[as a bonus, putting this on this site gets rid of the slide threads on the front page]
>>236146The change from orb to pony Is too stuff/instant try to add 1-2 frames to it
Also ball+down could improve by adding a small "morph" in the direction its going.
Looks a bit stiff but pretty good honestly
>>236146Surprisingly good, actually. Nice work, Nigel, you seem to have finally found something you're good at. Agree with
>>236155 in that it probably needs some inbetween frames to make the motion look a little more convincing.
As one of your detractors i have to say that this is in fact not terrible, Jason. Color me surprised.
I can only hope that you will your newfound talents for good and give something back after youve been an insufferable pest for the past 2 years. If only you weren't such an attention whore.
>>236146I'm Surprised good Job Jason. i would suggest adding a animation for walking backwards.
>>236155>>236169You're right, and I was thinking the same thing. Getting these L animations to work right with their limited number of frames was a pain but his longer animations will have more frames, so hopefully they'll look better.
>>236185Guess some things never change, eh?
>>236146>Sonic roll>Crouch animation is just a poodle of water>No face animation>No backwards animation>HooverboardI'd ask why you choose a sonic roll as a jump, but I feel that will bring me more questions than answers. That is also something I feel about why you picked a hooverboard as a running animation.
The crouch probably is a placeholder so the PC knows your character is "crouching".
Having said that, the animation is very solid: a lower and stomp attack usually take time, but you already made the main structure of the moveset.
7/10, it has a good chance for improvement and development.
Congrats Nigel, you did something good even for the likes of you.
>>236194Say what you like about Glimmer, but masturboop is based and redpilled.
>>236255His crouch is not poodle it is pootle
him portle
Also dont call me nigel or the commies win, it's Silver or Battlebrit
>>236255I went for a Sonic Advance inspired jump animation because he has a Sonic Spindash and Insta-Shield attack. InstaShield comes out on frame 1 and is invincible solely on frame 1 so I can't fit a transitionary frame in there, which means he needs to already be rolling around at the speed of sound in the air.
His Starboard is because I decided an out of place "Gee did you know the author fucking loved Sonic Riders for the PS2" set of paragraphs in my story was stupid. They're called Starboards now, they're a totally original concept, they work because magic, and they aren't common in the world because they're expensive to make. Also he already runs in his non-ponyish way for his forward walk, so I needed a way to sell the idea that this is a "double run", a faster mode of transportation than his usual run.
>>236553oh i thought it was called puddle but thanks for clarifying it for me because i had no idea it was called pootle, nigel
>>236555also nice trips
>>236146One thing that comes to mind is that you use the same "ball" animation for both jumping left and right. This feels a little off. He should "spin" in the direction he is going.
Is anyone here a fan of DragonBall Fighter Z?
>>236904improve your animation skills in Mugen before you jump to other games. relay your threads to /vx/ since this is game related content. I would also recommend you piled all your animation works into one thread.
polite sage.
>>236146I want to rape that cuties ass until his anus starts to bleed. <3
>>237457We all do anon, we all do
>>237457Bison or the cartoon horse? Either way they're both guys, don't be gay.
>>237714I hope you know which one I'm talking about.
>>238009I don't know what your gay tastes are, you gay weirdo.