>>157140>first paragraphAll certainly good points. I'm no certain how a chansite supports gaming in comparisons to most other online gaming media, but it's at least usuable. I have personally played in a few games here, and I can say it at least supports pbp style games, and fun ones too. The lack of voce chat is a it constraining though.
>second paragraph>Some downsides to this method of roleplay would be organization. You and the DM have to be ready at the same time to get effective progress done.That's really just an issue with online roleplay in general, not this board or this community.
>This is easier when you announce your intentions to return at a certain time, but if you fail to do this, you could be waiting a long time for responses, which slows the game down when you had the energy to continue.The inability to DM/ping individual players is indeed an obstacle. I guess it's a price to be payed for anonymity.
>Another is the increased chances of forgetting things as the game progresses if you don’t have everything organized personally as well. Eventually the game will continue down so many posts that you will lose track of stats, if the game focuses on those, or personality traits or objectives that you had at one pointThis can be fixed by some good planning or notetaking and adventure structure; also just a gneral roleplay issue, not excusive to this board.
>but throughout the game you slowly move away from, which can confuse anyone reading the full thing to the present.I guess that's unique to us in the games here don't have consistent parties, which is just a thing to be expcted on chansites usin pbp structure.
>Anyone can read the history of the game and enjoy how it has been going and might just ask to join if they are interested in the story. They can get a feeling for the word and the characters without even meeting them in the game, which any other format is lacking in.In my experience, most games usually do this by letting new players listen to session recordings or reading a new players document. I guess it's a boon for lurkers though, which makes roeplaying on a chansite special in its ow way. It's kind of like interactive greentext in that regard, which is exactly what I want to promote on /mlpol/.
>Overall, the major limiting factor is motivation to participate.Eh, I woldn't say that. This board definiely has people who like roleplaying or are interested in roleplay. I don't think lack of moivation is really the main limitor. Some roleplayers might just have higher standards for roleplay mediums, or perhaps they simly haven't found the right games that they want to partake in.
>It just takes a bit more motivation than other methods.See, I thought about this, but there has to be a bit more to it than that, doesn't it. Roleplaying actual ttrpgs (not just CYOAs or /qst/ threads) on a chansite is an uconventional method to begin with, so there must be some unique ways to make it work here. On this very board there are multiple threads for games that basically died in the womb, and of the ones that have managed to start not very many have actually finished their adventures, and not or any lack of trying on part of the roleplayers involved. Nevertheless, there's still a number of anons who enjoy roleplaying here at least weekly, and probably even more who would like to rolelay here. I'm trying to get to the bottom of what makes a chansite game good so that we can bring more great roleplay to this board.
Maybe I'm simply overanalyzing it and the trick is to just jump into it and start roleplaying, hope it will snowball from there.
pony ass, because I was about to bump before I saw the reply.