>>21 Well, it's designed to accommodate any level character and player, though the more players the lower the starting cap. More experienced/fitted characters will have penalties (usually required roleplaying ones) and any alignment is welcome. The world it's self is a mismash of themes and concepts from a variety of media (movies, cartoons, books, etc.) which has both a concrete, fixed element to it as well as a "in this game we..." element (and by game, it's the "don't die" variety). Ponies r allowed, but not required.
>>22 There is a standard home/base type are that the characters will begin from, as well as gantz-style teleporting to crazy battle-royale games on occasion. Tbh, the characters will at no point figure out all the "rules" of the game world. Player killing is allowed as long as it fits the characters, and death is mostly a non-issue (think console games where eventually everyone can b revived) except being a temporary limitation for foolishness.
Oh, and to get "there", everybody died. Like, they lived the course of their life, became an uber badass that one or more god was like "I wanna see more from them", and in a sponsor/nomination type scenario puts them into this battleground to wage against other so-included characters (who are distinct for reasons) and the surrounding environment. Game Players (GP) include participating anons, and DM n co controlled "included" characters. Basically, each player is/was/will be a champion of sorts, but not in their fullness. For example, a person playing Twilight would not b allowed to alicorn.
>>25 To a large degree, yes. Exceptions: Lowered power level will b in cases where the character is an established one. I had one guy want to play Cecil post-FF2 and that was cool, but not at "finishing the game" experience level. Also, in addition to inter-player activity, there will be plenty of world-context adversity/adversaries to contend with (the natives won't b pleased at the character's arrival). Characters do NOT respawn per say, and can be left dead. Players can make pretty much any type of character, but an idea of character personality and conduct is preferred. It is not required that a character have "been super awesome", that just allows for more bombastic characters than the character scores would engender.
>>27 I'd be interested been a long time since I played DnD 3.5 though. Tbh I like the dark heresy series a bit more but that's just because I'm a 40k nerd. Not to say I don't like DnD but I just like dark heresy a bit more.
>>28 The 3.5 is more of a template to build off of since I've been sitting on a set of books for a few years. I'm open to expanding in any direction the player wants. A 40k character is not outside the realm of possibility, but you (the player) would b partially responsible for figuring out how to translate aspects of the game mechanics. ^_~
>>30 Cool whats the setting going to be like? Do you have anything in particular planned? >>29 Find the 3.5 rules online and give it a quick read. Thats what I always do at least of table top rpgs. Its makes playing the game a lot smoother when most people know whats going on. You don't have to know it all just get a feel for how it works.
>>29 For noobs all u have to do at the outset is figure out the sort of character u'd like to play based of the main templates (fighter, magic user, rogue, etc.). Game-specific aspects can b ironed out. Also like >>31 said there's lots of online resources (wikis) that make all the info available. >>31 The setting is mostly surface based with underground opportunity. The starting point is a walled (off) and long forgotten city.
>>27 Sounds interesting. A very long time ago during work lunch breaks we did D&D old style dice version and all of us except the organiser had never done before. It used to end up with serious arguments in the afternoon lab especially if you caused a colleagues death. Put some thought into when and how it can be done but I am up to become some type of Paladin with secret pockets.
>>33 At this time I can accommodate anytime Sat to anytime Sun. The how would probably be discord but I could see using skype or something else. No rush to start, let me know. Discord - KekistaNinja #3116
'Official' theme - https://youtu.be/o8zzOoID3oI The most significant shift from the standard (3.5) mechanics is by way of the combat system. Rounds are broken down to a percentile (player x goes at 14% of duration, player y at 26%, etc.) system, but heavy emphasis on ready actions and feats. Enemies are given full rational capacity; they're trying their damnedest to both kill you AND not die. The world has time-specific occurrences which will take place independent of the party's awareness or participation (tho malleable if on hand) and may be consequential. The players may be the only actual players, but they are one of many 'factions' participating in the game, with frequent real-world cameos and references (the Bogdanoffs will make several appearances, as one example). Did I mention ponies r allowed?
