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DnD OOC Discussion Thread
Anonymous
0d510a4
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No.127611
127613 127887 128025 130807
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113 replies and 28 files omitted.
Anonymous
71f744f
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No.128034
128035
A flexible bonus feat is also kind of high power though... There's a reason why humans are the strongest race in third edition.
Anonymous
71f744f
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No.128035
>>128034
Except for dragonwrought kobolds, of course.
Anonymous
b93faae
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No.128038
128051 128068
1587607353.pdf
>>128025
One way to balance it is through level adjustment for player monsters. You look at strength, size, natural armor natural attacks, etc. and provide a sort of level handicap. This system is quite flexible and is subject to the "acid test" where if either the monster or an equivalently leveled standard character is obviously preferable then further adjustment is needed. For example, maybe baby dragons have a +3 and so in a level 5 campaign, your dragon character can have only two class levels vs. five for a pony. It's also possible to "regress" monsters or OP races down to 1st level and allow natural abilities to come back through leveling up. Obviously, the relative adjustment in the book is based on the standard humanoid races and it would have to be reworked for ponies, but I think it's a really good system (thank you >>127934).
Anonymous
71f744f
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No.128051
>>128038
>For example, maybe baby dragons have a +3 and so in a level 5 campaign, your dragon character can have only two class levels vs. five for a pony.
There's no shortage of existing playable dragon in d&d already. It might not be necessary to design a whole new race.
Anonymous
71f744f
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No.128052
Dragonkin, Dragonborn, Draconians, Half-dragons, draconic creatures, dragonspawn, Savage Progression True Dragons, kobolds, Viletooth lizardfolk... etc
Anonymous
3972a52
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No.128068
>>128038
>Obviously, the relative adjustment in the book is based on the standard humanoid races and it would have to be reworked for ponies
I'd warn you now that the third edition level adjustment system isn't exactly balanced. Sometimes LA assignments feel arbitrary.
Regardless, it still exists for a reason. If you intend for creatures to have racial abilities that would make them significantly more powerful than than typical lvl 1 characters, there should be a level adjustment.
Anonymous
3972a52
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No.128069
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Anonymous
3152e5d
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No.128074
>>128025
>What are the pros and cons of using 5e over 3.5e?
I think the one pro to using 5e is that its simplicity makes it easier for noobs. It's more popular with a broader and younger audience because of that; thus it's easier to find and join 5e games online than it is for 3.5e games, although not by much if you know where to look.
Still, I prefer 3.5e because of the freedom it provides, since I have a fancy for obscure and unique builds. Pathfinder also has most of what I like about 5e anyway, so PF is my second choice (could be my first, if only it were more compatible with my beloved third edition splats).
Anonymous
0f3e894
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No.128548
128549 128550
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I came across the old "Ask Merriweather" blog and it seems pretty spot on in regards to how changelings are perceived in EaW. Might be useful for worldbuilding.
Anonymous
3152e5d
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No.128549
>>128548
>incapable of feeling love
They'd be a lot like Mindflayers, in that regard.
Anonymous
3152e5d
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No.128550
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Revisiting the Topic of Tanks in DnD
Anonymous
d3b617e
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No.128800
128806 128810
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Anonymous
d3b617e
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No.128801
128803 128806 128810
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Anonymous
d3b617e
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No.128802
128806 128810 129021
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Anonymous
d3b617e
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No.128803
1588465959.zip (9.2 KB, Listing of : 1588465818.xlsx Size Date Time Name -------- -------- ------ --------- 571 02-05-20 19:57 _rels/.rels 283 02-05-20 19:57 docProps/core.xml 215 02-05-20 19:57 docProps/app.xml 428 02-05-20 19:57 xl/workbook.xml 822 02-05-20 19:57 xl/_rels/workbook.xml.rels 21997 02-05-20 19:57 xl/theme/theme1.xml 13945 02-05-20 19:57 xl/worksheets/sheet1.xml 4516 02-05-20 19:57 xl/worksheets/sheet2.xml 1989 02-05-20 19:57 xl/sharedStrings.xml 6967 02-05-20 19:57 xl/styles.xml ......... (only showing the 10 first files) ......... , 1588465818.xlsx)
1588465818.xlsx
>>128801
Here is the table
Anonymous
3152e5d
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No.128806
128810 128859
>>128800
>>128801
>>128802
The d20 d&d system already has mechanics for most of this. Why go through all of the trouble writing original mechanics?
You could find the mechanics for most of this between Stronghold Builder's Guide, Heroes Of Battle, and d20 modern.
Anonymous
3152e5d
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No.128808
128859
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Eberron actually has it's own equivalent to tanks. Using Bind Elemental, you can create vehicles of all kind (and they don't even need fuel!). The only drawback is how expensive they are.
It's even better if you use Permanent Animate Objects or minor servitor to bring them to life.

The rel question is how do you put an appropriate gp price on modern weapons in a game that was made for medieval level technology.

