Trotting into the Northeast, Amber is once again in a very different kind of area. There's a section of land in an almost "L" shape that moves east, then south nearer the coastline, consisting of factories, manufactories, warehouses, mills, and other such industrial facilities built around a rail-line. Though factories are not often marked, small signs show an aircraft landing gear factory, a factory making truck parts, a textile mill that finishes uniforms, and another making parachutes. At the corner of the "L" is what appears to be some sort of oil refinery or chemical plant. Many of the factories have high fences, even barbed wire around them, and some have green uniformed guards that look like soldiers. Amber has seen these sorts of guards before, around a few prominent buildings in the city center, and they seem more common here. Not all of the factories have smoke stacks or cooling towers, but those that do are certainly making use of them, as the factories abound with activity and sounds.
By the water are a few clusters of docks and piers with warehouses beyond, though segments of the water have other buildings by them, which appear to involve fishing, and even a much older colonial style mansion on the waterfront. The northern most section of piers is roped off. The sections nearest the waterfront have the least consistency with the grid pattern, with some roads crossing diagonally, and more space between roads. In some instances this seems to be related to the larger plots used by industrial sites, and in some instances - especially the diagonal roadways - it is an inexplicable part of the city planning.
Shops congregate in a band around the city center, though they are often scattered throughout. Some are strange and almost mysterious, some are run down, some are abandoned, and some look just as proper as the ones in west town. Many are beneath larger buildings or are attached in rows, but especially towards the north and closer to the water there are more free standing buildings and shops. One building that stands out is the regional offices of the Dominion Mining Company, a twenty story beige brick office building with narrow, tall windows. It's not particularly aesthetically pleasing or tall, even by the standards of Baltimare, but it stands out as one of the few, or the only, high rises in this section of the town, well east of the center. There are a few more tall buildings, in particular what seems to be a shot tower stands out, looking almost like a castle's tower. The red brick tower is well over a hundred feet tall, and closer to the south of the city.
Residences are mostly overwhelmingly multifamily apartment buildings in blocks. Never more than five stories in height, these black, grey, brown and red tenement buildings are close to together and sometimes have external fire escapes, though that doesn't seem to be universal. Whereas the industrial buildings are mostly in functioning condition, or seem to be at least, residences display more signs of damage, with boarded up windows, shattered windows, and collapsed roofs being far from rare. Further north are more rowhouses and single family residences, though there are some near the center randomly placed, that seem to be of a much older design.
There is no parrallel to the neo-gothic cathedral of Saint Eligius in this area of the city, though there are many places of worship. Some have brick and stone with towers of the celestial design, some are similarly tall but more plain. Some are round in shape but clearly adorned with celestialist symbols, and still some others, mostly of a round design. Multiple distinct sects of the celestialist faith seem to be represented, and several religions having no origin in Equestria as well. There are several government buildings like a firestation with an automotive engine, a police post, and several school houses, which are mostly multi-story brick buildings of a design from the last century Amber has seen before.
This is an area with a very large number of non-ponies. Griffins are probably the single largest group of non-ponies, but diamond dogs and zebras are not far behind, with a few Kirin and even other groups like large, bipedal cats. Ponies are a narrow majority, but some seem to be ethnically distinct from the Equestrians Amber knows, and some speak in foreign languages or strange dialects as she passes. There are a couple ponies by themselves mumbling, or even shouting to no one at corners. Creatures here seem poorer than in the west, even when of the same race as their counterparts, but mostly they are still working class, with the attire generally being a little more functional.>>131518
The sword is very big, and even when carried across his back diagonally sort of extends over. Its center of balance is around the ricasso, and the cross guard is very large, itself covered in that decaying leather.