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DnD OOC Discussion Thread
Anonymous
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No.127611
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113 replies and 32 files omitted.
Anonymous
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No.127612
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Anonymous
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No.127613
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>>127611
>bits
While the rulebook(s) provide a basic level of economic structure, the value of money (whether bits, steel, gold, or w/e) is at the GM's discretion. 1 bit can = 1gp, or it can vary wildly, at their preference.
As far as game mechanics go, 5e might be a more suitable platform for pony-related gaming. The advantage of 3.5e is that every rule has been exhaustively expounded on with supplements and additional rules game-breakingly so, to the unwary while 5e is more streamlined and open-ended to suit GM homebrew without having everything pre-established. As a side note, the fact that ponies have hooves and not hands and can't therefore 'grasp/wield' things has always been a major irritation/oversight in any attempt to translate DnD for ponies.
Considering the sophistication potential of weapons (assuming unicorn craftsponies) could make reasonably effective firearms, but envisioning ponies using their mouth and neck to wield melee weapons makes my brain hurt.
Anonymous
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No.127614
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>>127613
Golly, I wish we had more people on during dead hours, this makes me want to post on /mlp/ but I can't because 4Chan hates VPNs. I'm hungry to know more about such mechanics but I prefer wikiwalks, not dryly going through entire manuals. Hardcore experience through campaigns really is the best way to know how the game works but that takes time (the big disadvantage of big parties with semi-active players).
What's exactly the difference between 3.5e and 5e? I do know that 3.5 is probably the most popular edition just as it is the worst MLP generation so I'm guessing it marks the point where DnD really hit its stride before any changes could be only subjectively better.
As for grasping things, I've considered non-unicorn ponies having three appendages that can grasp: their highly dexterous mouth and two hooves with limited but "good enough" dexterity. Using hooves to hold onto things obviously limits speed, with one used hoof limiting speed to a trot and two limited speed to a walk. Translating this to DnD would be quite difficult, though. Horses have really strong mouths and teeth so holding onto weapons that way isn't implausible. Rifles look to be impractical though as they are hardly designed for hooves; in the EaW campaign it's explained away as the trigger guard being removed, though this reduces accuracy.
Anonymous
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No.127616
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Anonymous
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No.127645
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Anonymous
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No.127777
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Best Pony noises
Anonymous
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No.127881
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Anonymous
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No.127883
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Anonymous
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No.127884
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Anonymous
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No.127887
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>>127611
>Most guns (submachine guns were settled fairly recently, though I have no idea about LMGs/MMGs/HMGs) have already been worked out but, given it's a WW2 setting, how will vehicles function in combat? Can bits be expected to buy the same things as the recommended valuation of GP? These and any other gameplay questions can be discussed and answered here.
Adding non-magical modern weaponry to a magic-intensive fantasy setting is a bad idea, imo, but for brave DMs who want to go there, the DMG says to refer to D20 Modern for those rules; they say so in the "Building a New World" section, iirc.
http://www.d20resources.com/modern.d20.srd/
There's information for guns, vehicles, modern weapons based on tech level, etc, all compatible with the mechanics of 3.5e (but not taking into account what happenjs when you give ambitious Wizards access to world-changing technology).
Anonymous
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No.127888
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Anonymous
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No.127889
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Anonymous
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No.127890
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Anonymous
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No.127891
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Anonymous
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No.127892
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>>127891
>What if flying creatures have to upgrade their speed by leveling up, and at level 0 flying at max speed is barely better than running?
It's not so much as speed as it is height. A creature capable of remaining 30 feet in the air is beyond the reach of a vast variety of monster.
There are 0-LA creatures with scaling flight in 3.5e though. Raptorans are a good one.

