>>116326>Video games are not art>Gamers only care about gameplay>Story comes second to gameplay>They only want their kill fixFUCK YOU. Video games literally saved my life as a kid. Growing up in an abusive home, the only way to escape from reality is to find some form of entertainment you can enjoy and they can't ruin. Movies are too short and books lack visuals. So I used video games.
Many hours were spent playing 3D games that had a free-look camera to just inspect anything and everything. I started doing this as soon as I got my hands on my first 3D game (Super Mario 64) and I've loved doing this ever since. I'm heavily inspired in my own art by Paper Mario TTYD and Legend of Zelda the Wind Waker.
I myself would love to work on literally any video game that wasn't just another cash grab. For me the only thing I want in life is to deliver the same kind of solace to someone in need in the same way it was given to me.
Video Games, WORKS OF ART.
I got extremely giddy when I saw the animations in Kingdom Come: Deliverance.
https://youtu.be/_xz_bUs1rLQThe world building in this game is so fucking good. I felt like a kid again watching these cutscenes bring these characters to life. I don't even own the game, I'm watching a friend do his playthrough and even just that secondhand exposure to it is a fucking WORK OF ART.
I hate how people literally shitting paint out of their ass (Yes, it's real.) is considered art, but video games, which can have an insane level of passion put into them, are still for the most part considered a "Toy".
If a woodcrafter made a beautiful rocking horse, it would be considered for art. Some relics like this exist and ARE considered art. Why the fuck can't it be both? Entertaining AND Art?
I'm just hobbyist myself but I've been playing with 3D for almost 10 years now, before that I was making custom maps back in the early 2000's with any tool I could get. I started working with level design for SNES games that had tools available for them. I think Yoshi's Island was the first one I ever did. I played around with the idea of making script/map edits for harvest moon, as well.
I made at least a couple dozen maps for a small indie game called "Soldat", back before they were called "Indie". That was my real first exposure to working with polygons. It was an absolute nightmare to work on the maps themselves, but whenever I put up a custom server and saw people enjoying my work, every second was worth it.
I started to get into 3D in 2008 when a bunch of people were trying to reverse engineer a small MMO called "Space Cowboy Online" (Terrible name, I know.) because it was being ruined by the devs. I wanted to know how they handled the art, so I started looking into model formats and the like. It turned out their data files weren't encrypted, and they were using .x which Blender could open. By the end of 2009 we had access to the files via an auto-extraction program someone had wrote to rip the raw files. I downloaded blender and started playing around with them. From there I was hooked.
I've never really "taken it serious" and hammered down on my 3D art, because of my history I've got some serious depression issues which always hold me back. However any chance I get to help an aspiring artist or a community that needs simple edits I get, I try to take.
I was the anonymous t/3/apot that helped out on the PES models.
I'm constantly looking for excuses to dream up game ideas and get back into level design, once I get started I always burn countless hours doing it.
My friends convinced me to grab Divinity Original Sin 2 when it launched, I took a look at the development tools because it seemed like a really powerful system. I then went on for days about how this could easily replace VTT (Virtual Table Top) software that is normally used to play tabletop RPGS like DnD or Pathfinder.
My ultimate dream in life is to either release a game that ends up having millions of downloads, or to open up a local gaming shop entirely focused around building up a friendly community. I think that China actually has a really nice thing going with the internet cafes over there, though it grew out of scale.
I'd love to bring back that 80s/90s arcade feel by using software to make split screen games into multiple-screen games. It's possible, though it requires either 4 or 5 monitors, and a graphics card or USB able to do so. I've played a split screen vs game using this setup with one other person before, and let me tell you, it's amazing. Even if you try to not look at the other person's screen, you'll do it. Anti-screen watching stuff is a pain in the ass to setup and it's not comfortable at all.
Aside from that, which is my biggest trigger, I can't stand people who are assholes for absolutely no reason. People who litter on the street by throwing stuff out their window.
People who won't take the extra 10-20 seconds to return a cart at a store. Other small things that could be done to just make someone's day even SLIGHTLY better.
So many times I see people walk right past each other at work every day, or be forced to wait for something near them, and they never say anything.
I try to bring a little bit of sun into anyone's day that I'm forced to talk to or be around for an extended period of time. As someone who never really had that growing up, I know how important that ONE person can be, wishing that someone, ANYONE would actually GIVE A FUCK.
Even if all I do is wish them a good day, or share a quick experience I had the last time I went to this location, or something. I know what it feels like to be ignored, sometimes just that one random person actually showing that they care can be what gets you through the day and not just ending it all.
tl;dr, I like Video Games, They are art. I hate assholes. I like communities. I wish Games were considered Art. I wish tight communities were still a thing.
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