Allow me to express my sincere, lasting, and pervasive apologies for neglecting this thread. The game is still rdy 2 go (still lacking players of course), but I (op/dm) am totally on board if ne 1 wants to play, especially w/ dice rolling scripts ^_^
>>893 Well, if no players are going to pull shenanigens on one another, its a moot point anyway. Besides, I like the idea of doing it on-board simply 'cuz that saves me alot of time which I could use to futher develop imagery (my art faggotry is much better now)
>>899 No, that's precisely why I want to allow for it. A mage is much less likely to cast a fireball if someone subtly cast a sheet of grease over the floor without their awareness. Alright, I'll look into doing both
>>909 I should clarify. Two party members were brawling when a third cast the grease for lulz. One of the brawlers, the mage, then went to cast burning hands oblivious to the grease. So instead of setting his opponent/ally on fire he set the both of them on fire.
>>912 Fairy Tale is just a reference. The campaign is primarily d&d fantasy, but also with steampunk, sci-fi, infernal, holy, elemental, etc. themes thrown in. Also there will be variations on themes, tree orcs for example.
>>916 Mainly your main classes with some edits to fit a more science fiction feel. AKA: Mage's will be more of an outcast because science and shit Tanks will use RPGs and bullet proof sheilds instead of a hammer. ETC. Also I'm new to tabletop RPGs in general. Advice, tips?
>>919 Well, you could describe an archetypal character, and I could describe how that would fit into the system. I'll go back to the Cecil from FF example; I took a base paladin and gave him enough exp to cast some spells. I could also have made him a dual-class black-guard/paladin convert, but the player didn't want to get that technical
>>919 https://dnd-wiki.org/wiki/Main_Page Is the online resource I use for info (3.5ed) if you'd like to peruse for more detail than I could possibly summarize, but I can simplify the process greatly since you're inexperienced
So like transport, fighter, bomber, attack-craft (ship launched, torpedo-ship/sloop (smallest interplanetary class), and corvette? Larger classes being the "rated" classifications like Frigate, 3rd-rate/Destroyer, 2nd-rate/Cruiser, and 1st-rate/battleship, battle cruiser and Dreadnaught?
>>932 >pitting your waifu into a battle of edges with motherfucking Tracy Cage Don't make me hurt her, you bastard. I left her and RD out of it until this point out of pure respect for canon characters.
>>931 Oui, You get the Idea. But should we make it so there are set ships (Like for the fighter it has its set stats and thats that) or should people be able to make their own ships with custom stats, fitting to the roles of a class.
As far as my campaign is concerned, anons who wish to are welcome to develop a character on their own, or I will lurk the thread if anyone wants my assistance. I'll get everything together in the meantime. Basic Classes: Barbarian Bard Cleric Druid Fighter Monk Paladin Ranger Rogue Sorcerer Wizard https://dnd-wiki.org/wiki/SRD:Classes Wizards and Sorcerers r different; Sorcery is innate magic, Wizardry is components and the science of magic. P.S. I know my ID is different than the OP, but I assure you I am the same anon.
>>935 If we're using units like fighters I'd like to have set classes. This is to give the universe a sort of mass-produced feel - that a government or large corporations produces mass numbers of large space-vessels, and has only a limited variety of standard classes. I think having set classes also makes it more difficult to game-the system in creating custom varieties.
But what exactly is the set up here? Why would each character have their own ships? Is this going to be like a military ship which all characters are on going on expedition which can launch fighters?
>>940 Absolutely. Also note, anons have the option of waiting until something is called into question to establish/determine traits. A person playing a rogue for example doesn't need to specify their move silent until actual use, and it can be as simple as "extremely proficient".
>>939 >Why would each character have their own ship Because if you live on a frontier style planet that has colonized moons, you want to be able to get back and forth without space priates fucking you over. +Call to defend the System
Alright, so I've played around with Rabbit and I'll have a room going for pms and music (GOTTA have BGM). All other communication should be doable/done in thread. I'll open the room ~6:30p, and any players who wish to participate can announce their players at any time
Alright, you find yourself in a room. You're not entirely sure how you got there, and its relatively bare. The walls are an opaque glass, with what appears to be a sliding door. There is no furniture except for a chest of the same glassy material, and the bed you find yourself on.
