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Amber sprints into the woods. It must be understood that this is not woods in the proper sense, but more a survival of forest that covered these lands before much was cleared to make way for pasture, or the adjacent homestead, or nearby road. Consequently, it is thin in many areas, although it stretches much further forward. Amber knows that a few hundred feet off to the right is a road, and to the left is a pasture. The forest has little underbrush away from the edges, but comparatively dense brush that is unpleasant to move through at the edges.
Amber decides to move through the area with relatively little underbrush. She needs to get as much distance as soon as possible, and moreover she doesn't want to draw attention to the road.
Before Silver continues down the hallways, is there anything of note in this large room?
Unfortunately Amber cannot proceed as fast as she wants to, but still tries her best.
>>165897I decided to just press buttons on the keypad without looking at it to see what autocorrect came up with. The result was “Concubine”.”
As there are many possible outcomes, I think it’s appropriate for Amber to have a luck roll
Amber continues through the forest undergrowth, running over the first fallen leaves of autumn and under a canopy beginning to thin and show holes. The sky is dark, as night will be coming soon, and the trees cast long shadows that almost make it hard to see. Amber does not see her friends. She does not see any other structures, or any meadows or pastures. But she doesn't see the police either.
Although in normal times this would be enough to give her pause, she continues on. She starts making her way to the right, closer to where her friends are. But whether she sees them or not, she doesn't stop.
Amber moves right, taking a detour, and eventually comes across a road. Though unpaved, it's well traversed, with little vegatation growing down its center
Amber does not take the road itself but proceeds down its edge, behind the vegetation. Before she does so she looks up the road to see if her friends are behind.
Amber hears someone behind her, flying above
Amber quickly ducks in the shadow of a bush or tree, trying to stay hidden. [1d20+2 = (17+2) = 19]
Amber ducks into the bushes. Two griffins fly above, or seem to, and are followed by an unmarked black car with several serious looking well-dressed griffins with hats.
The Inquisition! It's obvious that they will be waiting later down the road and it's unwise to proceed. When they pass by Amber goes away
from the road and into the forest.
Amber goes deeper into the forest, a forest that slowly grows darker, not from the claustrophobia of oak trees, but from the fading light of the sun.
Amber comes across a small clearing with what appears to be a cabin.
She cautiously walks up to the cabin and looks at it closely.
Small, presumably not intended to be a homestead, and adjacent to a shed. There are several windows
A hermit of some sort probably lives here. Against her better judgement Amber knocks on the door.
She tries the doorknob to enter.
From the side of the cabin:
"Oh good. It's you."
Amber sees Federklied holding her pistol by the left side of the cabin.
The cabin door opens, and Amber sees Erich through the crack of the door.
"You made it! That's a relief. They went down the road and passed me, but are likely to double back. Do you know whose cabin this is? If I found it so easily they will too."
Erich answers, opens the door, and motions for Amber to enter. Federklied moves in quickly behind Amber. Inside the cabin is a bed, a fireplace/stove combination, a chair, and a couple other items of furniture, but not much else.
"Must be for some landowner who has their main house elsewhere. They are not here now."
Amber enters and sits down. "We can rest here a minute, I suppose. Where is Helder?"
"Over there in the corner." Federklied replies, walking in. Begrudglingly, Erich says,
"He got the bed first..."
Moving deeper into the room, Amber can see Helder laying in the bed with the blanket over him.
Against all odds, Amber sees her viol leaning against the wall, next to the bed.
Amber gratefully picks up the viol, grateful it was not left behind. "You think this is a safe place to stay?" she asks Federkleid. "I saw some of them in the air, and this cabin is in a clearing."
"I wouldn't bet on it. Helder wants to leave in the night."
"Which of course is why he took the bed first. So he'll be the only one."
"He has the best opinion on this matter. Rest up, we'll have to leave whether we are ready or not."
“We’ll have to cut through the swamps, and to the river. We’ll still pretty far away. We’ll need to keep up the pace.”
"Yes," she replies grimly as she tries to relax, perhaps being lucky enough to sleep.
Amber can sit and wait, attempt to sleep, or urge them to leave by nightfall
Amber attempts to sleep. Though perhaps they should carry on, they have been on the run all day and would surely collapse if they do not rest.
Amber doesn't get to lay down in the bed - that is taken by Helder - or in the chair - Erich and Federklied fight over that, with Erich winning out. But she does get to sit up against the bed, and briefly doze off. She is awakened by Federklied some indeterminate time after nightfall, but after not enough sleep.
"We need to go."
Amber nods silently and carefully carries her viol. She looks to make sure the others are ready.
Helder requires a jolt to wake up, looking startled and disappointed to find himself not in his bed. Erich wakes up quickly, but seems to be annoyed that he has to leave now. They are ready
Amber leads them out of the cabin onto their way. "We're headed north, but stay as quiet as you can. They will be on the road but even in the woods they might be listening."
The griffins walk out a back door, and past the wooden shed, and then carefully move over a barbed wire fence into a set of forest.
Helder nods. Then he says, "It's quicker to follow cattle trails and roads as much as possible, but even these lands are not without griffins. We'll move through the forest as necessary. Quickly. If it takes us too long, they can alert the police in Bronze Hill."
Amber goes along. "I just hope it is possible to get through Bronze Hill before they do so."
The group walks north, through forest floors that become increasingly damp, then to a barbed wire fence, then across a field which is within line of sight to a house, then to another barbed wire fence and a trail
Barbed wire fences are oddly common here. When they reach the trail they follow it north, splitting off from it if it does not lead that way.
"These farms and pastures are new here. Cleared only a few decades ago. Most of this land is still wild. We'll have to go through it to get to the Griffking."
They enter onto a simple trail flanked by tall trees, and elevated somewhat above the surrounding forests. This trail ends near a house, and converges with a road.
Amber decides not to approach the house, or get seen by its inhabitants, nor brave the openness of the road. Instead, going through the woods is better.
Amber steps off of the elevated trail and onto the forest floor to find it is not solid and leaf covered like the broad-leafed forest Amber traversed before, but damp, moss-covered, and slowly giving way to Amber's claws.
It will not be as easy trekking. They'll need to watch their steps.