/mlpol/ - My Little Politics


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Anonymous
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No.120621
120895
I'm gonna redpill you guys on the true nature of the Internet and the online ideological fight known as the "Great Internet War". I've been sitting on this for the better part of a year, and I've decided to post it here.
Some of you may have already known this, or suspected this, but I'm gonna put it into words.
Please forgive me if I get the technical details wrong, I'm not that smart when it comes to the specific details of how technology works.

Let's start with the basics. The Internet is literally an entire world unto itself. Reread that. And like in the real world, the internet has 'people' 'houses' 'cars' 'roads', and even 'villages/cities/metropolises/capitals/', as well as 'wilderness'.
>People: A person is *basically* the same anywhere, anytime, and in almost any form, but there are different categories of people (more on this later)
>House: The Computer is basically a house for the virtual person, can be customized, can do things within the house, e.g. painting, cleaning, organizing, just like IRL.
>A PC is like a house with a foundation, while laptops can be thought of as mobile homes.
>Cars: The search engine acts like a car for the user, taking the user to almost anywhere on the internet. Google, Bing, Firefox, and others are the 'top selling cars'.
>Roads: The indexed path that a search engine takes you on to your destination.
>The Wilderness: places on the internet that people rarely go to/not indexed by search engines - The Deepweb/Darkweb.
>Communities: Website where people on the internet gather and communicate/exchange ideas/post OC. Communities are broken down into 5 categories
>Village - tiny, lesser known internet communities, very few people know about them (4chan in 2003-2004)
>Cities - Larger websites that frequently see thousands of users everyday (Breitbart)
>Metropolis - Major websites that frequently see millions of users everyday (Facebook, Twitter, etc.)
>Ghost Town - Websites that used to have traffic, but have been abandoned and are waiting for new purpose
>Capitals - Websites that are are centers/HQs of a particular movement (4chan for the Alt-Right, Tumblr for the SJW). Can be cities, but are mostly metropolises.
There are more like this, but this covers most of the bare essentials.
Anonymous
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No.120622
Now we go into more depth on the communities and the basics of what makes up an internet community
Most internet communities have the same basic structure (Imageboards like 4chan are a little different)
They are broken down into two basic parts - The Government (for lack of a better word), and the Population.

The Government
>They have the Leadership (Administration of a website), the Media (Writers, Editors, Journalists, Bloggers), the Engineers (Server and website maintenance), and the Security Apparatus (moderators).

Then there is the Population (Userbase)
>Commentors - The users who participate in discussion on a particular subject
>Culturalists - The users who make stories, make art, etc. etc.
>Informers - The users who gather/pass out information on a regular basis
>Military - The users who fight in the Great Internet War (can fall into either Government or Population category - more on this later)
>Planners - The users who organize other users on a particular project/action.
>The John Smith/Jane Smith: Everything about this user is normal.
>The Weird/Abnormal/Deviant: Most of 4chan userbase.
>The Narcissists - This deserves 3 subcategories, but the strategy for dealing with all three is the same: Ignore.
The Narcposter - The user who thinks everything is about himself/herself. They will try to make discussion about themselves.
The Troll - Same as narcposters, but they will try to cause as much chaos and rage as possible until moderators remove them, simply because they can.
The Edgelord - Same as narcposter, but not like trolls. Generally underage kids trying to act cool by making controversial posts for attention on themselves instead of causing general chaos/rage like the troll.
>The Socialite: The conversationalist user, they will be the ones who talk the most (not necessarily a bad thing unless they become a Narcposter)
>The Lurker: The user who browses, but doesn't contribute or take from a culture (Think IRL ghosts)



The way communities function, their strengths/weaknesses
>Now we move on to the way 'communities' function, and their strengths/weakneses

Functions of the Government
>The functions of the Leadership is to coordinate and resolve conflicts between the Engineers, the Media, the Military, the Security Apparatus, and provide peace/security to the Population.
>The function of Media is to keep the Population informed of what's going on around them
>The function of Engineers is to keep the City running smoothly (preventing server crashes, bugfixes, etc)
>The function of the Security Apparatus is to police the Population (remove trolls, flamers, criminals, etc.)
>The function of the Military is to protect the City from outside attacks (Raids, invasions).

