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blacksungalaxy.png
Distant Worlds2.png
Distant Worlds3.png
Distant Worlds4.png
Distant Worlds5.png
Let's Play: Distant Worlds Universe Modded
Anonymous
Vb7Oj
?
No.107828
107830 108276
I have been busy figuring out how to change different parts of this game to be pony related. While I was swapping pictures with whatever pictures I could run across first on my computer, I was wondering what else I could potentially do in terms of modding. The game's launcher has a link to a PDF about the way it processes txt files, making stat changes and AI behavior modifying relatively simple. I decided to mess with that just a little and also found that they have a tool that will access the files and give you neatly organized boxes to change the data with. I highly recommend it to anyone that is interested in playing the game.
http://www.matrixgames.com/forums/tm.asp?m=4030377

It isn't perfect as you have to still change a few things manually, such as if you add too many races you have to add more values and pictures in the main files to draw from and some values are 0 which must be at least 0.001 to get the game to run, but it is most definitely a huge timesaver. Just be sure to make a backup of your mod because if anything does go wrong, you may have to delete the whole mod folder to get the game back to a playable state, then you can copy the folder back in.

I then wanted to change a couple of other things like the background in the main menu, but that was baked into the .exe, so I looked for a solution in the forums there and found another mod which I will be using.
http://www.matrixgames.com/forums/tm.asp?m=4263783

This mod adds several tweaks to the game, some new features, and the ability to make your own background image. While I was at it, I found the WVM file for the starting cutscene and replaced it. I'm still looking for the right video to fit the feel of the game, but I can essentially change most everything in this game eventually.

But for now, this is a simple skin change of the races and a couple of stat changes while I was messing around... and a few to give me an unfair advantage. I'll make another thread as I figure this game out and work on the balancing of the races. I have only had time to flesh out the main Equestrian pony faction and the Zebras a little.

Getting into the game itself, there is a whole lot going on in the set up alone. I have set up a normal game, everything set to normal save the galaxy size, which is set to large. The galaxy is an elliptical shape with random star layout, as it is possible to load galaxy maps and even edit them in-game to design your own maps for play. We will stick with normal settings because I'm just getting used to everything after all. I also have it set so pirates will not respawn after they are destroyed. This is a blessing and a curse as pirate factions have a higher tech level than most at the start of the game, making them a huge threat to your empire, but they also can be neutral in conflicts, supplying your empire with smuggled goods, especially in times of trade blockades. This means if they are gone, I will have to fend for myself in trade wars. Colonization setting are also left untouched from the defaults.

I'll leave options up to suggestion as I come across them. Please feel free to tell me how to play better or to do something differently.
46 replies and 2 files omitted.
Setup
Anonymous
Vb7Oj
?
No.107830
107832 107863
Distant Worlds6.png
Distant Worlds7.png
Distant Worlds8.png
Distant Worlds9.png
>>107828
The first decision we have is the race we want to choose. We have Anonymous, simply the human faction from the base game, Changeling, Dragon, Germane, Griffon, Hippogriff, Pony, and Zebra. There are a few other aliens from the base game, but I want to stick with these choices. This will impact who we handle future interactions with certain empires as they have natual liking or disliking to other races.
Anonymous
Vb7Oj
?
No.107832
Distant Worlds10.png
>>107830
I thought I was missing one... Changeling picture.
Anonymous
qqx27
?
No.107851
21e.gif
Neat!
DS
R2WXi
?
No.107863
107883
_Anon reckless_cuddle_time.jpg
>>107830
I Say we should Be Anonymous.
Anonymous
Vb7Oj
?
No.107883
107887 107949
>>107863
And so we shall be. I have continued with the standard options, set our colors to green and white as black isn't an option... I'll look into that later. We also need more flag options, but we will take the least gay looking one that sort of resembles a swastika crossed with a square.

With that, all we need to do is come up with an empire name and government form. The government types give different bonuses and debuffs, but we can change them later at any time, we just have to make sure it is popular to do so or there will be rebellions. The governments are Despotism, Feudalism, Monarchy, Republic, Democracy, Military Dictatorship, Way of the Gay, Corperate Nationalism, Tribalism, and Communism.

