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DnD OOC Discussion Thread
Anonymous
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No.127611
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63 replies and 9 files omitted.
Anonymous
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No.127612
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Anonymous
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No.127613
127614 127616 127883 130810
>>127611
>bits
While the rulebook(s) provide a basic level of economic structure, the value of money (whether bits, steel, gold, or w/e) is at the GM's discretion. 1 bit can = 1gp, or it can vary wildly, at their preference.
As far as game mechanics go, 5e might be a more suitable platform for pony-related gaming. The advantage of 3.5e is that every rule has been exhaustively expounded on with supplements and additional rules game-breakingly so, to the unwary while 5e is more streamlined and open-ended to suit GM homebrew without having everything pre-established. As a side note, the fact that ponies have hooves and not hands and can't therefore 'grasp/wield' things has always been a major irritation/oversight in any attempt to translate DnD for ponies.
Considering the sophistication potential of weapons (assuming unicorn craftsponies) could make reasonably effective firearms, but envisioning ponies using their mouth and neck to wield melee weapons makes my brain hurt.
Anonymous
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No.127614
127616 127941
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>>127613
Golly, I wish we had more people on during dead hours, this makes me want to post on /mlp/ but I can't because 4Chan hates VPNs. I'm hungry to know more about such mechanics but I prefer wikiwalks, not dryly going through entire manuals. Hardcore experience through campaigns really is the best way to know how the game works but that takes time (the big disadvantage of big parties with semi-active players).
What's exactly the difference between 3.5e and 5e? I do know that 3.5 is probably the most popular edition just as it is the worst MLP generation so I'm guessing it marks the point where DnD really hit its stride before any changes could be only subjectively better.
As for grasping things, I've considered non-unicorn ponies having three appendages that can grasp: their highly dexterous mouth and two hooves with limited but "good enough" dexterity. Using hooves to hold onto things obviously limits speed, with one used hoof limiting speed to a trot and two limited speed to a walk. Translating this to DnD would be quite difficult, though. Horses have really strong mouths and teeth so holding onto weapons that way isn't implausible. Rifles look to be impractical though as they are hardly designed for hooves; in the EaW campaign it's explained away as the trigger guard being removed, though this reduces accuracy.
Anonymous
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No.127616
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Anonymous
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No.127645
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Anonymous
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No.127777
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Best Pony noises
Anonymous
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No.127881
127888
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Anonymous
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No.127883
127888
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Anonymous
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No.127884
127888 127895
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Anonymous
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No.127887
127888
>>127611
>Most guns (submachine guns were settled fairly recently, though I have no idea about LMGs/MMGs/HMGs) have already been worked out but, given it's a WW2 setting, how will vehicles function in combat? Can bits be expected to buy the same things as the recommended valuation of GP? These and any other gameplay questions can be discussed and answered here.
Adding non-magical modern weaponry to a magic-intensive fantasy setting is a bad idea, imo, but for brave DMs who want to go there, the DMG says to refer to D20 Modern for those rules; they say so in the "Building a New World" section, iirc.
http://www.d20resources.com/modern.d20.srd/
There's information for guns, vehicles, modern weapons based on tech level, etc, all compatible with the mechanics of 3.5e (but not taking into account what happenjs when you give ambitious Wizards access to world-changing technology).
Anonymous
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No.127888
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Anonymous
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No.127889
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Anonymous
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No.127890
127891
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Anonymous
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No.127891
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Anonymous
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No.127892
127893
>>127891
>What if flying creatures have to upgrade their speed by leveling up, and at level 0 flying at max speed is barely better than running?
It's not so much as speed as it is height. A creature capable of remaining 30 feet in the air is beyond the reach of a vast variety of monster.
There are 0-LA creatures with scaling flight in 3.5e though. Raptorans are a good one.

