>No Edgerunners thread
How did you enjoy what was unequivocally the best anime of 2022, /cyb/?
I personally loved it. True to the aesthetic, great dystopian/tragic theme, a compelling story, and spectacular character design.
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>>1746Is any trailer available?
>>1748Probably. Check YouTube or Studio Trigger's Twitter account.
It's available in Netflix.
Oddly, the amount of Cyberpunk street slang in the show makes the English dub version quite enjoyable.
>>1750Yeah, I didn't want to shame OP, but it looks like he has a brainwashing box + a dedicate degenerate stream provider.
>>1752Am kidding, Dragons was pretty cool.
It really runs in the family, huh...
Lots of great Rebecca art coming out. Clearly one of the more popular characters.
>>1772>>1777Her hair/skin color makes ponification seamless.
>>1746Trigger carrying the franchise.
>>1784I'm surprised CDPR got Trigger to do it. It was a good call though.
>>1791It isn't nearly as fun as it sounds.
>>1746Great anime. If only the game was better, then all would be perfect in the world.
>>1995I only wish it could have been longer. They could've done a 20 or even 30 episode season. Some slice of life could've been good in between the major plot points, especially since there's a timeskip.
>>1996I think that's just the format netflix has for most new shows.
>>1998Probably morso that CDPR only considered the show to be a glorified commercial for their shitty game, so they only paid for 10 episodes.
Why is Cyberpsychosis a thing? Grandmothers who get prosthetic arms and fillings and crowns in their teeth and replacement hips and fake teeth don't go crazy IRL.
>>2070It was a balancing mechanic in the old tabletop game in the 80s. It also reinforced the tragic/dystopian theme of the cyberpunk setting.
There's supposedly an aspect that human beings aren't meant to take in excessive amounts of cyberware, so getting too many implants will cause you to lose your grip on reality. That combined with the shitty reality of living in 2077 is a recipe for extreme psychosis.
>>2070Those prosthetics aren't cybernetics. Cyberware is chipped to your nervous system, and therefore can have an impact on your brain.
>>2070>>2071>>2072The other media suggest that given time and reeducation, essentially VR and slow changes to get used to the cyber stuff without any cyberpsychosis or minimal.
Basically it's a problem that comes from lacking resources.
>>2073That too, although given the game (and the anime) tends to revolve around criminals killing rich corporate executives for their chips/organs, protagonists don't often have those resources.
Resources aside, the human body and mind has limits.
>>2070They had to keep biological limitations to keep it interesting. If you think about it, biological "components" become more and more of a burden, the further you go into the future. Machines are theoretically so perfect in the future, that it eventually comes down to whichever CPU clocks higher.
Forget about skill. The impact of psychology or even the high degree of asymmetrical approaches that an imperfect human might choose. It's the classic, "my number is higher than yours" from Dragon Ball all over again.
>>2109It was obviously a balancing measure, but at the same time it also makes sense that there would be an upper limit to how many computer parts a human brain could be chipped to without severe consequences. Brains aren't meant to handle all those alien synthetic parts, and overload could cause machine code to poach your brain.