>>284499>>284508Actually, I'm lukewarm on it. The modders are competent but they lack creativity in my opinion. I also don't like how they try ot balance the game at times. Heroes 3 was great because of the intresting strategical ideas you could pull off not because it was like chess anda perfect balanced game. In general, I think one should buff instead of nerfing most of the time because remvoing the viability of certain strategies essens the enjoyment of the game. But I guess it really comes down to choice. Planning is about choices and replayability is about being able to do a a different choice next time e,g, a different strategy.
I could split up my general thoughts with five examples.
>A creative idea that adds something to the gameplay by playing with the game's rules. https://heroes.thelazy.net/index.php/Ring_of_Oblivion>Something that completes and finishes an already exiting idea in the game. https://heroes.thelazy.net//index.php/Golden_Goose>Something that aestheticly pleasing. Pic 1 related.>Uninspired concepts. Pic 2. Pay close attention to how generic the crewman/seaman and the sea witch are. The pirate is also boarderline generic but at least it is somewhat related to the town. They will have probably have three humans and one halfling character for the next town, factory as well. Special abbilites that make your units distinct are creatively lacking and the are all state related and boring.
Imo of course but,you I could explain some of it with more time. Otherwise, its just a feeling I'm basing it of. Well, that and if you compare tehir special abbilites with the original creatures and actually py attention, you will see that these new units are neither that innovative (because they reuse abbilites instead of comming up with new ones
Which an autist like me did when I, on paper, created a town with seven units.) And you also will notice how some of it is just creature with spell but you know you already have spellbook.
>Bad handling of balancing and solving problems that weren't a problem to begin with. For example Mysticism at expert level gies you 15 spell point each day and intelligence gives you half your the spellpoints you gain from your knowledge stat extra instead of double. Like, what is the point with having two secondary skills that serve the same purpose? Both serve to provide spellpoints for you while away from your castle and fighting. Yes, I get they are somewhat different from each other and that they were both in the original heroes 3 game, which made mysticism even more pointless. So I guess this is fine development in way since they serve their purpose in a bit different manner. Regardless, I guess my actual point with this is that I dislike pvp games that patches. One would think that is by desgin asymmetical and unequal yet tries to be blanced, like heroes 3 with its different factions and so on, that improving the game's blanced over time as strategies develop. But there are two problems with this, I think. The first is that the meta of a game, I mean like the common strategical database can take really long to develop. For example, melee... took like 20 years for its current meta to stablize and its still sees changes tod this day, I have heard.
The second thing is that, as unknowingly demonstrated at 20:09 in this vid
https://www.youtube.com/watch?v=rHogD0w_iz4&ab_channel=NorovoWhen players encounter something they think could be a balacne issue, instead of trying to solve this problem by a counter strategy, its easier to just, you know change the rules of the game. Expecially if the game takes a long time to develop its meta. People might not be able to beat a certain strategy in the begining but given time they would develop, or someone would develop a coutner against it, and suddenly this strategy wasn't dominating the game anymore.
With patches, current powerful and dominate strategies will be seen as bad for the game by players who don't use them and with enough pshing for it the developers will change it.
People have a tendency to attach themselves to teams and certain playstyles afterall. I do this myself tosome degree when I play. And if one then attached oneself, for whatever reason, to a "bad" team, one might be more in seeing that change, while players with "good" teams don't want any patches to the game at all.
Point is that it s hard to determine with so many wills involved what are objectively good balance patches and changes and which are subjective and biased towards whatever.
A game that cannot be patched for wahtever reason, therefore eliminates this problem.
Anyway, that guy in the vid saw something he thought could become a balance issue and thought that probably would be something to change for balance.
They have already nerfed logistics, intelligence, necromancy. And while it could be argued that those secondary skill were objectively among the best, I think this is just a sign of things to come. Earth magic is known as the most powerfullest school so, you know instead of making a the otehr schools more viable and intrestinfg with addition spells, they will probably nerf the most powerfullest spells, in fact... they have
https://heroes.thelazy.net//index.php/SlowI assume they will go for town portal and dimension door next but I guess its harder for them since so many people like those spells.
I'm not trying to paint them out as villains but I really think that assymmetrical games like this shouldn't be seen like chess or anything.Last time I played heroes 3 with my friend he got titan's thudner from a shipwrecked survivor, while playing conflux, the first week of the game. When he won and I lreant of this, I didn't complain. Unlike him that, will ask insulting questions of whether my start was easier than his. He's kind of a bad loser bad winner type.
In the end, its a gme with chance roooted in its mechanics, just that means its an uphill battle for balacne.
>Kek factory>Crusader gets shoot by Clint eastwood