>>13040>you're so damn polite/comfy/ board is /comfy/. I'm glad we can actually talk about things rather than screaming at each other like autists.
>concept of something being put in a place it didn't originate fromThat's fair. You don't like that the setting got populated by characters/tropes/norms outside of what Fallout is supposed to be. I can respect that, because those things honestly do detract from the story. It makes it harder to recommend to people when it's like "Oh, that only makes sense if you've seen X." It also does make certain things feel like a hack job.
That doesn't stop me from enjoying a fuck ton of other parts to the story. The cliff, interrogation by raider, blacking out from chems and coming to in the viscera of your tormentors, the BFG…all of that is from the first arc. There's plenty more of that in PH.
>Somber: Littlepip should have been raped in Fillydelphia because it would have helped build her characterLol. Little Pip wouldn't allow herself to get raped - she would rip them apart with telekinesis without any qualms about doing so. Sombers point of view is skewed by two things: A mischaracterization of Little Pip in that instance, and the fact that his writing style is far more visceral than KKats.
Just to point out some things for his writing style that lends to this:
>Security kills ponies.Nearly every single minor character, raider, etc. has a name. Whether it's Two Bits the raider at the very beginning, or Nails (who redeems himself and does better).
This is in stark contrast to Little Pip, who kills nameless mooks. She doesn't care about their back stories or their names - they're bad ponies, or monstrous Hellhounds! Blackjack cares because she has a guilt complex a mile long that never, ever goes away. That, and she talks to everybody, whether that's Rover, zebras, spirit possessed clothes, and hell, SHE EVEN YELLS AT THE SMOOZE. For Blackjack's story, characterization of things that don't even have character TRAITS is very important.
It's stuff like that is a very differentiating characteristic between both writing styles, and is probably why his "Rape little Pip" idea wouldn't work for Kkat. It's far too cruel for it to work in the original setting of Fallout Equestria, and Little Pip is far too strong of a character to allow it to happen (in contrast to Blackjack, who would choose death and rape if it meant giving a single pony a can of beans, because she hates herself SOOOOO MUCH).
All that aside, there's really one thing that makes me love PH so much.
The foreshadowing. It's so epic, and so very, very small…that you have to go back and read 20 chapters ago to say "HOLY CRAP THIS WAS THE PLAN THE WHOLE TIME!", and it's amazing.
Marigold. That's all I have to say about that.
>power creepThe games have that too. By the end of Fallout 3, anything less than 3 Albino Rad Scorpions is simply child's play. Fallout 4 is even worse about that - start a high endurance character at level one, and get to level 50…even on the hardest difficulty, it becomes possible to survive NUKES (at least in power armour).
I don't see the power creep as a big deal, since it's based mostly on video game logic.