/vx/ - Videogames and Paranormal


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World Building
Anonymous
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No.152741
152804 152874 152883 152972
World building is one of the most fun things when roleplaying.
>>152350 → >>321295
There is quite a bit of wold building here in various threads, but am hoping to get a good base worldbuilding thread that we can say "This is the mlpol world" to help facilitate more roleplaying.
Something that others can use as a base to launch their games from.

Do you guys want any kind of scifi in it? Or maybe some scifi hooks? Prior to Celestia and Luna, were there lots of alicorns before?
One of Luna's dream abilities is to change the physical world indirectly from dreams. When Luna visits others in their dreams, and if she is not careful, ponies tend to change.
50 replies and 4 files omitted.
Anonymous
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No.153752
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>>153750
Don't mind him. He's just cranky.

For the claim, well, yes, it would be nice for characters to experience loss. But it can't really be taken for granted that what is "lost" is of value to the character. You have to work to establish that value before before you can really lose it
Anonymous
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No.153753
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>>153751
Pretty sure this isn’t the correct thread to sperg at me, since it is a world building thread. And enlighten me oh oldfag. How have I been acting entitled? I’ve just been having fun a nice board.
Anonymous
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No.153756
153758
>>153753
>isnt the correct thread
Says the pot, who has derailed how many threads with his 'hurr, Im new' bullshit? Do you even know what /vx/ is for? Lurk moar newfaggot
Anonymous
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No.153757
153774
>>153744
>there should be a Nation of nazi ponies
I've been considering this, since I've been fixing to make a site-wide series of games for /mlpol/. It's natural that some will want to do Nazi roleplay.
Anonymous
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No.153758
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>>153756
Dude, right now you're the only one who's derailing the thread. I don't care how long people have been here; that's not a qualifying factor for opinions on fantasy horse games.
Anonymous
4a478c6
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No.153759
>>153758
This.
Anonymous
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No.153760
153774
>>153744
It's kind of difficult to I still personal loss on party members in roleplay. Sure, you could subject them to bodily injury, destroy their most precious items, or kill NPCs they bonded with, but those events don't necessarily contribute to a fun session.
Loss is usually something that players put in back stories.
Anonymous
1622b00
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No.153765
153774
>>153752
Very true. It was just a thought I had when I saw the thread. I suppose it would be hard to implement.
Anonymous
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No.153766
153772
>>153758
>I dont care how long
huh. Thats why you labelled yourself a newfag right? Cuz usership doesnt matter, right?
>>153744
Anonymous
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No.153772
>>153766
Bitch, I have been here since day one. Talk about pony world-building, or piss off.
Anonymous
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No.153774
153777
>>153760
>>153765
Yea it would probably be a pain to implement.
>>153757
I would definitely like to do that.
Anonymous
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No.153775
>>153752
I was playing a game were my pet Inix (big lizard) was killed by a pack of Gith recently. I considered it a moment of character development for Druid, since he was really all she had, and the feeling of powerlessness motivated her to try harder in the future, but also to take fewer risks.
Anonymous
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No.153777
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>>153774
Then comes the question of how the "WWII biome" meshes with the rest of the fantasy RP world. I guess we could raise the overall tech level to incorporate guns into the world like Pathfinder does, but balance them so they don't conflict with medieval combat.
Anonymous
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No.153779
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>>153777
War settings still work with medieval weapons like repeating crossbows and trenches
Anonymous
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No.153780
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>>153779
What about a setting like Golarion's Arcadia where guns are just ancient tech native to one area of the world? In a fantasy game it's not unfair to deviate from realism a bit.
Anonymous
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No.153788
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>>153780
I Think Thats a Based Idea.
Anonymous
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No.153792
153794
>>153788
I enjoyed reading the new Guns And Gears book for PF2e. It let me realize that guns and high fantasy aren't mutually exclusive.
Anonymous
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No.153794
153796
>>153792
I've used A Gunslinger in PF1e it wasnt that over powered
Anonymous
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No.153796
153798
>>153794
The PF2e Gunslinger is also pretty good, imo. It's probably the best with guns because of its reload actions. Lots of other classes can make use of guns too though, like Monks ala the Bullet Dancer archetype (mechanically and flavorfully done best with the Holy Roman Empire era Air Repeater gun).
Anonymous
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No.153798
154063
>>153796
I Havnt played PF2e, Its Great they can use Guns too. What would be the best way to implement Guns for ponies though?
Anonymous
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No.154062
154066
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Anonymous
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No.154063
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>>153798
I would start with a system that is already made for guns and then adapt them for ponies. Fingerless limitations get in the way, but they can be circumvented or even outright ignored if the GM wants ponies to have guns.
It's more of a question of flavor instead of mechanics.
Anonymous
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No.154066
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Anonymous
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No.154073
154074
>>154063
