The main part of the party in Mended Horn is wrapping up a matter at an Abandoned Whaling/Sealing station... somewhat. Virgin Flame has made her return and is celebrating with exercise and tea after recovering an important marble statue head and vanquishing several amoebas in the process.
1014 replies and 61 files omitted.
>>181473I'll get you next time...
>>181470>>181476"Ooh, that's some serious damage, could become gangrenous. I recommend immediate euthanasia."
(Posey went to medical school in horse Canada)
>>181478Oh, we're not done. Brie is gonna bluff that he doesnt notice
[1d20+5 = (8+5) = 13] >>181478>euthanasia[1d20+8 = (3+8) = 11] Is this statement ironic, comedic, or something else?
>>181480Rosey sees Brie's head tilt as she moves, shes made
>>181481It is Posey's professional opinion based on her medical certification, and has nothing to do with being a death-worshipping necromancer.
[1d20+14 = (2+14) = 16] >>181478>>181476Silver rolls his eyes and chuckles at Posey's statement before talking with Brie. "Do not mind her, she likes to mess with others. She tried doing something similar with me earlier today, talking about that fruit having hidden consequences or some such."
>>181483[1d20+3 = (14+3) = 17] >>181483Yeah he cant detect anything spoopy
>>181484>beat by 1You suspect Posey might have some Canadian in her... Spooky
>>181486Just an off sense of humor. Not added to the list he will ask about
>>181490That's also a lot of extra work for the DM, for a bunch of shitposts
>>181490>>181492>>181494I can tone it down, but theres no threat of this spiralling outward cuz context, and Posey and I are trying to find a way to mesh our player styles.
Like kittens, it looks like fighting, but we're learning to play together (again)
>>181490Silver: "Fruit from Tree of Life."
Yes, he says this quite casually.
>>181497Nah, I can tell there's nothing hostile going on between you two at the moment, just having some fun shitposting and messing with each other. Please, carry on.
>>181499Sense motive to see if Silver is pulling his leg.
[1d20+11 = (16+11) = 27]Knowledge: Arcana if it is at all related to the concept:
[1d20+5 = (1+5) = 6]>>181497>>181499I agree, this is far preferable to how it used to be already >>181503While I can't speak for Cavaliere's knowledge, Silver seems to be genuine in his statement.
>>181422Vir nods and then force a smile.
"Yes, let's get some... Tea."
She proceeds to follow Heather's lead.
>>181357This appears to have assuage any misgivings that Dark Star had
"I See, things might not be as bleak as i thought."
He smiles
"Thanks, Sir."
>>181579He nods
"Any time."
I have a suspicion that you want Sea Breeze to directly give Dark Star a quest or objective. Is that correct? And if so, which one(s)? Do you want him to get right to it, or what do you want him to do?
>>181578Heather holds onto Vir's foreleg and helps her up.
"Come along."
She opens the door, and takes Vir in. She takes Vir down the small hall that twists around the end of the church, until she comes to a door that she opens into a small kitchen, with a wooden floor, and prominent wooden table. Flowercup is already here and evidently has already started the task of boiling the water, which begins shortly thereafter. She takes a tea bag and places one in a small, porcelain cup, and begins pouring the tea.
"You can sit" Heather says, and helps Vir to the table. She picks up a small porcelain container with a tea spoon in it. Flowercup comes by and places the tea cup with the tea and tea bag in it in front of Vir.
"Would you like any sugar?" Heather asks
[Read more] >>181594Vir nods.
"I can take a cube, or two... Let's make it three actually," Vir says and licks her lips.
Is there a reaction form the other two ponies in the room at this hilarious line of dialogue? ^^
Vir looks at Flowercup and hums to herself.
"I realized that despite having spent the night here, I haven't learnt you guys'es names. You-" She points to Heather. "-are called Heee...Heather. And you-" She points at Flowercup. "-are..." She rolls circles in the air with her hoof. "Don't tell me."
She doesn't remember her name at all. ^^
[Read more] Sense motive [1d20+8 = (11+8) = 19]
It was a 1 on his hide, so I have to ask. Does Brie realize how badly he failed to be sneaky?
