Modern shows and specially games are by far a lot more complex when compared to games and movies from previous generations, i'm not talking about comparing a masterpiece to a piece of shit but a 1:1 comparsion.
The flynn effect is right, we are getting smarter by the day and demanding better and more complex entertainment to keep up with our needs.
Why is every game shit lately?
Well why is every anime shit, and every show shit?
Because they are not trying to innovate and they are not taking risks, the economy is shit and it's already hard to make money with a project, everyone beats on the safe option that is a sequel to call of duty or a generic magical girl anime and not something to innovate like a minecraft back in the day or the holy mountain, when you challenge the viewer you risk either losing him, or getting all of his attention.
Give it some time, the current state of the world is not prone to innovation but good things always come, even if it's really slow.
I maked a thread about it quite some time ago, though i really didn't elaborated on it, also, i loved how you used the mlp reference there on focusing on what we can do.
>>214240I dunno, i used to bash nostal-fags, but it has gotten to a point where i despise current content as much as they do, Halo, MLP, DragonBall, everything.
>>214240How do you determine complexity? Graphics, and animations have gotten better, but they're just window dressing. A cinematic takedown animation doesn't make a game more complex, nor do quicktime events in scripted cutscenes.
Anyway, the main issue isn't the technology but the stories. Why do so many games end in completely useless cliffhangers, or just stop with inconclusive endings in general? People hate that! They're never going to buy a game that's prequel left a shitty taste in their mouth. And why doesn't anyone in those multi-million dollar projects stop to question plotholes and inconsistencies that are completely pants-on-head retarded? I lost my interest in movies for years after watching Batman vs Superman, because everyone and everything was so ludicrously stupid, each character being too dumb to live and everything about the plotlines working solely on the principle of "because the director said so".
There have been silly things in old movies too, but they've been mostly in the rule of cool territory. This complete shit, it is designed to disappoint. To teach us to expect nothing but disappointment and accept that shit is what they'll give us.
Here's a very relevant Nostalgia Critic video about the topic reviewing a Transformers movie without even seeing it, and apparently getting it almost completely right (he predicted a character would die but when he died in the movie it was a fakeout). I was about to link this directly to the point where the review itself starts but his rant at the start is exactly on point and on topic:
https://www.youtube.com/watch?v=ctembQrH_0k A funny somewhat related story: When I saw the box art for the movie Strippers vs Werewolves, and my immediate first thoughts were that 1. It's going to suck, and 2. It's not going to have any werewolves. I then wrote an entire script for a proper movie about the same topic although I'll never have the resources to make it.
>Why Everything Is So Shit?
This implies that 'everything' was, at one point, not shit. In reality, Sturgeon was right, and ≥90% of everything is shit. Nostalgia and early adoption do a real number on your ability to perceive shit.
And the reason that vidya and movies appear to be shit now is in fact the same reason that books, television, radio, theatre, music, and any other form of art or entertainment becomes shit.
Leonardo da Vinci put it best: "Simplicity is the ultimate sophistication". It's always the simplest of mediums that provide the best results, with very few exceptions. This of course requires that the single simplicity of it is of good enough quality to resonate with the one who's consuming the medium, a quality that no amount of money can purchase. This is what we like to call 'substance'.
What actually ends up happening is that talentless creators throw as many ideas together as they can and polish it just enough to give the appearance of substance. Without the strong backbone of actual substance, however, it invariably collapses in on itself. That kind of void can only be sustained by, as you rightly point out, distributors and their cohorts, such as 'critics' and 'academics'. They all begin feeding one another and stagnating until they either implode and vanish, or find something else to assimilate.
Incest promoting the worst and most recessive traits, how fucking trite is that?
>The chan's shift from "Let's do something cool together" to "Why should we help with YOUR project?" is something I still haven't figured out, but it has been absolutely devastating.
It's not hard to figure out at all. In the early days, there was actual passion involved, and with it came commitment. A bunch of committed and passionate people can do just about anything together.
The issue arises when the hacks come onto the scene later, and start wanting a piece of the pie for fame and glory instead of being part of something big. And without a powerful personality to oust said hacks when they're exposed as such (a rather rare thing on imageboards), they at best severely gimp the project from within, and at worst scuttle the whole thing.
If you don't believe me, I invite you to look up what happened to LiveSmutAnon's attempt to make an EqG dating sim over on /mlp/ a few years back.
