Along the shores of Baltimare Harbor, in the halls of old 33 Hoebuck, our heroes have discovered a dark secret. What started as a mundane mission to stop illegal immigrant smuggling has uncovered something far more horrific - a cult from Griffonia. The party has successfully challenged and defeated many of the cultists and hired criminals, but in the process, has nearly died themselves. Now, low on health, they must both recover and put an end to the evils in 33 Hoebuck once and for all - before it puts an end to them first.
Way up north, in the Iron Range of Whinnysota, the ponies their inquire into exact who or what is damaging so many machines. Investigating and following leads, they may unveil the faults and problems of the Haysabi Iron Mine, and gain favor with Changeling authorities.
Damn it, I missed 123,000