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DnD OOC Discussion Thread
Anonymous
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No.127611
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100 replies and 42 files omitted.
Anonymous
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No.128928
128929
>>128917
>>128919
>>128922
>>128926
>>128927
I'm liking all the depth that's presented here. I'll see what I can pick up but there's such a bulk of material that I'll always be behind. The fact that relevant material is so scattered may make it ideal to compile the best mechanics into its own rulebook (though this may be an instance of "there are a dozen different systems so let's make a standardized system," only to wind up with a bakers dozen of different systems instead).
Anonymous
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No.128929
128931 129022
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Anonymous
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No.128931
395295.png
>>128929
>The real reason to use 3.5e (as opposed to 5e or PF), imo, is because of the abundance of splatbooks
I forgot the pic for this.

Anyway, I'm done with my exams, and I'll have some free time now. I'm going to focus on another game though.
>>128917
Forgot D20 Apocalypse. It goes with Urban Arcana.
https://thetrove.net/Books/Dungeons%20&%20Dragons/d20%20Modern/d20%20Apocalypse.pdf
Anonymous
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No.129021
129022
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Anonymous
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No.129022
129023 129025
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Anonymous
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No.129023
Teleport_circle-5e.jpg
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Anonymous
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No.129025
129038
>>129022
>"Dungeons and Dragons Is A Perfectly Balanced Game With No Exploits"
I don't think anyone has ever said that unironically...
Anonymous
29eed81
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No.129038
129039
>>129025
It's a reference to Spiffing Brit who became the largest Paradox gaming channel by making videos about exploits in non-Paradox games.

Also, have you tried Conquest of Elysium 4? It's a strategy game with a setting and mechanics similar to DnD. Just tried it out and it's surprisingly addicting. In my second game I as a warlock didn't expand enough while other AIs fell and the last one became the Roman Empire. I held out for twenty in-game years and annihilated over a dozen legions, but because he had an income over four times what I had he eventually just blitzkrieg'd me with a massive number of late-game units and powerful sorcerers. Good times.
Anonymous
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No.129039
129040
>>129038
Tbh, I don't play that many video games in general.
I've become rather passionate about tabletop games though.
>strategy
Strategy games are pretty different from d&d, ngl. A DM should reward players for thinking strategically, and make it so difficult dungeons demand that they do, but once you get to mid level "strategy" is likely to turn into "Scry, Buff-Up, Teleport, Win". That can be prepared for though; all mid-high level adventures account for PCs using spells to circumvent challenges, and typically write them less linear so that the DM shouldn't expect PCs to follow any single adventuring path.
Anonymous
d3b617e
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No.129040
129044
>>129039
>I've become rather passionate about tabletop games though.
Which is why I suggested this game in particular. The developer, Illwinter, actually came up with a floorplan generator for encounters: http://illwinter.com/floorplan/index.html
Anonymous
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No.129044
>>129040
Hmmm, maybe I'll give it a try some day.
Anonymous
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No.129223
129224
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Anonymous
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No.129224
>>129223
Although, Clerics are king at archery with compound bows because Zen Archery lets them prioritize Wis and Strength while dumping Dex.. I guess that wouldn't holdover well for guns in which case str is irrelevant.
Oh yeah, muh spells tho.
Anonymous
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No.129368
129369
http://www.d20resources.com/modern.d20.srd/vehicle.movement.and.combat/
Anonymous
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No.129369
129370 129372 129373
Screen Shot 2020-05-10 at 10.52.58 PM.png
>>129368
Thanks anon but this scaling is cancer. Apparently there's nothing bigger than a yacht functionally speaking so you can forget naval battles.
Anonymous
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No.129370
129371 129374
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Anonymous
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No.129371
129374
>>129370
On that note, it could only take one clever lvl 6 Wizard to sink an aircraft carrier.
Anonymous
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No.129372
129374
>>129369
I'll also note that that section refers to consider vehicles as a matter of personal/party finance. If you want to use 3.5e D&D rules, you should consider the gold piece cost of whatever ship they're using and take that into account in their WBL.
Anonymous
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No.129373
129374
>>129369
>naval battles
I should compress my posts, but it's too late for that now.

3.5e is a very, very combat-oriented system. It's not meant to be a war game; it's meant to be a game about 3-6 heroes on an adventure relying mainly on their personal powers. It's meant for party-level encounters, and although there are ways to simulate war-themed adventures in splats, it was never meant to be more than a party-centric adventure game.

