/vx/ - Videogames and Paranormal


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blacksungalaxy.png
Distant Worlds2.png
Distant Worlds3.png
Distant Worlds4.png
Distant Worlds5.png
Let's Play: Distant Worlds Universe Modded
Anonymous
Vb7Oj
?
No.107828
107830 108276
I have been busy figuring out how to change different parts of this game to be pony related. While I was swapping pictures with whatever pictures I could run across first on my computer, I was wondering what else I could potentially do in terms of modding. The game's launcher has a link to a PDF about the way it processes txt files, making stat changes and AI behavior modifying relatively simple. I decided to mess with that just a little and also found that they have a tool that will access the files and give you neatly organized boxes to change the data with. I highly recommend it to anyone that is interested in playing the game.
http://www.matrixgames.com/forums/tm.asp?m=4030377

It isn't perfect as you have to still change a few things manually, such as if you add too many races you have to add more values and pictures in the main files to draw from and some values are 0 which must be at least 0.001 to get the game to run, but it is most definitely a huge timesaver. Just be sure to make a backup of your mod because if anything does go wrong, you may have to delete the whole mod folder to get the game back to a playable state, then you can copy the folder back in.

I then wanted to change a couple of other things like the background in the main menu, but that was baked into the .exe, so I looked for a solution in the forums there and found another mod which I will be using.
http://www.matrixgames.com/forums/tm.asp?m=4263783

This mod adds several tweaks to the game, some new features, and the ability to make your own background image. While I was at it, I found the WVM file for the starting cutscene and replaced it. I'm still looking for the right video to fit the feel of the game, but I can essentially change most everything in this game eventually.

But for now, this is a simple skin change of the races and a couple of stat changes while I was messing around... and a few to give me an unfair advantage. I'll make another thread as I figure this game out and work on the balancing of the races. I have only had time to flesh out the main Equestrian pony faction and the Zebras a little.

Getting into the game itself, there is a whole lot going on in the set up alone. I have set up a normal game, everything set to normal save the galaxy size, which is set to large. The galaxy is an elliptical shape with random star layout, as it is possible to load galaxy maps and even edit them in-game to design your own maps for play. We will stick with normal settings because I'm just getting used to everything after all. I also have it set so pirates will not respawn after they are destroyed. This is a blessing and a curse as pirate factions have a higher tech level than most at the start of the game, making them a huge threat to your empire, but they also can be neutral in conflicts, supplying your empire with smuggled goods, especially in times of trade blockades. This means if they are gone, I will have to fend for myself in trade wars. Colonization setting are also left untouched from the defaults.

I'll leave options up to suggestion as I come across them. Please feel free to tell me how to play better or to do something differently.
50 replies and 22 files omitted.
Anonymous
R2WXi
?
No.108059
108060 108061 108063
>>108058
Shit. how can we get more money a month? more mines?
>>108056
Should we pay?
Anonymous
vw8yK
?
No.108060
108062
>>108058
>It is up to you if we want to pay up or not. Just remember, they have hyperspace and we don't.
This... Is a very good point
>>108059
I think we might want to
Anonymous
vw8yK
?
No.108061
108062 108063
>>108058
>It is up to you if we want to pay up or not. Just remember, they have hyperspace and we don't.
This... Is a very good point
>>108059
I think we might want to
Anonymous
R2WXi
?
No.108062
108063
>>108060
>>108061
Yea i was thinking the same.
Anonymous
Vb7Oj
?
No.108063
108064
>>108059
That is something that is a hard balance as we don't have much trade with other empires yet. Simply building things only increases the amount of stuff we have, which isn't bad, but it can harm the economy of the private sector when they were the only ones making mines and now the government is dishing it out cheap. Early game economy has eluded my understanding.

>>108061
>>108062
I agree. And if there are no objections to avoiding a pirate war, then we shall continue.
Anonymous
R2WXi
?
No.108064
_benis hmmm.png
>>108063

Anonymous
Vb7Oj
?
No.108065
108067 108069
In a cruel turn of events, the pirates took their trade elsewhere, causing our private sector economy to tank, we are now making 21 credits a month while our cashflow has reached a negative 7,000. We need to strike back at this scum after we build up our forces.
Anonymous
R2WXi
?
No.108067
108068 108069 108070
>>108065
they fucked us, this cannot go unpunished. we need to make as many creds as possible.
Anonymous
GNdv8
?
No.108068
108070
>>108067
This marks the beginning the the holy /mlpol/ crusade.
Anonymous
vw8yK
?
No.108069
108070
>>108065
Well this sucks.
>>108067
Agreed, focus on making credits and then striking back.
Anonymous
Vb7Oj
?
No.108070
108071 108072
>>108067
>>108068
>>108069
This is hard to do as you can't make anything while your balance is negative. I have to guide the private sector to bounce back out of this depression.

