Greetings. Welcome to the first session of /mlpol/'s first running of the classic third edition d&d campaign Red Hand Of Doom.
On this adventure, our heroes, currently three strong, will encounter dozens of trials that will test their strength, cunning, and friendship as they face an army of goblins.
If you'd like to join, there's still room for more in the party. Don't be shy to ask.
Our story begins in Elsir Vale, with our three heroes on the road to the town of Drellin’s Ferry. The three are seasoned adventurers, and exated heroes to boot. Having fought many battles together before, they are confident in their strength. Legend has it of a vast treasure in the Vault of Vraath Keep, hidden deep in the Witchwood; our heroes, have journeyed all this way to seize the vault for their own.
Despite that, they all have their own motivations to travel to Drellin's Ferry:
Sir Whiskers, a cunning and charismatic Tibbet Jester, is travelling to meet up with an old friend of his: Princess Princess Bagel Jennifurr Fluffykinz the fourth. He hasn't met his old friend since he was a kitten, and he's eager to meet with her again. She has arranged to meet up with him in Drellin's Ferry, and to accompany him on his adventure.
Sir Brozal, a mighty Orc Crusader of Pelor, has received a mission from a high-ranking Cleric of his order has received a powerful vision of war descending on Elsir Vale under the banner of a clawed red hand, and has sent Brolaz to the far reaches of Elsir Vale to avert impending disaster... Brozal isn't exactly sure if the vision was real, or if his master just wanted to get rid of him for the year, but he never turns down a good crusade.
Brother Chad, a wise and powerful Druid, has chosen to accompany his companions on their hunt for the lost treasure in the Witchwood. Sir Whiskers requested his aid because Chad is the most experienced woodsman he knows. Chad is wary of this region, for he's heard that it is ruled by a fierce and territorial Druid, but he embarks upon this jouney nonetheless, the secrets of the Witchwood too tempting to ignore.
...So tempting that he seems to have drifted off somewhere with his horse; probably fucking it again or something. Stupid hippie.
And so, let's begin:
>The afternoon sun beats down on you; the air is hot and still. The sparsely settled lands of Elsir Vale are starting to grow monotonous, with a seemingly endless line of dusty flyspecks of towns. The town of Drellin’s Ferry lies a few miles ahead of you. It’s a settlement hard on the borders of the Witchwood, and the best place from which to begin exploring the nearby forest.
This is the part where the players ask obvious questions that I thoughtlessly ignored in the first post, as well as implore about their surroundings.
1920 replies and 85 files omitted.
>>135408You're like 15-ish feet away from the entrance. You could easily ride in with Misty's speed.
>>135409Essentially paint me a picture of what Whiskers' threats are currently.
>>135411Probably the worgs who'd track you down and eat you when their riders are done with Chad. Or the hobgoblin veterans that Brozal is about to get flanked by, or whoever else would have been preparing for siege within the past 10 minutes that the goblins were alerted.
The archers could hit you, if they recognize you as a threat.
>>135412>>135413Crud.
Uh, can Whiskers cast Grease on the worgs?
>>135414Not at this range. They're out of range, and on two sides.
Wait, one of them should be close enough.
In fact, both of them are.
I discounted the distance they moved. They're both 200-ish feet away.
>>135410I cast wall of smoke on the left side and i go into the keep with Misty to the right side of the courtyard.
(On the right side of the entrance is where i am, not right up in front of the goblins.)
>>135415>>135416I feel as if retreating now would be the best choice rn.Well, if it help Chad a bit, I guess Whiskers can go for a little greasing at the inrange worgs, sure.
>>135419If you wildshape and get into melee with me, I can help you attack with Vanguard Strike, but I really want to use Stone Bones on my next round or else Brozal might die.
>>135417*100-ish
Wait, idk if you can reach.. Shid.
As compensation for idiocy, I'm going to move one within your reach.
>>135418Left side of what?
>>135419I'm sorry, but what are you trying to accomplish with that wall? Are you trying to block off some of the goblins in the keep from shooting Brozal?
Bagel can do something, if she wishes.
>>135423Can she cast Mage Armor on the torch man?
>>135424On Brozal? That doesn't stack with his armor, and he's out of sight.
>>135425Oh. Nevermind then.
I guess she can support Chad by Burning Hands-ing the hecc out of the other two worgs. Does that work?
>>135421I might use it at a later point in time, you can use stone bones.
>>135422Actually i changed my mind, i go into the courtyard and cast wall of smoke on the goblins that are on the east side of the keep so they can't shoot arrows at Brozal.
>>135426Eh, they're out of range, but one of them seems to be charging towards you guys. She can hold a readied action to attack.
If you guys go north, you might be able to hit two in a cone, supposing they follow you towards the bottleneck.
>>135427Got it.
Now, let me see who comes up next...
>>135428Alright. Guess she readies Burning Hands after moving towards said bottleneck up north.