Ponyfinder gives Pegasi a 30 foot flight speed with clumsy maneuverability, which they can elect to improve with feats. Ponyfinder is a poorly-written setting though, and races in Pathfinder are somewhat stronger than 3.5e races...
Anonymous
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No.127893
127894
>>127892
>A creature capable of remaining 30 feet in the air is beyond the reach of a vast variety of monster.
Sounds like less of a problem with guns, then. But that just means there must be some incentive for melee builds because that's a further weakness.
Anonymous
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No.127894
127897
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Anonymous
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No.127895
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Anonymous
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No.127896
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Anonymous
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No.127897
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Anonymous
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No.127898
127899
>>127897
This is part of why I dislike introducing modern weaponry into d&d, tbh. The system of d&d is meant for medieval/classical fantasy, not modern warfare.
Guns can either be equivalent to high-powered magical crossbows, or so powerful that they change game balance altogether. In either case, they make the item economy even harder to balance than it already is.
Anonymous
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No.127899
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>>127897
>The main point of guns is to be able to train an average dog-faced pony soldier to be as effective as possible in the largest spectrum of scenarios possible, and in as little time as possible and both in game and IRL guns are the most effective way of doing so.
This is actually why guns were adopted irl, despite a trained archer being more accurate and rapid-firing than a musketman. You have to train your whole life to be effective with a bow and arrow whereas a gun takes relatively basic training.
>>127898
I'd see that as a challenge and DnD is all about challenges.
Anonymous
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No.127900
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Anonymous
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No.127902
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>>127900
I'll add the point that guns do make the idea of playing a dread necromancer, with an a near unlimited ever-growing army of wights armed to the teeth with magically-fabricated machine guns and grenades, sound like a lot more fun. Would go well with the Artificer's robots and the Thrallherd's believers.
Sounds like a nightmare from a DM perspective though..
Anonymous
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No.127903
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Anonymous
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No.127904
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Anonymous
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No.127905
127907
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Anonymous
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No.127906
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>>127902
I never liked EaW for it's characters, lore or geography, but Rosa is just top waifu.
Necromancers ftw.
Anonymous
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No.127907
127908 127909
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Anonymous
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No.127908
>>127907
>I genuinely don't see the problem.
It's not a problem. It's just something to take into consideration when plotting out encounters.
Anonymous
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No.127909
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Anonymous
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No.127912
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Anonymous
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No.127917
127921 127930
>>127912
Imo, when you put it that way, what you describe sounds more like a long-running CYOA than a D&D session.
>Less than one day per session
That's agonizingly slow, imo. Just the thought of rationing a handful of spells and/or X/day class features over several weeks irl is frustrating.

Scheduling is the most difficult part of DMing, but also the most important part. It doesn't really help than chansites aren't exactly the best medium for running d&d sessions though...
Anonymous
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No.127921
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>>127917
>That's agonizingly slow, imo. Just the thought of rationing a handful of spells and/or X/day class features over several weeks irl is frustrating.
Anonymous
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No.127930
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Anonymous
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No.127931
>>127930
>then ration the spells or class features by the encounter, hour, session, or some other metric than the day
That's an interesting idea. How would you go about balancing that?
I guess the Spell Point/Slot Recharge system of unearthed arcana is a start, although that one is still derivative of the vancian casting system.
https://molivero.com/dndtools/USRD/srd/variant/unearthedRecharge.html

I guess how you implement it depends on how many adventuring days (or lack thereof) you intend the party to get through in a session

Eberron and D20 Modern both use action points. What they have in common is the date at which they were published (late in 3.5e) and the fact that they're both tech-heavy settings with a relative saturation of humanoid enemies. Unearthed Arcana has an action point system too, but it's also much more powerful, for crunch games where PCs need a bit of extra luck to establish them as the heroes of the story.
Anonymous
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No.127932
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Question for DMs: do you use Campfire Pro or a similar program? Looks like it would be quite useful in compiling an ever-growing list of character information, maps, and homebrew rules.
https://www.campfiretechnology.com/pro/game-masters/

As for balancing magic with technology in a modern setting, it's not impossible to do (though staying within the bounds of 3.5e is another matter). Usually technological and magical components are incompatible with each other and interfere, like in Arcanum ([YouTube] ARCANUM: Of Steamworks and Magick Obscura Review | Cotton Mill Certified™ [Embed] where magic makes technology go haywire (which is an interesting twist on the usual trope of metal dampening magic). Space Station 13 is a goofy sci-fi setting and it has DnD-style wizards. SS13 wizards are glass cannons who can blast fireballs, walk through walls or kill with a touch, but are very mortal and can be shot, stunned, or suffocated like anyone else; they also have to wear obvious robes to use magic (some limitations can be overcome, like by having a gem-encrusted hardsuit for spacewalks or being able to cast magic regardless of clothing, but either option costs spell slots). The anachronism of fantasy and technology can be very fun if done right, but it has to be done right.
Anonymous
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No.127933
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Anonymous
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No.127934
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Anonymous
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No.127935
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Anonymous
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No.127936
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Anonymous
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No.127937
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>>127888
forgot meme
Anonymous
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No.127941
127942
>>127614
>What's exactly the difference between 3.5e and 5e?
I think the main difference between 3.5e and 5e is the complexity of the systems. In 3.5e there's no shortage of existing rules to work with, and thousands of ways to build a character or an adventure. I prefer 3.5e for the freedom and options it provides, whether it be wrestling gods or changing the world with spectacular feats of arcane might. In terms of race, build, or character concept; there's no shortage of content in third edition to work with, imo. It rewards both players an DMs for having encyclopedic knowledge of mechanics across the system.

