I've been sitting on an extensive homemade 3.5ed DnD campaign but can't find players. Is anypony down?
It would b Saturdays and/or Sundays, the frequency depending on demand.
299 replies and 66 files omitted.
>>20Tell us more about this campaign
>>21Well, it's designed to accommodate any level character and player, though the more players the lower the starting cap. More experienced/fitted characters will have penalties (usually required roleplaying ones) and any alignment is welcome.
The world it's self is a mismash of themes and concepts from a variety of media (movies, cartoons, books, etc.) which has both a concrete, fixed element to it as well as a "in this game we..." element (and by game, it's the "don't die" variety).
Ponies r allowed, but not required.
>>22There is a standard home/base type are that the characters will begin from, as well as gantz-style teleporting to crazy battle-royale games on occasion. Tbh, the characters will at no point figure out all the "rules" of the game world.
Player killing is allowed as long as it fits the characters, and death is mostly a non-issue (think console games where eventually everyone can b revived) except being a temporary limitation for foolishness.
Oh, and to get "there", everybody died. Like, they lived the course of their life, became an uber badass that one or more god was like "I wanna see more from them", and in a sponsor/nomination type scenario puts them into this battleground to wage against other so-included characters (who are distinct for reasons) and the surrounding environment.
Game Players (GP) include participating anons, and DM n co controlled "included" characters.
Basically, each player is/was/will be a champion of sorts, but not in their fullness. For example, a person playing Twilight would not b allowed to alicorn.
>>24So, it's basically Quake 3 Arena plus chars who cannot fight at their full power?
>>25To a large degree, yes.
Exceptions:
Lowered power level will b in cases where the character is an established one. I had one guy want to play Cecil post-FF2 and that was cool, but not at "finishing the game" experience level.
Also, in addition to inter-player activity, there will be plenty of world-context adversity/adversaries to contend with (the natives won't b pleased at the character's arrival).
Characters do NOT respawn per say, and can be left dead.
Players can make pretty much any type of character, but an idea of character personality and conduct is preferred. It is not required that a character have "been super awesome", that just allows for more bombastic characters than the character scores would engender.
Actual gaming would probably occur on discord or some other suitable platform, depending on player preference
>>27I'd be interested been a long time since I played DnD 3.5 though. Tbh I like the dark heresy series a bit more but that's just because I'm a 40k nerd. Not to say I don't like DnD but I just like dark heresy a bit more.
I've never played dnd but wanted to, how should I get started with it? I've got Dungeon quest which is fun but is pretty much rolling dice.
>>28The 3.5 is more of a template to build off of since I've been sitting on a set of books for a few years. I'm open to expanding in any direction the player wants. A 40k character is not outside the realm of possibility, but you (the player) would b partially responsible for figuring out how to translate aspects of the game mechanics. ^_~
>>30Cool whats the setting going to be like? Do you have anything in particular planned?
>>29Find the 3.5 rules online and give it a quick read. Thats what I always do at least of table top rpgs. Its makes playing the game a lot smoother when most people know whats going on. You don't have to know it all just get a feel for how it works.
>>29For noobs all u have to do at the outset is figure out the sort of character u'd like to play based of the main templates (fighter, magic user, rogue, etc.). Game-specific aspects can b ironed out. Also like
>>31 said there's lots of online resources (wikis) that make all the info available.
>>31The setting is mostly surface based with underground opportunity. The starting point is a walled (off) and long forgotten city.
>>27Sounds interesting. A very long time ago during work lunch breaks we did D&D old style dice version and all of us except the organiser had never done before. It used to end up with serious arguments in the afternoon lab especially if you caused a colleagues death. Put some thought into when and how it can be done but I am up to become some type of Paladin with secret pockets.
>>33At this time I can accommodate anytime Sat to anytime Sun. The how would probably be discord but I could see using skype or something else. No rush to start, let me know. Discord - KekistaNinja #3116
'Official' theme -
https://youtu.be/o8zzOoID3oIThe most significant shift from the standard (3.5) mechanics is by way of the combat system. Rounds are broken down to a percentile (player x goes at 14% of duration, player y at 26%, etc.) system, but heavy emphasis on ready actions and feats.
Enemies are given full rational capacity; they're trying their damnedest to both kill you AND not die.