>>181616Yes. He can tell that at least one griffin in the line caught him in his periphery and then looked back at him.
>>181607Yes. Hetaher smiles widely. Flowercup giggles.
"Of course, dear." Heather says
When she is addressed, Flowercup turns towards Vir and looks at her with her golden eyes and a blank expression
"Flowercup"
>>181622Brie dispenses with all pretense with a shrug and returns to the party. He isnt going to give the full 10 minutes before going and looking, but better for the griffons to think hes staying behind for now.
(In standby)
>>181622"Right, I knew that," Vir says with a smile and blush.
[1d20-1 = (11-1) = 10] Bluff >>181626>>181625I know I don't need to roll for that but I thought it be really funny if I got a crit fail so I had to try fort.
>>181627Unironically, one of the reasons I do that sometimes
>>181625>>181630She looks at Vir with narrowed eyes.
>>181631Flowercup's gaze cuts like knife and Vir tilts her face away sheepishly. However, instead of looking remorseful of being caught with cookie crumbles, something about being scrutinized by a filly cause lips to quiver as she try to restrain her mouth to form a smile.
She's not very successful. c:
"Okay, okay. Hehe, I didn't. Sorry. I'm not known to have good memory," she says with mirth in her voice.
>>181630>Rolls a 20I assume that this means Flowercup sees Virgin's soul right now.
>>181628^^
[Read more] >>181635"I see..." Flowercup responds, still gazing into Vir's soul
What does she see?
>>181654She sees nothing more than mare with her pants down... At first. But then it's almost like world drifts off as Virgin takes her full attention. She reverts back into a scrawny filly but with abnormally large fetlocks for her age. A smile like that you could find one friendly and panting dog adore her face. Her excited but dumb gaze fall down onto the table.
On it, a glass vase has appeared with single red rose. Filly Virgin Flame is delighted to see it and take sniff of it and melts to the loveliness of the aroma.
Suddenly, and out of nowhere, the stem breaks and the rose dangles of it by a green thread.
Virgin's mouth forms an 'O' and she carefully but quickly grabs the rose. She tries to put it back like it was but the rose's stem won't be mended no matter how many times she tries to places it back on top.
Tears run down her pale face as she gives up... For now.
Flowercup returns to the real world.
[Read more] >>181671>Tears run down her pale face as she gives up... For now.Actually no. Instead: Tears run down her pale face but she doesn't stop. Nothing changes.
>>181672Actually, do whatever. I'm just endlessly, questioning myself. Sorry.
"So... Off to the Lighthouse?"
>>181671gaspFlowercup's eyes become wide, and her mouth hangs open.
"Wow"
Heather says,
"Flowercup! Get the kettle!"
Meanwhile, the tea kettle whistles along
"Oh. Sorry."
Flowercup goes and removes the tea kettle, and readies a second round of tea
>>181673pet pet pet pet pet pet pet pet pets ze sven>>181676Mala looks up at Posey. Well, not actually, since he's at least as tall as her, but he does look to her with pleading eyes.
"We're robbing the griffins later and not now, right?"
[Read more] >>181677Silver gives Mala some more pets. "If you mean looting what they are unable to take with them..."
>>181676Silver: "If that is what everypony is agreeing on. It sounds as if all of major locations on island are equidistant from each other, so distance is not factor. Personally, I believe those flying things Cavaliere saw on his scouting run were kites or some such flown by our Navy ponies, showcasing their position when they heard sea plane fly overhead."
Technically the modern village is a little further than the lighthouse or old village
The flying things are nearer the old village.
The lighthouse is on a kind of promontory north of the whaling station, and to the side of the north bay. To get there, go the direction towards the small whale bones and beyond, either going slightly inland and going up the hill, or stay on the beach and hug the coast.
The old village is on a hill kind of near the center of the island, inland and between the northern and southern bays. To get there, go in land from the whaling station, basically just going the opposite direction of the boat.
I was really hoping that map would be ready by now...
>>181676>>181677>>181678Cavaliere widens his eyes in surprise.
