>>132883Have you played the game, yet? I'm looking for some feedback over whether it's worth getting or not.
why is it triggering atheists and SJWS?
>>132908because radical christian terrorist strawman was right in the end, at least that's what I got out of the video.
>>132908Because the guy a typical religious nut job who predicts the end and he is right plus every she character in the Game dies
>>132883Just watched the ending, and holy shit did I love it
I'm atheist and don't give a shit about this. Why would I get mad over the ending to a video game?
I know nothing of this game other than it was supposed to let you kill those "crazy Christians" so need some knowledge of what is going on here. Is it that big bad crazy Christian was right all along or what? I need context here.
>>132918>I need context here.Same. Even if the ending seems like someone saying /pol/ was right again I don't know what this came out of entirely.
>>132916ATHEISM+ HERE TO CHECK IN AND I JUST WANNA SAY I'M IN LITERAL TEARS RN
>>132883So, I just decided to watch it. I'm not sure there's a Doompaul/Doomfaust in the world that can describe the level of Happening in that ending.
>>132923>>132916You guys seem a little pevved maybe you guys should cool down
>>132914It’s a terrific ending compared to Far cry 4
>>132883In all seriousness there's probably a canonical 'true' or 'canon' alternate ending.
>>132930Maybe, maybe not. In all Far Cry games I've played, it doesn't really matter what ending you choose because you can just keep on playing regardless. But here looks VERY different. I mean, having your character be alive after "dying" is one thing. Having the entire world nuked is another. How do you let your player keep playing after THAT?
>>132935Maybe they just make the next game in some post-apocalyptic wasteland or something. Kind of ruining the general feel of the franchise, but fuck it. I could see it being good with some work. 10 or so years to get lessen radiation danger and for people to start showing up in numbers. Large patch of land in the American or Russian woodlands controlled by raiders with little settlements and shit in between. People want to take back the land, and that's the game. Fuck, maybe just make the enemy a rogue faction from the army that's being a bit overzealous in pacification. You could keep the mechanics of the other games, the only concern is that the atmosphere might be ruined by the whole nuclear holocaust thing.
I just hope that whatever it is doesn't do weird shit like introducing entirely new mechanics or something. I'm all for variety, but Far Cry isn't something that you just throw new shit into.
>>132935>Keep on playing regardlessYou seem to have forgotten Far Cry 2. Although, it would be bad ass if Far Cry 5 allowed multi-player only after you beat the main game, so you fight in an apocalyptic wasteland for multi-player.
It would be pretty cool.
>>132883Kind of reminds me of Spec Ops: The Line.
>>132949Post-apocalyptic settings can be done much better.
Like a fleshed out magic system or a mystery I think a good post-apocalyptic setting should hide the facts. Make them latent facts only the writer could possibly know at once- ahead of time, disperse them throughout the narrative.
Like with all good things, indefinitely shown but not explicitly told.
Shame I can only think of Neo-Scavenger as a specific example of 'implied apocalypse'. Although coincidentally it does have supernatural elements in its narrative.
Ashame that Post-apocalypse settings are always done as a gimmick rather than something that is critical, necessary or even tokenly characterized in a setting/story.
>>132956In what way wasn’t the ending of the game your insane and your squad mates are dead ?
>>132960You could have stopped playing the game. Hence…the stop sign at the beginning of the game.
>>132961Anybody dumb enough to buy the over-rated pipe piece doesn't have enough self-control to just stop playing the game.
>>132965>>132962Wait a minute. Far Cry 4 does the same thing if you wait at the first building for 15 minutes. You literally have dinner with the despot, and leave.
>>132949Maybe Ubisoft and beteshda will work together to make a weird far cry fallout game?
>>132967That's how I finished far cry 3, tbh I didn't find the bass guy to be that evil.
Wasn't this suppose to be another Antifa: The Game like Wolfenstein: New Colossus? Then they changed it after the Wolfenstein backlash? I'm still not giving (((Ubisoft))) my money. Funny ending though.
>>133016Do you really get offended about a game?
>>132955I already mentioned that. No matter your choices, at the end of Far Cry 2, your character dies. But you can still keep on playing afterwards as that character. Same thing for Far Cry 3, except one of the choices is you leaving the island and yet you can still keep on playing. I'm not so sure for 4 because why the fuck would I play that piece of shit after the mess that Far Cry 3 was.
I've been telling sjws what I got out of the that ending: the prophet was right and everybody dies as a result of you standing against the prophet with your Waco reenactment.
I won't be buying the game, but I do feel warm and fuzzy inside considering how successful Kingdom Come: Deliverance was and how Far Cry: Ruby Ridge is backstabbing the sjws at the eleventh hour.