5e is a much more simplistic system, but also has a lot less options and content. Compared to 3.5e, there's only a handful of character build. A lot of rules are seemingly open ended too due to lack of content, whereas 3.5e has entire books dedicated to sections of the rules.
5e did try to balance the system a bit more, that that really amounted to just nerfing everyone. At the same time, the lack of options makes it harder for an inexperienced player to fuck up, making it a very high-floor-low-ceiling edition. That, in part, factored into it's vast popularity.
Anonymous
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No.127942
127946 127949 128012
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Anonymous
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No.127945
>>127612
>Horses: +2 con, base land speed faster than ponies, run,
>Hedgehogs:
>Abyssinians
>Parrot
>Jackals
Do you really want to stat all of these creatures as 0 LA (as in, playable) races? When you run a pony game, you can expect that most of the players will want to play ponies, so statting obscure races might not be worth your time.

If you want monster stats, 3.5e has published races of humanoids and monstrous humanoids similar to more than half of the races you posted.
Anonymous
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No.127946
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Anonymous
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No.127949
>>127942
>I do now know not to give them pounce, though keeping it available as a fighter-specific feat may be appropriate.
It's actually a Barbarian alternate class feature. Lion totem barbarians can trade their improved speed for pounce.
Pounce is a an awesome ability, and potential to gain it is arguably what makes Barbarians tier 4 (while fighters are tier 5).
I played an unbercharging centaur with pounce and rake as a racial abilities (Blood Horse). A flying monster with natural weapons, pounce and rake is a recipe for thermonuclear damage, but it become absurd if you take away the LA and RHD you would normally need to get there.
Anonymous
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No.128012
>>127942
>With these prices and all the books they must have earned thousands for such lazy worldbuilding.
I've never spent a cent on d&d, and I refuse to spend anything on this crappy setting.
I have the core books on TheTrove, but I don't really read them.

I have a general aversion to homebrew. The reason why I decided to read ponyfinder was so that I could read about other people's games, since it had been tested before.
Anonymous
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No.128025
128029 128038 128074
>>127611
What are the pros and cons of using 5e over 3.5e?
Also a Pony race needs a Cutie Mark mechanic that allows a significant boost to a chosen skill and minor boost to a chosen stat. Plus 3 to Fluttershy's Charisma or Wisdom and plus 6 to the Animal Handling skill.
Trying to make ponies balanced makes them inferior to OP racial choices.
Anonymous
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No.128029
>>128025
>Also a Pony race needs a Cutie Mark mechanic that allows a significant boost to a chosen skill and minor boost to a chosen stat.
I think a flexible bonus feat would be in order. Shows that every pony is born with a unique talent.