"I was expecting you to be eager to try to strip this boat bare. I have no objections regarding moving immediately, but we will probably not be able to return here if you get second thoughts."We can wait if you want to. I will be away for a few hours starting now. >>181677Brie taps Mala on the shoulder whispering "if we do rob the griffons, it will be later, but we will not wont to be eager in our demeanor."
>>181678>>181680Mala is pet more
"Anything they leave behind is too big or not valuable. The boat is the most valuable thing here, anyways..."
>>181681Mala looks to Brie, and nods.
>>181682"Take what you want. We are losing daylight. We need to leave."
>>181677>pets ze svenAww. ^^
Vir blinks at the as she noticed Flowercup's change in expression but doesn't know what to make of it.
She blew on the tea causing tiny ripples. If there's sugar nearby, then she helps herself to some. She then takes the cup, which probably is quite warm between her hooves. Vir's fat fetlocks keeps her from not dropping it. She takes a sip. She smacks as she roll the flavor over tongue.
"This is some bombass tea, Flowercup." Booze!"Tasty, what's in it?" she says.
[Read more] >>181679We don't have to do it now, but how long would it take for us to reach the lighthouse?
Should we roll survival to avoid random encounters?
>>181687Basic search check, for goodies
[1d20+11 = (19+11) = 30]I dont wanna break the shit/ship into categories, so Ill roll another search for 1 more area
[1d20+11 = (17+11) = 28]On hand for any griffon interactions, but simplifying with base value rolls
I only deleted it because I misspelled a word.
>>181689>>181690>>181691>>181692>>181693>>181694>>181695>>181696>>181697>>181698>>181699>>181700Woah, you guys sure missed something. I'll tell ya.
[Read more] >>181701Mine was the 00, idfk about the rest
These are the 4 I saved. They suggest a deleted dialogue
>>181704Don't tell them our little secret. UWU
>>181708We shall indeed see. If I was GM, I would quite care
>>181688Cavaliere does the same, but prioritizing useful items over valuables.
[1d20+2 = (20+2) = 22][1d20+2 = (3+2) = 5]>>181709I don't think he would mind your private ERP session.
>>181688>>181710Silver and Kira also participate in searching the ship and greater area before the group moves on.
SilverShip:
[1d20 = 8]Area:
[1d20 = 6]KiraShip:
[1d20+5 = (1+5) = 6]Area:
[1d20+5 = (9+5) = 14]>>181686Silver approaches Posey in the middle of his search and asks her, "You have experience with magical items, yes? How easily can you tell if item is magical or not through examination?"
[Read more] I'm gonna roll search too
Ship:
[1d20+5 = (1+5) = 6]Area:
[1d20+5 = (20+5) = 25]>>181711"Most magical items are exquisitely crafted and are eye-catching aside if their power, but not all of them. There is no reliable way to tell without magic, but a skilled appraiser may be able tell what an item is worth. A skilled arcanist may also notice the value in magical items."
That's an absolute shit reply, but I'm too drunk to correct it. They answer is "maybe".
>>181713Silver: "So, if I showed you item that I thought could be magical, do you think you could tell for certain, or at least offer opinion?"
>>181715"I could certainly try. I have seen many magical items in my day."
>>181717Silver searches through his bags, and pulls out a helmet. It's very oddly shaped, and made of an unusual, potentially unknown metal.
>>181720>>181682Armorsmithing: Actually, now that Silver has the helmet out and he's not inside the dark, dank Catacombs, he takes the moment to investigate the strange helmet's construction, figuring out elements of its design such as what kind of creature it was made for or what metal it's made of. Even if he can't determine the exact metal, perhaps he can figure out certain properties of the metal it's made out of.
[1d20+5 = (19+5) = 24] >>181722The metal is a manganese-nickel-iron alloy that is strangely high in impurities, bearing closer resemblance to a naturally occurring metal than anything smelted. He's seen this before
The helmet is something like a peytral, or at least, vaguely resembles one, with overlapping pieces of metal on the back that hang down and can move. It isn't very long, though that may be due to the lower sections being missing. The top is rounded, but with two triangular protrusions that sweep back, each on the opposing side and vaguely imitating triangular ears. These are somewhat sturdy, and it is unclear if they are simply decorative or for practical effect. Across the top and going down the back, there is a wide strip of what is presumably gold leaf covering it.
