You're right, Stables/Vaults are bomb shelters but huge. Adverts claim they were designed for American citizens to hide underground and survive nukes. In reality, you either bought VERY expensive places in the vault or got invited because of your great military service/high SPECIAL stats/because Vault-Tec wants to experiment on you.>>286303
Lol it's another "Message From Freud". That thing where faggot author notices a mistake and "lampshades" it instead of fixing it.>>286327>stealth
What are you talking about? Stealth in video games, where you crouch a foot and walk around, and this immediately makes all enemies unable to see you, even when you're brightly lit and 3 feet from them, is exactly how stealth works in reality!
I'm joking, F3 has shit stealth and the author copied it literally.
Stealth is this OP in Fallout 3/Skyrim/4.
And when you're under the effects of a StealthBoy, you can walk around them and even touch them and they'll never notice you. you can even put the Muffle enchantment on your boots in Skyrim to make everything you do silent, making sneaking absurdly easy.
Fallout 3 doesn't have a good "Enemies hearing sounds" system, something fucking MGS1 for the PS1 had. This Xbox 360 game is weaker than MGS1 in terms of tech.
at least they react to gunshots from unsilenced guns. silencers completely silence your guns and make them sound like tiny farts. Except when they do nothing and just look different, while still making your guns as equally silent to your enemies.
Add stealth to the list of retarded things done poorly in Fallout 3 translated literally into this godawful fic.>the compass
It's the HUD- I mean "Eyes-Forward Sparkle". The story explained it poorly but Littlepip has a videogame-style HUD overlayed onto her vision.
The absolutely terrible one from Fallout. rate the HUD mod I use in pic 4.
She can also, at will, activate VATS, the Vault-Tec Assisted Targeting System. sorry, "Stable-tec".
first, time freezes and she selects an enemy and body part to aim at. then it makes the game take over her body and auto-aim and auto-fire at that body part while the cinematic camera angles go WOOOOOooooOOOOOOO THE CAMERA FOLLOWS YOUR BULLETS NOW WOOOO CUT TO THE ENEMY GETTING HIS HEAD SPLATTERED IN SLOW MOTION WOOOOOooooOOOOooooOOOO
It's the most retarded translation of a game mechanic between genres I've ever seen.
Fallout 1/2 handled combat like DND plus turn-based Isometric strategy games, but your companions have their own AI and can't be commanded XCOM style sadly.
Moving squares and Attacking with melee/Shooting your guns costs Action Points
Your Agility stat=your maximum Action Points per turn.
When shooting you can perform an Aimed Shot, picking a specific body part to aim and fire at.
Want to cripple your foe's legs? Want to shoot the enemy's face or groin? You can do that, and get some funny text messages in the bottom-left for doing it.
Doom 2016 has Enemy Weak Points. This is what we should have gotten. Some enemies have weak points and if you shoot them there, it hurts more. You might even fuck up their best attacks, making them easier to kill. You must, in real time, aim and shoot like a pro. Your skills are rewarded.
Enter The Matrix, a PS2 game released years before Fallout 3, gives you a Bullet Time button that also enhances your gun/melee atks and lets you run up walls. Agent Smiths must be attacked in Bullet Time or they're invincible.
Fallout 3 gives us VATS.
A band-aid slapped on shitty gunplay where everyone skates around too fast and nobody is stunned by getting shot.
It lets you aim at different body parts to damage them and the target, EXCEPT THE BODY PARTS OF MOST ENEMIES HAVE MORE HEALTH THAN THE ENEMY ITSELF. THIS MEANS IF YOU SHOOT A RAIDER FAGGOT IN THE LEGS, HE WILL RUN OUT OF HEALTH AND DIE BEFORE HIS LEGS RUN OUT OF HEALTH AND GET CRIPPLED.
plus Melee weapons are flailed in front of you, no weighty commitment-filled Dark Souls/Mordhau animations here.
oh and melee weapons don't even WORK in VATS!
You equip a melee weapon, activate VATS, select a foe, and... you just attack the foe as a whole because there is no pointed stab animation for specific body part harming.
Fortunately you teleport to your foe every time you begin an attack in VATS.
hey, pro tip: This also works with guns. Give your guns a VATS Melee option and if you perform that option in-game, it just teleports you straight to the enemy. but you don't attack or anything, it's a glitchy teleport. so teleport, then attack, if you want to use VATS instead of replacing it via mods.
There's a fucking reason why people are STILL, IN FUCKING 2020, making combat overhaul mods for Skyrim, a game more than 10 years old. Bethesda can't code combat. They pulled the Doom 2016 team away from Doom for a while to try and enhance Fallout 4's gunplay, and their contributions and smart design choices to enhance combat still barely mattered in the face of bullet-sponge enemies and bad everything else. The engine was too fundamentally broken for FPS geniuses to unfuck it.
Some of the first mods made for Fallout 3/NV replaced VATS with Bullet Time. Because everyone knows slowing the game down to make it easier is still better than having a cutscene fight for you.
Now if only the Action Points could be used for other things like Superjumps, SuperSpeed sprinting, Glory Kills/Melee Takedowns, temporary invisibility, throw a turret/shield wall, perhaps an exploding energy blast, and so on. You know, other things good FPS and Third-Person Shooters put into their games to make combat more interesting than "Point and shoot. weak foes can't hurt you faster than you can heal with stimpaks. point and shoot until it is done". I love NV but your only combat option in F3/NV/4 is "Use weapon to out-DPS your foe or run". It takes mods to add throwable shield covers and gimmicky guns, unfuck the limb-crippling system, add sprinting that isn't shit, etc.
though I do love the Archimedes. And hate what this story does to the Archimedes.