Skill bonuses would work, but they're also pretty mech as far as mechanics go.
Anonymous
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No.128034
128035
A flexible bonus feat is also kind of high power though... There's a reason why humans are the strongest race in third edition.
Anonymous
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No.128035
>>128034
Except for dragonwrought kobolds, of course.
Anonymous
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No.128038
128051 128068
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>>128025
One way to balance it is through level adjustment for player monsters. You look at strength, size, natural armor natural attacks, etc. and provide a sort of level handicap. This system is quite flexible and is subject to the "acid test" where if either the monster or an equivalently leveled standard character is obviously preferable then further adjustment is needed. For example, maybe baby dragons have a +3 and so in a level 5 campaign, your dragon character can have only two class levels vs. five for a pony. It's also possible to "regress" monsters or OP races down to 1st level and allow natural abilities to come back through leveling up. Obviously, the relative adjustment in the book is based on the standard humanoid races and it would have to be reworked for ponies, but I think it's a really good system (thank you >>127934).
Anonymous
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No.128051
>>128038
>For example, maybe baby dragons have a +3 and so in a level 5 campaign, your dragon character can have only two class levels vs. five for a pony.
There's no shortage of existing playable dragon in d&d already. It might not be necessary to design a whole new race.
Anonymous
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No.128052
Dragonkin, Dragonborn, Draconians, Half-dragons, draconic creatures, dragonspawn, Savage Progression True Dragons, kobolds, Viletooth lizardfolk... etc
Anonymous
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No.128068
>>128038
>Obviously, the relative adjustment in the book is based on the standard humanoid races and it would have to be reworked for ponies
I'd warn you now that the third edition level adjustment system isn't exactly balanced. Sometimes LA assignments feel arbitrary.
Regardless, it still exists for a reason. If you intend for creatures to have racial abilities that would make them significantly more powerful than than typical lvl 1 characters, there should be a level adjustment.
Anonymous
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No.128069
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Anonymous
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No.128074
>>128025
>What are the pros and cons of using 5e over 3.5e?
I think the one pro to using 5e is that its simplicity makes it easier for noobs. It's more popular with a broader and younger audience because of that; thus it's easier to find and join 5e games online than it is for 3.5e games, although not by much if you know where to look.
Still, I prefer 3.5e because of the freedom it provides, since I have a fancy for obscure and unique builds. Pathfinder also has most of what I like about 5e anyway, so PF is my second choice (could be my first, if only it were more compatible with my beloved third edition splats).
Anonymous
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No.128548
128549 128550
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I came across the old "Ask Merriweather" blog and it seems pretty spot on in regards to how changelings are perceived in EaW. Might be useful for worldbuilding.
Anonymous
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No.128549
>>128548
>incapable of feeling love
They'd be a lot like Mindflayers, in that regard.
Anonymous
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No.128550
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Revisiting the Topic of Tanks in DnD
Anonymous
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No.128800
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Anonymous
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No.128801
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Anonymous
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No.128802
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Anonymous
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No.128803
1588465959.zip (9.2 KB, Listing of : 1588465818.xlsx Size Date Time Name -------- -------- ------ --------- 571 02-05-20 19:57 _rels/.rels 283 02-05-20 19:57 docProps/core.xml 215 02-05-20 19:57 docProps/app.xml 428 02-05-20 19:57 xl/workbook.xml 822 02-05-20 19:57 xl/_rels/workbook.xml.rels 21997 02-05-20 19:57 xl/theme/theme1.xml 13945 02-05-20 19:57 xl/worksheets/sheet1.xml 4516 02-05-20 19:57 xl/worksheets/sheet2.xml 1989 02-05-20 19:57 xl/sharedStrings.xml 6967 02-05-20 19:57 xl/styles.xml ......... (only showing the 10 first files) ......... , 1588465818.xlsx)
1588465818.xlsx
>>128801
Here is the table
Anonymous
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No.128806
128810 128859
>>128800
>>128801
>>128802
The d20 d&d system already has mechanics for most of this. Why go through all of the trouble writing original mechanics?
You could find the mechanics for most of this between Stronghold Builder's Guide, Heroes Of Battle, and d20 modern.
Anonymous
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No.128808
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Eberron actually has it's own equivalent to tanks. Using Bind Elemental, you can create vehicles of all kind (and they don't even need fuel!). The only drawback is how expensive they are.
It's even better if you use Permanent Animate Objects or minor servitor to bring them to life.

The rel question is how do you put an appropriate gp price on modern weapons in a game that was made for medieval level technology.

As far as combat is concerned... 3.5e still probably isn't the best engine to run a tank-based game on, just because stats will be a nightmare and PCs probably won't be able to use most of their class features in tank battles, unless they're Wizards or Artificers.
Anonymous
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No.128809
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Gosh, Eberron is such a fun setting. I love how it's a high-magicktech setting, but the world is also so balanced and has room for everything.
Anonymous
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No.128810
128811
>>128800
>>128801
>>128802
These are pretty neat ideas. I could say more later, but the first few things I would say is, don't forget about armored cars and half tracks. Those are more likely to come up in many instances anyways. Another is that it's worth thinking about what a tank can do when it's a part of the environment, but does not have a functioning set of tracks. The machine guns alone would be amazingly useful in many situations... or immensely threatening. I like the comments on movement, but I am less sure about the damage mechanics. Letting a 20 for small arms successfully hit a portal or some other spot almost seems too easy when what you are shooting at is a tank.

