Greetings. Welcome to the first session of /mlpol/'s first running of the classic third edition d&d campaign Red Hand Of Doom.
On this adventure, our heroes, currently three strong, will encounter dozens of trials that will test their strength, cunning, and friendship as they face an army of goblins.
If you'd like to join, there's still room for more in the party. Don't be shy to ask.
Our story begins in Elsir Vale, with our three heroes on the road to the town of Drellin’s Ferry. The three are seasoned adventurers, and exated heroes to boot. Having fought many battles together before, they are confident in their strength. Legend has it of a vast treasure in the Vault of Vraath Keep, hidden deep in the Witchwood; our heroes, have journeyed all this way to seize the vault for their own.
Despite that, they all have their own motivations to travel to Drellin's Ferry:
Sir Whiskers, a cunning and charismatic Tibbet Jester, is travelling to meet up with an old friend of his: Princess Princess Bagel Jennifurr Fluffykinz the fourth. He hasn't met his old friend since he was a kitten, and he's eager to meet with her again. She has arranged to meet up with him in Drellin's Ferry, and to accompany him on his adventure.
Sir Brozal, a mighty Orc Crusader of Pelor, has received a mission from a high-ranking Cleric of his order has received a powerful vision of war descending on Elsir Vale under the banner of a clawed red hand, and has sent Brolaz to the far reaches of Elsir Vale to avert impending disaster... Brozal isn't exactly sure if the vision was real, or if his master just wanted to get rid of him for the year, but he never turns down a good crusade.
Brother Chad, a wise and powerful Druid, has chosen to accompany his companions on their hunt for the lost treasure in the Witchwood. Sir Whiskers requested his aid because Chad is the most experienced woodsman he knows. Chad is wary of this region, for he's heard that it is ruled by a fierce and territorial Druid, but he embarks upon this jouney nonetheless, the secrets of the Witchwood too tempting to ignore.
...So tempting that he seems to have drifted off somewhere with his horse; probably fucking it again or something. Stupid hippie.
And so, let's begin:
>The afternoon sun beats down on you; the air is hot and still. The sparsely settled lands of Elsir Vale are starting to grow monotonous, with a seemingly endless line of dusty flyspecks of towns. The town of Drellin’s Ferry lies a few miles ahead of you. It’s a settlement hard on the borders of the Witchwood, and the best place from which to begin exploring the nearby forest.
This is the part where the players ask obvious questions that I thoughtlessly ignored in the first post, as well as implore about their surroundings.
1920 replies and 75 files omitted.
Chad moves right after Whiskers.
>>134673>>134672With a scared whimper and life flashing before his eyes, Whiskers quickly casts Glitterdust on the field, blinding every single combatant, both friend or foe.
>>134676Okay, It looks like everyone is going to have to roll a Will save.
I'll roll for Misty.
>>134678[1d20+7 = 21]<Drastic circumstances require drastic measures (Will Save)
>>134678I don't see "Will" anywhere on the sheet.
What's the modifiers for it?
>>134681Just roll your wisdom modifier+your level
okay, most of the monsters heads appear to be blinded, although it's hard to tell because the monster lacks eyelids.
>>134679Blind
>>134681It's right below your ability scores.
You mod is +10
It's your turn btw
The monsters heads writhe in pain, but seem to home in on it's targets nonetheless.
>>134682>>134683[1d20+10 = 22]Why is it 10 if my wisdom modifier is 4?
>>134686Druid has a will save of 4 at level 6
>>134686Oh level okay i get it.
You add your wisdom mod and your will save
>>134686It's your turn.
You are at 37 HP. Two massive serpentine heads are pointed towards you. Misty is visibly wounded.
>>134691I cast summon natures ally V and summon a orca whale.
>>134692Never mind i summon a fire griffon, i don't think it's the right conditions for the whale but i'm not sure.
>>134692>>134693You can't summon an orca at this level.
Or a griffon
You have up to lvl 3 spells to burn.
https://www.dandwiki.com/wiki/SRD:Summon_Nature%27s_Ally_TableCheck that list and pick a monster. If you command the monster to attack, I'll control if for you.
>>134694Is it the right environment for a water animal or no?
Which part of the bog are we in?
Chad, I would need to tell you that casting a spell in melee range would provoke an attack of opportunity. You might also need to roll both Concentration and Ride to do it on the back of a wounded horse.
You can handle Misty as a free action. You could command her to move if you wish.
>>134695You are on the bridge. A river is nearby, and the monster is standing in a shallow mire. You summon an aquatic monster in the river, and I'll let it attack the monster in the mire.
Be aware that of the monster lands its AoO, you might lose your spell.
Chad, just do something. We're still on round one.
>>134696Misty moves backwards 7 feet.
I cast summon natures ally and (attempt) to summon a large shark.
[1d20+5 = 23](ride)
[1d20+12 = 16](concentration)
Is it 12?kek
>>134698The hydra bites you blindly and drops you to 29 HP.
You're going to have to roll concentration again to see if you retain the spell.
Remember, you can still command Misty to move as a free action.
