever else he has saved up over 60 hours of inactivity). Launch a full-scale attack and I'll mop up the remainder.
>>137095 That's awkward. I'm worried about getting on Mercenary's bad side so maybe you want to send a peace deal. Ditto for Monkeyville if he comes online; I can't attack now anyway until next turn.
Invictus is alliance being runned by guy whose alliance is traitor
But Invitctus leader got attacked by PMM last iteration. So my guess is that invictus is alliance to challange PMM. But tbh I am not sure they could pull it off
>>137159 Invictus has zoomed ahead in terms of member numbers, and if you look at the player leaderboard most of the top players are Invictus. I think they do have the advantage.
I've started contacting people who can sell oil to us. Should I do the same for MG or food?
type your press release here! No worries. It's all fun and games. Your time to shine is surely nearing. The real resource we're all getting is good times with friens.
>>137166 I purchased 100 units of oil over 5 turns (20 per turn) for $6600k from UN Refugee Camp. Had to withdraw most of that from the bank, but I'll pay it back. This oil will be enough for a new factory.
Got two more potential sellers of oil, fyi. TRFA and Baath. Funnily enough a third person contacted me but his nation's been completely deleted for some reason.
Also looks like I missed the chance to go after Prozadia. Oh well.
Loveable mlpolicemen VaXers. This board has been targeted by a spambots. To address this, we've added a 1x/24 hour captcha. We will be monitoring the situation, and any reports are welcome and appreciated Fug, wrong thread. That was a smooth brain move
4th Reich is looking to buy research, 2600k for 50. Keep in mind this is the same price suggested by Womanhood from Pirate MMP but I had to go to her. Nirvana also offers good prices so it's a matter of preference.
Also, Easternside2 wants to sell food if you're interested.
I asked Noviate if he was indeed buying 50 research at $3000k and he replied "Yes," so I sent him the research. After a while I PMed him to send me the money but I didn't receive or hear anything despite him being online. If I don't get anything within several hours I'm complaining to his alliance officers.
>>137243 Kek, nice I guess. Also, just got myself another weapons factory. By the way not sure what's happening but I'm having trouble replying on here. I'm clicking "New Reply" but the button just turns gray.
>>137576 >>137574 Well to end the war as quickly as possible, I'd guess navel bombardments, depending on how many troops are left. Then an air attack from Easternside2 who hopefully shouldn't loose any planes due to the size difference, but... Any plans?
>>137577 >>137583 Can I have dibs on the first capital march? I've the least land of us three. One of you just has to wipe out 7k troops in a battle and I can capital march this turn. What's your price?
With Beat of Slavic war Drums Imperial army of easternside2 smashes pitefull defence of Prozadia army. Driving deep in to enemy territory as armies from Deponya are read to strike and deliver finall blow to end this war.
>>137626 Kek, Calcionia attacked me, lost 16k, and sued for peace. I think you should have dibs on first capital march but Nirvana is online now. Should we contact him about this?
>>137627 I like the current system because my budget is my own and I can always donate if you need it. I can see why some big alliances have it the other way, though.
Quick reminder Bloc has meta rule about about 60 hours inactive nations.
Is that they become free real estate aka they get attacked https://oppressive.games/bloc/stats.php?id=15220 One of your memebers is getting closer to that mark and there is high demand for land and a lot of strong armies
>>137719 I'd say it is very much worth it, at least to get to standard/good training when you have over a certain amount of troops. It'd be a lot better to then spend the rest of your money getting navy and especially air force.
>>137718 That's way too much, I have only 27,000 pop unemployed now and I'm going to build a factory in two turns, not counting additional mines. Bear in mind though that the three of us will have to send a quarter of our militaries to you to balance things out (after which we can't get any more troops without buying them from outside), so I'd say 148k would be a good amount. We'd each send you 37k which would bring all of us to 111k troops.
I'm working on having a very decent air force then navy. It would be helpful to have weapons production internal to our alliance because it would be difficult/costly to buy weapons from outside.
>>137719 Training is very good but I'd advise keeping only a "standard" level of training in the 40's until we finish our troop sizes, because every time you receive new troops they have 0 training and bring your average down. Four elite armies of 111k each is nothing shabby.