Whiskers, Bagel, do you guys want to move? You're currently the only chsaracters outside the courtyard, and it won't take a diceroll to know that the goblins don't seem like they're about to show mercy to a random cat...
>>135429Okay. Whiskers can ready an action too, if he so desires.
>>135430Fair enough. Let's just follow the group into the courtyard. They're pretty much food for animals otherwise.
I suppose the readied action can be to cast Grease, then?
Shit, I forgot about Jorr's movement.
Jorr's dogs seem to have their eyes on the larger charging dogs as Jorr moves northward to keep Brozal from getting himself killed.. They're just behind Bagel.
>>135431That works.
>>135432Then I'll go for it.
insert slip n slide joke here
I have one action point left. On my next round, I will use Stone Bones and burn my remaining action point in order to initiate Revitalizing Strike with an extra attack. Revitalizing Strike is the last card I have to draw, then I'll be left with Mountain Hammer and Vanguard Strike.
Okay, the dumbass goblins seem to thing it's clever to push you guys you guys in the keep instead of shooting you at a range. They charge upward with lances.
Whiskers Greases the road as the worgs charge. One succeeds heroically on it's balance check and charges through, while the other skits across the road like a pet dog on hardwood.
Bagel immediately follows up with her low-power Burning Hands, which in this one circumstance combines with the Grease spell to make a greasefire. They all fail their saves and take 7 damage, while the goblin and worg who fell over are set on fire taking one additional damage.
One worg leaps right through the flames and charges towards Whiskers, frothing at the mouth as it attacks. It's rider steering it expertly with the mounted combat feat and....
Bites right into him! The Goblin's +4 racial bonus to Ride checks allowed it to bat away all three of Jorr's jogs who had moved to intercept the beast.
Whiskers take 10 bludgeoning/piercing damage as the Worg bites into him, and needs to roll an opposed check to see if he's tripped.
The Goblin and it's rider are still on fire. It's comrade prone, but still alive beside it on the greasefire.
The goblin screams in pain as it spends it's round trying to put out the fire.
>>135437Drat.
[1d20+3 = 17]<Opposed (Using BAB alone for this one. Tell me if other factors apply)
>>135439Can I move over to Whiskers from where I'm at?
As the prone goblin struggles in the fire, it's pinned in the chest with two of Jorr's arrows, killing it.
“What do you call a goblin with 20 arrows in his back? Not dead enough!” Jorr shouts across the courtyard.
>>135438Due to size difference, you are tripped.
>>135440I want to attack anything near Whiskers
>>135442You would have to move away from the guy right in front of you to do that.
As Chad conjured the wall, one of the hobgoblins on the other side shouts something to it's ally. You can't see what they're doing though.
>>135443Alright. I'll attack the archer with a full attack+burn an action point for an extra attack. I'm using Stone Bones on my first attack, and Revitalizing Strike on my extra attack.
>>135434Roll for that, please.
>>135445Rolled 17, 20, 24 respectively. Damage rolls are 11, 7, and 9 for a total of 27 damage. Healed 13 HP.
>>135446I take five damage from my delayed damage pool
>>135444You don't have any action points left.
Those strikes are all standard actions. You can't use two at once.
I was going to use an action point for another one because I thought I had one left. Forget the last attack. I just use stone bones and my full attack.
>>135449You can use Stone Bone
or full attack. You can't take a standard action and full attack at the same time.
>>135450I guess I just use Stone Bones then. Just take the first attack.
Jorr already did his turn.
Whiskers, you may as well consider what you want to do. You're prone, with a worg and goblin right above you.
>>135452If I cast Swift Invisibility, does it provoke AoOs?
>>135451Alright. The goblin has taken 20 damage so far.
The goblin takes a 5 foot step back, and then retreats an additional 30 feet back, towards the wall.
He takes a potion and shouts something towards the stairs.
>>135453Since I'm too stupid to remember if a swift action spell provokes AoO, I'm going to say it doesn't.
>>135454Alrighty.
Whiskers will definitely cast that when his turn comes up, then crawl away.
Bagel will follow him along before casting Ghost Sound at the worg's side to think Whiskers is crawling that way.
The two hobgoblins on the other side of the wall of smoke can be heard clambering around the broken wall to the north, evidently intelligent and cowardly enough to recognize that crossing the wall is a bad idea.
One Hobgoblin shoots towards Brozal and misses.
Bagel is now visible, btw.
>>135454I cast call lightning on the goblin that took the potion.
>>135455Bagel would need to spend a standard action to make herself invisible again. Otherwise she can attempt to retreat while visible, either by using a 5 foot step (free) or with the retreat action.
>>135457Got it.
A roaring sound resounds from the top of the tower.
"WHO DARES?!"
>>135458Invisibility should be better, considering the worg would be disoriented by the smell of the grease spell.
>>135459You want to make a 5 foot step first?
>>135461Done.