In many places, the metal is visibly pitted or corroded, and seems to have signs of an active attempt to remove corrosion.
>>181711Kira found the boat at least. Oh, and a nice seashell.
>>181710Cavaliere finds a telescope, a compass, and a map in the cockpit
>>181688Keys, a hidden bottle of bourbon, and rifle bullets
Downstairs, a few foreign coins, and a knife
>>181683Based.
Mala revels in the pets
>>181713Downstairs, hung on the wall, a pinniped skull.
[Read more] >>181726>>181713>>181710>>181688Kira, having no adventuring experience before this point, isn't put off by finding no valuable loot. In fact, she gasps upon finding the seashell, and picks it up like a treasured artifact. She excitedly shows it off to the other searching members of the party, going to each of them and exclaiming, "Look at this pretty shell I found!"
>>181726Any checks I can run to try and find the purpose of the keys? Also, appraising the knife.
[1d20+11 = (15+11) = 26] >inb4 the keys are meant to open a lock, or to operate a motor or vehicle
>>181729My first assumption would be that they're the keys to the boat.
>>181726Hmm...perhaps Silver's Wisdom or Intelligence can help him recall previous examples of this strange alloy, or help him with remembering its origins.
Wisdom:
[1d20+3 = (4+3) = 7]Intelligence:
[1d20 = 18] >>181730If that doesnt work, ask the batI see you've never found random keys in a drawer before
>>181726Goodies! Cavaliere stows these items away, putting the map away in his map case
That is, if OOC it's not ready. If it's ready he will have a look at it and the compass and telescope in his backpack. He still is bearing a medium load, though the extra pounds are irksome.
I assume that the telescope is similar to the spyglass from the handbook, though it might have more magnification. There's no description of any compass. Would it grant a survival check bonus?
>>181732A telescope is a telescope. Sea faring folk use them to plot course by the stars
To be more helpful, telescopes and the like are valuable in DnD, tho not so sure about EaW/OE
>>181728The knife is
not masterwork, even though it is certainly nice. It is long, with the segment before the heel being serrated.
The keys are meant to open a lock, or to operate a motor or vehicle
>>181730Intelligence:
The silicate content (the worst possible impurity) is low, so it's probably not made from slag. At the same time it's greatly higher than Silver would ever make, or honestly any proper smelter would make, so if it is the product of smelting, it is quite primitive.
The oxide content is higher than Silver would expect out of metal of extra-terrestrial origin, and the alloy isn't quite right for it either. The nickel content is vastly higher than most natural ores Silver is familiar with, yet just a little lower than metal from the sky. There is also no obvious evidence of platinum group metals, for instance, but there is a very noticeable quantity of especially Manganese present, higher than would be expected from extraterrestrial origins or any primitive alloy.
Because of the presence of the impurities, the metal probably does not quite equal steel. Yet the alloyed metals definitely improve the quality from what it would otherwise be.
However, Silver can identify it as being similar to the spearheads found earlier.
>>181732The map is a map of the Rocky Sea area from the Village up North to Ravenskoye to Ny Winghaven. Mended Horn appears small on the map. However, it is a faithful and detailed enough outline of the island and the Nova Griffonian coast to have at least some use for navigating Mended Horn.
Probably should have included a sextant
>survival check bonusFor purposes of navigation, yes.
[Read more] >>181735Brie will hope theres a safe in the captain's quarters and will search there
[1d20+11 = (15+11) = 26] >>181733>>181734It would be valuable in this setting because it might help with spot checks at a distance, but the window for usefulness is narrowing due to fog and diminishing sunlight.
Cavaliere lends the telescope to Brie, saying
"You're a skilled lookout; see if you can make good use of this."He spends his remaining time on the boat searching for something that could use this sort of key.
[1d20+2 = (17+2) = 19]But how much do the compass and map weigh? Cavaliere is dangerously close to the heavy load threshold. >>181737Brie accepts the telescope with a quizzical expression (if not masked), picturing its use being something like pic related. He pulls some paracord from a bracelet to loop it so it hangs across his back.