If you want a navy game that's all about navigation and shooting things at extreme ranges, there are plenty of other games for that.
Anonymous
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No.129374
129375
>>129370
>>129371
>>129372
>>129373
Got it.
Anonymous
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No.129375
129422
>>129374
It really depends on what you're looking for though.
What kind of adventure are you interested in? There's a lot of rules out there, but you should focus on what's appropriate for what you're running.
Anonymous
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No.129422
129423
>>129375
This: [YouTube] Not the Best Pirates you've ever seen [Embed]
(I'm interested in theoretical possibilities for now)
Anonymous
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No.129423
>>129422
lol, this looks like an Eberron adventure where one of the party members is a half-elf Windwright Captain Artificer/Wizard/Sorcerer with the Mark Of Passage, piloting an elemental airship.
Another PC could be a dread pirate, lol.
Thing about Eberron is that it's a setting designed primarily for the most playable levels, unlike Forgotten Realms where everything is ruled by epic level mary sue wizards. once PCs get to lvl 20 they become among some of the strongest humanoid beings in the game and then fly/sail around the world going dragon-hunting or rousing ancient eldritch horrors.
Some say that's a flaw in the setting, but I would say that inserting epic level content into a normal setting is an exercise in futility.

Windwright captain is an great class, btw. I saw a guy with it in a ridiculously high-level Spelljammer game. He had Item Familiar to make his spaceship double-sentient.
Anonymous
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No.130059
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Anonymous
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No.130162
130163 130164 130166
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Anonymous
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No.130163
130164 130166
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Anonymous
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No.130164
130165 130166
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Anonymous
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No.130165
>>130164
>It also offers potential for quests like the beginning of season 5, where a villian may steal cutie marks to either remove the target of their special talents
I know of spells that suppress mark or damage their bearer, but few that give them to the caster permanently.
Ability Rip (Serpent Kingdoms, could be used to temporarily rob a bearer of her mark and grant that mark to another creature for several hours.
A spellthief with Steal Spell-Like Ability or Hamper the Supernatural could similarly steal/suppress cutie mark powers with a successful sneak attack. A multiclass Spellthief with the Master Spellthief feat could do so more efficiently.
Anonymous
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No.130166
>>130163
>>130162
>>130164
This guy breaks it down pretty well.
http://minmaxforum.com/index.php?&topic=1072.0
Anonymous
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No.130167
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Anonymous
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No.130168
>>130167
Interesting way of breaking it down for Pegasus. I do agree with the con penalty, just cause
>hollow bones
and the fact that pegasi aren't known for exactly being weak.

I'd keep it at +2 and -2 though, but maybe that's just me.
Anonymous
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No.130172
130173
>>130167
I used to play DnD and post on Giant In The Playground Forums when I was a lot younger.
They had these "Iron Chef" contests where people had to create the best character to fit a theme while also using a secret ingredient.
https://forums.giantitp.com/showthread.php?249542-Iron-Chef-Optimization-Challenge-in-the-Playground-XXXV
Anonymous
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No.130173
130353
>>130172
The Iron Chef challenges were really nice. They're the reason why handbooks for so many mediocre/bad classes exist, which actually helps with the other classes in a way.
For example, anyone interested in playing a paladin, barbarian, monk or other martial class might wanna take a look at the Sohei Handbook:
http://minmaxforum.com/index.php?topic=18142.0
That's MMX, but it follows the same philosophy of trying to make the best out of a bad class, or finding a way to optimize a certain aspect of the game. I know the guy who wrote it on discord.

I don't post to gitp, but I was actually thinking of making an account earlier this week (I've been rather lonely and bored lately). I do read a lot of archived threads on it though. It's got a lot of clever minds and interesting opinions.
Anonymous
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No.130174
130175
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Anonymous
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No.130175
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Anonymous
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No.130176
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Anonymous
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No.130177
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Anonymous
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No.130178
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>>130177
forgot pic
Anonymous
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No.130179
>>130177
It might actually be better to aim for +1 LA with ponies, and then just be sure to start at levels 6-7ish.
Tbh, my Pegasus entry is probably closer to +1 LA than +2. Giving Earth ponies a Gestalt of Goliath and Mul traits could arguably put them near their level in terms of the value of At-Will flight.

Idk. I'll post my ideas for unicorn magic later and probably repost both Earth ponies and Pegasi as my interpretation of +1 LA races, with the mindset that said LA could be bought off at level 2 or just ignored at lvl 3.
Anonymous
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No.130352
130354
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Anonymous
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No.130353
130354 130377 130416
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Anonymous
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No.130354
130355
>>130352
The example of Sir McBiggen inspires me to think that a unicorn's melee weapon strength should be determined by their magical ability. His sword is pretty clearly >a longsword, and while not excessively huge, its canon that a powerful unicorn like twilight (even before muh wings) could use her horn to move incredibly massive objects and even creatures. So McBiggen would need sufficient magical strength and control to wield such a blade, but one could assume that greater magical feats would be beyond him (whether beyond his interest or ability).
As such, I would envision that a unicorn would have 2 strength scores, or some equivalent; one represents physiological strength, and one representing their magical strength as applies to physical objects.
>earth pony monk ftw
>>130353
If you're talking 3.5e, the Prestige class you're looking for is Mystic Theurge
Anonymous
1a512d2
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No.130355
130356 130377 130383
>>130354
yeah, I made a Mystic Theurge knockoff PRC that wasn't complete shit
it was necessary for a character build that was already using an OP custom race that should probably require LA.
Anyone else think being a "Lightborn Human" should require LA? It was basically Human just with extra boosts and a "going neutral or evil makes you die" effect.
Anonymous
a537330
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No.130356
130377
>>130355
>that wasn't complete shit
If you're gonna make a claim like that, you're gonna have to point out where/how the existing Theurge class IS shit, and then how yours 'isn't'. Your claim cannot be credibly taken at face value.
Anonymous
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No.130377
130380 130793
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Anonymous
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No.130380
130416 130793
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Anonymous
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No.130383
130793
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Anonymous
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No.130385
130793
And on that note.. I take back what I said about giving pegasi LA. LA is gay and not completely necessary if you're focusing on 3 main races.