>>134699Misty moves along the bridge this time by 12 feet
[1d20+12 = 19]Do i need to do another ride check mister?
>>134700You barely manage to retain concentration despite the serpent's bite.
You already rolled Ride.
The shark is summoned into the river. Lets say its a brackish shark so that it can tolerate fresh water. It charges from the river and barely manages to sink its teeth into the serpent's flank (thank Eponna for Augment Summoning).
>>134701Beginners luck i guess.
The shark manages to do a considerable bit of damage, so much damage that one of the heads threatening Brozal retreats to snap at it.
The serpent moves closer to the bridge and snaps at everyone (and I mean everyone), but Jorr, who has since moved out of the way. It's keen senses home in on the creatures its threatening.
One manages to strike the Blinded Brozal, dealing 5 damage.
Misty takes 4 damage from a bite. Forget the ride checks.
Another head grapples Whiskers. He's going to need to roll escape artist.
Even Bagel is damaged as a serpent bites her, now at half health.
Chad takes 7 more damage.
"Darn serpent can smell ye'! Don't just stand there! Move!" Jorr cries out, as he looses two more arrows.
The arrows strike true, but the monsters wounds seem to be closing, the arrow heads being pushed out of its regenerating flesh. Te monster hisses in pain.
Btw, you can totally try to sunder these heads if you're packing a slashing weapon.
>>134705I use stone bones on the first hydra head
I rolled a 23. 15 damage to the hydra and 5 dr for me until my next round.
Okay... it looks like Whiskers stepped out for lunch. I'll roll his escape artist check...
Okay, the monster rolled a 43. Looks like someone is being eaten pretty soon... Whiskers takes 9 more bludgeoning damage.
... It's Whisker's turn...
Gee, it looks like there's nothing Whiskers can do while grappled by this thing... He struggles weakly but cannot break the serpent's grip
I should have noted that Bagel is blinded and no longer invisible...
With no other options, she takes a 5 foot step back, and uses the retreat action, managing to roll 15 ft and succeeds on her balance ceck to avoid slipping.
Chad's turn.
>>134710okay, you managed to strike through concealment.
Just saying, this thing is going to kill Whiskers in a couple rounds if nobody stops it.
>>134709I cast plant growth.
>>134715You know, it'd be a lot less risky if you moved out of melee range before attacking. The serpent's head is less than 5 feet away from you, and it can smell you.
The serpent bites and you take 12 damage. Roll concentration to see if you lose your spell or not.
You are at 9 HP. Virtually any attack from the serpent could kill you now.
And yes, I've been rolling to see if this thing strikes through concealment. If it's within 5 feet of you, it can pinpoint your location.
>>134718You save heroically, managing to retain your spell.
The algea in the swarm triples in thickness, creating difficult terrain for the monster.
You had to give up a third level spell to summon that shark. Which did you give up?
Be warned, if you stay in melee range, you might die next round. You can handle Misty as a free action.
>>134719I lose sleet storm,
I move Misty 15 feet along the bridge.
Then i cast entangle after everyone else takes their turn.
The Shark crits and manages to deal a considerable amount of damage.
>>134720Misty avoids AoO.
You do as well.
Do you want to move any further than that? she can move up to 90 ft.
>>134721I move 69 feet along the bridge.
>>134722haha funny sex number
Okay, Whiskers drops to 8 HP as the serpent bites into him.
He also takes 5 nonlethal damage.
>>134722Two heads follow misty as she leaves, but the blinded monster doesn't yet appear interested in attacking creatures beyond its reach.
As a result monster focuses fire on the rest of the party, the two spare heads snapping towards it's greatest source of pain: the shark:
The shark takes three more bites and vanishes.
Two heads miss Brozal.
One head hits and attempts to grapple. Roll an opposed grapple.
Jorr manages to critically wound the monster. It looks very, very wounded.
>>134725I cast call lightning.
I punch it for ten points of damage
Brozal manages top free himself just long enough to punch the monster with Mountain hammer.
The monster drops whiskers and appears to pass out momentarily.
The monster appears to still be writhing and its wounds are closing.
Whiskers turn. You are on difficult terrain.
>>134729Whiskers sucks in a massive amount of air as he gracefully falling on his paws, then start a coup de grace on the now dying beast that almost ended his existence.
[1d20+5 = 15]<Iaijutsu Focus
>>134730You manage to pierce through the serpents chest and pull its heart out, still beating.
The monster stops moving.
lol, you did exactly enough damage to kill it before it got up.
>>134731Breathing heavily through his nostrils, Whiskers stood in place, still reeling from the battle as he keeps chomping on the beast's heart mainly from how stressed he got during the battle.
Alright. This wasn't meant to a hard fight, but it was anyway.
The encounter is over. Anyone still alive (everyone), can move freely.
Everyone gets 450 XP for this encounter.
>>134692Brozal dusts himself off and looks at the scene.
Alright. Before you lies a dead 6-headed hydra and what appears to be an old wagon.
>>134732Jorr walks up to you and pulls you out of the mud.
Bagel peers down at you from the bridge.