>>967 I should clarify. Your character should have some familiar equipment and gear, presumably on their person. You are armed, though I don't know the characters well enough to know what that is yet. >>968 Don't feel bad, you're not dead ^_^
>>976 Probably a Barbarian, Fighter, Ranger, or Paladin then. So you would have a sword. You have a sword. >>974 The hallway is clear, with 11 doors along the same wall as the door you came from. One of the other doors is open, with telltale wisps of smoke faintly drifting off the environment. Theres a door on both ends of the hall, on the opposite wall as the doors previously mentioned
>>998 There is no furniture except for a chest of the same glassy material, and the bed you found yourself on. The door is opened. From your position you have heard 2 other explosions (more fiery bursts) like the one you experienced, but have thus far haven't seen hide nor hair.
>>1007 Of course! Alright, you find yourself in a room. You're not entirely sure how you got there, and its relatively bare. The walls are an opaque glass, with what appears to be a sliding door. There is no furniture except for a chest of the same glassy material, and the bed you find yourself on.
Where are we ever man? I'm just messin with ya, I really don't know. I only just showed up a little bit ago myself (clothes show slight charring). Wherever it is, its run-down as fuck. I've just been sweeping up the mess out here. >points outside the hallway
So I can't say for certain what the deal is with this whole building man, but its pretty huge and totally deserted except for this weird guy upstairs whos got light emanating from him and shit. He's cool tho, don't sweat it. There's a library and a mess area around the corner, and the upstairs is some kinda wizardy thing. You'll probably know what thats about (indicating Torcuil)
THe indicated area consists of a 20-foot tall bookshelf covered in all manner of archaic and antiquated tomes. Tables are nearby, many with assorted tools and resources for making potions and intricate objects.
>>1042 You begin to look for something resembling a map, but the available materials almost entirely consist of "How To" (in a roundabout description) wrt to magical items, creatures, resources, etc. At least immediately, you don't detect anything resembling a map.
>>1043 From the end of the "left side" (the map is currently inverted, sorry) you can see a light beaming and beckoning. The smell of dank food and something you can't place emanates from there. Along the wall leading there is a series of windows connecting to an extensive workshop, with all manner of tools from blacksmithing, carpentry, whatever.
>>1057 They're not spells per say, they're the details and sauce that one needs to complete extensive spells. Your character may be familiar with some of them, but not that they can be immediately used outside of a task. Also, yes, you might want to think about what types of magic they prefer, and note that usually water types don't also use fire, etc.
Ah nevermind, I'll just use the raw. A beneficient face can be seen as you approach. He is surrounded by a surreal glow, and you can tell by his presence that he is beyond time and space. In your mind appears the image of an ovoid object with weird white lacing.
>>1078 The heavenly face smiles. A voice booms into the minds of all assembled and it says: Footballs unto you players in this game of Gods and Men. Welcome. You find yourself in a collisseum of those who have surpassed mortality. Here you will find those who represent the whims of the myriad deities and interests. That you find yourself here is a testament that YOU are one of those interests.
His greatness continues: You have all lived lives of esteem an repute, and upon your demise were selected to live on, to continue in your awesomeness and Football. Here you will find simple resources; food, developmental pursuits, and a slough of competing interests which do not know Footballs (I'm simplifying).
>>1089 There are 4 other open doors. 3 of them lead to rooms identical to the one you came from, and another one at the end opens to the main area. Plz note, you experienced John Elway's spiel in your head
Urri approaches TRUMP and Him. "So wait, you know what's going on here?" JE "Of course, I know all that has been, is, and will be, but for the purpose of this process, there is a limit to what I can reveal."
[1d20 = 4] >>1090 Feel confused and angry at the tenacious projections of the mysterious, unfamiliar man of balls being beamed through my head. They're like soccer balls, but somehow... grander.. Dismiss as yet another psychotic flash, but drift towards the third door, the one where the strange signal feels strongest..
