Along the shores of Baltimare Harbor, in the halls of old 33 Hoebuck, our heroes have discovered a dark secret. What started as a mundane mission to stop illegal immigrant smuggling has uncovered something far more horrific - a cult from Griffonia. The party has successfully challenged and defeated many of the cultists and hired criminals, but in the process, has nearly died themselves. Now, low on health, they must both recover and put an end to the evils in 33 Hoebuck once and for all - before it puts an end to them first.
Way up north, in the Iron Range of Whinnysota, the ponies their inquire into exact who or what is damaging so many machines. Investigating and following leads, they may unveil the faults and problems of the Haysabi Iron Mine, and gain favor with Changeling authorities.
Damn it, I missed 123,000
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>>124991Silver smiles at the colt, and ruffles his mane.
"Thank you."
>>124988>>124991Silver trots out, and waits for Iron to be done with his conversation.
>>124990Iron nods. "Sounds good to me," he responds, hopping back into his hooves, albeit a smidge wobbly "I think I need some medical assistance before I bleed out."
>>124990So... about the situation.... where would Spark be now in relation?
[1d4+3 = 4]>>124989Brie is bit
Roll fortitude save>>124994>>124995e_e
>>124996Wherever he moved himself to
>>124993"You should get to that... but no way you are smuggling out firearms with the police crawling around, and it'll be hard to get to that safe"
>>124992He smiles. He almost has a blush
>>124997Approaching the scene was the plan. What would he see coming in from the rails?
>>124998Iron nods. "I was not expecting them to heal me anyways," he admits before straightening himself "alright, let us take the guns and then we shall go."
With that, Iron looks for the guns Silver had given out before the fight.