>>303443Veggietales has the core moral component down, but the characters don't change and is not in a cohesive world. It was successful, but financially staying afloat after the expensive movie was too much, and the pressure was always on.
>That sounds all well and good until you get some autist with too much money to know what to do with asking to put his fat-fetish OC in. I say this because this is exactly what happened to Toby Fox when he developed Undertale and he ended up relegating "So Sorry" to being an easter egg most players never discover. Knowing how bronies are this would absolutely happen again.That's a good point to consider.
Speaking of Undertale it also drove countless 'free advertisements' by including secrets and random stuff. Importantly keeping the good reviews from over inflating expectations. Keeping the game in mind long after it was played or even before.
Minecraft, is seemingly an anomaly. But what it did is make voxel based building games easily accessible. The free browser demo got to the core of the experience in its alpha, place down crap however you want.
George Carlin said the fundamental state of human kind is getting more shit and putting that shit somewhere. These wise words apply to everything tangible and intangible.
The reason using this methodology why some characters resonate is the stuff they have. Some of it is shit and not stuff, but that one character has stuff.
FiM has something for almost everyone. The first thing that happens is a separation from Twilight's stuff! Then she finds out she can't just bring ALL the stuff back so she'll bring her other stuff to where she is.
Same thing in the Legend of Zelda, you have no stuff so you need to go get stuff. On and on for many games to get stuff.
Almost every story is about stuff and where/how it's kept.
So the point being of this rant is to make stuff and not shit, for a select group of people. FiM accidentally made stuff that had only a little bit of shit, it shows a world that has stuff many people would like, would want to have, and emulate. The intangible stuff sticks around in your head (the house), or it's shit.
But one more thing to consider is the medium people by things. 'Romance novels' have a tried and true formula, so much so someone made the whole thing by pulling in short mostly unrelated stories about 'The Diamond Club' and boosting it to the front page for a while. It did fairly well all things considered. For an experiment.
Fans will go through the mediums, people that like it will stick to the medium they prefer depending on intensity of desire for more.
>>303459>While you could conceivably make a cute game, you would never be able to world build in a way that occurs to me in order to reach both audiences. I'd be willing to here arguments against this thoughMakes me long for days long past with cartoons that have entertainment for both parents, and children without being an annoyance.
Those same 5 year olds watch videos about the game to have more time with it if they can't play or to branch out.
Adults, and older generations (and children) don't quite have the same reactions as people who grew up with old arcade games, console games, computer games, ect ect.
Spongebob united generation(s) without adults. It's also the jumpstart for widespread high octane meme culture to begin. With a common experience to build the memes together.
Going back to the top Veggietales, while not cute, was acceptable by many people.
Financially building basically two separate stories ontop of each other would be costly, but do able.
On the opposite end is Harry Potter, it is wide spread by brute (((force))). Intertwined with different ages. An escape from life. Costly endeavor for most.
The point for cost effective product is to tell one story that applies for everyone (in that market group (lumping children and parents together)). They can handle tough concepts and a gripping story.
But fart jokes and potty humor are a staple for a reason and it's encouraged for far more nefarious purposes on the occult side of things.
Things are bubble wrapped and a hidden looming danger of forced genital mutilation, and the seemingly overt danger of the 'rona. Now more than ever children are cut from their peers physically.
The old stories of the awful occurrences of life are mitigated. People want at least the normal back.
So instead of just the normal, what about something a bit more ambitious. About a now that is possible.
Right so cost, keep everything under one roof, the goal is to sell and to sell things for a very very long time, and have something worth selling.
The ideal is that at the inception of the product and IP selling has to be tied with the core of whatever it is so both coexist in harmony. They must never be separated else horrors happen in different aspects.
Having a coherent anything is important, no matter how simple or complex.
To be the best like no one ever was, it'll be put to the test to grow them is this cause.
Pokemon, the power that's inside of us all is as mentioned multiple times by others to alow it to be given form that's how everything loops.
Now this is where the imagined (magical, /x/) aspect and the real aspect meet to be something more.
<A cooking analogy can work here.Prepwork
Ready is key to accomplishing this with minimal mistakes that could not be accounted for without hands on experience, and actually serving the completed meal
Fire is the ground work for all else that follows, yet improving
Aim is the highlight of a chef from their infancy to expertise.
>the "magic ingredient" ... The key to bottling lightning,The 'magic' is always there just the contexts don't align. It's not just the product it's everything in relation to the product and the person(s). Environment, and social bonds and more.
Among Us wasn't extraordinarily popular at its inception. Now, it grew by leaps and bounds.
The key is preparation and being ready for lightning to strike.
Also luck and 'luck'.