>>1098 I'm assuming you mean the door leading from the hallway (if you don't then it will be unnecessarily complicated). You enter, or rather exit into, a large and grand glassy structure. I could swear I described it already, but its essentially a 4-sided polygon (dice) that you're standing inside of. You're in a hall that surrounds the inner workings.
>>1099 There's equipment and tools for weaponsmithing, armoring, bowyer/fletching, or just about any sort of material fabrication you can think of (and some you don't even know, but probably also for fabbing)
>>1104 >is already through the door, but funny to imagine As you creep around the corner, stealthily and conservatively, you happen to see a few rotting corpses entering the building from the indicated area
[1d10 = 5] >>1101 The statement from elway giving the strong impression I am not leaving any time soon, I decide to craft a war-axe, a bow and the most basic parts of a suit of armor (chest plate, should plate, and helmet plates) that can be made in a short time, before advancing I don't know how much and what can be made in 4 hours or less... so... My character gets another weapon before leaving the room
[1d20 = 18] Fug.. There's a lot of them. >Has been eating garbage and corpses her entire life Immune to zombification virus (tangy though) *lunch through slow-ass zombies and make a break for the opening, dual-wielding knives*
[3d20 = 14] >>1118 Word >>1116 As you begin the only anti-necro spell you know (cuz anti-necro is pretty much "cleric") you notice a light-blue(?) flash(kek) streak into the zombies entering the building. >>1119 "Yeah man, I saw you sniffing me earlier, I get it all the time, but just chill out we've got problems!"
>>1124 "There's motherfucking ZOMBIES man! I don't know where they came from! I'm just a druid, I don't know anything about holies!" >looks at Trump "Dude! You, you've got that namaste about you! You can do something right?"
[2d6 = 3] >>1129 Here's the thing. You declared your action as Tracy was acting. Seeing an additional party addressing the issue gives you a morale boost, and with that 15 you rolled, I'll allow that a dispel magic spell will eliminate the roll result's number of zombes
[1d100 = 57] >>1131 Well, you haven't had sufficient time to actually build anything, but the simple armor your wearing should suffice. Unfortunately you're separated from the zombies and rolled a 1 so you tripped (unless its a 1 then you died)
[1d20 = 9] >>1136 >D&D MLP episode >shit ive missed alot Anyway Roll to try and block the entence the zombies are using with a magic barrier >>1137 Wait, when you say bastard sword do you mean claymore or general longsword?
>>1139 Spell succeeds, but is weak and won't hold As for, a bastard sword can be wielded two-handed by anyone and one-handed by someone with an exotic proficiency. A bastard can be either a stubby thick sword or a long thin sword
>>1134 Urri helps Trump to his feet "Well, I don't know how many of them there are, but I guess I'm as ready as I'll ever be" The two of them (I assume) close on Tracy's location while Torq is posted on high. Urri grips his broom nervously and yells: "Don't kill meeeeeeee!!!"
[1d20 = 15] >>1146 "This wouldn't be so bad if there weren't so fucking many of them!" *Gripes in frustration at not having time to loot and/or butcher corpses, whist charging through and aiming for their necks and lower jaws* Still waiting for the results of that roll.
[2d20 = 17] Torcuil, not fully grasping the memories of his previous life gets the impression that he has dealt with far worse before. Trump, bolstered by his self-reliance and a curious knowing that began when he met Him, raises a battle cry (unless you object)
[1d20 = 19] >>1154 So I have no idea if I can cast spells, but if I can, I cast "Deportation" on all of the Zombies, which will return them to Honduras. If not, I continue to swing at them Juan by Juan
[4d20 = 32] Trump severs the other hand, and then the head of his zombie. (and this was before the latest!). As Torcuil's barrier vanishes under the beating of near a dozen zombies Trump and Tracy wade in.
[4d20 = 24] Trump gloriously stands before the zombie hoard and speaks the word that has plagued him since that glowing man first spoke into his head. "Football" he says, but it is more than just speech. It is a vibration, a wave the *booofs* out from him. The zombie hoarde remains, but the area in front is cleared for a good range.