>>128806
[YouTube] because it's so much fun, jan! [Embed]
Anonymous
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No.128811
128859
>>128810
There are tank rules in d20 modern, which is effectively the same engine as 3.5e d&d, except made for modern settings.
Also rules for mass-scale artillery fire and assisted warzone encounters in heroes of battle.
Arms and Equipment has rules for steering vehicles, and Magic Of Eberron has rules for piloting elemental vessels.
Anonymous
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No.128859
128860 128861 128871
>>128806
>>128808
>>128811
Huh, I'll have to do more research. Know a place where I can find the pdfs for these? Where I am I doubt I could buy them anyway.
Also, the best way to learn is from doing. Anyone willing to DM a quick "test" campaign?
Anonymous
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No.128860
>>128859
Um... I can
Anonymous
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No.128861
128862 128863
>>128859
It's all available online.
Which books do you want?
>Anyone willing to DM a quick "test" campaign?
A campaign or an adventure?
A campaign takes months.
Anonymous
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No.128862
128863
>>128861
I get all of my books from TheTrove:
https://thetrove.net/Books/
Anonymous
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No.128863
128864 128871
>>128862
It really is a "trove" of information, though finding the specific rulebooks takes a bit of digging. I couldn't find "Arms & Equipment" but I did find "Arms & Armor," is that what you meant? Eberron has twenty books, does "The Forge of War" have what I'm looking for? It's the same for d20 Modern except I don't know where to start. Where's Stronghold Builder's Guide?

>>128861
I meant adventure, sorry
Anonymous
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No.128864
128866
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Anonymous
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No.128865
I think the biggest priority in all hybrid settings is to establish gold piece pricing for modern weapons.
d20 Modern has it's own wealth system, employing the use of starting occupations and purchase DCs; however, the gold standard is a pivotal aspect of 3.5e d&d, as the power of a character is strongly tied to its WBL, and that overgeared/undergeared PCs can be overpowered/easily-TPK'd. All encounters and modules in third edition assume that PCs have their properly allocated WBL and reasonably-ample access to chances to buy/sell their equipment.

In addition, a game with modern weapons will have players that want to use/craft/enchant said weapons. Those weapons also need to have a gp cost to facilitate balance.
There's also the question of item level in addition to WBL, since a PC who picks up an overpowered weapon can plausibly ruin encounters that were meant to be hard. Item level is a concept detailed in the MIC.
https://thetrove.net/Books/Dungeons%20&%20Dragons/3rd%20Edition%20(3.x)/D&D%203.5e%20Core/Magic%20Item%20Compendium.pdf
The MIC is a good book, imo. It has a lot of useful and reasonably priced items, as well as details for how to incorporate items into games.
Anonymous
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No.128866
>>128864
>but also wants to use modern technology sparingly if at all in a d&d game
typo
It warns to use modern tech sparingly. Says to treat them like artifacts.
Anonymous
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No.128871
128884
>>128859
>>128863
What kind of test are you aiming at? Like, a one-shot?
Anonymous
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No.128884
128890
>>128871
Yes, with throwaway characters, just to get a feel how combat with any armored vehicle might play out.
Anonymous
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No.128890
128892
>>128884
Well, if it's a one-shot I could give a crack at it. I'm always game to test new mechanics.
I'm not the best at writing stories on the fly, but I can run encounters. You're going to have to make it clear what it is you're trying to do though. If I have even a skeleton of a module I could flesh it out and test a few encounters for 3-4 players.
What medium are you interested in playing with? I could set up a discord server or a Roll20 game.
Anonymous
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No.128892
128894 128898
>>128890
Any medium is fine with me, even a thread here on /vx/. Perhaps it's a WW2 setting and the band is either infantry trying to take out a T-34, or they're a tank crew operating a Sherman or Panzer IV fighting that T-34. Hopefully we can get some Anons on board
Anonymous
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No.128894
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>>128892
Ngl, after some past experience I've come to think that chansites might not be as good of a medium for RPGs as I once thought. That's just my personal preference though, since it doesn't matter as much for a single one-shot.
Would you be interesting in a discord chat? If so, I could work this over with you in DMs. Since it's your idea i would appreciate a co, just so I can figure out what to prep.
Anonymous
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No.128896
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>>128894
Chans may not be the best but because they're public and not a muh sekrit club a test run on /vx/ offers a good reference and allows others to observe.
Anonymous
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No.128898
128901 128902
>>128896
>>128892
So what kind of situation exactly?