In their bid to protect themselves from the very real danger of these kinds of parasites, the new waves of creators resort to becoming extremely insular. It keeps the hacks out, sure, but it keeps just about everyone else out, too. And without help, their projects go nowhere fast and eventually fade into nothingness.
The same pooch is getting screwed, but in a different orifice.
>>214269>LiveSmutAnon's attempt to make an EqG dating simthey were parasitic hacks from the start
>>214219Once the novelty becomes the new normal, new ways to shock the spectator are needed to keep it engaged.
There is point where the target subject will cease to respond to so many stimuli from the same origin and turn its attention towards another direction.
>>214268>How do you determine complexity?The amount of effort required from the user to actually play the game, more complex histories or mechanics that require the user to actually think in order to do things right, or at least go throught a learning curve.
There's a lot of shit games out there, but in an 1:1 comparsion you can see even shit games today are more complex than shit games back in the day, with a few exceptions probably, today we have a
lot of shit games because of how easy it is to make a game.
You know what's the problem?
Games today are being marketed for the general public because it's easier to sell a game to everyone than to make something only a few people will enjoy.
And you know what's funny, pop music is the only musical genre that has not evolved for a long time now, pop music is as shitty now as it was in 1950.
>>214219This is an interesting and worthwhile read. Not archiving because the blog is /ourguys/.
http://www.amerika.org/science/the-increasing-mediocrity-of-everything/ Years ago, I played a flash game where you're a time-travelling robot who must recursively loop over his own timeline to solve 2d platformer puzzles.
I want to make a game like that but in 3d and with influences from other smart and fun games I loved as a kid.
>>214449Quick note, I've got proper planning documents ready and everything. I've figured out what balance of this and that, what controls, what the puzzles will be, and what everything else I'll use. I've even got most of the puzzles already drawn up in shitty-symbol beta form. I could go into a fuckhuge speech on every choice and the thought behind it, but if I did that, I'd feel like I accomplished something despite creating nothing.
>>214219>Watch and learn from Made in Manehattan.Where can I find this? My Duckduckgo-fu is too weak.
>>214453>https://www.watchcartoononline.comThere's others of course, but that's the one I use
Millenial Image board culture grew up, became redpilled and eventually disillusioned with reality. Now everything sucks and everybody is a cynic fuck. The few people who can make content are now out there grabbing shekels.
>>214219It is the basic Boys Club Rule, ypu get the girls and your grandma in and the fun factor of the exclusivity is ruined.
It works the same way with music. Artists become legends because they persist in keeping the same quality and nil innovation or blowing their brains out with a shotgun, thus immortalizing their name with their blood withing the cultural zeitgeist.
What can be done?
Persist, but not like eric muthafucking clapton, I mean put you foot on the floor and work for the art you and your fellow pones want. Create your own shit, buy merch from independent animators, musicians, artist etc. Forget Hollywood, that creative golden goose died decades ago. Internet, technological availability, pop culture, all contaminated
That doesn't mean those can't be your weapon too anon
>>214219I suppose you're right, but I hear the 4chan meme "japanese entertainment is superior" and I think its an overstatement. Japanese culture is filled with degeneracy.
>>214476That third pic.
>>214219Have you seen S9 commercial? It's filled with pure nostalgia pandering.
The best news for Halo so far has been MCC coming to PC, the old Halo's coming to PC has been the best news for Neo-Halo thus far.
This whole thing reminds me on how every great civilizations in decadence started producing the worst art in their history.
>>214517Read "The Decline of the West." A culture reaches its zenith and then stagnates in decadent "civilization." Spengler said this started in the 19th century.
Shoutout to our Literature Thread.
>>214219>Steam GreenlightAnon, Greenlight stopped being a thing years ago. Anyway, the problem is inflation, with the cost to create a project rising, it becomes incredibly risky to blow your budget making something good, especially with the political officers patrolling the net for anything even slightly offensive to destroy, therefore most producers resort to safe, tried and tested models so they're guaranteed to be in the black.
There's no way back to the zenith at this point, but everything that collapses eventually rises again. We just have to make sure we record the failings of this attempt and hope our descendants learn something from it this time. It's never succeeded in preventing collapse before, but maybe this time we'll get lucky.
>>214240>we are getting smarter by the day and demanding better and more complex entertainment to keep up with our needsI'd say it's the opposite. People have been demanding the same stuff they've always been, the only difference is that it's a lot easier for assholes with ulterior motives to try pushing agendas in any and all media they can get their hands on.