Strengths and Weaknesses of communities
>The Villages are small in every way, thus allowing them to escape attention, but it also makes them the easiest to take over with an organized attack, esp if there are huge numbers involved in the attack
>The Cities are much more difficult to take not just because security is much improved, but also because of the numbers involved (generally thousands to hundreds of thousands of people involved)
>The Population's numbers are their strength, but the Government is the weakness of such a site, as the Government is far smaller than the Population, and thus more vulnerable to a coordinated attack aimed solely at the leadership.
>The Metros are much harder to take than cities because numerically speaking, everything is bigger.
>The Government and Population are much harder to take over/subvert simply because there are more of them, with decent organization and single unifying ideology. Attacks and invasion therefore take much longer, and are usually drawn out over months, even years!
>As with cities, the strength is the large Population, but the weakness is the smaller Govermnment.
>Capitals are the hardest to take, if they are bigger than villages, as they are rooted in a particular ideology (see 4chan for Alt-Right, Tumblr for SJW), and will fight until the battle is won/lost with heavy casualties on both sides.
>Invasions/subversions of capitals WILL take years with few exceptions!
>However, if a capital is subverted, it will represent a MAJOR defeat for the headquartered ideology, as its supporters will be scattered all over the internet, and reorganizing another capital will take years, if ever.
Anonymous
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No.120625
The Militaries, Tactics, Strategies, and Conquests in the Great Internet War
>Now we finally move on to the juicy bits
>Just like IRL wars, we have Militaries and Civilians
>We have already covered most Civilians in my previous posts, so we move onto the militaries.

The Military is generally broken down into 6 subcategories
The Militia
>The Militia are users who have some experience in fighting raids/invasions. Most of their experience however, come from fighting raiders from inside (see trolls, but organized). They have limited knowledge on how to fight a coordinated invasion. Anyone can become Militia.
The Soldiers
>The Soldiers are the Bread & Butter. They are users who have a good amount of experience (more than a year, min.) in fighting raids/invasions, can identify where they came from, and can 'train' others in fighting such events. They can be easily organized, and when they come together on something, they are a FORCE, and can invade and take over enemy Populations.
>The Soldiers are generally the bulk of the military, and do most of the fighting, but require good leadership to be fully effective.
The SpecOps
>The SpecOps are users who have recieved special training/have special skills not available to everyone (e.g. Hackers). The SpecOps generally carry out sabotage, subversion, create confusion within enemy 'cities'. They are weaponized disruptors.

The Informers (Militarized)
>The Informers are broken down into two subcategories: the Spy, and the Scout
The Scout
>The Scouts generally browse through various places to gain information on a particular subject. Every lurker is a potential scout. They can find information on a enemy raid (e.g. find out the date, time, and type of enemy raid, and pass that information on to the rest of the military.)
The Spy (think InsiderAnon(s))
>The Spy is a operative that has embedded himself/herself within an enemy website/organization to gain access to unique information not available to outsiders. The Spy passes this information on to the military like the Scout does, but the Spy can also manipulate information on the enemy side, carry out subversion, carry out sabotage, can recruit other spies.

The Raiders
>The Raiders are people who regularly carry out hit-and-run attacks on enemy websites (Think 4chan Raids on places like Reddit and Tumblr), and leave before the enemy military can respond. Their primary purpose is to demoralize enemy populations and take the peace away. Anyone can be a Raider.

The Strategists (think Generals)
>The Strategists are people who come up with a strategy, and organize forces to carry out the strategy. They are key to maintaining successful leadership over the military arm of a site, as without them, the site is mostly leaderless, with predictably devastating consenquences.

