TLDR
OP is an amateur game developer of 15 years and feels bad because he has problems with coding.
>>153053Exactly. It's safe to say that if I could ever succeed in coding, I would have succeeded in coding at least
something by now. That's why I'm hoping someone with actual skills could take the few minutes of their time to do what I haven't been able to do in decades. I could waste an entire lifetime on this one project and still never achieve anything remotely playable.
>>153053Just to make sure we're talking about the same number, that's 15 years of
attempting to code something, not of age. I was actually somewhat successful with coding in Basic, but nowadays programming has changed so much that about 99% of my time "coding" goes on googling for libraries, googling for instructions on how to use them, and then googling for information on why they aren't working.
>a few minutes of their time
It's going to take far longer than that.
Op I think you can make the hunger tired programming right?
>>153070Actually, that's what I have succeeded at Counters ticking down each second was simple enough even for me.
Here's the whole project for those who want to see where I've got it. Either open the project in Unity to see the complete code, or just run the horsebox.exe:
https://www.sendspace.com/file/bxyoec >>153047Just release what you have and open a patreon. Than you can hire the programmers to program for you. Or you can be like yandere dev and post updates forever and make bank without having to do anything.
>>153073>Just release what you have and open a patreon. Than you can hire the programmers to program for you.This would be a dream come true, but attracting Patreons would require a better game to show to them. Yandere Simulator only became successful there because it already had a playable game with lots to do, something I'll never achieve with my skills. No matter how bad Yanderedev is as a person, he is still infinitely better at programming than I am.
This is why for my ambitious projects I'll try to get rich first and then get other people to realize my ideas.
>>153078Lurk on 4chan's /vg/agdg threads.
Learn to program or art or sound. Those are the three main fields you will need to become indie. If you're good at one of those, finding the other two shouldn't be that hard.
>>153080Impossible. The "you can do anything if you try" attitude is everyone's knee jerk reaction to this, but no person who actually knows me believes I could do it. Even my therapist has turned from "it's all in your head" to "maybe it's wiser to just give up".
Seriously though, there most likely is something wrong in my head. I am unbelievably bad at finding things, and just yesterday managed to lose a full, unopened bag of bread somewhere in my kitchen where I still haven't found it. I don't know how stuff like this is even possible, but I am absolutely insanely bad at finding things, even if they were right under my nose. So insanely in fact, that after years of complaining about this I finally got in waiting line for Alzheimer tests, as this had gotten way too bad to be handwaved as just a side-effect of depression anymore!
>>153083I have actually done artwork for three small games before, but each time the person programming them has disappeared with all the work, never to be heard of again. That's why I'm urging anyone starting a fan game to either make the games open source from the start or to promise that they'll release what they've done if they decide to abandon the project. The fandom would have many more games if each new person didn't need to start by reinventing the wheel.
>>153056The problem I think is the same as I have. I spend lots of time with a problem because I don't know what the technical term for the problem is. This is a big hurdle because I don't know what to search for. Most problem have a "simple", or laid out solution, you only have to know what to search for to find it.
But look at it this way even thou you don't have anything you deem playable I bet you have learned a lot on the way.
Much of coding is learning (read about) the tricks to solve "complex" problems. Also you are not making an real life fluid simulation so many of the tricks is that approximations is as good as true answers.
If you can find them the book series "Game Programming Gems" is a good resource for tricks and tips for simplifying seemingly complex problems.
Another site you might find useful is
https://www.gamedev.net/>>153078Coming up with the idea for a game as you have is much of the work. I think the trick is to have as complete game as possible on paper before you start. This way you don't fall into the trap Yander keeps falling into with having to change core mechanics everytime he wants to implement something he comes up with. Also there is plenty of Paterons and Kickstarter, etc., that have started with an clear idea of what they wanted to make and concept art. This way people get to see what your idea is and what you want it to end up as. And when you get funded you can hire the talent you feel you need to make it into an reality.
Two tips of advice:
1: I think that you've bit off more than you can chew for what you want in your initial draft. Don't give up. Instead break up the problem into a myriad of smaller and easier to solve tasks, then slowly implement each one until you've reached the larger end goal.
2: you'll want some sort of revision control so that you can archive working versions of your source code from earlier stages in development. Then, when things fuck up irreparably, you can just dustoff a working version of your code and try again instead of having to unfuck whatever mistake that you made.
>>153086This is why one man armies are the easiest to do. You don't have to depend on anyone but yourself.
If you really want your ideas to work without people abandoning them/you, you'll need to pay them. Nobody will want to work with you on the basis of "We might make money someday" or "It's free publicity" unless they're your friend or literally retarded.
Either learn to program, because fucking amazing at art so that programmers beg you to work for them, or start pulling money out of your ass.
>>153408I don't care about money or fame. A big point in making it open source would be that with no one to pin the blame on there would be no way for Hasbro to delete or C&D the game. This would be entirely for the common good of the fandom. A pony game anyone can play how they want, unhindered by corporate limitations would be a perfect "watercooler game" as Yahtzee put it, providing unique experiences for players to talk about.
If Hasbro fucks up G5, the fandom will have to rely entirely on its own content to survive. A DF-esque game would provide content for the players, and the inevitable youtube videos would draw more attention to both it and ponies in general. Once modders got interested the game would finally have reached the point where it sustains itself.
>>153441One thing I thought of is the choice of Game engine. Not sure if a change is good, but as I understand CryEngine might be a better choice for sandbox game.
>I might be totally wrong here >>153441You missed the point. You might not care about money or fame.
But the programmers who make this game aren't going to do it for free. You need to pay them.
You underestimate just how hard it is to start a game if you think you can get anything to the point where modders alone can keep it alive. There are very few games that can achieve that status.
Also to get that status, you're going to need a really good framework/api/whatever to build the mods off of. This isn't something that just anyone can do. You're going to need good programmers, and once again, those people are going to want money.
>>153441I don't know much about coding but I am learning C++ and would like to work on your idea. Do you have a certain date in mind when you want the project to be finished?
>>153547That's great news! There's no time limit, it's just good to get the ball rolling. I wish you good luck with your studies!
>>153613Thank you. When I complete the project I will send you the results but I don't think that will happen very soon. Hopefully I won't fail.