The surviving Worg rider attempts to fire at Chad, but one of Chad's dog's snatches her of the mount with a crit, and the remaining dogs proceed to tear her to pieces.
The Worg is enraged, and bites into the dog that killed it's master, wounding the smaller canine.
>>135457The goblin is not killed, but takes considerable damage.
Alright, it should be Brozal's turn again.
>>135463I'll go towards the goblin on the ground and attack it with Revitalizing Strike.
I rolled 20 on the attack roll, then rolled 18 damage. I heal back 17 HP.
>>135465Currently at 31 HP.
While Brozal does whatever, Jorr charges toward the worg attacking his dog with his dagger.
>>135464She's more than 20 ft away, and dead.
One archer remains at the northwest corner, 20-ish feet away.
The other two archers are still behind the wall of smoke.
That being said, Brozal will charge over, jump into the air dramatically, and plunge his flaming trident through the skull of the downed goblin. He then tears off the head and waves it around in the air for the other goblins to see.
Alright I guess I'm attacking one of the archer's behind the wall of smoke then
>>135470That would require you to charge, and attack through concealment, and make a fortitude save.
>>135471I can do all of those things
Just fyi, charging (a full-round action) is mutually exclusive with standard action strikes.
>>135472Roll for it then.
>>135472I already made rolls
>>135475Want me to reroll the attack and then roll the fort save?
24 on attack, 18 on damage, I heal 17 HP. I rolled 22 on fort.
>>13547720 on the attack without a charge
I'll attack the guy to the north instead
Okay, after some confusion, you redirect your attack towards the guy who wasn't behind the wall.
He takes the damage, and coughs blood.
He responds by drawing his katana and slashing you, but it misses. It then takes a 5 foot step back and moves 20 feet east.
The other two goblinoids have by-now clambered over the crumbling wall to avoid Chad's wall of smoke. From their elevated position, they fire black rays towards you. Only one hits.
The other Goblin who took the potion earlier has travelled back across the hallway to shoot you in the back with his own ray.
As the rays hit you, you take 9 strength damage, the spells sapping your strength.
It should be Whisker/Bagel's turn again.
The two worg riders are dead, but their mounts are still alive, albeit wounded.
Brozal slumps a bit as beads of sweat roll down his pale blue face.
>>135481Would standing up plus Iaijutsu one of the worgs be possible in this turn?
>>135484You already stood up, iirc.
I'm going to have to put the game on pause due to some irl obligations that sprung up... I'd like to return to this in an hour or two, but I understand if that's an unreasonable request.
Yes, the worg is balancing (flat-footed), so you can iajutsu it.
I have to step out. Sorry guys...
Okay, I'm back, but I can't be sure if I'll need to step out again.
However, I'm committed to DMing today. I can go all the way to midnight if you guys are up for it.
It's whisker's turn.
>>135482Oh shid, your strength is only 9 now, isn't it?
I'd better check your carrying capacity...
>>135489Eh, let us go for an Iaijutsu attack with retractable paws and seekrit cat play powers.
[1d20+7 = 15]<Attack
[1d20+5 = 20]<Iaijutsu Focus
Okay... Looks like Brozal is now carrying a medium load, and his speed is reduced to 15 ft.
>>135491Hit. Roll damage (3d6 Iajutsu).
>>135492[1d2 = 1]<Damage
[3d6 = 16]<Iaijutsu
>>135493Hmmm, looks like that wasn't enough to put it down.
The Wolf attempts to stand, you get an AoO.
>>135494I'll take it.
[1d20+7 = 9]<Pap
>>135495Miss, even while flat-footed.
The remaining worg attacks Jorr's dog again, tearing into the prone canine.
Jorr's dog yelps out in pain before going silent.
Jorr REEEEEEEEEEEEEEEEs a mighty REEEEEEEEEEEEEEEEEEEE As he stabs into the beast with his dagger, and follows up with a punch to the monster's head. The worg collapses.
The last worg is able to stand, but in that moment succumbs to the flames.
Okay, we've lost a dog and Brozal is at 9 str. So far we've defeated the worg riders.
What’s the battlefield look like?
>>135502In terms of where we all are and if there are any doors we can go through to escape the courtyard.
>>135503Also the enemies that are present
>>135502Enemy casualties: Two dead worgs, two dead goblins, two wounded Veterans.
Party casualties: one dying dog.
Chad is on top of misty, not far behind you. Whiskers, Bagel and Jorr aren't far behind, just past the gatehouse.
An Ominous rumbling sound emanates from the top floor.
>>135505I walk up the stairs towards where the noise is coming from. “I want to talk!”
>>135506There's a goblin Veteran in your way that you would need to move past. He stands fast, brandishing his katana and shield.
>>135507I stop and lower my trident. "I only wish to speak with your master. I acted in defense when you attacked us."
You sure you want to move past him? It would mean an AoO, and you only have enough movement speed to move right up to him.