Hello /mlpol/. Is anyone out there in /vx/ to read this?
I'm starting up a new game of Stellaris using a custom civilization where I'm trying to capture a representation of /mlpol/. As the game progresses, I'm going to provide updates to the state of the game.
My apologies for the lack of ponies in the civ. I had contemplated modding in a custom race where the males used the human portraits and females used pony portraits, but it was a bit beyond what I could cobble together in an evening.
I chose the following as the race's positive traits:
*Traditional, representing a strong sense of pride in one's history and culture. In game this grants a bonus to the generation of the "Unity" resource.
*Natural Engineers, representing good old fashioned german engineering and nazi wunderwaffe. It applies a bonus to engineering research.
*The adaptive trait represents a history of preparedness born from preparing to survive the harsh winters of Europe. It provides +10% habitability to all world types.
The following negative traits were chosen:
*Sedentary, which slows down the rate of migration away from the homeland and increases the cost to forcibly resettling a citizen. This represents a strong attachment to one's homeland and a reluctance to abandon her.
*Slow breeders, because why no nazi pony gf? As the name implies, this slows down the population growth rate.
For the government type, I went with a monarchy as a nod to the monarchy in mlp. Since there is a lack of a queen within Equestria, I followed suit and defined "Princess" as the title for a female ruler. Princess is also the title for a female heir. Likewise, the title of Prince was chosen for the male counterparts.
The governing ethics were chosen as authoritarianism, xenophobia, and militarism.
For government civic traits, I first selected "post-Apocalyptic" to represent humanity surviving the HAPPENING. This trait transforms Earth into a tombworld and grants our species the "survivor" trait which in turn grants +70% habitability to tomb worlds and +10 years to lifespan.
Cutthroat politics is the second civic trait. It reduces the activation cost of edicts. In game, edicts are powerful empire wide buffs. These buffs are our meme magic and we have achieved a mastery of invoking it.
The kingdom's capital is Neuschwabenland, Nazi Germany's old claim within Antarctica and alledged site of a secret submarine base.
An arctic preference has been defined since humanity has left behind the temperate days of Earth's past and the cold embrace of winter has been home for generations.
The galaxy is being defined as a large spiral galaxy with 4 arms and stock settings. Normally I would increase the difficulty, but truth be told I'm a little apprehensive about getting the ball rolling with this civilization. Slow population growth rate, slow migration rate, and a tomb world start will have us on unstable footing for awhile.
With the exception of an unofficial strike craft buff mod that increases the speed of strike craft, the only mods that I'm using are cosmetic mods such as the MLPOL flag and an expanded selection of uniforms, portrait backgrounds, and music tracks.