Punch activated and wrist activated guns exist and ponies could use those if they didn't want the trigger mechanism attached to a big slammable button on the side.
Or they could use their tails like Tangle The Lemur/Miliah Rage(from Guilty Gear, not Meliah Rage) to pick up and fire guns.
Or they could wear mannequin limbs attached to necklaces that pick up and fire and reload guns for them.
Or they could hold guns between their teeth and pull the trigger using their tongues. Guns could be specifically designed for this with tactical rubberized mouthpieces and integrally surpressed flash hiders.
Or they could get an animal companion with hands or talons (Owl? Small chimp?) and train that to fire guns wherever they look when saying a word like "Bang".
Anything's better than Fallout Equestria's retarded Battle Saddles.
Anonymous
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No.154074
>>154073
Yeah, I'm actually okay with any variety of hoof/mouth activated guns, since in a ttrpg most content is going to be imaginary and I don't exactly care about the fine details possibly looking a little bit stupid. I'm more concerned with how modern warfare conflicts with medieval fantasy, but I think we could find a nice PF-style sweet spot that includes both.
Guns pre-date rapiers and full-plate armor. Using them in fantasy games isn't far fetched.
Anonymous
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No.154154
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Anonymous
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No.154155
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Anonymous
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No.154188
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Anonymous
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No.154192
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So uhhh I was a little late on the uptake of relevant stuff.
But apparently the concept and it's implementation existed for quite a while.
https://en.m.wikipedia.org/wiki/Rifts_(role-playing_game) (1999)
The important details are vastly different though. That rpg is a futurist cyber fantasy lovecraft hellscapes more or less.
Found it through something else completely unrelated, but thems the breaks.
Anonymous
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No.154193
>>154192
Cool.
Anonymous
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No.154198
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Anonymous
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No.154240
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Anonymous
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No.155306
158690
Thoughts on combining Yaks, Minotaurs, and Buffallo into subraces of the same bovine race, for the sake of RPGs?
Anonymous
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No.158249
158250
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You gotta appreciate subtle aesthetics as worldbuilding devices.
We could argue in circles for days about the ridicularity/practicality of things like battle saddles or whatever, but maybe it's better to worldbuild warriors based on their most common enemies.
Ponies at war would have to face a lot of flying, spellslinging and shapeshifting enemies. How would their combat work center around that?
Anonymous
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No.158250
158586 158587
>>158249
>flying enemies
they could drop shit on you from on high. Darts. Blades. Bombs. Potions. Anything. Shields are necessary, especially when blocking projectiles.
>spellslinging
anti-magic armour or anti-magic shields. Otherwise how would a swordsman or martial artist fight a tornado, a rockslide, or the stopping of time?
>shapeshifting enemies
spears kill anything they can shapeshift into (mostly) and swords are adaptable enpugh to face a variety of foes. Trapping tools would be excellent against giant monsters.
Anonymous
2716d31
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No.158586
>>158250
Hmmm, I guess ranged combat would be prioritized in such a high-magic world. It's difficult when you don't have fingers though.
Anonymous
2716d31
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No.158587
158693
>>158250
>anti-magic armour or anti-magic shields
Sounds expensive and impractical for large armies. Interesting idea though.
Anonymous
2716d31
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No.158690
>>155306
Tying the bovine races together isn't that bad of an idea.
Anonymous
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No.158693
158694 158695
>>158587
It can't be that expensive to outfit troops with shields or armour that can shrug off being Fireballed or weakened or slowed or turned into a frog vs the expense of raising an army of mages or one-man army mage that can cast fireball.
Anonymous
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No.158694
>>158693
I guess it demands on the universe/game system of magic and material costs.
Anonymous
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No.158695
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Anonymous
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No.161186
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Flat expanding realms as fantasy settings?
I don't really care about the real world, but I wonder what perks there could be to flat planar realms.
I usually treat outer planes as semi-flat unlimited ranges, so why not treat the prime material plane the same? The ice rings could be interesting zones to explore, and beyond them there could be older worlds and advanced civilizations.

A setting with a long history could have interesting events with a new Sun/Earth being born.
Anonymous
61bc3c4
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No.161187
>>161186
I'm considering doing this for my upcoming pony game.
It wouldn't be hard to unfold the globe into a realm, and it makes my lore about the wendigos occupying the edges of creation make more sense occupying a ring than two poles.

Also, doing away with scientific concepts like planets, gravitation and orbits opens up room for more fantasy concepts, like entities interacting with celestial bodies (See: Celestia and Luna).
Anonymous
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No.165950
What would you say are elements for a good pony setting? What kind of pony world would you want to play in?
Anonymous
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No.166033
How should the planescape work in a pony game? FiM makes little mention of outer planes, but many games give mention to upper/lower celestial/fiendish planes.
I would certainly make the realm of dreams quite relevant, and maybe even Tartarus for monstrous creatures, but other Planar aspects aren't really in line with FiM.
What about the afterlife though? I considered making the realm of dreams also the realm of the dead.
Anonymous
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No.170991
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