>>299170>binary file>dedicated websiteSeriously, where's the source code?
>>299175Not everything is a trap, you silly, paranoid person. Here, I downloaded it so you don't have to. There is nothing malicious about it that I can see.
>>299170Very nice game, OP. I liked the part where you shoot swastikas at stuff.
>>299194Nice screenshots. I'll run it in a totally sandboxed virtual machine.
>>299170are there any ponies in the game?
OP here
>>299194Thank mate. I appreciate your post. Those "Don't trust this it's the feds gimme source" shitters really suck. They harass people who are putting new things up, demand that people go through censorship, and then complain, that the web is cancerous.
Anyways, I'm glad that you like my little game :)
>>299209Do you want to shoot ponies with swastikas? Wouldn't that be cruel?
Seriously though, I may put a herd of ponies in the story, when I feel like giving it one. Maybe I'll depict Adolf Hitlers spirit, which has been captured by kikes to power their brainwashing apparatus, as a herd of ponies, or something like that. But that's future-talk. ATM the game only has a talking cockpit-waifu amd maybe 1 1/2 levels.
>>299286Source code posting would be reasonable since if you posted it people could make linux versions and ports
>>299288There is already a linux version.
>>299288I've already made a linux version, and, to be honest, every time I encounter someone like
>>299175 I postpone the source release. Yeah, yeah, I know, it's about time. But I'm still too lazy to set up some git server to not have it censored by github/gitlab/whatever.
>>299170You are fucking amazing. I wish I knew how to code games this well.
>>299292> I wish I knew how to code games this well.It's actually not that hard. What you've seen is my second learning attempt ;)
You need some basic knowledge about vector-math and basic geometry, which you can learn within a week with the help of youtube. Use TAU instead of PI. And some framework, that gives you stuff to work with. After that, it's mostly figuring out the framework. Most people say, that the coding is the hardest part, but IMHO it's really easy. I'm a programmer familiar with other languages, and I didn't even really have to learn gdscript, which is the language godot uses, which is the framework. I just looked ad the TLDR version of the docs, and was able to use it.
>>299293What framework do you use then?
It is more than just knowing some fucking math and geometry. If you use an objective oriented programming languages, you have to understand classes, enums, stacks. I've actually tried going through a whole SDL course and failed like a fucking idiot I am. It takes skill to organise the project and to classify its elements to work in its own confined system. I've even bought a book to learn how to code on C++ and the only stuff I can do is some basic number guessing piece of shit.
Programming is for superhumans who manage shit. Not everyone is a manager. It will take me decades to even get a feeling of how headers work, let alone how to optimize shit or how to know where to declare variables, call error handling exceptions. Seriously, fuck all that. My closest bet to learn something is to decompile a project and see line by line what everything means.
>>299170this is really neat anon, thank you
>>299294The game is written in godot. Most nodes can be configured via the IDE, and actually very little code is needed when compared to other things I made. For where coding is needed, you can use gdscript, which is very similar to python.
As a programmer, I think that it's pretty easy. My biggest problem was the math, but even there it didn't take longer than one week to learn what I needed. Of course you need to be able to code to notice, that it's actually easy, but even for a beginner it should be doable, assuming that he puts in some effort and first learns basic stuff for a few months.
>>299295Thank you! :)
>>299296If it works, I'll use that and put a message on the homepage. But this will take a day or two, ATM I'm quite busy.
>>299296Can this be the glow in the dark alt-right honeypot thread? Anybody have that Moonman running down niggers game? That seems fun. I also used to have the Angry Goy games, but have since lost them. Those were kind of fun too.
>>299311Angry Goy 2 is linked at the bottom of the swastika-strike page. BTW, why exactly is it, that in your opinion ardously made games are glowing, but off-topic low-effort-posts aren't?
>>299313It's a meme, you dip. You would have to be silly to think that no such thing would ever happen, though. You should be appropriately suspicious. I mean, I don't really give a shit if it is, honestly. Go ahead, I say. Break my chains. Set me free.
>>299311Do you have the /pol/ and moon man Doom mods?
>>299333see
>>299296 for the moonman mod.
>>299329Everyone should be suspicious, especially when using google, youtube, facebook, whatsapp, twitter, and so on, because with those services you can be certain, that they indeed are honeypots that are going to sell you out at the first opportunity.
From what I've experienced, people who are "meming you dip" are only calling out people who don't have any interest in selling people out and actually have put in some effort to create non-pozzed alternatives people might enjoy.
For those who asked, I've just released the sourcecode of swastikastrike.
Feel free to make changes to what you want, except the UI that points to the homepage of the game and asks the user to share it out. Without having stuff like this game pushed by social media, people must be reminded to do something unusual and actually do something, so that other people can get a chance to see it.
And if your changes are good, I'll merge them in.
Okay. I take it back. It should be easy if you can fit a game in a single main source file like that.
https://www.youtube.com/watch?v=-relxPthzoE&ab_channel=BRProgrammerMasterFDI still have codeblocks with sdl2 lib configured. Maybe an autist like me can learn afterall.
>>300341>codeblocksNot bad, but sometimes is a pain in the hoof.