>Enemy has 50% chance of dropping an Orb of Stupidity upon defeat
>The player has to obtain four Orbs of Stupidity in order to progress
So why not instead give the enemy a 100% chance of dropping an Orb of Stupidity, and require eight to progress? Is it because of that Skinner jerk?
>>189796Does the game have respawning enemies?
>>189796>So why not instead give the enemy a 100% chance of dropping an Orb of Stupidity, and require eight to progress?You're talking about an RPG aren't you?
They do that because you're supposed to roleplay the situation, why would every enemy carry an orb of stupidity? Why are they carrying them at all?
The best system I can think of is to have, say a standard % chance of dropping, but also guarantee a drop of Item X once you get to a certain number of rolls on that loot pool. This would get you the rolling, but would also avoid the absurd drop rate runs that some people post.
>>189796It's a form of artificial difficulty.
>>189856you gotta use your imagination with stuff like this or you will grow to hate videogames. Maybe the basilisk brain doesn't 'drop' all the time because it got too heavily damaged in the fight to be utilized. Maybe only fully intact basilisk brains will be accepted by the quest giver because it's some gay nerd who wants to research them, ect.
>>189856lmao
There is a point to be made, sometimes the people designing the quest themselves don't understand why monsters drop things only % of the time so we end-up with nonsensical things.
I.E. You need to collect 100 goblin ears but each goblin only drops 1 ear (why???).
Otherwise,
>>189890 is right, it's hard to kill a basilisk, maybe your character smashed it's head so bad the brain liquefied. Due to video-game limitations (and tradition I guess) they don't really take into account the nuances of hitting a basilisk with a mace in the head vs a sword to the belly, so it's more or less a generalization, it works better in TTRPG.