The world has time-specific occurrences which will take place independent of the party's awareness or participation (tho malleable if on hand) and may be consequential. The players may be the only actual players, but they are one of many 'factions' participating in the game, with frequent real-world cameos and references (the Bogdanoffs will make several appearances, as one example).
Did I mention ponies r allowed?
Allow me to express my sincere, lasting, and pervasive apologies for neglecting this thread. The game is still rdy 2 go (still lacking players of course), but I (op/dm) am totally on board if ne 1 wants to play, especially w/ dice rolling scripts ^_^
What time would it be?
[diceroll]???=20{20}[/diceroll]
>>879Whatever works for players tbh. I would assume weekends would be easiest to coordinate, but thats speculation
[1d20 = 9]
Maybe saturdays from 9:30 or so est till we decide to quit?
>>884I'll look into setting up a rabbit room after movie night and post specifics tomorrow
>>886Well, thats the easiest method for allowing private communication between players and dm (example, if one player wants to jack another player's shit and doesn't want to announce it)
>>887>>886>>885why not just use a thread?
>>891I suppose that works as long as players can differentiate what they are aware of vs what their characters are
>>892>Things characters do and are aware ofThings the characters don't do and are not aware of
-Idk Something that we can use
>>893Well, if no players are going to pull shenanigens on one another, its a moot point anyway. Besides, I like the idea of doing it on-board simply 'cuz that saves me alot of time which I could use to futher develop imagery (my art faggotry is much better now)
>>895Jacking each-other's shit, playing pranks on one another (booby-traps, etc.), and other such tomfoolery
I'm working on a sci-fi storyline. Give me names for 3 moons
Also maybe we could let the rpg continue throughout the week. Just with massive lag, and then have a night of massive playing.
>>897waxing, waning, full, new
Is that what you mean?
>>896...You're breaking my balls here, m8...
Would such things count as "tomfooleries", if they contribute to the original goal of the character?
>>898Ha-ha very funny.
I meant like "Europa" "Titan" names of moons
>>899No, that's precisely why I want to allow for it. A mage is much less likely to cast a fireball if someone subtly cast a sheet of grease over the floor without their awareness. Alright, I'll look into doing both
>>900Phobos and Deimos come to mind
>>903My bad, I swear I wasn't trolling
Ventrius, Condese, and Marlori
>>901Why would they be less likely to cast it if they don't know about the grease. As Strangelove says "what's the point of using it as a deterrence if you keep it a secret"
>>904Okay I forgive, plus you gave me some dank names so you win
>>905Well, when that happened the mage ended up setting himself on fire, which was the intended result
>>907So like use it against an enemy mage?
>>908Well, at the time in question the party members were at odds (in a Fairy Tale-esque brawl)
>>909>At the time in questionMore? My curiosity is peaked.
>>909I should clarify. Two party members were brawling when a third cast the grease for lulz. One of the brawlers, the mage, then went to cast burning hands oblivious to the grease. So instead of setting his opponent/ally on fire he set the both of them on fire.
Does it need to use a fairy tell base with Mages and such though?
>>912I'm using a sci-fi base with all the main classes, so I guess not...
>>912Fairy Tale is just a reference. The campaign is primarily d&d fantasy, but also with steampunk, sci-fi, infernal, holy, elemental, etc. themes thrown in. Also there will be variations on themes, tree orcs for example.
>>914Holy shit. This could be fun.
>>914>>913Neat! So what are the classes like?
I'm'a flag-flag because there's not much reason not to on this board >>916I need clarification. Are you asking for a breakdown of the available classes (which is technically infinite 'cuz I'll allow custom classes)?
>>916Mainly your main classes with some edits to fit a more science fiction feel.
AKA: Mage's will be more of an outcast because science and shit
Tanks will use RPGs and bullet proof sheilds instead of a hammer.
ETC.
Also I'm new to tabletop RPGs in general. Advice, tips? >>917I guess to put it bluntly, I've never done a table top before, except once with a heavily customized set, so I really don't know how this is going to work
>>919Well, you could describe an archetypal character, and I could describe how that would fit into the system. I'll go back to the Cecil from FF example; I took a base paladin and gave him enough exp to cast some spells. I could also have made him a dual-class black-guard/paladin convert, but the player didn't want to get that technical
>>917Moon namer I need a planet name
>>922As long as thats not from something else I'll take it
>>923Its not from a Sci-fi series so it works
>>902Yeah, that's exactly why we should NOT do it.