The Shills
>The Shills deserve their own category, as they are all of the above, and none of the above (except strategists, who are Shills' bosses).
>They are like Raiders in that they do hit-and-run attacks and demoralize
>They are like Soldiers in that they do invasions and frontline fighting, and can be organized into a force to be reckoned with
>They are like SpecOps in that they carry out sabotage (sabotage target discussion by sliding it), cause confusion, and some have special skills (generally the art of subversion)
>They are like Informers in that they relay information on the success of ther tactics to their superiors, plant false information, and subvert their target.
>Their main goal is disruption, and the combat strategy is simple: identify, call out, and ignore until removed.
Anonymous
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No.120626
The Great Internet War

Strategies for takeover of a target community
>Most strategies for takeover of a targeted community follow the same 5-stage plan (5 Stages of Subversion)
1. Seize the Leadership
2. Divide and Conquer
3. Invasion and Battle
4. Consolidating after Victory
5. Launching the previous stages on another target
Victory Conditions: Complete takeover of the Leadership and full conversion or expulsion/replacement of the Population.

Stage 1: Seize the Leadership (The surest road to victory in any conflict, real or virtual)
>The first thing a group does when targeting a community is start with the Government, by making the enemy leadership their own, or forcing them out and replacing with friendly operatives.
>They generally start with the very top person, and subvert him/her by applying pressure, either professional pressure (in the form of disrupting their job, applying pressure from above, to name a few examples) or by applying economic pressure (by causing accidents that cost money, by attempting bribery, by attempting to crash their personal wealth then offering a way out (in effect, 'buying' them)), or as a last resort, applying personal pressure (in the form of threats, character assassination, death threats, or as a last resort, killing the target!)
>once they have taken over the top position, they work their way down by replacing the entire administration with their own operatives, starting with the Leadership, then replacing the Security Apparatus, then replacing everyone else who won't bend the knee.
>At this point, the non-subverted leadership members MUST revolt and oust the corrupted leader in order to halt this attack in its most crucial stage, and install future safeguards.

Stage 2: Divide and Conquer
>At this point, the invaders have seized the Leadership, so now they turn to the population
>They bring in the Shills, SpecOps, and Raiders who have been trained to pick the most controversial topics (by that website's standards) in order to polarize the population (split them into two camps, or more).
>Normally, the Security Apparatus would put a quick end to this, but since they have been subverted/replaced, they will allow this, and quietly ban anyone who resists the most/poses the biggest threat.
>Once sufficient polarization has been achieved, or if they have failed to polarize the population, they will move on to

Stage 3: Invasion and Battle
>At this point, they will bring in Soldiers from a particular website to flood the target website, and do battle. Their goal is to cause chaos, and force the native population to convert or leave.
>Here we can also have Refugees - civillians who have unknowingly become Soldiers, and have been forced from a particular website to their target without realizing it - usually because their community has imploded naturally or artificially, and have been 'told' that a particular website is better for them (think Redditors fleeing Reddit because of censorship, and coming to 4chan because it is a 'bastion of free speech'.)
4chan is at Stage 3, moving into Stage 4 right now.

Stage 4: Consolidating after Victory
>After *successful* invasion and battle, they move on to consolidating their power by removing any and all opposition to their takeover, then they make the website an extension of the site they came from. After all this, they move on to

Stage 5: Repeat on another target
>They have turned the original target website into a Base of Operations from which they can launch and initiate subversions, raids, and invasions of other targets, just like IRL warfare.



Tactics/strategies used in subverting a target site:

Control the Media
>Control the media by controlling the Writers, Journalists, Bloggers, Spokespeople, and well-known people, and filter which information goes out, and which is suppressed.

Defang/Declaw the Target
>Reduce and eventually remove the target's ability to effectively fight by banning raids and invasions (force them to fight an exclusively defensive war), and then halting organization for moves percieved to be threatening to the agenda (banning everyone involved).

Doxxing
>Release personal information in order to apply *intense* personal pressure on a target person. This also has a secondary effect of making the doxxed user more vulnerable to future personal attacks, permanently.

Force Anonymnity
>Forcing anonymnity to shadowban people who are a threat to the new regime, so as to draw less attention because everyone *has* to have the same name/title

Repetition
>Repeating the same message over and over again gradually wears down the target's defense, especially if it is bots repeating the message.