>>1166 >Not following I'm in this to get married to Waifu Theif-kun. Help me out a bit. *Become slashing tornado, triple wielding knives to make moar room for the group* >speaking muffled with knife in mouth "H-how many of theses damn bastards re there?"
[1d10 = 1] >>1174 I continue my work frantically building the Wall, hoping to keep out all the hordes of Zombies, and most importantly of all, to make sure that Tracy is on the opposite side of that wall from me
>>1183 And slash the throats she DOES. In rare form, tracy slash-slashes one to stillness, stabs another in the head (noticing that headstabs result in immediate death, unlike body wounds), and slash-slash-slashes a third. With blood spattered to her face and torso she looks back at TRUMP and says what she said.
>>1184 Actually, no. The ground outside the glassy-structure is overgrown and dense with tall grass. In fact, the surrounding environment is the only reason you haven't been tidal waved with zombies (fun fact)
[1d20 = 2] Urri sighs and says "At least its not like last time". He grabs Trump as he attempts to make his way inward and holds him in the doorway. "You see that? That will kill you. You see that?" (points to Tracy) "That will hurt you and torture-porn anything that looks in your direction. That IS of course if I am talking to who I think I'm talking to. I could be mistaken." >gets eerily peaceful and passive and hits his pipe again and only THEN releases TRUMP Well, I guess I can't avoid it.
[1d20 = 6] >>1194 Finding he cannot escape into the building, Trump proceeds to take his chances with the zombies, charging into them in a direction opposite Tracy, trying to find a way to escape from the area
[9d20 = 76] >Urri tugs at his chin and his worn skins become darkened, immensely more worn/stained/tattered than before, and instead of a calm hippy is mask. Its kind of like a rorscharch and will upload a facsimile soon, but entirely monochrome. The skin shifts to a purplish, the hair elongates to a bright pink ponytail in the style of thugs and miscreants re 14cent japan. He looks at Trump, then at Tracy, and to the latter says: "Let's get MeEsSy"
Apologies Tracy proceeds to brain-stab one, two, and then a third zombie, indulging in blood lust on the third which leaves her splattered morbidly with blood. With a curious look of satisfaction she looks back at TRUMP with something nearing innocence but so very not so at the same time.
At this point I can officially call the match for reasons players cannot be aware of because of the thrown-together nature of this venture, but I will be BESIDE myself with happiness to detail the rough specifics of what "probably" happened beyond that point, allowing for greater theatrics than can be iterated through posts. Tl:dr This is a cinema, and I'll detail (with player approval) what occurred as a result of the zombies and the weird building and His presence, and everything in between.
>>1207 >what "probably" happened beyond that point, >mfw I had a nice time playing with you goys. I'll hope to try this again next week. The ride never ends, fuckers. >>1208 Awww.... I guess we'll just have to leave things to our imaginations....
>>1210 >rape And then we all go to bed, like normies. Goodnight, ~Flashy. I really enjoyed this night with you. >>1212 It could be earlier, but I'm about to collapse from pulling two all-nighters right now...
Torcuil, I apologize for diverting from your character. Your position from the zombies did not put you at risk, and without knowing more about your character (you had to go with wizard? sorceror would have been way easier e_O) its hard to establish much. Don't worry though, with your input we can fill in the blanks with some awesomeness. No time in game will actually pass while I iterate things, consider this one of those in-game tutorials or some shit. You can consider the glassy building as a base of sorts, structured to allow a character to maintain and develop in whatever direction they should want (body, mind, Football). The equipment to accomplish any craft is available, and to top it off, the whole place is SHINY.
TRUMPALADIN Dude you've got armor, you've got a phatty sword, it just comes with being Trump, let alone a Trumpaladin. Pic related. Your powers are related to Football.
Tracy Are you a pone? You are welcome to be a/the pone, I've got schematics workd up. It sounds like fun to me,.... Otherwise, Tracy is obviously a rogue of reasonable skill in some areas and oblivious disregard in others. As for your thing with Trump being Waifu Thief, whether he is or not, whether that's admissible in game, I'm chalking it up to (on one end of the spectrum) a Tracy delusion. Game on. BTW, I haven't forgotten about your flag, I've been collecting blood-spatter images. From the internet of course.
