What would be some good redpills to sneak into the story of a simple and seemingly-apolitical child-friendly yet challenging 2D platformer game?
I know specifically-video game content is meant to go on its dedicated board, but this is primarily political in nature as what redpills are best for kids(which is easiest to teach at a young age, which are most important, what would suit the medium of games best) would be the main thing being discussed in this thread. Not the theoretical game's mechanics or level design.
>>234200Something fun so you laught a bit.
Remember Super Mario World? Well, you can play 2 co op.
Now, this game taught me teamwork is useful, but communism is bullshit.
Me an my little brother played together (this was when I was 7 and he 5). We played different paths and opened the levels.
Now, this was good. At the beginning.
When we started going to the bit more difficult levels, my brother started to lose. And since I earned a lot of lives, I had to share them.
This always repeated when he got 0 lives (because the game locks you into giving at least ONE live to keep P2 up), and since he was shit, my game always came up to a stop.
Finally I was left with 1 live. Oh God, this was Hell: he started crying that he wanted to play, but since I had only one live left, I couldn't give it to him.
Finally he snaps and we start fighting over the controller, and he made me lose. Game Over.
Mom and Dad saw this, so no vidya for a month.
That moment I learned that people is useful to an extent, but the moment they are useless you should threw them away. And never share if the fucko you are stuck with won't bother to survive.