>>375378Blackjack and P-21 are on the other side of the murder-hall, safe and sound but unfortunately now one friend short of a birthday party. Blackjack is understandably upset, and asks P-21 if she could take him up on his offer to murder her the next time she did something stupid. However, P-21 declines, partly on the grounds that Glory's
still unconfirmed death was the murder hall's fault, not BJ's, and partly on the grounds that he doesn't want to finish the quest by himself. Probably smart, since she's the one carrying all the guns and ammo.
Anyway, yada yada yada, they both decide they are going to pull through and persevere. What's more, Blackjack has an idea: since P-21 knows about terminals and stuff, and is also adept at sneaking, it might be a good idea for them to split up
inb4 Scooby Doo. She will run around triggering booby traps and drawing their adversary's attention, while P-21 sneaks around with the keycard, trying to find whoever or whatever is lurking in the control room. It's probably as good an idea as any.
So, they proceed to do that thing I said. P-21 slips away, while BJ stomps around, loudly singing an edgy version of "Do The Pony Pokey" while blasting bunny-cameras with her shotgun. This feels like kind of a waste of ammunition, but whatever; from what I understand she's got plenty of it, and she's trying to create a distraction.
>I froze in the hallway, and the music cut off as if with a knife. The foal stood there in a strange pink dress. Her lavender hide sported a massive scar running up her side and disappearing into her pink mane that fell across her eyes. Her mouth was sewn in a grotesque grin as she stood before me in a doorway.Not sure if final boss or yet another corpse-tableau...
...and as it turns out, neither is Blackjack. She hesitates, looking at the creepy filly. The creepy filly starts saying creepy-filly things like "do you like my costume" and "be sure to drink your Ovaltine," and then yada yada yada it turns out she's a robot. What a tweest. BJ blasts it with the shotgun, then runs off. The scene ends in a page break.
We rejoin BJ a short time later. She has moved up another floor, but it's basically just more of the same. The lights flicker spoopily on and off, spoopy music plays, and there are spoopy killbots wandering around everywhere.
She comes to a room that has an open safe and a cracked terminal, which she (rather presumptuously) assumes to be P-21's work. Inside, she finds some healing potions and coins and ammunition and whatever.
>The specialty shells had one downside I hadn’t realized: they wore down my weapon like mad. I really didn’t want to try and fire it again if I could help it. Not without some significant repairs.Reasonable limitations on weapons? In
my Fallout Equestria spinoff? It's more likely than you think.
small improvementsNaturally, being trapped in a creepy abandoned hospital surrounded by rampaging killbots does not stop BJ from snooping around a little. She finds a medical form for someone named Marigold, as well as a photo of a blue unicorn standing next to some kind of experimental missile that looks like it could be important. The cracked terminal has a sound file on it
naturally, so she decides to give that a listen as well.
The speaker is never identified, but appears to be a member of a party that explored this hospital sometime after the war. If I had to take a guess I'd say it's probably someone from the Collegiate expedition.
Anyway, the unknown speaker describes entering the hospital and finding everything quiet and deserted. They come across the "preservation" area with the stasis pods, which apparently are still functioning and still have some living ponies inside. However, the speaker is uninterested in them and leaves them alone.
His party eventually finds the maneframe, which is apparently what they were looking for. He notes that, at some point in the past, the machine appears to have been intentionally damaged so that it can't be switched on, but his team thinks they can repair it. However, once the repairs are completed, ominous things begin happening. It's pretty much the same stuff we've been seeing: creepy music always playing, toys left out in weird places, Ovaltine not being properly imbibed, etc. Eventually, the team members start getting killed off, the guy keeps finding their bodies posed in weird ways, and you can probably guess at the rest. So far, all of this seems to be leaning towards something along the lines of what I theorized earlier: the maneframe contains some hostile sentient AI that controls the hospital, and waking it up is how all the murders happened.
Anyway, BJ loads up her gun, runs out into the hallway, screams "SAY HELLO TO MY LITTLE FRIENDS," and starts capping robots left and right.
>“Bad pony,” a deep voice said from the doorway. I turned and looked at a huge heavy robot draped in slabs of meat. “Time out,” it said firmly as, with shocking deftness, it flung a glowing white ball of glass at me. A grenade or… something. I reached out with my magic to swat it back at the machine and…This is actually a rather clever twist, at least it might be for anyone familiar with the first story. Remember that time Littlepoop used that cheap-shit trick to kill an alicorn that logically should have mopped the floor with her? No, not the boxcar. I'm talking about that time she lobbed a memory orb at one of them, tricking it into catching and triggering the orb, thus rendering it defenseless. Anyone remember? Well, Pepperidge Farm remembers. And apparently so does Somber, because he just had some robot use the same trick on his protagonist.
I remember commenting that it was a silly trick, that shouldn't work on anything that's lived in the Wasteland long enough to know what a Memory Orb is, which ought to include alicorns. However, in reverse it makes sense: BJ has no idea what this thing is or what it does.