>>137734 >>137718 I am okay with having at least 200k troops. Lay it on me boss. I like to strike fear before they even have a chance. Also having enough armies to send back (which is also sent back with 0 training) so keeping a large stock pile then a transfer the fewest amount of times would be the most cost effective. Only problem would be fuck tons of spys or a nuke to wipe the nation. Oh and something about using up loads of weapons per deployment or something.
>>137734 >mines Actually, scratch that, I have only 1,400 square kilometers left and that's enough only for a factory and a university, both of which I want to get. So, unless if I find a bunch more nations to conquer, I will head into economic decline eventually.
>>137735 >spies Well, always keep a spy hunter in your country and sweep the country every so often >weapons If you're turtling up defensively and providing reinforcements to whoever uses it, that wouldn't require any weapons. It would be impossible to counter a nuke and if someone wanted one we'd need to provide ALL our research for a bunch of turns to get it in a decent amount of time. Chemical weapons would be a more realistic project.
I've run out of usable land and since mines were my biggest expense I'll have an accumulating fortune as I wait for my economic growth to stagnate. I guess this means I don't have to sell research anymore. What should I do with all this money? Maybe I should buy weapons and MG to build up my military? Or maybe I should just donate more to the alliance bank. Let me know if you need anything and I can try to buy it for you.
Attack this guy https://oppressive.games/bloc/stats.php?id=15518 As a counter-invasion. He declared war on me. I don't know if he's going to bring his whole alliance into this or if it's just a rogue member.
>>137786 White peace has been sent. This highlights the direction of attack we're likely to face (Invictus has a few powerful members in Central Europe), and shows that we are outmatched in terms of having weapons. I'm not sure how we can get more, presumably from production and the market, but we should all aim for the higher area of Korean War Surplus.
>>137788 Agreed. I think in terms of troops this is why I think we should be all around the 200 range, even if it can be hard making that work I think it'd be well worth it in the end. We should definitely aim in getting wep. factories as well as a few normal factories to help produce MG and make ships/planes while having a great number of weapons.
>>137791 Tbh I'd much prefer a MDP with Mercenaries. If it comes to it we could withstand the storm of Invictus with a decent army, air force and navy. However, Mercenaries are much more regionally concentrated and we simply cannot go to war with them. If a MDP isn't possible with Mercenaries only then should we go with Invictus.
>>137793 Go for it. These are clearly experienced players and NCIS has a fantastically powerful military, as well as a blue water navy so he could help us out if we need. Maybe they could give us advice in bringing ourselves up-to-date.
Also if you weapons manufacturers want half of my research to improve production just ask. I've stopped selling my research externally because I don't need the money anymore.
If possible, go ahead and send any spies you have toward my nation. Overtime it'll build experience as you withdraw and re-infiltrate per turn, as well as providing experience for any spy hunters. In turn if you want me to send spies to your nation for you to build experience with your spy hunter as well, that would be fine. Also, you only have to find the spy, not expatriate or kill it. Only do so if it's a spy from another alliance.
>>137898 Alright. Also, try using the research to maximize your factory/ wep factory output. It can help a lot, especially since land will become a big problem in the future.
>>137903 Sent you some research. I'm getting a third university this turn (hopefully) and that will likely be my last big construction unless more conquests happen. I'll be able to send you RM and oil from now on.
>>137974 I'm helping this time. So far I've: Sunk one ship, started ground offensive, destroyed an air base. Not sure if I'm doing it right but looks good so far
>>137975 Just focus on conquering land, don't worry about his air force or navy. The goal isn't to destroy him. I'm sending you some goods to help your development.
>>137978 That was easy to see coming after hearing about his big heist. I don't think anyone would complain if we quietly pretended a MDP with Imperia ever happened (they proposed it under false pretenses, after all).
>>137980 Wouldn't rule out the game glitching, I have -$2000k budget all of a sudden and I have no idea how. Did you do Great Leap Forward a bunch of times? Otherwise, you might have gone into a bad recession. I'm sending you resources to help expand your industry. If you have lots of land to spare focus on mines to improve your GDP.
>>137980 Go ahead and withdraw ~20,000k to spend on mines/facs/whatever you need to try and get the growth back on track. I'd go ahead and spend a lot of it on Great Leap Forward since you're Central Planning in order to get your growth raised and the rest of it on making sure that your factories are not only receiving the RM/Oil they consume in order to make MG but also getting more mines in order to increase your natural GDP.