If the name of the empire stumps you, we can just go with /mlpol/. Most names can be changed later.
Anonymous
R2WXi
?
No.107887
107891
>>107883
Should i make the next choice or should we wait for more anons?
Anonymous
Vb7Oj
?
No.107891
107897
>>107887
I'm not sure. I want plenty more to participate, but I'm not sure if we should wait long. This is just the set up after all.
Anonymous
R2WXi
?
No.107897
>>107891
Let's give it an hour. if no one else reply's i'll pick the government type.
Anonymous
QedOx
?
No.107949
107961 107979
>>107883
Oh oh! Feudalism!
Anonymous
Vb7Oj
?
No.107961
107968
>>107949
Feudalism gives our empire:
-10% approval
-25% research speed
-10% maintenance cost
+40% troop recruitment
-20% war weariness
And the other factors such as corruption levels, growth rate, and colony income remain unaffected.

Our empire name remains /mlpol/ unless someone wants to switch it. We will have a completely random spawn in the galaxy, but there are options to narrow down where you wind up. I have also set the game up to spawn an additional 7 random empires all starting as we are, with no tech. It will be a race for power and control over the galaxy. I also turned on victory conditions. The game will declare a winner if you have enough of the following: control of the most territory, the most population, the biggest economy, and the most progress toward your race’s goals.
Anonymous
QedOx
?
No.107968
107976 107977
>>107961
Sounds good.
Onward our feudalistic states! Find the ponies to turn their planets into giant harems better understand their culture!
Anonymous
Vb7Oj
?
No.107976
107982
2019-08-07_211141.jpg
2019-08-07_211728.jpg
2019-08-07_211746.jpg
2019-08-07_211757.jpg
>>107968
And so our galaxy map is set up and the world we have been spawned on is a nice moon called Etoost, orbiting a gas giant which also has a volcanic moon. Other than that, we don't know too much else about where we are in the grand scheme of things. This seems like a kind of empty solar system. Let's hope we don't run into trouble...
Anonymous
GNdv8
?
No.107977
>>107968
If that doesn't work use the orbital friendship laser.
Anonymous
qqx27
?
No.107979
107980
>>107949
nooooo. I actually am not sure about the government types, but there are better ones than feudalism
Anonymous
Vb7Oj
?
No.107980
>>107979
Don't worry. We can initiate a change soon. We are just getting started.
Anonymous
R2WXi
?
No.107982
107986 107997
>>107976
Can we mine any minerals from the solar system?
Anonymous
Vb7Oj
?
No.107986
107988 107995
>>107982
First, we got to build a ship to leave the planet to go building mines. We will queue that up right away.
Anonymous
QedOx
?
No.107988
107993 107995 108017
>>107986
Focus on industry, and only when we reach German levels of engineering should we focus on military.
Anonymous
Vb7Oj
?
No.107993
107995
>>107988
I like that plan, which our citizens will help us accomplish on their own as well. The game features an AI within your own empire that represents your own private sector investing in different areas and launching their own ships to make money on their own. We get a portion of those earnings in taxes. Currently we are are 3% tax both on goods and annual.
Anonymous
R2WXi
?
No.107995
107997
>>107986
Fantastic. how long should that take?
>>107993
>>107988
i third this action.
Anonymous
Vb7Oj
?
No.107997
2019-08-07_213136.jpg
2019-08-07_213220.jpg
>>107982
The first constrution ship is build and is headed to the gas giant to build a mining station... well, of sorts. Gas collector really.
>>107995
Just finished. The game doesn't have a formal way of telling me the progress of construction, at least not that I have found.
Anonymous
Vb7Oj
?
No.108002
Constuction of the mining station is now underway. The game offers us a suggestion of building 2 more constuction ships and 2 exploration ships.
Anonymous
Vb7Oj
?
No.108004
108008 108010
2019-08-07_214015.jpg
We now can see a mysterious ship closing in on our base. Visitors?
Anonymous
R2WXi
?
No.108008
108013
>>108004
Talk to them?
Anonymous
GNdv8
?
No.108010
108013 108017
>>108004
"AAAAHHHH! EVERYPONY PANIC THEY ARE GOING TO PROBE US!"
Anonymous
Vb7Oj
?
No.108013
108017
2019-08-07_214235.jpg
2019-08-07_214327.jpg
>>108008
>>108010
They came charging at our construction ship, making our crew flee from construction. However, the strange visitor didn't pursue once we fleed and turned right around and hyperspaced away. Perhaps it was a scout? Perhaps a message to not expand out too far? We don't know yet.
Anonymous
R2WXi
?
No.108017
108021 108023
>>108013
>>108010
>>107988
Maybe we should build a fleet?
Anonymous
vw8yK
?
No.108021
108023
>>108017
Maybe not a whole fleet. But something to show a bit of muscle might not hurt.
Anonymous
Vb7Oj
?
No.108023
108027 108028
2019-08-07_215046.jpg
We have constructed a spaceport. We can now build exploration ships to discover secrets of the universe. The game recommends our empire build two of these and two more constructors, costing a total of 6,000 of our 11,000 credits.
>>108017
>>108021
We can certainly make some combat ships as listed in this build menu. I added 1 of each to the queue to show their costs and I will remove any that we don't deem to need. Their effectiveness is ordered from least to greatest.