Torcuil, you stole my thunder. Apparently you know what I'm thinking, so dank memes to you and through you. Given that your character is the most indeterminate, I would like you to put thought into what he looks like (stature, demeanor, presence, appearance, etc.) cuz all I can think of atm is pic related. Feel free to ask any questions P.S. I don't wanna hear nothing about leddit spacing, I'm going for aesthetic from here out.
In addition, I would like to encourage characters to be more descriptive/decisive in their actions. The dice pretty much determines success barring modifiers, and I would be delighted if descriptions of actions were responded with "Yes, Almost, That was what you tried to do, and/or Fail". I am Game Master by your participation and will, but I am not the only 'creator' here (the word authority, derived from the word author). As far as the dice are concerned, I understand that certain players got (((shitty))) rolls. I have an ample live set, if players wish to contest the script result. Beyond that, it was far more successful than I anticipated; I was shooting for a 5/10 and I'd give it a 6. Considering it was essentially a trial-run/beta-test/unscripted demo, I am overwhelmingly pleased and look forward to the chance to continue. This campaign starts off slow, deliberately and for effect, but I hope to take you all and any who wish to participate on a magical mystery tour (of sorts). Pic cuz luz
>>1223 >Are you a pone? Well... W00t does hate EqG, so I guess it might be more respectful to stick with her (un)original pony design (despite the fact that I'm building off of another artist's headcanon).I guess I've been keeping it semi-ambiguous just to match with mu]y hubby. If possible, I'd sort of like to keep it that way... In w00t's pics, Tracy seems to be capable of moving the same way a human does (bipedal agility, holding objects, lunging, kicking soccer balls... etc) in a way that borders on semi-anthro, so I think she'd still fit the rogue class regardless of her species. I think she could possibly incorporate some barbarian/reaver attributes in certain situations, if the roll allows allows for such buffs. >>1224 Ah, I've sort-of been leaving moves vague because I'm not entirely sure what my character/move limitations are. I can be much more detailed (and graphic) if that's what's needed.
>>1226 Be as descriptive or not as you like. Consider Tracy having full bipedal range of motion, the pone question is to try and determine how other characters r gonna respond (a pony?!). Trying to describe combat is probably the least efficient aspect of the game, so I'm looking into ways to streamline. Also, I'm fully available to start earlier in the day, if there is no objections.
Some maps. The clearing is approximately 200 yards by 100 yards (or about two Football fields stacked horizontally). The Overview depicts that the clearing is surrounded by heavily overgrown forest, which is its self surrounded by a huge fucking wall (Attack on Titans-esque), which is the extent of what can be seen at this time. The clearing its self is heavily overgrown, but with grass instead of trees.
[1d20 = 4] >>1237 In that case, I'll use this thread to finish off the 'aftermath, continuation, and discussion' and then Friday night I'll bake a new bread. Alright then.
The zombie hoard looms, shuffling closer. 3 fresh-dead zombies lie at Tracy's feet, one who's head more resembles a pudding than a head. Trumpaladin stands firm, gripping his bastard sword and tower shield. Urri, who moments ago burst forward in a flash of movement, stands in a deliberately artificial pose, his right hand (which is clawed now, and a shiny black) drips with zombie-gore.
[1d20 = 14] A zombie approaches Tracy from her front which she easily avoids. A second attempts to grab her, and gets most of its bicep bisected (heh, bicepted?). Urri looks at Tracy's assailants and says, "You guys can hang back if you want, I've got this." In another blur of motion, Urri(?) rips through a line of zombies without even stopping.
Meanwhile, Torquil has a moment of inspiration. Taking several of the available material around the dais, he begins to make connections of comparable and similar imagery. He grabs a piece of paper and starts to jot down a newly configured diagram, utilizing some symbols he can see, and some he knows inherently.
