>>250926>>250931>>250930>>250928The quick and dirty of making anything happen.
Ready, Fire, Aim.
Marketing is the number one priority. And making a great product.
The market is filled with skilled animators, voice actors, musicians, and everyone else that could be needed. That's not the focus of this at the moment.
Only move on to the next step when it'd good and Ready.
Ready: Preparation, gathering information, analyzing the market space and the competitors, have the great idea the market will prove if it truly is one. A prototype of said idea. Ect.
Don't get caught solely in the Ready phase.
If there is a great idea what exactly about the idea makes it great? Make sure to record everything!
Fire: Execution of the idea from beginning to end. Market the hell out of that idea, become masters of selling exactly this one thing.
In this case the Animation is the (something) of this (category).Aim: Gatherer information did the Idea hit? How can it be improved again? Where were the faults? What is the market reaction to this Idea? Recalibrate and repeat from Ready.
Making such a hit with limited budget (ie none), doing the Idea (freeware, and really cheap software helps), time (and in this case manpower as well), and random shit that happens. Can make this a wee bit difficult.
What can corners can be cut, and have the great idea be intact? Is it going for extremely low production time? Is it ease of animation? Is it low budget voice acting?
Doing it is not only possible it's within reach, and we have the technology to do so easier than anyone before.
There is alot of wisdom in the past that can be used to lubricate the process.
To cut costs the public domain is our friend. Automation is our friend.
We can pull voice samples from the public domain run it through a neural network to synthesize voices from text. (Doing a podcast style 'animated' show would be third of the way done.)
Having a brand (of easily recognizable characters) reading works in the public domain is not only good publicity (such as libivox) it also increases the spread of our audience size. (Having something 'read' the text is practically already done.)
The script for each episode has to be done by people. The AI that does such a thing hasn't made it for humans yet other than a blob a chaos. (That too is changing)
Depending on what kind of animation, and how the corners are to be cut there is wiggle room. (There is AI able to simulate 3D movement of bipeds and quadrupeds. Leveraging such a system to create 2D animation is a big task on its ownz but in the end having such a thing makes animation much easier.)
Finding the stuff, and making good use of any electronic systems to our advantage.
>It's not just animation though, there's also the issue of coordination, team management, marketing, etc. There are a lot of people behind the scenes who make things happen, just as in an army there are echelons dedicated to making sure soldiers are able to do what they need to do (Spoiler).It always is the problem. There are only so many ways to reduce work load over the short term, amd long term. The question is of the scale on what the project should be about.
A single person has the potential to do untold amounts of things. Though if there isn't others to catch them, or continue in their steed if (or when) they fall the long term may be lost.
Some of the management can be skipped at this early stage. Not all of them, any many people wouuld have to compress duties. Depending on how many people work on this thing, and how exactly everything will be sorted out.
Some steps, and things can be individualized to go through rapid deployment. Memes come to mind for marketing (aka propaganda).
Right now everything is in the Ready stage until it's finished Firing would be ill advised.