Something like an RPG version of Fury, where a group is in a tank going through a multitude of obstacles?
Anonymous
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No.128899
>>128896
Okay. I'd still like top DM about planning the content, if at all possible. If you've got a discord, roll20 or mythweavers we could chat about it.

I'll flip through the d20 modern tank meta and see what I can cook up in some weeks.
Anonymous
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No.128901
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>>128898
I was thinking of something like a mass-scale army styled encounter, with a couple hundred enemies advancing on a stronghold. I'm quite interested in the idea of undead armies, so it could be a fun encounter to write.
Basically the PCs and the enemies keep shooting at eachother until the BBEG descends and the party has to take them on.
>>128898
That could work too, although in that case I'd prefer the players to use d20 modern classes, since most d&d class features aren't exactly usable inside a tank.
Anonymous
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No.128902
128905
>>128898
>>128901
Either would be neat, or we could have a classic DnD (with a more WW1-style tank) and a d20 modern (with a WW2 tank) back-to-back. I'm not picky, I just think that a scenario which tests out every aspect that would be commonly encountered is probably best.
Because this is a test adventure and nothing serious don't be afraid to share ideas or tips here.
Anonymous
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No.128905
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>>128902
I have to go to bed and be ready for exams. I'll talk more about this tomorrow.
You could also just dip in the official /mlpol/ server and post a shout-out so I could PM you later about it, if you've got an account:
https://discord.gg/rDNnqr7

I'm trying to write my own campaign with a lot of warzone encounters, so this could let me experiment with some of my ideas. It's probably only going to last for one day though.
But for the next two weeks I might have my hands tied with exams.
Anonymous
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No.128906
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>>128905
Understandable, best of luck on the exams. I prefer steering away from Discord whenever possible.
Anonymous
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No.128915
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1588606589.pdf
>>128906
Suit yourself.

Just posting this dragon magazine file here so i can find it later. Has a few firearm stats, and listings of which magazines they're from.
Anonymous
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No.128916
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158860671.pdf
Also posting this here, because I was interested in War Magic Study, and other spells with the [War] descriptor.
WoTC is like: "Monks are overpowered; Wizards need moar toys Xp"
Anonymous
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No.128917
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1588611704.jpg
            [Read more]            
Anonymous
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No.128919
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Anonymous
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No.128920
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Pinnacle Entertainment came out with a D20-system conversion for their Weird Wars II game while the D20 bubble was still hot. I heard Savage Word is decent, but I don't yet have an opinion about PEGs D20 stuff.
Still, more potential modern tech gear for the D20 system.
https://thetrove.net/Books/Savage%20Worlds/Weird%20Wars/Weird%20War%20II/
The D20 stuff is at the bottom of the collection.
Anonymous
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No.128921
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>>128920
I dislike its revisionist "ack-chually it are otherworldly horrors who have led to the rise of the nazis and inspired them to their atrocities" approach to the history of WW2 (although that's the whole point of the game), but that is probably of no concern to anyone here if you just want to steal the ready-made gear.
Anonymous
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No.128922
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>>128920
>>128921
Dead From Above has meta concerning WWII era planes for the D20 system:
https://thetrove.net/Books/Savage%20Worlds/Weird%20Wars/Weird%20War%20II/Weird%20Wars%20D20%20-%20Weird%20War%20II%20-%20Dead%20From%20Above.pdf
Land Of The Rising Dead is based on the Pacific Wars. More Plane/Navy stuff:
https://thetrove.net/Books/Savage%20Worlds/Weird%20Wars/Weird%20War%20II/Weird%20Wars%20D20%20-%20Weird%20War%20II%20-%20Land%20of%20the%20Rising%20Dead.pdf
And Just about everything else important for D20 is in Blood On The Rhine:
https://thetrove.net/Books/Savage%20Worlds/Weird%20Wars/Weird%20War%20II/Weird%20Wars%20D20%20-%20Weird%20War%20II%20-%20Blood%20on%20the%20Rhine.pdf
Anonymous
3152e5d
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No.128923
>>128922
Flipping through Blood On The Rhine, a lot of this looks decently usable.
Anonymous
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No.128926
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Anonymous
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No.128927
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I'll finish reading these books after my exams.

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