Ponyfinder gives Pegasi a 30 foot flight speed with clumsy maneuverability, which they can elect to improve with feats. Ponyfinder is a poorly-written setting though, and races in Pathfinder are somewhat stronger than 3.5e races...
Anonymous
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No.127893
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>>127892
>A creature capable of remaining 30 feet in the air is beyond the reach of a vast variety of monster.
Sounds like less of a problem with guns, then. But that just means there must be some incentive for melee builds because that's a further weakness.
Anonymous
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No.127894
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Anonymous
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No.127895
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Anonymous
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No.127896
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Anonymous
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No.127897
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Anonymous
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No.127898
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>>127897
This is part of why I dislike introducing modern weaponry into d&d, tbh. The system of d&d is meant for medieval/classical fantasy, not modern warfare.
Guns can either be equivalent to high-powered magical crossbows, or so powerful that they change game balance altogether. In either case, they make the item economy even harder to balance than it already is.
Anonymous
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No.127899
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>>127897
>The main point of guns is to be able to train an average dog-faced pony soldier to be as effective as possible in the largest spectrum of scenarios possible, and in as little time as possible and both in game and IRL guns are the most effective way of doing so.
This is actually why guns were adopted irl, despite a trained archer being more accurate and rapid-firing than a musketman. You have to train your whole life to be effective with a bow and arrow whereas a gun takes relatively basic training.
>>127898
I'd see that as a challenge and DnD is all about challenges.
Anonymous
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Anonymous
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No.127902
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>>127900
I'll add the point that guns do make the idea of playing a dread necromancer, with an a near unlimited ever-growing army of wights armed to the teeth with magically-fabricated machine guns and grenades, sound like a lot more fun. Would go well with the Artificer's robots and the Thrallherd's believers.
Sounds like a nightmare from a DM perspective though..
Anonymous
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No.127903
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Anonymous
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No.127904
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Anonymous
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No.127905
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Anonymous
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No.127906
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>>127902
I never liked EaW for it's characters, lore or geography, but Rosa is just top waifu.
Necromancers ftw.
Anonymous
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No.127907
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Anonymous
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No.127908
>>127907
>I genuinely don't see the problem.
It's not a problem. It's just something to take into consideration when plotting out encounters.
Anonymous
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Anonymous
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No.127912
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Anonymous
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No.127917
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>>127912
Imo, when you put it that way, what you describe sounds more like a long-running CYOA than a D&D session.
>Less than one day per session
That's agonizingly slow, imo. Just the thought of rationing a handful of spells and/or X/day class features over several weeks irl is frustrating.

Scheduling is the most difficult part of DMing, but also the most important part. It doesn't really help than chansites aren't exactly the best medium for running d&d sessions though...
Anonymous
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No.127921
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>>127917
>That's agonizingly slow, imo. Just the thought of rationing a handful of spells and/or X/day class features over several weeks irl is frustrating.
Anonymous
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No.127930
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Anonymous
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No.127931
>>127930
>then ration the spells or class features by the encounter, hour, session, or some other metric than the day
That's an interesting idea. How would you go about balancing that?
I guess the Spell Point/Slot Recharge system of unearthed arcana is a start, although that one is still derivative of the vancian casting system.
https://molivero.com/dndtools/USRD/srd/variant/unearthedRecharge.html

I guess how you implement it depends on how many adventuring days (or lack thereof) you intend the party to get through in a session

Eberron and D20 Modern both use action points. What they have in common is the date at which they were published (late in 3.5e) and the fact that they're both tech-heavy settings with a relative saturation of humanoid enemies. Unearthed Arcana has an action point system too, but it's also much more powerful, for crunch games where PCs need a bit of extra luck to establish them as the heroes of the story.
Anonymous
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No.127932
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Question for DMs: do you use Campfire Pro or a similar program? Looks like it would be quite useful in compiling an ever-growing list of character information, maps, and homebrew rules.
https://www.campfiretechnology.com/pro/game-masters/