Examining the diagram he has produced, the voice of that most beautiful of Doods from the 2nd floor resounds in his head "That'll do anon, that'll do."
What came forward is difficult to describe, because it is a magic previously undescribed in detail. A curiously hued bolt of energy streaks from the page, consuming it entirely, but forking and spreading out jumping from zombie to zombie. As each zombie is struck in turn, it shudders for a moment and collapses inanimate. After another after another, the energy streaks quickly beyond sight, the horde collapsing like dominoes. Everyone is (automatically) surprised by this turn of events, and for a moment the entire clearing becomes still. "What the FUCK!?" Urri(?) yells. Shaking his head, he pulls a small wooden box from his clothing, taps it rapidly, slowly and then rapidly again, and the small box turns into a rowboat with a broken mast. Without missing a beat, he begins collecting zombie bodies and impaling them on the mast. "Now I have to hurry and collect them before they're all wasted!!" Urri(?)admonishes. He pauses for a moment in the face of what are undoubtedly confused and alarmed looks. "Yeah, I gotta finish this before these guys are ruined. You should talk to John Elway though, I'm sure you have questions. Oh, and by the way,...."
Now, don't worry this is essentially "cinematic" interaction from here on out, not particularly significant in any way but from which I will explain a few bits about game mechanics and how to not get owned. Basically, there's no enemies (unless you wanna attack Thez,... don't) and she's occupied so if you wish to interact with any aspect of the environment you have carte blanche.
Thez proceeds to fit as many zombies on the mast as she can and then steps back to admire her work. The accumulation of gore flows down the mast and into the boat as the sound of rupturing sacs and tissues can be heard. "If you kill zombies too early, the putrefaction gets all funky," she smiles. "Even zombie filth is a resource here." ^_^ She proceeds to wade into the now 1'+deep puddle of gore.
>assuming that if he hadn't already, Trump has become disgusted/appauled at what he is seeing and has felt almost compelled to meet again with that magnificent Man and learn more of Footballs. Torcuil in his own right has become fascinated with what he momentarily terms "Memetephysics". It is curious to him because it is a scroll, yet is not a scroll. Ordinarily with a scroll the spell is penned and then later is released, but rather there is some aspect of the simultinaety of the inscription and the magic isn't stored its transformed,....
Gore trickles to a stop when the boat is about 2' full. Thez sits amidst,... yeah and reclines, breathing a deep sigh of relief. "Okkay so here's how it works. There is no way of knowing when, why, how, or who, but every so often this world 'shifts'. Some things change, some things stay the same. Yesterday, we were flying the building against an ornery city, bombarding them with cannon fire, and today everything is back how it started, at least when I came. To be honest, I think the GM is a lazy faggot, but for the time being you're the first pony I've seen since the Abyss and that does surprise me. See, every so often when one of these shifts occurs, more or less people start entering from the rooms. There's never more than the number of rooms (11), but there is no consistency in who comes through the room. Sometimes they are acceptable, sometimes they're really squishy, and occasionally they're damn decent. Whatever spell that other magickey guy did,... well I wish I had known he was gonna do it beforehand but its nice to see some proper faggots for once. >relaxes in filth
>>1247 >proper faggots Oi m8, Ill shank ye fucking mum if ye aint careful ya wankstain Anyway, came up with description Imagine pic related with a longer beard wearing a robe of plaid Full on scotsman style character, personality is somewhat confrentational, but mainly laid back. Netruel Good.
>>1249 Well, the game was supposed to be on Sat, but I was gonna start baking on friday; cutting, pasting, artistic-licensing, etc. You're free to input at any time, Torc is currently wondering at the intrigue of Meme magic, but there won't be any threats until Sat. If this were a video game, your characters are free to explore the mapped areas and interact as indicated. >plaid Ftw. Human, or?
>>1298 That was an exceptional modifier. In most attacks, and some saving throw and skill checks, a 20 or a 1 incur an exceptional/fail roll. This roll determines how spectacular a success or fail the attempt was. In this case, because Torc was attempting to make sense of the dais, not only did he, but he will be successful in activating it, which ordinarily takes 3 ppl.