As far as combat is concerned... 3.5e still probably isn't the best engine to run a tank-based game on, just because stats will be a nightmare and PCs probably won't be able to use most of their class features in tank battles, unless they're Wizards or Artificers.
Anonymous
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No.128809
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Gosh, Eberron is such a fun setting. I love how it's a high-magicktech setting, but the world is also so balanced and has room for everything.
Anonymous
d305a45
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No.128810
128811
>>128800
>>128801
>>128802
These are pretty neat ideas. I could say more later, but the first few things I would say is, don't forget about armored cars and half tracks. Those are more likely to come up in many instances anyways. Another is that it's worth thinking about what a tank can do when it's a part of the environment, but does not have a functioning set of tracks. The machine guns alone would be amazingly useful in many situations... or immensely threatening. I like the comments on movement, but I am less sure about the damage mechanics. Letting a 20 for small arms successfully hit a portal or some other spot almost seems too easy when what you are shooting at is a tank.

>>128806
[YouTube] because it's so much fun, jan! [Embed]
Anonymous
3152e5d
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No.128811
128859
>>128810
There are tank rules in d20 modern, which is effectively the same engine as 3.5e d&d, except made for modern settings.
Also rules for mass-scale artillery fire and assisted warzone encounters in heroes of battle.
Arms and Equipment has rules for steering vehicles, and Magic Of Eberron has rules for piloting elemental vessels.
Anonymous
639d7fe
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No.128859
128860 128861 128871
>>128806
>>128808
>>128811
Huh, I'll have to do more research. Know a place where I can find the pdfs for these? Where I am I doubt I could buy them anyway.
Also, the best way to learn is from doing. Anyone willing to DM a quick "test" campaign?
Anonymous
734f2d9
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No.128860
>>128859
Um... I can
Anonymous
3152e5d
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No.128861
128862 128863
>>128859
It's all available online.
Which books do you want?
>Anyone willing to DM a quick "test" campaign?
A campaign or an adventure?
A campaign takes months.
Anonymous
3152e5d
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No.128862
128863
>>128861
I get all of my books from TheTrove:
https://thetrove.net/Books/
Anonymous
d3b617e
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No.128863
128864 128871
>>128862
It really is a "trove" of information, though finding the specific rulebooks takes a bit of digging. I couldn't find "Arms & Equipment" but I did find "Arms & Armor," is that what you meant? Eberron has twenty books, does "The Forge of War" have what I'm looking for? It's the same for d20 Modern except I don't know where to start. Where's Stronghold Builder's Guide?

>>128861
I meant adventure, sorry
Anonymous
3152e5d
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No.128864
128866
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Anonymous
3152e5d
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No.128865
I think the biggest priority in all hybrid settings is to establish gold piece pricing for modern weapons.
d20 Modern has it's own wealth system, employing the use of starting occupations and purchase DCs; however, the gold standard is a pivotal aspect of 3.5e d&d, as the power of a character is strongly tied to its WBL, and that overgeared/undergeared PCs can be overpowered/easily-TPK'd. All encounters and modules in third edition assume that PCs have their properly allocated WBL and reasonably-ample access to chances to buy/sell their equipment.

In addition, a game with modern weapons will have players that want to use/craft/enchant said weapons. Those weapons also need to have a gp cost to facilitate balance.
There's also the question of item level in addition to WBL, since a PC who picks up an overpowered weapon can plausibly ruin encounters that were meant to be hard. Item level is a concept detailed in the MIC.
https://thetrove.net/Books/Dungeons%20&%20Dragons/3rd%20Edition%20(3.x)/D&D%203.5e%20Core/Magic%20Item%20Compendium.pdf
The MIC is a good book, imo. It has a lot of useful and reasonably priced items, as well as details for how to incorporate items into games.
Anonymous
3152e5d
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No.128866
>>128864
>but also wants to use modern technology sparingly if at all in a d&d game
typo
It warns to use modern tech sparingly. Says to treat them like artifacts.
Anonymous
3152e5d
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No.128871
128884
>>128859
>>128863
What kind of test are you aiming at? Like, a one-shot?
Anonymous
d3b617e
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No.128884
128890
>>128871
Yes, with throwaway characters, just to get a feel how combat with any armored vehicle might play out.
Anonymous
3152e5d
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No.128890
128892
>>128884
Well, if it's a one-shot I could give a crack at it. I'm always game to test new mechanics.
I'm not the best at writing stories on the fly, but I can run encounters. You're going to have to make it clear what it is you're trying to do though. If I have even a skeleton of a module I could flesh it out and test a few encounters for 3-4 players.
What medium are you interested in playing with? I could set up a discord server or a Roll20 game.
Anonymous
d3b617e
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No.128892
128894 128898
>>128890
Any medium is fine with me, even a thread here on /vx/. Perhaps it's a WW2 setting and the band is either infantry trying to take out a T-34, or they're a tank crew operating a Sherman or Panzer IV fighting that T-34. Hopefully we can get some Anons on board
Anonymous
3152e5d
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No.128894
128896
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>>128892
Ngl, after some past experience I've come to think that chansites might not be as good of a medium for RPGs as I once thought. That's just my personal preference though, since it doesn't matter as much for a single one-shot.
Would you be interesting in a discord chat? If so, I could work this over with you in DMs. Since it's your idea i would appreciate a co, just so I can figure out what to prep.
Anonymous
d3b617e
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No.128896
128898 128899
>>128894
Chans may not be the best but because they're public and not a muh sekrit club a test run on /vx/ offers a good reference and allows others to observe.
Anonymous
d305a45
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No.128898
128901 128902
>>128896
>>128892
So what kind of situation exactly?