So I was listening to the OST and I had me an idea. What if Far Cry 5…but pone.
Don't worry, I'm not talking an exact carbon copy or even characters from the game. What I mean is a storyline that takes major elements from the setting. So you have a cult and shit, and authorities mess around with it and trigger conflict. That kind of thing.
Now, how do we make the peaceful ponies of equestria radical cultists? Well, it works on a few assumptions about pony tendencies, but I don't think it amiss to say that they would be herd animals. So, if you could undermine their faith in a particular set of morals or central authority figure then you could replace it with your own.
Here's what I'm thinking. Anon is a devout member of some religion, probably a Christian, and he gets his calling (maybe actually from god, maybe from a being within equestria looking for help). He is given the knowledge needed to create a tunnel into the reality of equestria and told to warn the populace of their impending doom. This goal in mind, he goes to equestria.
He is not well recieved. The princesses believe that nothing is wrong, and when he starts running around in the streets holding signs he is punished for inciting panic. Disgusted by what he sees as a deliberate attempt by the princesses to bring about the end times, he flees Ponyville. Eventually he finds himself in a mountain town that is less than satisfied with some of Celestia's policy making. He tells them stories of Celestia's rejection and the coming doomsday. These ponies are already upset with their current leader, so it's easy to convince them. Over a few weeks most of the town joins Anon's herd. But he keeps getting visions. His god wants him to do more, to make these ponies strong, to make them worthy.
Instead of just diving right in, Anon starts small. He plans out lessons and lectures, spreads survival techniques and plant identification pamphlets, all while preaching about the god and doomsday. The ponies begin to accept the idea of an all seeing and all knowing god, in addition to the whole doomsday thing. This goes on for like a year, through which the training intensifies. Control is taught through self inflicted pain, and sinners are punished harshly. Even still, nobody is in mortal danger.
Then, the Princess of Friendship gets wind. She and her friends head on out to check out the situation, and, lo and behold, Anon. They greet him with surprise and joy, but when he says he won't return with them relations sour. It all culminates in Rainbow attempting to physically drag him out of town, which is met with uncharacteristic violence from the townsponies. Anon has become a kind of cherished friend to everypony, and Friendship is Magic! Needless to say, Anon is recovered and the M6 leave to come up with a better approach.
They keep showing up, though. Over five weeks they appear again and again, each time trying to convince Anon and the townsponies. When it's clear that this problem can't be solved by them, Twilight writes to Celestia.
She's incensed that Anon has, in her mind, been torturing her ponies for fun under the guise of a purpose. She appears personally with a contingent of Royal Guard and demands a confession from Anon. Upon his response, she is
enraged. She tries to take him to Canterlot for trial. But remember: Friendship is Magic! Celestia has been reduced to nothing in the minds of these ponies, and now she's trying to take their friend away? They won't let it happen. Several hundred unicorns all put their power into stopping Celestia, and though their power cannot match hers, she is not ready for the attack. She is injured and is teleported out by a concerned Twilight.
Now, the townsponies are more behind Anon then ever. After all, he was right! Celestia really does want to bring about the end; she tried to jail the prophet, the only one who can stop it! They are with Anon to the end.
Anon ups the ante. He tells the blacksmiths and magic experts in town of a kind of weapon. The gun. The techniques of the time are primitive, but magic more then makes up for it. Bolt action rifles of Anon's own design enter production. Meanwhile, he riles up the herd. He proclaims that this is a sign, that now is the time to act. The town borders are guarded and strangers are turned away or brought to Anon for conversion. The ponies officially consider themselves separate from equestria.
When the Royal Guard roll in looking to pacify if possible and, if not, imprison resistance, they find themselves facing an enemy that is fully willing to harm and kill if necessary. For the first time in decades, they take casualties from members of their own species.
It's all falling apart by now. Most of equestria's admittedly meager force is put into subduing the town. But they don't have guns. They aren't making much progress at all, and a bitter stalemate is in place.
That's what I'm working with so far. We might have a specialized guard unit to serve the role of the protagonist from the game, or something else. I don't know. This whole thing was just a spur of the moment idea, so it's not really that well thought out.
who the fuck cares about ubisoft and their shit tier games? this company will go down the drain with EA and half a dozen other studios during the impeding video game crash
are we the new feminists now that we need to write eassyas about rape in game of thrones? what the fuck, this is not reality
>>133055Wubbalubbadubdub! Look how cool and popular I am Morty, I'm too fucking stupid to fall!
