Only if it is worth it. Pirate b4 you buy it
>>133135Only if i really like the movie, or it's a game in an actual console.
Most of the time i just watch whatever movie is on tv randomly, and i only torrent old gen games (some of nes, some of ps1, you get the idea)
>>133139Because you want to support the game creators? I mean, i avoid microtransactions like thw plague.
I already burn my money on the game, i don't need to burn more only to get seasonal/very expensive stuff
>>133135No, mostly because I'd rather spend money on other things when I start comparing what I could get out of a game to something else. I don't pirate though, my library has a video game section and they get new releases a little after a month.
Of course I do. I don’t steal something just because there’s the possibility I won’t like it, or because I feel entitled to free stuff.
Yes, because piracy violates the N.A.P.
Honestly most of the games I play these days are abandonware anyway. If I can find a legal version on GOG or whatever I'll shell out if it's reasonable.
>>133135Video games, yes, but only after I'm positively certain the game is even worth buying, and not just spit polished to look good until Steam's refund policy is voided.
Movies, shows and anime are all pirated without a second thought. I'm not supporting the western entertainment industry with a single cent, and anime is too difficult to get a hold of here.
Yes, I do.
>>133139I love videogames as it is both a medium to tell stories and value it as a way to force you to find solutions where it seems there aren't any. That's why I love the metroidvanias of old like Super Metroid, Castlevania Symphony of the Night; or more modern Hollow Knight or Cave Story.
>>133135Yes. Physically show me what i'm stealing
>>133139This anon got it
>>133145If I like the game I want said company to make MORE of said games.
why should i pay $40 for a retexture?
>>133173You shouldn’t, but that’s not an argument.
>>133135No. i pirate video games, because is too expensive to buy them here where i live.
To put in perspective take a recent Triple-A video game like Final Fantasy XV that cost 50 dollars on steam or in my case it cost 157000 Colombian pesos(COP), now the minimum wage in the USA is 7.25 USD per hour that means for an American that only makes the minimum wage a game like FFXV only cost to him less than a day or work ( 8 hours x 7.25= 58 dollars) on the other hand the minimum wage in Colombia is 3255 COP per hour that mean for a person in Colombia that only makes the minimum wage a game like FFXV cost him at least one week of work (48 hours x 3255= 156240 Colombian pesos)
>>133173Why would you buy a remake of a game when you could just buy the original at discount? Are the textures even worth the effort of pirating it?
>>133179by releasing a remaster ON THE SAME PLATFORM from software is forcing the community to buy the game again or enjoy the barren empty multiplayer
>>133179The mass amounts of salt I'll get from dexfags over poise alone will be worth it. Not to mention there are people who will be getting this who don't have a fucking clue about Sen's Funhouse.
>>133188It's a lot more enjoyable when you accept that you will die sometimes. The entire game is about teaching you how to handle loss.
>>1331391. Do you make money off of it?
2. Can you afford it without breaking the bank?
If no to both, okay to pirate.
Support people who are worth supporting, vote with your wallet.
Obviously you don't buy something that's shit, but if you play for more than a few hours, can easily afford it and you think you'll play more… Pay for the damn thing.
The reason a lot of series get treated like shit by their developers is because people never support it.
The same is true for giants, Final Fantasy (imo) is shit because they can pump out whatever they want and it still sells. They haven't had to actually give a shit about Final Fantasy since X.
>>133204>The reason a lot of series get treated like shit by their developers is because people never support it.This is false for a lot of examples like dark souls, metal gear, mass effect, the entire star wars IP, dawn of war,
half life and any number of other longer running titles. They get treated like shit because the shareholders and executives do not care about video games, they care about the bottom line only, so a large part of the industry is mismanaged by people who don't know a thing about it. Great games used to be made on a budget that is a fraction of the average budget today, and a common misconception is that it's because the technology used now is more expensive which is only partially true. Financial management in the video game industry is an economic clusterfuck that forces devs to work within narrow time and budget constraints where if they're even 1% off budget in either direction, they get fired.
The film industry is a completely different beast, and that's dying out because they keep pushing agenda, and agenda doesn't sell to the masses.
>>133204IX was probably the last good Final Fantasy game anyway. Anything X and upwards I don't even consider worth pirating.
>>133213They still "tried" for X, but I agree completely. Anything past IX (which was a great game) is pretty much shit tier no questions asked.
>>133211The industry could learn a thing or two about not trying to make everything the next "BIG THING".
It's a shitty industry. This is why they're being crushed by indie devs.
I've wanted to dev games since I was a kid, but you couldn't pay me to work in the video game industry. It's one of the worst fields to work in.
>>133215Definitely true, although to be fair I've noticed indie devs also suffer from that a bit. The indie market is so huge that it's hard to stand out, so there's a rising trend to try and make games that are gimmicky or unique in some way, rather than just focusing on making something good and fun. But I definitely hear you, the industry has really gone downhill in the last decade. That's why I just develop games for fun. If I had to do it for a living I probably wouldn't enjoy it anymore anyway.
>>133215It's a lot like the shovelware crisis, one of the big publishers are going to go under at some point because of it, and we're all just waiting to see which one. So are the publishers, they've got their eyes on each other wondering who's gonna keel over and die first while recklessly driving themselves out of business as well. There's also not a lot of union action going on in the industry, so they can get away with a lot with their devs in that department.
>>133216I think there are four kinds of indie devs.
1. The shovelware dev. These are the guys flooding steam with RPG Maker games.
2. The overachievier. These are the guys that promise you literally everything, then never deliver (No Man's Sky)
3. The Professional. These are the guys that used to work in the industry, and now THEY'RE the boss!
4. The Hobbyist. These are the people who are just doing it for fun. They don't care if they never get big. They just do what they want. They might make something successful, they might not ever make a single penny.