Meanwhile our advisors recommend we cancel the treaty with the pirates and stop giving them money. Do we accept?
Anonymous
R2WXi
?
No.108071
108073
>>108070
if we stop giving them money they will attack right?
Anonymous
vw8yK
?
No.108072
108073
>>108070
Yes, they fucked us over, so why give them more money?
Anonymous
Vb7Oj
?
No.108073
108074 108075 108076
>>108071
Highly likely, but I'm assuming the game is telling us this because they are getting weak. If we can get positive cashflow again, we should be able to build a fleet to take them.
>>108072
I like your spirit. I just hope they don't have amazing tech.
Anonymous
vw8yK
?
No.108074
108077
>>108073
>Amazing tech
That wouldn't be the most ideal of situations I have to admit.
Anonymous
R2WXi
?
No.108075
108077
>>108073
Fuck it, tell them to pound sand. lets get back in the positive.
Anonymous
GNdv8
?
No.108076
108077
>>108073
All the better to get new research from their dead hulls.
Anonymous
Vb7Oj
?
No.108077
108078 108079
>>108074
>>108075
Alright. Treaty over.
>>108076
This is true, but salavging is rare in early game because you need to board and capture the ship before it is fully decimated in battle. Unfortunately the ships don't leave anything behind when fully destroyed by our current tech level. Later we can get ion weapons that make salvage much easier.
Anonymous
GNdv8
?
No.108078
108080
>>108077
Drat. Hope for the best, and expect the worst?
Anonymous
R2WXi
?
No.108079
108080
>>108077
Did they declare war?
Anonymous
Vb7Oj
?
No.108080
108081
>>108078
Well, currently there is no invasion or ships in sight. We also got a few credits built up before they were spent to our debt, so I queued up another destroyer and a frigate.
>>108079
Not so far. Perhaps the game was right to suggest this. They are a bunch of bitches.
Anonymous
R2WXi
?
No.108081
>>108080
make a few more frigates
Anonymous
Vb7Oj
?
No.108082
108083
I think our troubles might soon be over. We have unlocked warpfield precursors. This will give us limited warp travel! Now our trade will be more profitable because it won't take so damn long.
Anonymous
R2WXi
?
No.108083
108084
>>108082
Fuck yea. how much more profitable?
Anonymous
Vb7Oj
?
No.108084
108086
>>108083
Cashflow is finally out of the red, but only a couple of hundred. I predict it will go back south soon due to upgrading ships and other costs... again, I wish I understood the private sector better as it is diving again.

But in other news, we have researched shield generators. Now our ships have a chance of warping out of danger as it pounds the shields.
Anonymous
EnnLS
?
No.108085
108087 108088
TheWorldIsYoursLeslieFaire.png
How many economic ships do we have, private or government owned? What other economic indicators exist? I elect we try to maximize our economy until it starts to be a liability, then build a stronger fleet.
Anonymous
R2WXi
?
No.108086
108088
>>108084
Do all of our ships have them now?
Anonymous
GNdv8
?
No.108087
108088
>>108085
All the money (trade) all the time sounds good.
Anonymous
Vb7Oj
?
No.108088
108089 108091
>>108085
>>108086
>>108087
Well... some bad news...
One of our military ships flew out into an asteroid field for some reason, I swear I had him ordered to stay at the planet. The idiot got himself killed by a space slug. And now a new pirate faction wants us to pay over 500 credits a month. They look serious. I don't know how to handle this situation other than deny them and build up ships like there is no tomorrow.
Anonymous
R2WXi
?
No.108089
108090
>>108088
what are the odds of being wiped by them?
Anonymous
Vb7Oj
?
No.108090
108091 108092
>>108089
I would guess extremely high. Our reports on them through diplomats guess they have 14 ships designed for combat.
Anonymous
GNdv8
?
No.108091
108093
>>108088
Looks like there is only one option.
The application of the friendship stick of ultra-violence.
>>108090
That's not good... I highly recommend personally naming a few ships before combat to increase their odds of survival.

Anonymous
R2WXi
?
No.108092
108093
>>108090
If we die what do we do? restart?
Anonymous
Vb7Oj
?
No.108093
>>108091
Alright.
>>108092
We will find out together.
Anonymous
Vb7Oj
?
No.108094
108095 108097
First wave of ships inbound. We successfully destroyed 1 on them and one is slowly retreating as the starbase has unleashed starfighters to strike the incoming ships. Our two remaining ships are coming in to help the defense.
Anonymous
GNdv8
?
No.108095
108096
>>108094
Any losses so far?
Anonymous
Vb7Oj
?
No.108096
108097
>>108095
Second wave destroyed our space station, making it impossible to make more ships until we make another. It will take some time. They landed a pathetic invasion force on the planet which was easily wiped. Our fucking ships never made it to the battle. We need to upgrade their engines badly.
Anonymous
R2WXi
?
No.108097
>>108094
>>108096
F
Anonymous
Vb7Oj
?
No.108098
108099
Well, I'm going to save the game there. We got a pirate war, but we help up decently well. We destroyed 3 of their ships before 3 more destroyied our star base, and they couldn't even raid the planet and had to retreat. Our cash is no longer negative and we can rebuild the star base soon.

I'll try to pick back up tomorrow. See you guys next time.
Anonymous
EnnLS
?
No.108099
>>108098
Nice, we'll push the Barbary pirates (or whatever they're called) back.
Anonymous
R2WXi
?
No.108276
108316
>>107828
Bump
Anonymous
Vb7Oj
?
No.108316
>>108276
Sorry I didn't get around to the game. I have been a bit busy. I'll try my best to get back to it tomorrow.
Anonymous
Vb7Oj
?
No.108381
108403
We return to the devistating inconvience of losing our space station. We have to wait for enough funs to get that thing back or else we won't be sending out ships any time soon. Our cashflow is finally positive, but the private sector is still frozen from the loss of trade.
Anonymous
GNdv8
?
No.108403
108999
>>108381
Soon we will use friendship on everyone!

But first a moment of silence for the brave space warriors of friendship.
Anonymous
Huoy+
?
No.108999
109006
>>108403
Bamp for destroying pirates.
Anonymous
53skY
?
No.109006
>>108999
>bumping on /vx/
Silly newfag