>>137987 Congrats! I'm still adhering to the rule of specialization because the research and MG I'm producing are useful in their own right. I'd beware of Invictus though because of the programs they have. Most of them just make domestic policies cheaper but their freedom of information gives them a massive boost in research because of the more than 60 universities they have. I'm afraid they'll snowball, but they definitely will be getting nukes before anyone else.
I've entered a full-scale recession and there's not much I can do to ameliorate it due to lack of land. However The Toothfairy is open for conquest so join me!
Well I've arrested opposition and dealt with rebels, hopefully that's enough, but my growth recovery is extremely low at $2 million a turn. I deliberately reduced my troop count to under 140k to help it along, but I'm hesitant to bring my troops under 120k. If any of you also need help, I'll send you stuff and try to get you some oil.
>>138330 My bad, thought you were Sirocco. Gave him money though as well. It's bad with him.
Also, you can still withdraw the spy next turn change I think. There's a chance for it to say it's executed when trying to withdraw a spy but it doesn't for some reason.
My economic growth is getting better now to the point where I should consider decelerating to prevent this from happening again. Could you send me more troops? Now I don't mind having 200k.
>>138410 Sent. I'll go ahead and start up the troop recruitment (10k to a nation per turn) again. Also from the looks of it Sirocco might rubber-band back up to his normal GDP.
Okay so now the economic collapse is over and I have withdrawn 20000k and spent it mostly on humanitarian aid. Everything should be be fine from now on.
>>139149 I move that we have a special meeting because of the outbreak of nuclear war and global economic collapse. Looks like Invictus is at war with multiple groups, including Mercs and Sovereign League. Just built a factory and I'll work on getting my airforce as big as possible.
Hi, I found this game two days ago. The game encourages me to join an Allience, I just wanted to learn first and develop peacefully... Howerver, a nuke just droped + you are the only allience with reasonable tax! So, I'd like to join you...
Nation: European States Leader: Athan Region: Central Europe
PS: Is there any other means of comunication, or should i check here often, for messeges.
>>139178 Get your economy to free market and I can send you a stimulus package of RM and oil to build factories and military factories, plus research to increase industrial technology. There's a guide you should read at the start of the thread. Right now we're focusing on weapons production.
Alternatively, I could send goods to Pones to help build more factories.
>>139191 I'd appreciate oil. I'm trying to get another factory so my economy stabilizes. Currently my econ is at freemarket. Sending a few things to European States is a good idea too.
I tried the in-game Allience messeges, but they don't seem to work... How long is "a month"? I thought it was the same as a turn, but i logged in and had the "next month" changes...
>>139195 I'll see about buying some oil from my contacts. I recommend building factories and military factories in a 1:1 ration, that way you have enough MG to keep weapons production going. And yes, a turn (12 hours) is a month.
I am 3/5ths of the way to completing chemical weapons, just waiting for my reputation to recover
UN invaded me because I ended up at "Axis of Evil" due to trying to maintain stability in the wake of economic collapse (though the chemical weapons certainly didn't help). I knew it would be bad but I didn't expect to lose everything. It's been fun frens, there's no coming back for me.
>>139917 Well, your wells can't drill without reserves. At this point building more wells would help with raising real GDP more: almost $80 million per well versus less than $50k per mine. They're more expensive though.
Peppermint formerly New World Order alliance officer during war choose to run to enemy alliance leaving his fellow officers to die in figth. For this. I Ordo Malleus Inqusitor know as Easternside2, being last officer of NWO still playing this iteration with new allies, will smite you down. May original NWO officers rest easy knowing that they have been avenged
>>140115 Grand army of eastern side walk past your ruined shambles of military with superior firepower and numbers we crush weak pony forces. And march to victory
Everyone go ahead and send/accept peace to who you can. There is a high likelihood that Mercenary Corps will be continuing their attacks however. We'll see if we can get Pirate MMP to hold up the MDP we have with them.
over the skies of nation called "Pones of Sunset" roaring sound of Jet engines is heard. Shortly there after pillars of fire can be seen errupting from pegasus camps of ponies.
Imperial army of eastern side is here to take more land and more ponies as slaves. Pony towns are tourched as imperial army takes mares as slaves for imperial soldiers to enjoy. /mlpol/ is doomed in bloc