Something like an RPG version of Fury, where a group is in a tank going through a multitude of obstacles?
Anonymous
3152e5d
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No.128899
>>128896
Okay. I'd still like top DM about planning the content, if at all possible. If you've got a discord, roll20 or mythweavers we could chat about it.

I'll flip through the d20 modern tank meta and see what I can cook up in some weeks.
Anonymous
3152e5d
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No.128901
128902
>>128898
I was thinking of something like a mass-scale army styled encounter, with a couple hundred enemies advancing on a stronghold. I'm quite interested in the idea of undead armies, so it could be a fun encounter to write.
Basically the PCs and the enemies keep shooting at eachother until the BBEG descends and the party has to take them on.
>>128898
That could work too, although in that case I'd prefer the players to use d20 modern classes, since most d&d class features aren't exactly usable inside a tank.
Anonymous
d3b617e
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No.128902
128905
>>128898
>>128901
Either would be neat, or we could have a classic DnD (with a more WW1-style tank) and a d20 modern (with a WW2 tank) back-to-back. I'm not picky, I just think that a scenario which tests out every aspect that would be commonly encountered is probably best.
Because this is a test adventure and nothing serious don't be afraid to share ideas or tips here.
Anonymous
3152e5d
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No.128905
128906
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>>128902
I have to go to bed and be ready for exams. I'll talk more about this tomorrow.
You could also just dip in the official /mlpol/ server and post a shout-out so I could PM you later about it, if you've got an account:
https://discord.gg/rDNnqr7

I'm trying to write my own campaign with a lot of warzone encounters, so this could let me experiment with some of my ideas. It's probably only going to last for one day though.
But for the next two weeks I might have my hands tied with exams.
Anonymous
d3b617e
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No.128906
128915
>>128905
Understandable, best of luck on the exams. I prefer steering away from Discord whenever possible.
Anonymous
3152e5d
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No.128915
128917
1588606589.pdf
>>128906
Suit yourself.

Just posting this dragon magazine file here so i can find it later. Has a few firearm stats, and listings of which magazines they're from.
Anonymous
3152e5d
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No.128916
128919
158860671.pdf
Also posting this here, because I was interested in War Magic Study, and other spells with the [War] descriptor.
WoTC is like: "Monks are overpowered; Wizards need moar toys Xp"
Anonymous
3152e5d
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No.128917
128928 128931
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Anonymous
3152e5d
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No.128919
128928
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Anonymous
3152e5d
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No.128920
128921 128922 128926
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Pinnacle Entertainment came out with a D20-system conversion for their Weird Wars II game while the D20 bubble was still hot. I heard Savage Word is decent, but I don't yet have an opinion about PEGs D20 stuff.
Still, more potential modern tech gear for the D20 system.
https://thetrove.net/Books/Savage%20Worlds/Weird%20Wars/Weird%20War%20II/
The D20 stuff is at the bottom of the collection.
Anonymous
3152e5d
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No.128921
128922
>>128920
I dislike its revisionist "ack-chually it are otherworldly horrors who have led to the rise of the nazis and inspired them to their atrocities" approach to the history of WW2 (although that's the whole point of the game), but that is probably of no concern to anyone here if you just want to steal the ready-made gear.
Anonymous
3152e5d
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No.128922
128923 128928
>>128920
>>128921
Dead From Above has meta concerning WWII era planes for the D20 system:
https://thetrove.net/Books/Savage%20Worlds/Weird%20Wars/Weird%20War%20II/Weird%20Wars%20D20%20-%20Weird%20War%20II%20-%20Dead%20From%20Above.pdf
Land Of The Rising Dead is based on the Pacific Wars. More Plane/Navy stuff:
https://thetrove.net/Books/Savage%20Worlds/Weird%20Wars/Weird%20War%20II/Weird%20Wars%20D20%20-%20Weird%20War%20II%20-%20Land%20of%20the%20Rising%20Dead.pdf
And Just about everything else important for D20 is in Blood On The Rhine:
https://thetrove.net/Books/Savage%20Worlds/Weird%20Wars/Weird%20War%20II/Weird%20Wars%20D20%20-%20Weird%20War%20II%20-%20Blood%20on%20the%20Rhine.pdf
Anonymous
3152e5d
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No.128923
>>128922
Flipping through Blood On The Rhine, a lot of this looks decently usable.
Anonymous
3152e5d
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No.128926
128928
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Anonymous
3152e5d
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No.128927
128928
I'll finish reading these books after my exams.

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