Name them after old /mlp/ OCs.
Sci-fi story writer here, do we want it so you can make your own ship, or classes of ships to pick from?
>>919https://dnd-wiki.org/wiki/Main_PageIs the online resource I use for info (3.5ed) if you'd like to peruse for more detail than I could possibly summarize, but I can simplify the process greatly since you're inexperienced
>>926If its military ships, I'd prefer we use WW2 British hull classifications (frigate, destroyer, cruiser, etc)
>>928That's what I was gonna do for larger ships, and then the Fighter Bomber etc. classes for personal ships
>>916It's nice to see you finally wearing your flag, ~Flashy.
So like transport, fighter, bomber, attack-craft (ship launched, torpedo-ship/sloop (smallest interplanetary class), and corvette? Larger classes being the "rated" classifications like Frigate, 3rd-rate/Destroyer, 2nd-rate/Cruiser, and 1st-rate/battleship, battle cruiser and Dreadnaught?
>>931Oui, You get the Idea. But should we make it so there are set ships (Like for the fighter it has its set stats and thats that)
or should people be able to make their own ships with custom stats, fitting to the roles of a class.
As far as my campaign is concerned, anons who wish to are welcome to develop a character on their own, or I will lurk the thread if anyone wants my assistance. I'll get everything together in the meantime.
Basic Classes:
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Wizard
https://dnd-wiki.org/wiki/SRD:ClassesWizards and Sorcerers r different; Sorcery is innate magic, Wizardry is components and the science of magic.
P.S. I know my ID is different than the OP, but I assure you I am the same anon.
>>937
Custom is welcome, as long as it makes a degree of sense
>not a fan of mage/cleric characters
>>935If we're using units like fighters I'd like to have set classes. This is to give the universe a sort of mass-produced feel - that a government or large corporations produces mass numbers of large space-vessels, and has only a limited variety of standard classes. I think having set classes also makes it more difficult to game-the system in creating custom varieties.
But what exactly is the set up here? Why would each character have their own ships? Is this going to be like a military ship which all characters are on going on expedition which can launch fighters?
>>938Ah, I regret deleting that now.
I'd like to keep at least a little bit of tasteful cartoon randomness, or at least quirks that make sense in context of the character being played.
>>940Absolutely. Also note, anons have the option of waiting until something is called into question to establish/determine traits. A person playing a rogue for example doesn't need to specify their move silent until actual use, and it can be as simple as "extremely proficient".
>>939>Why would each character have their own shipBecause if you live on a frontier style planet that has colonized moons, you want to be able to get back and forth without space priates fucking you over.
+Call to defend the System
>>942I'm beginning to grasp your meaning. The ship is an extensive steed for the character, in a certain sense
>>944Basically
Think of it as a steed/car
Something they use to get place, but they also care for and rely on in battle
Alright, so I've played around with Rabbit and I'll have a room going for pms and music (GOTTA have BGM). All other communication should be doable/done in thread.
I'll open the room ~6:30p, and any players who wish to participate can announce their players at any time
>>946Wait. What's the basic setting and set up? I see something here about colonies but I don't know
>>947IDK about that entirely, that's Princevlag's thing that he's working on. The full description is above, starting from OP.
>>951Who are you going to play?
Alright, you find yourself in a room. You're not entirely sure how you got there, and its relatively bare. The walls are an opaque glass, with what appears to be a sliding door. There is no furniture except for a chest of the same glassy material, and the bed you find yourself on.
>>955I check the chest for any items
>>956Chest is empty. It appears to be a foot-locker of sorts.
>>955I approach the door to open it
Is that how this works? >>958>>959ALright. Keep in mind, this is going on in separate rooms (as in, everyone is having the same initial eperience)
[2d6 = 8]
Alright. Ameranon, you explode.
Princevlag, you get a spideysense and jump behind the bed while the door explodes.
After the smoke clears, there is a hallway of comparably opaque glass. An old and tattered sign says "Please don't firetrap the rooms"