I think it's just important to give Unicorn and Earth ponies traits that are as valuable as At-Will flight, so that they're at least close to equal.
I think giving Earth Ponies those Goliath and Mul traits is a good start.
Anonymous
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No.130416
130793
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Anonymous
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No.130788
I was actually waiting for that British Anon's input before I posted my ideas for the unicorn stats. Idk though; I was questioning if anyone was still interested.
Anonymous
73d5ecd
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No.130793
130796
>>130377
>>130380
>>130383
>>130385
>>130416
I for one am really interested in this. I'm going to need Endless Study as an irl class feature just to understand all this, but it's fascinating.
Anonymous
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No.130796
>>130793
If "Endless Study" is what I think it is, it probably means that the character only gains half as much XP as a regular character, in exchange for having a class that's outright stronger than any other in the game.
Tbh, I don't really like the idea. Sounds more like a 2e thing, since they did away with variable XP progressions as 3.0 was released. I'd prefer to just play a regular tier 1 class (Wizard, Cleric, Druid, Artificer, Archivist, Erudite) and just level up normally like any other character.
Anonymous
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No.130801
130803
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Anonymous
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No.130803
>>130801
I'll also note that the d20 modern wealth system isn't exactly balanced... You can start D20 Modern with a wealth bonus of 3 to 13 depending on rolls and choices. That is a huge difference. It's also got a lot of other problems, and the fact that money itself isn't explicitly tracked makes the Wealth Level system downright incompatible with any edition of d&d, as the gold standard is necessary for so many metamechanics.

3.5e is actually decently balanced in terms of items, imo. Not because of the economy, but because the WBL system ensures a shred of consistency, something that you don't have in 5e. I've there's still plenty to complain about, but I find it's actually better than other similar games, imo. My only real complaint, after trying and reading about other systems, is how incredibly item-dependent PCs are. An undergeared Fighter barely stands a chance in a challenging dungeon, because is power is going to be almost directly proportionate to how how hes managing his equipment, perhaps just as much so as his feats. It's for that reason why it's important to keep track of WBL.
Anonymous
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No.130807
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Anonymous
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No.130810
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Anonymous
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No.131340
131349
tired_rarity.png
After checking Roll20 and various discords, it's come to my knowledge that there are very few pony groups that use 3.5e Rules; most of them use Pathfinder or 5e, running off of the Ponyfinder book. I guess it's to be expected, since Pathfinder accommodates ponies a bit better (Pathfinder races are generally stronger than 3.5e races), and since they make Flight a skill-based check lvl 1 flying creatures aren't nearly as imbalanced.
Still, it's sad PF will never be 100% compatible with my beloved 3.5e Splats. Sure, they fit, but they'll never be "official"...

I think I'll give up on writing a +2 LA 3.5e unicorn. If I ever do a 3.5e pony game, I'll just use the Ponyfinder stats. The setting is cringe (imo), but the racial meta is decently usable.
Anonymous
0a01eed
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No.131349
131506
>>131340
Oof, sorry to hear that
Anonymous
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No.131506
>>131349
Eh, it's not really anything to be that sad about, it's just that overthinking elf games has kind of been my only pastime in recent months due to the kung flu.
After reading a bit more into ponyfinder groups, I think the system they use is worth more than I initially gave it credit for. I think I'd like to try it myself some time soon. Would be a great way to get into pathfinder.
Anonymous
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No.131507
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Anonymous
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No.131590
I've been reading the villain design handbook from KoK.
https://thetrove.net/Books/Hackmaster/Kingdoms%20of%20Kalamar/Sourcebooks/D&D%203.5e/%5BK&C1025%5D%20Kingdoms%20of%20Kalamar%20-%20Villain%20Design%20Handbook%20v3.5.pdf
I used to have a pretty bad opinion on kingdoms of Kalamar, but it has some okay ideas now that I look at it. Probably worth reading for those with spare time.
https://thetrove.net/Books/Hackmaster/Kingdoms%20of%20Kalamar/Sourcebooks/D&D%203.5e/
Anonymous
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No.131854
Someone shared Tactics of Everglow with me today, so I figured I'd share it.
https://drive.google.com/file/d/1IxF5mxSobK_ws-4Clto41_HwK6zpCo3l/view?usp=sharing
Has stats for Kirin in PF and 5e, although it was clearly written before season 8.
Anonymous
4cdd15a
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No.151585
It has come to my knowledge that most of the links I posted here died with the trove. Damn shame.

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