As for balancing magic with technology in a modern setting, it's not impossible to do (though staying within the bounds of 3.5e is another matter). Usually technological and magical components are incompatible with each other and interfere, like in Arcanum ([YouTube] ARCANUM: Of Steamworks and Magick Obscura Review | Cotton Mill Certified™ [Embed] where magic makes technology go haywire (which is an interesting twist on the usual trope of metal dampening magic). Space Station 13 is a goofy sci-fi setting and it has DnD-style wizards. SS13 wizards are glass cannons who can blast fireballs, walk through walls or kill with a touch, but are very mortal and can be shot, stunned, or suffocated like anyone else; they also have to wear obvious robes to use magic (some limitations can be overcome, like by having a gem-encrusted hardsuit for spacewalks or being able to cast magic regardless of clothing, but either option costs spell slots). The anachronism of fantasy and technology can be very fun if done right, but it has to be done right.
Anonymous
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No.127933
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Anonymous
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No.127934
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Anonymous
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No.127935
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Anonymous
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Anonymous
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No.127937
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>>127888
forgot meme
Anonymous
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No.127941
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>>127614
>What's exactly the difference between 3.5e and 5e?
I think the main difference between 3.5e and 5e is the complexity of the systems. In 3.5e there's no shortage of existing rules to work with, and thousands of ways to build a character or an adventure. I prefer 3.5e for the freedom and options it provides, whether it be wrestling gods or changing the world with spectacular feats of arcane might. In terms of race, build, or character concept; there's no shortage of content in third edition to work with, imo. It rewards both players an DMs for having encyclopedic knowledge of mechanics across the system.

5e is a much more simplistic system, but also has a lot less options and content. Compared to 3.5e, there's only a handful of character build. A lot of rules are seemingly open ended too due to lack of content, whereas 3.5e has entire books dedicated to sections of the rules.
5e did try to balance the system a bit more, that that really amounted to just nerfing everyone. At the same time, the lack of options makes it harder for an inexperienced player to fuck up, making it a very high-floor-low-ceiling edition. That, in part, factored into it's vast popularity.
Anonymous
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No.127942
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Anonymous
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No.127945
>>127612
>Horses: +2 con, base land speed faster than ponies, run,
>Hedgehogs:
>Abyssinians
>Parrot
>Jackals
Do you really want to stat all of these creatures as 0 LA (as in, playable) races? When you run a pony game, you can expect that most of the players will want to play ponies, so statting obscure races might not be worth your time.

If you want monster stats, 3.5e has published races of humanoids and monstrous humanoids similar to more than half of the races you posted.
Anonymous
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No.127946
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Anonymous
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No.127949
>>127942
>I do now know not to give them pounce, though keeping it available as a fighter-specific feat may be appropriate.
It's actually a Barbarian alternate class feature. Lion totem barbarians can trade their improved speed for pounce.
Pounce is a an awesome ability, and potential to gain it is arguably what makes Barbarians tier 4 (while fighters are tier 5).
I played an unbercharging centaur with pounce and rake as a racial abilities (Blood Horse). A flying monster with natural weapons, pounce and rake is a recipe for thermonuclear damage, but it become absurd if you take away the LA and RHD you would normally need to get there.
Anonymous
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No.128012
>>127942
>With these prices and all the books they must have earned thousands for such lazy worldbuilding.
I've never spent a cent on d&d, and I refuse to spend anything on this crappy setting.
I have the core books on TheTrove, but I don't really read them.

I have a general aversion to homebrew. The reason why I decided to read ponyfinder was so that I could read about other people's games, since it had been tested before.
Anonymous
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No.128025
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>>127611
What are the pros and cons of using 5e over 3.5e?
Also a Pony race needs a Cutie Mark mechanic that allows a significant boost to a chosen skill and minor boost to a chosen stat. Plus 3 to Fluttershy's Charisma or Wisdom and plus 6 to the Animal Handling skill.
Trying to make ponies balanced makes them inferior to OP racial choices.
Anonymous
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No.128029
>>128025
>Also a Pony race needs a Cutie Mark mechanic that allows a significant boost to a chosen skill and minor boost to a chosen stat.
I think a flexible bonus feat would be in order. Shows that every pony is born with a unique talent.

Skill bonuses would work, but they're also pretty mech as far as mechanics go.

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