Everyone is at low HP. You should have healing equipment though.
Chad, you have that wand of lesser vigor. It heals 11 HP per use.
>>134736That's fine.
Tbh, I'm disappointed at how slow this has been going... I kind of expected everyone to be in voicechat, and I'm not the fastest typer...
>>134735Whiskers' still chewing on the hydra heart as the woodsman picked the cat up, still looking forward as after being pulled out of the mud, his tail was extremely poofy and whatever hair not weighted down by mud was spiked up.
We might have to end the session here... Brozal had to go and this went far slower than i wanted... We only got through half the adventuring day, but I need to go eat.
All of you can still dialogue for now. There's also that wagon, that the hydra turned over. Just say what you do and I'll respond.
If y'all are still available this evening, I ingested a truly regrettable amount of caffeine this morning, and will probably be up all night.
>>134738The heart of the hydra
>>134738The heart of the hydra still beats as you chew into it.
Jorr is wading through the mud without care, the grown plants seeming to bend out of his way as he moves with his dogs. He takes out his dagger and appears to be helping himself to a portion of the slain hydra's corpse.
>>134740>>134739The fact that it was still beating only makes the kitty chew on it further, fearing the possibility of the beast rising up again, be it irrational or not.
Chad, you're free to move as you please.
Feel free to dialogue in the thread. If you want to heal yourself or the party with your wand, go ahead.
>>134743I move back towards the group and begin healing them and Misty.
>>134744The kitty isn't exactly paying attention to his wounds healing as he's in an extremely bad mood if his staring into the distance and now absent-minded chewing of the hydra's heart is any indication.
Okay, it would take about 5 charges to heal Brozal, 4 charges to heal Chad, 3 charges to heal Whiskers, and 2 charges to heal Misty.
Jorr refuses healing and takes a potion instead.
Chad's wand has 36 charges left.
I think that the ideal time for it is late in the afternoon, at the setting of the sun as most people are available at that time.
I won't be able to play later as i have a date with destiny.
>>134737>Tbh, I'm disappointed at how slow this has been going... I kind of expected everyone to be in voicechat, and I'm not the fastest typer...Don't feel down anon, you taught a faggot how to suck dick better than before.
It was slow but at least i am learning, thanks for doing this.I think it felt slow as if we were attacked by goblins it wouldn't have taken as long, anyways it doesn't matter i got to learn how to summon swamp Jaws
>>134754I'll try harder.
Thing is timing is kind of important in this game. I can feel the slow gameplay killing the immersion...
I guess that's something I didn't account for that when I decided to run it PbP. I'll think of how to handle this...
>>134774I would have liked to play today, but I have a ton of homework due tonight that I had to work on all day.
I'd like to start either Friday or the weekend of next week. This time I'll try not to procrastinate on my meatspace responsibilities during the week so that I'll have time to focus on games this weekend.
Vraath Keep isn't that far ahead in the map, and Jorr would have told you it's only a couple days away. It's going to be the center focus of this part of the campaign, and the majority of encounters, treasure, and story developments will take place there. We'll be getting into the true meat of the adventure next session.
I would like to play Friday if possible.
>>134967Hello.
Um, were you trying to get my attention?
If you had a character you wanted to play, there's still plenty of room in the party.
As posted in
>>134920 → except it's in the right place this time
While the rest of the party heals up and recovers from the hydra encounter (I'm assuming you breath for just a few minutes), Jorr appears to be cutting off chunks of the hydra's carcass and tossing them to his dogs.
He eventually makes his way over to remains of the wagon, lifting it up with a heroic strength check and revealing the partial skeletons of what Jorr declares to be goblinoids, wearing ruined ruined remains of their armor. One shiny bit stands out though.
"~Heeey!" the woodsman says with a smile, yanking off what appears to be a still-shiny breastplate from a goblin champion.
"Mithril, if I'm right. Good stuff." He says, placing the fancy piece on the bridge
Jorr offers to lead the way for the party for the rest of the way until Vraath Keep (unless anyone else objects to the scout doing the scouting), which he says he hopes should be just one or two days away.
It's currently 11-12-ish in game, right after the hydra fight. It would only take a few minutes to heal-up with Chad's wand.
I encourage any of you to discuss potential plans in dialogue between sessions. We'll play Friday or even this weekend, and maybe actually get through a good portion of the game, Pelor help us.
After a good while, the kitty has calmed down, stopping his chewing of the heart at it not moving an inch after that, not to mention the now much better hidden cat standing beside him.
>"Purr, I knew you could do it," Bagel would happily say "not even monsters can take down."
>"Good thing I didn't use the scrolls," Whiskers would answer before puffing his chest "but thankfully, our team is a strong one."
I am finished with my doctor's appointment. Once you're all present, I can set you on course to Vraath Keep.
But i will be able to play later, in about 2 and a half hours.
>>135005That works for me.
I'll grab lunch in the meantime.
Well, would anyone like to declare actions before Chad gets back?
Also, I neglected to add XP for Jorr and the hydra encounter. None of you have modified your sheets since last session, right?