"I found keys. With luck we can find what they open before departing"
>>181735Now that he's getting a closer look at the equipment, Silver grows even more perplexed. Clearly, this was made by someone who knew at least a little about smithing, as evidenced by the clearly intentionally decorative touches added to the helmet. But this alloy is odd. Again, whoever made it knew what they were doing as clearly they put in a lot of work to make this metal serviceable, but it looks a bit like it's made out of metal scraps, and probably bad metal scraps at that with as many oxides are present. But that only brings up more questions, such as why was this made in the first place if it
was made out of scraps? The spearheads made sense, the griffons here needed spearheads and had little in the way of proper metal to make them with, they're practical. What could be the practicality of such a helmet as this, and why was Curwhinny so interested in it as to have it in his lair?
Perhaps getting some insight from Posey on its potential magical capabilities may answer some of these questions, and Silver has to remember to go to the university to get it properly examined once they return.
>>181685Flowercup blinks
"Um, tea?"
Heather:
"Flowercup, explain what kind of tea it is,"
Flowercup fumbles around and finds the tea container
"Uh, green tea? From... Um..." She looks closely at the container
Sri... Cervidea?"
She struggles to pronounce it
Heather:
"It's an older container we have from overseas. I thought I'd bring it out for you."
>>181736It does appear there is a safe. A small one.
The keys are not for the safe.
>>181737Cavaliere finds it. It's the boat. It fits the boat's motor.
>Weight
Uh, I'm not sure. A few pounds [Read more] >>181741Fuck the keys then
[1d20+15 = (2+15) = 17] (I gave a +2 cuz his gloves should also be masterwork, ostensibly granting him a +2 to his lockpick check, but if thats too much I'll ammend it)
Upon review, its masterwork TOOLS that grant the +2, so ammending that. Theres no listing for "try again", so Im just gonna try again
[1d20+13 = (7+13) = 20]
>>181745Im assuming that failed
>simple lock is 20dc by the book3 searches, and 2 lockpick attempts. How much time left?
>>181741Reeee it shouldn't be more than one poundCavaliere goes to inform the others.
"We can use the key to start the ship's engine. I doubt that she is still seaworthy." >>181747Is this what Brie would spend his time on?
>>181749I don’t know, I haven’t looked up the weight yetCavaliere knows from his search down stairs that the fuel line to the engine has been cut
>>181750Yes, the lure of a safe would be irresistible
>>181741>"Um, tea?"Vir chuckles at the cuteness before her. Surely, Flowercup has to have a charisma score beyond thirty. ^^
>Sri... Cervidea?""Sorry," Vir says through a chuckle. "Didn't mean to put you on the spot."
>"It's an older container we have from overseas. I thought I'd bring it out for you."She scratches the back of her neck. "I don't really know anything about tea myself. Never drink it, to be honest. It sure was tasty, but you didn't have to."
Hello, the zeeber is not dead. Just preoccupied.
I guess I'll join in the looting unless any more medical help is needed? Of course search is an Int skill.
Search [1d20 = 3]
>>181753The bat is still at 22/30
>>181754Oh, yeah. Considering zoober is likely only gonna find his boat with that search check....
Mr. Zeeb walks up to the bat where he sits, safe cracking, and raises a hoof with a slight glow to it. He looks at Brie with an inquisitive look.
>>181755Dust arrives just as Brie is getting frustrated, pulling off his mask so that the sweat of exertion stops soaking into it. The strange camoflage paint he uses forms a porous layer thats oil based and really hard to get off once it dries. But at least his mascara never runs.
>>181760Dust looks at Brie and gestures the glowing hoof towards his ears.
Brie can't tell if he's not talking cause he's a quiet fellow, the ear thing, or some secret third thing. As for permission to heal, since one party member doesn't believe in healing spells....
>>181763Brie realizes what's being offered, nods briefly and pulls out a cigarette and a match. He relaxes visibly and lights the cigarette.
"Much appreciated! I can't imagine that went how you envisioned it. There was a moment where I was seeing red, fortunately I couldn't move and by the time I could bullets were flying. No hard feelings!"