>>133054>>133055Oh also I forgot, if you're talking about this I think it's a decent story outline. Similiarly FIE was just a fusion of elements from Fallout into Equestria and it's quite popular.
>>133054Please do this it sounds interesting and would read
>>133055Yeah because God forbid we theorize about things in vidya, only sjw's do such a thing.
Don't worry Hans, if all of vidya becomes steaming hot sjw garbage in the future, we always have the old classics to go to so we don't really bitch about vidya.
>>133048>Ruby Ridge Is that a dlc or a play on the games setting? Tfw no Ruby Ridge rpg where you get to BTFO feds.
God damn the credits song is so fucking good. Listen to those words. Is Far Cry secretly redpilled? Is a bright fire the only way to cleanse this world and rise from the ashes?
https://www.youtube.com/watch?v=KW5kcUUu2Ac>>133122Digits confirmed also absolutely a nuclear annihilation will cleanse this world of sin and let the earth be born anew
>>133122Also that’s a great fucking song
The two endings still confuse me.
In one ending you have the latent fact that the world is being nuked, but in the other ending the latent fact is omitted as if it doesn't exist.
Also, why do people call the nuke ending the 'good' and 'true/canon' ending?
The world literally gets nuked and if it's canon why would the other ending exist? If the other ending isn't the canon one it's a worse player choice than MassEffect3.
In the second ending, you somehow get blessed by Jordan Peterson over here and then you end up ambiguously getting injured or dying.
It's the only ending that leaves any writing room and is ambiguous enough to justify a direct sequel.
>>133132Truth is you really don’t know when the world comes to an end, could be now or in a hundred years, but all things come to an end, I think that’s the meaning of the game I mean does it feel like how the world currently going towards an end?
>>132883why would this "Father" guy be content at the end? he could have been in heaven but instead he ran to the bunker to roam a post-god nuclear wasteland
>>133138He a fan of fallout series, I certainly like to be in that time line instead of this one
>>133138see this
>>133122 I think it was judgement from God to wipe the slate clean kinda like Noah and the flood and restart.
>>133143yea but I don't think Revelation is about a restart like the flood is, since God promises Noah there will never be a flood like that again. I could be wrong though.
>>133133But that still makes zero sense, you can't just pull themes out of your ass like that. They wouldn't just do that out of nowhere as their main theme.
It'd be like if the movie of 'No Country for Old Men' had the same ending but the rest of the story had nothing to do with a hope crushing view of chance and fate.
I'd say more prevalent is the simplistically put 'sometimes it's better to leave well enough alone.'
Now I don't know how well this was executed as a theme throughout the story but it holds up with the 'walk away' ending being the 'true' ending as it makes zero sense if it isn't the true ending but wouldn't be used for no reason. Especially since the line is also used not just by the sheriff but by Jordan Peterson himself in the prologue.
I also personally like the message of 'leave well enough alone' because it says a lot when people are willing to ruin good enough for perfection and push others who are content with it further away.
Hmm :thinking: almost like some certain degenerates.
Really makes me think honestly; Maybe FC5 is secretly RED-PILL.
>>132883I don't think it's really backfired since the guy is all
>look who the president is earlier in the game and the cult is styled as very socialist.
>>132883I personally find this to be a rather cool ending Far Cry 4's was similar in the way it ended badly with you knowing that you fucked up everything and gave your throne to a bunch of savages. The salty tears of the left make it even better and a game in the aftermath would be really interesting.
>>133407They can't cry if they don't even understand why is it a bad idea to give power to savages.
They will just blame the game for being "bad"
>>133149Well far cry 4 was quite a redpill for some people, to realize the "bad guy" actually had a reason to do what he was doing.
>>133418>Well far cry 4 was quite a redpillDid I ever tell you.. the definition of insanity..?
>>133419To do the same thing again and again hoping for a different result?
>>133427You see?! That… is.. crazy!
>>133122This bring peace to my soul
10/10
>>133019No, but it ain't worth giving Ubisoft money for all the marxist shit they promoted in other games. I don't want to give my money to a bunch a hypocritical commies.
>>133054>ChristianityDepending on how far you want to be immersed into the setting of Equestria, you could have a cult dedicated to Celestia/Luna instead. Something like the Ecclesiarchy in Warhammer 40k - people who believe in the deity of their leader, and pursue radically wrong-headed policies at odds with the values of that deity. Or something similar to that effect.
>Anon in EquestriaAh, one of those styles of fiction. I've never been into those. If you can't drag me into the setting via a character who was born there, then you probably haven't thought out your setting well enough.
>War over religionOh, you wanted to play that angle. It could work, but seems a little 'old hat' to say the least.