Flooding
>Using (forced) anonymnity and bots, SpecOps/Shills can inflate their own numbers to give the illusion that more people agree on a particular issue, which is helpful in polarization.

There are others, but these are the most commonly used tactics/strategies.
Anonymous
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No.120627
120673
Next we will discuss strategies on combating these 5 stages.

Combating the 5 Stages of Subversion

Stage 1: Seize the Leadership
>in the event that the Leadership has been compromised, the Population must demand new leadership or the replacement of the compromised leader
>These demands will come in two forms
1: Peaceful protest
>Send messages to the leadership stating that the population wants the replacement of a compromised leader(s), stating we will leave if that does not happen.
/!\WILL NOT WORK IF THE ENEMY GOAL IS TO FORCE THE POPULATION OUT/!\
2: Revolt /!\MUCH MORE DANGEROUS/!\
>Find the server location, as it usually coincides with the office location, occupy the office, and state that we will not leave until our demands are met. However, it has a great chance of failing if the leadership hires office security, or worse, calls in the police.
/!\The police *WILL* get involved if the revolt is armed!

Stage 2: Divide and Conquer
/!\ASSUME THE POPULATION IS ON THEIR OWN AT THIS POINT/!\
>If the Population has failed to replace the compromised leadership, they will be facing the Shills/SpecOps/Raiders next.
>Do not rely on the Security Apparatus for help, as they are most likely compromised as well
>The best combat strategy is to ignore and hide the Shills (if possible)
>Spread information to the entire Population, either on the site, or offsite /!\The enemy will be watching, so be wary of what you post/!\
>Point out the Shills/SpecOps/Raiders, and spread information to make the enemy weaker and the native population stronger.
>/!\PREVENT POLARIZATION AT ALL COSTS/!\, as a polarized population is easier to conquer

Stage 3: Invasion and Battle
>At this point, the enemy is going to bring in the flood of Shills, Refugees, and Soldiers to disrupt the population, thus making it easier for the new regime to eliminate (ban) threats in the midst of the chaos
>Try to convert as many of the Refugees as possible, as most are just lost people.
>The soldiers are a bigger threat, and cannot be converted. Point them out as soldiers/shills
/!\TRY TO ENACT REGIME CHANGE, AS THE INVASION WILL CONTINUE UNTIL EITHER THE NEW REGIME IS OUSTED OR THE ENEMY HAS VICTORY/!\

Stage 4: Consolidating after Victory
>At this point the enemy has pretty much won, but they haven't turned the newly captured site into a base of operations. They still have to transform it into what they want it transformed into.
>Native population that hasn't left/been kicked out, can perform guerilla warfare by raiding the population of the site (ideally with proxies/plenty of fake accounts, since the Security Apparatus will ban said raider).

Stage 5: Repeat on another Target
>At this point, any friendly activity on the site after it has reached Stage 5 will be from Spies, Scouts, SpecOps, and/or Raiders. The only way to retake the site after it has reached Stage 5 is to perform the 5 Stages of Subversion on the site from the beginning.



The 5 Stages and how they relate to site size/strength
>Performing the 5 Stages of Subversion on sites of different sizes and strength have different results, as explained below

Villages
>Villages/Small Communities are the easiest to take, as their small size makes them more vulnerable.
>If the attackers are in a hurry, they can simply overrun the population with sheer numbers.
>The Security Apparatus will ban the influx for a while, but they will eventually reach their breaking point if the flood keeps coming (like for months or even years). Typical result is the native population & government leaves (presumably to regroup somewhere more "off the grid"), turning it into a ghost town ready to be repurposed.
>Divide & Conquer is much more devastating because of the small size of the Population. Generally, if the Population splits, they have won.

Cities
>Harder to take because bigger population/government and more organization, therefore takes longer. However, they are generally vulnerable to the 5 Stages of Subversion, it just takes patience and depends on the disposition of the population.