How many do you suggest should be made of each type? Keep in mind we are currently losing money because our private sector hasn't made it to space yet to start the economy. We need to choose wisely.
Anonymous
vw8yK
?
No.108027
108031
>>108023
Any objections to a frigate and an escort?
Anonymous
R2WXi
?
No.108028
108031
>>108023
I Think we should make a destroyer.
Anonymous
Vb7Oj
?
No.108031
108032 108033
>>108027
>>108028
We can do both suggestions and skip on the eploration/construction ships if we want.
Anonymous
vw8yK
?
No.108032
108036
>>108031
I'd rather ceed my idea in favor of keeping the exploration and construction ships.
Anonymous
qqx27
?
No.108033
108036
>>108031
Never skip on construction and exploration
Anonymous
Vb7Oj
?
No.108036
108041
>>108032
>>108033
Got it. We start with an exploration ship in the queue, followed by the destroyer, then a second constuction ship, that way we can get to finding secrets, have some defense for the construction ship we have already, and then speed up the constuction of various miners.
Anonymous
Vb7Oj
?
No.108039
108041
2019-08-07_220554.jpg
We received communication with another ship. This time they have announced the intent of their approach. They are pirate smugglers and want to trade goods to get great deals as they continue their operations across the galaxy. This will help our resource shortage that is making everything build so slowly.
Anonymous
vw8yK
?
No.108041
>>108039
I'll go ahead and say why not?
Resources are helpful.
>>108036
Perfect!
Anonymous
Vb7Oj
?
No.108044
2019-08-07_221313.jpg
And just like that, our economy is surging. The market has exploded, giving us a much needed revenue boost. The private sector is now investing in spacecraft to expand to the stars with us. Our spacecraft are also done building.
Anonymous
Vb7Oj
?
No.108045
108046
2019-08-07_221550.jpg
The exploration ship as picked something up on our scanners and is headed to investigate. Who knows what we will find.
Anonymous
GNdv8
?
No.108046
>>108045
Putting my 2 bits on ancient technology for 500 points.
Anonymous
Vb7Oj
?
No.108047
108049 108050
2019-08-07_221847.jpg
We have another decision. Our advisors suggest we should hire the smuggler to deliver more resources to our planet. Should we enlist their help?
Anonymous
R2WXi
?
No.108049
108050 108051
>>108047
Absolutly
Anonymous
GNdv8
?
No.108050
108051
>>108047
I don't know enough about this game in general to know the long term consequences if there are any.
>>108049
Alrighty.

Anonymous
Vb7Oj
?
No.108051
108052 108053
>>108050
Neither do I, that's the fun part. Let's just have fun with it.
>>108049
Done, and just in time for our exploration ship to discover something.

They have found a strange obelisk on a desert planet called Oppeemav. They land and investigate.

They find hieroglyphs that depict a civilization that could appear to bend space-time to their will. They also handily outline how to build certain components as they found it a sacred ritual. It isn't the whole thing, but give us the needed scientific knowledge to begin studying warpfield tech.
Anonymous
R2WXi
?
No.108052
108054
_twiggles smile.gif
>>108051
Nice, let's get studying.
Anonymous
vw8yK
?
No.108053
108054
>>108051
Nice! That should help us in the future.
Seems like exploration could really benefit beyond more territory.
Anonymous
Vb7Oj
?
No.108054
108055 108056
>>108052
>>108053
Indeed, but our exploration might just get sidetracked. Our fleet only contains one ship and the pirates that we have been trading with have suddenly grown a bit greedy...

They have messaged us they they are owed "protection money" and that we better pay up if we know what is good for us. The fee is 93 credits every ingame month.
Anonymous
R2WXi
?
No.108055
108056 108058
>>108054
how many creds do we have?
Anonymous
vw8yK
?
No.108056
108059
>>108054
>>108055
A better question might be how many credits are we making a month?
Anonymous
Vb7Oj
?
No.108058
108059 108060 108061
>>108055
13,000. It isn't very much actually, but we do have a negative cashflow at the moment. Our economy is keeping that at just a few hundred credits lost every month. Not too shabby actually, we can bounce back to positive flow with a little more work.

It is up to you if we want to pay up or not. Just remember, they have hyperspace and we don't.