>>163374>>163380>>163381>>163382>>163384>>163385A few things
First of all, Equestria at War has had a "game rules" feature in the menu that allows you to modifiy the starting conditions of a game. It's had this feature for two years now. Don't like the 20% world tension requirement? Change the game rule to make war goals free so you can justify war goals with 0% tension. Don't like the ban on making factions? Change the game rules. Want to be able to change governments more easily? Change the game rules. Just click a few buttons before starting the game. I used to change the rules every single game because I did not like the elimination of free guarantees of nations. Now, I play mostly with no changed game rules.
Second, if you don't bother to change the game rules, it really doesn't matter that much because it's fine as it is. Yes, the 20% world tension requirement to declare war dramatically limits early wars, with the game generally taking until late 1009 or even until 1010 to reach 20% tension when historical events are on, eliminating a year or so of war. But the tech tree goes on until 1020 or even later. There's plenty of time to go to war against everybody. Also, so many nations and so many focus trees have war goals that war won't be in short supply anyways.
>Change of governmentsAlmost every nation on the entire planet has at least two ideological paths. Almost every nation can go fascist or harmonist or communist. You don't need a generic focus tree because almost all nations have several specialized focus trees. Also, most nations have possible advisors to boost ideologies. Most nations have the ability to form factions through focuses. There are literally probably four times as many nations in EAW that have focus trees to change to multiple ideologies with war goals and faction building as there are in the base game. You have to pretty much look for a boring nation in order to find one. If you are playing a nation with a generic focus tree, stop playing it and go play one of the three dozen nations - 85% of all nations - that have focus trees.
>This is also a major problem when trying to rush the party change in new Mareland. Now you can’t become fascist quick enough to go down the tree in time to build a sufficiently large presence to fight the later wars they force you down with the world tension.I don't understand this complaint at all. New Mareland, in the current set up, can achieve a fascist government by around about August of the second year. It has always been this way, and it has never been otherwise. It takes even less time if you have historical events turned off and you get a war in Equestria that causes early independence. Again, it has never not been this way, except that now events like the Equestrian civil war actually happen sometimes whereas they did not before. Also, New Mareland is perfectly capable of arming in time to meet any challenge. It's difficult to defeat Beakolini's Wingbardy on Historical focuses, to be sure, but it's very far from impossible.
>What, did they get mad that in some playthroughs, nations didn't act how they were "supposed to" and failed to support the "Everyone teams up against nazis and then an army of the undead so the victors have something to do afterwards" story they had in mind?What the hell does this even mean? Are you even aware of the "historical focuses" check when you load a game? The entire point of turning historical events off is that things don't occur as they are """""supposed""""" to. Second, there are no "nazis." Yes, the Changeling Lands focus tree has references to Nazis. Yes, the Changeling Lands have the military equipment of the Nazis from Hearts of Iron 4. The fact remains that
changelings are not Nazis. Changelings have their own powers, their own history, their own ideology, and their own identity separate from the Nazi Germans. They have their own mechanic in the game to extract love from the captured population. They have Chrysalis, an their own reactions to events. Sure, they drive panzers and use MP40s, but it's no deeper than an aesthetic. Also,
nations don't team up to attack them. The Changeling Lands will invade two nations prior to attacking Equestria, and will then attack Equestria and the Crystal Empire and any vassals or successor states. Later, Stalliongrad will join them. That's it. There are several nations on that continent that will not join the war at all, like Yakyakistan, Nova Griffonia, the Penguins and the Dragon Lands. And no one in Griffonia will join... Except New Mareland if it isn't independent. There are many, many wars that go on outside of this conflict.