Metros
>Much harder to take because everything is bigger and better.
>Top security, bigger government takes longer to subvert, raids are barely noticeable as they get drowned out.
>The 5 Stages of Subversion still work, but will likely take years (even a decade or more!) to complete, due to the sheer size of the site (depending on the size and organization of the subverting force)

Capitals
>The hardest to take, regardless of size (unless they are villages).
>Top of the line security, being the HQ of a movement means attacks will be swiftly dealt with, and the rest of the movement is alerted to the nature of the attack, and most importantly, where it came from.
>The unifying ideological factor provides a solid defense against D&C, and usually cannot be subverted unless there is a preexisting internal divide.
>5 Stages of Subversion can work, but requires top secrecy, as if the target becomes aware of what is happening, they can halt the subversion in its tracks, especially if it is still at Stage 1.
>However, seizing a capital is /!\ABSOLUTELY DEVASTATING/!\ to the movement that was based around it, especially if the native population has been expelled and replaced.
>In such a case, it takes the movement a very long time to regroup and regain their former strength (if ever), as they are generally scattered all over the internet.
>Seizing a capital can double the attacking group's strength, and if the attacking group had no capital, seizing a capital gives them an HQ for their movement, exponentially increasing their power and influence, especially over the weak-minded. This is what happened with Tumblr and SJWs.
Anonymous
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No.120628
ENDGAME
>The initial endgame of all this is to seize control of the 'Known Internet', i.e. the 'Surface Web', and use it as a launch pad for incursions into the 'Deepweb'.
>They will repeat the 5 Stages of Subversion on the Deepweb
>The true endgame is POWER, and CONTROL over the most significant medium for discussion, so they can push their agenda for One World Government even faster and harder.
>HOWEVER, if the Globalists lose the Internet War, they may escalate to PHYSICAL WARFARE IN THE REAL WORLD, as the loss of control over the Internet would be a death blow to the Globalists!
We must not lose the Great Internet War. Two entire worlds are at stake, winner-take-all. We must prevail in this ideological war so we and our children can taste freedom, and make both worlds a better place.
Anonymous
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No.120673
122261
>>120627
>/!\TRY TO ENACT REGIME CHANGE, AS THE INVASION WILL CONTINUE UNTIL EITHER THE NEW REGIME IS OUSTED OR THE ENEMY HAS VICTORY/!\

In the case of 4chan this is impossible. The majority of the mods already hate /pol/. The mods hate the 4chan community. At this point it is impossible to reverse the trend.
I have a better idea; we kill the 4chan. It is better to burn our own cities than to let the enemy take them.
https://youtu.be/PL0c3Q2Owvw?t=5
Anonymous
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No.120674
120677
wow

internet is srs bsnss
Anonymous
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No.120677
120692
>>120674
was it ever not?
Anonymous
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No.120690
I'd like to hear more about how the internet is like a series of tubes.
Anonymous
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No.120692
120693 120720 120775
>>120677
There was once a time before the culture wars, before the normies, before the redditors, before Tumblr, before facebook, and before twitter. It was a good a time to be on the internet. Bots didn't try to manipulate public opinion. What you said or did online didn't really effect your social life. Sure there were still feds online, but they only really went after pedos back then. I miss those days.
Anonymous
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No.120693
120696
>>120692
that sounds beautiful
Anonymous
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No.120696
>>120693
It was beautiful and I am glad I got to experience it.
Anonymous
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No.120720
>>120692
Back when people had fun just talking about their hobbies and screwing around with sprite videos made in flash, and your biggest concern was that GameFAQs would find out you're not 13. When sites strongly recommended that you don't tell anyone your real name (as opposed to now where they outright encourage it).

I don't know if it's just because I was a kid who didn't have to worry about anything else, or if the Internet climate really has changed so drastically, but I miss those days too.
Anonymous
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No.120775
>>120692
We all miss those days, anon.
Anonymous
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No.120895
1-27-12 Tripp Epona Wendig….jpg
>>120621
It is a war on consciousness.
Yes this make /mlpol/ strong.
I see no one has Thanked you yet, I thank you for your hard work.
Anonymous
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No.122240
interesting read
Anonymous
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No.122261
>>120673
Why so fatalistic? Are (political) things not moving in the right direction in UK, USA and even in Europe?
;